Jump to content Jump to content

kobeshow

Members
  • Content Count

    138
  • Joined

  • Last visited

Everything posted by kobeshow

  1. So the clubs patch is finally here, half a year after release. Can't say I'm not a bit dissapointed by the lack of additional tweaks to the game, so I am probably not even going to install it again, maybe if leagues really get going and the car classes that don't feel super weird are preferred by people. Pretty much the only item on the "fixes" list that I am interested in is this: -Tuning setups can now be used with lower skill rated teams How does that translate to the skill of your own engineer? Is he going to refuse to set up my car in a hissy fit because I came in second against someon
  2. Funny and sad at the same time, followed by a barrage of posts about another game.
  3. I would call that interpretation realistic instead of pessimistic. The radio silence is absolutely telling, and the minimal statements we have gotten so far are classic PR speak to maintain plausible deniability. I would love to be wrong, but I don't have high hopes.
  4. Fair enough, I must have missed that part then.
  5. An exclusive license deal with Polyphony perhaps? Be interesting to see what makes it into GT Sport. Somehow I don't believe that, though they are Japanese, so it could be true. Think Forza 6 and H3 had to skip on VW altogether for some reason. Real shame, and it's weird that they won't license out the street cars. Even AC has a few. I always liked the MR2, but I don't want to buy an Xbone just for Forza when my wheel won't work with it. Really hope they manage to make the Win10 version actually work. Figures. And it's the worst possible outcome. Selling the pre-order bonus is always bul
  6. I have struggled with this aswell, if there is a way to save more than 4 setups per car, I have not found it. I had 4 setups done for a car for asphalt/gravel, when I then switched to sweden I could not create a new setup, no matter what I did, had to delete one of the other 4. I know it is supposed to be 4 setups per car per surface, but so far I have not found a way to do it.
  7. @BrySkye Well I did say procedurally generated, that does not necessarily mean random, it just means that it gets computed "live", and the whole map does not need to be pre-loaded, you could create real life stages like this, although that would present a unique challenge for the development of every single stage. In contrast to that if you look at the possibility of having randomly generated stages, I think with today's possibilities you could  create a much more life-like environment. One "simple" way I could think of is having certain set-pieces as landmarks and then have them connec
  8. @gfRally very true, I saw that side of the medal aswell, agree with everything 100% (and if I have to endure a Dakar game for procedurally generated rally stages so be it)
  9. Well my guess of course is as good as anyone's, but I believe that there will be more hand-holding, more assists&aids and more guidance throughout a improved career mode, maybe even a rally-school. Right now playing DRally means getting thrown onto a stage in a car, and you have to figure out the rest for yourself (more or less), so from a game-design perspective, that is less than ideal. Game designers (or at least the ones that aim for commercial success) want to appeal to as many people as possible, but that doesn't help rally enthusiasts in the slightest. I think that everyone who hope
  10. 2000s would be cool, I have not done a League in that class yet.
  11. What's up with Leagues? We're looking at potential new functionality, but obviously very keen to fix anything that's broken. No, please someone wake me up form this bad dream. As people have poninted out above already, since the introduction of new settings for leagues in 1.0 we have no longer the ability to allow tuning/career engineers in leagues, which is game breaking. @warpengage: Sorry to doubt you, now my hope is that his statement does indeed not include the league bugs (;
  12. quite the statement without any sources.
  13. I remember him saying that they had reached their target prior to release even, so management has to be at least satisfied. I'm just wondering exactly how well it did. I don't think that we got a game budget number, much less where it stands compared to sales.
  14. But Luke, your steering wheel is on the wrong side of ... xD
  15. look at that awesome new snowbank softness ... oh wait thats a photo.
  16. versedi said: Yes - indeed. The upper part of mountain is covered with ice while we're driving slicks - so it has to be slippery and actually I find it really close to real feeling on a tarmac covered with ice. But as you've pointed tyres should be studded which gives overall pretty nice grip on snow combined with really narrow wheels. Part I'm worried about are the banks and how wide the stages will be. All of this is covered in the last DiRT show, tyres will be studded and stages will be narrow (;
  17. Do we already know in which class the teased Focus will be ? Maybe they will put it in R4 aswell ?
  18. Soo, here is something, regarding the speculation of zero-cars ! http://steamcommunity.com/sharedfiles/filedetails/?id=507069198 I realised that the white porsche SUVs now have a number "0" on their door, before 0.7 they were just plain white. So I think that explains what the zero cars will be, mabye :Dnot gossip worthy, I'm just blind
  19. I think we are getting F-Zero type hovercraft to hunt new personal bests
  20. Really? wow, I did not know, after 240h of gameplay this is my first encounter with something like this.
  21. Hm, never had that happen to me, also I could clearly see the rock move in slow  motion in the replay. This is what it looked like from the drivers seat, watch from 33:33 https://www.youtube.com/watch?v=52p8AZYONWw
  22. Allright gossipers, I have got something for you. On the tarmac terrors DiRTshow Paul talked about how they wanted to explore ways of deformable terrain, or terrain that changes over time (deeper racing lines etc),or some kind of randomized element on the stages, and I thought that would be cool. Little did I know they are already starting to implement that stuff !!! I found this viciously placed rock behind a crest on the right side of the road, I had a good pace and more or less landet right on it *loud crack* I have never seen  this rock before, on top of that, it was an animated obj
×
×
  • Create New...