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DiRT Rally 2.0 - New Player Guide Read more... ×


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  1. yea, it keep you on your toes, but I loved pcars 2 controller handling. I didnt even change much from the default settings in pcar 2. The first thing I had to do in both games was run with little to no front downforce.
  2. none of that is my experience with either pcars one or two and im on controller. Sounds like you never paid attention to the track temp, tire temp, or adjusting you tire pressures and car setups for both.
  3. kevinkirk

    What is that Codemasters?

    Looks like one of the cars ahead of you hit it and crashed also.
  4. kevinkirk

    What is that Codemasters?

    looks like a block that makes up the wall is sticking out onto the track and you hit it.
  5. does the people ramming you get damage from ramming you?
  6. nothing about shifting up or down is realistic in the game.
  7. kevinkirk

    Enough is enough CM

    The things you stated are not bugs. They are simply things you dont like about the game or you wished worked different in the game. If those things are working to how codemasters meant or decided thats how they should work, then its not something to fix.
  8. kevinkirk


    never has been anygood
  9. kevinkirk

    Fix Suzuka Bump PLS

    doesnt that depend on what car setup your using?
  10. kevinkirk

    Please help!!! Can't control car

    if your saying the steering is to sensitive try playing with the steering linearity (I think its called) in the controller options. I have to use a lot of steering linearity and very little front downforce other wise its just to uncontrollable for me jerking left and right with just the slightest touch of the thumbstick.
  11. kevinkirk

    It's time for telemetry

    To be honest I just cant wrap my head around the inner working of either. What ever I find to read about it, its much to over my head to understand how each works. I cant understand the lingo of what it says.
  12. kevinkirk

    It's time for telemetry

    One of the biggest problems with f1 2019 is they do not have any damper related setup options. Its a critical setup option in any formula car is that good bit off data sent in both shared memory like PC uses and UDP like console uses? Because in the 2018 game it wasnt, making UDP console users only able to have much more basic apps than PC shared memory users had because of the much less data being sent thur UDP than was being sent thur shared memory. Just make sure when your reading whats being sent its talking about UDP and not shared memory because they are different things if you are using it on consoles.
  13. kevinkirk

    It's time for telemetry

    Consoles would have to use UDP. If this game is like last years the UDP isnt sending out all that much information thur it like PCars does. The games UDP is only sending basic things like what you see on your dash and info thats basically meant for being able to use shaker rigs when playing the game. Like I said, last years game was like that and I dont know if they added more information being sent for this one. Maybe someone from codemasters could tell us what information is and isnt being sent thur console UDP.
  14. kevinkirk

    It's time for telemetry

    whats the point of having telemetry when the car setup options are so bare bones and numb in this game that you cant use it to fix what telemetry says is going on with the car? For example If I recall even the camber and caster settings is the game only has 1 degree of change available in the slider. That isnt enough to change whatever telemetry might show the car needs.
  15. kevinkirk


    those two sides are not proportioned to each other. The tire looks bigger in the right because everything else including the car looks bigger on the right side. The left side tire looks smaller because everything including the car looks smaller in the left. Thats called being in proportion.