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HartGoesHARD

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Posts posted by HartGoesHARD

  1. They don't show pen on flashback. It was fairly instant though and I didn't feel anything, that's why I used flashback to see what on Earth it could have been.The pen is somewhere in that video.

    I didn't post it to make fun of penalty logic, just to show Codies where there is a possible bug and a solution. In this case, I think it's because their logic as to who's turned in on who doesn't take the shape of the track into account.
    This is quite possible and I've wondered the same thing many times. CM has much to learn, even from decade old games that got right what CM can't.
  2. The numbers aren't irrelevant. The one on the left of the gear number is engine temp, the two on the right are front and rear tyre temps. You can also see your lap time and split on the upper left of the screen, with your position on the upper right. Not even close to irrelevant information.
    Thanks for your comment.   I just wanted to understand what they represented now i do i can utilise the tyres temps and engine temps during a race and qualy.i have had all f1 games in the series so was interested in what they stood Cheers for your comment. 


    No problem. The only thing I don't understand is how the temps on the wheel are meant to reflect individual tyre temps. Say the right front is hot and the left front is a little cool. Maybe the number just indicates the highest temperature of the two?
  3. As a PRL racer for about a year or more now, I think I can safely say that some of our drivers aren't very talented, and some are very talented. I may not have always been the best sport and I have only recently reconciled my actions, but I'm quite confident that this season is going to be a very interesting and competitive one.

    Accidents happen, and you can't judge the entire league based off one bad experience. 

    I'm grateful for everything Moogleslam does for us, and I believe he really does care about us.

  4. About the patch...

    Tyre Temperatures
    Did someone else also notice that when you are driving slowly, the tyres temperatures are always optimal? However, as soon as you accelerate, the temperatures drop significantly. Can someone from CM please look into this?
    What patch?
  5. Hi JupiterJoe thanks for the reply. I will look at his twitter page. Thanks for sharing.

    Wynterdust. I have played F1 since 2010 and am very good at these games. No matter how smooth I am the tyres don't last ever. The AI get faster over the stint not slower. I will give an example Bahrain Lap 3 I do a 1:37.8 say in Mclaren . Button is around 1:37.8 as well. By the time I get to lap 8 my times will drop to a 1:38.6 say and the AI will get faster due to no tyre wear and fuel burning off. Say a 1:37.5. By the time I get to Lap 16 (end of stint) my times have dropped to 1:40s whilst AI do 1:37.3. Therefore they are much faster and I lose positions. HOWEVER once I do my pit stop I am back on pace with AI again. Therefore I lose around 20-30 seconds to the AI over a 100% race. Despite being easy on setup and tyres this happens everytime.

    I had this issue with 2013 but codemasters being them never fixed it.
    So you're dropping a second over 5 laps in a 100% race? Sounds to me like the issue is your driving and/or your setup. Tyre wear this year is brilliantly done (when compared to earlier CM games).

    I think you should really take a look at how you're driving and the setup you are using.
  6. I actually agree with the guy above me. I only saw one retirement in my first race at AUS. Vergne dropped out in sector 1, and no safety car was called out. Interestingly unsafe. 

    AI really, really need to be tweaked so that they actually drive like human beings (wheelspin, lock-ups, mistakes, wet weather pace). Even though they have been improved (barely) they need much more work now because of how difficult it is to drive the cars.

    Gamepads also have an incredible advantage. It's ridiculous, really. Wheel users are so bad in the wet, we can barely drive. It's like driving on ice. Pad and TC users just fly away. Don't touch the wheel settings for dry conditions, but between full wets and intermediates, the full wets are an enormous leap. Inters feel okay, but the wets are just too overdone.


  7. Seniku said:
    You knew it would be bad yet you still bought it..   I have no sympathy for you, you should have simply not bought it.  I'm still playing F1 2013 and its fine, I have no intentions of throwing more money at CM when I know for a fact they don't give a damn about giving us a good game, they are just milking us dry.  Well Steve Hood, enough is enough for me, you'll get no more here.  but I guess like the poster above, there are still a lot of people you can scam.

    F1 2013 is a sham compared to 2014. I never enjoyed it. It always felt like garbage and too arcadey and slidey. 2014 feels like a real step forward in terms of core gameplay. Much better than '13.
  8. The handling model is fine. They just need to adjust the AI so they actually lock-up and spin the tires. Right now they floor it off all the corners without wheelspin. Ridiculous.

    As for the traction control issues and brake lock-ups online with both wheels and pads, they absolutely need to make the TC assist less powerful somehow and make the pads slower in the wet and maybe give them a bit more wheelspin in the dry. I haven't done much with lock-ups but I really adore the rear-to-front load under braking and loss of traction in the rears if you get it wrong. I do feel like it is much harder to lock the fronts up and in places like Hungary where we saw lots of drivers locking up in turn 2, it should not be like that.

    Whatever CM does they need to make pads slower (even with wheel users) and do something about TC being incredibly over-powered.
  9. I've noticed that on Hamilton's car, there is a section on the very tip of the nose that is turquoise, like the Petronas color. There was also something wrong with one of the Merc's livery on 2013, as well. I have a picture but no way to upload it... so it's kind of useless for now.
  10. I think it's pretty crappy how CM said they would have loads more information when F1 2014 launched. It's fully available all around the world now and you say we won't hear anything this year? 

    Now they're liars, too.
  11. Indeed, I agree with all of you. The new LED steering wheels can display more information and the engineer could use some improvements, as well as being able to see the mirrors fully in all cars.
  12. Murax said:

    Hi 

    I haven't played 2014 yet but i have a lot of experience with melbourne.... Know the track from G. Crammonds GP3/4 , drove Codies10-13...

    Melbourne it's typical to loose a lot of time in third sector when your fast in the first 2. You have to compromise. What your faster in 1 and 2 you'll loose in the third... actually that's very realistic, I've heard that in interviews with drivers as well. So it seems Codies did it real well..... just try more rear wing.... look at your sector times... it's better to be slow in the first 2 sectors and then make it up in the third than the other way round.... anyway just my experience....hope that helps....not sure ,  though

    I actually had this problem in 2013. It's to do with your setup, like you say. I believe it's like that IRL as well, so I agree.
  13. The spin in that video looks as if it was caused by the right side tyres going completely over the kerbs and when they came back onto the kerbs the tyres hit the high end of the kerbs causing it to go airborne. 

    I've only had problems with two different kerbs causing me to spin for no reason: the exit kerbs of Ascari in Monza and the exit kerbs from that one turn in sector two at Hungary. Everywhere else is fine, but those two exit kerbs are unexplainable. 
    Bahrain back straight exit?
  14. FS7 said:
    Even GT6 feels better. 
    I'll have to disagree on that.
    GT6 has cars & tracks but it doesn't have racing. Poor AI with no option to adjust difficulty, most career races are catch-up format, arcade races are always catch-up with no option to enable standing starts, no qualifying, no option to enable mechanical damage, no option to enable fuel/tire wear & no option to enable penalties offline. Online options are pretty lacking too (GT6 has online practice, though).
    CM's F1 games have their flaws but unlike GT6 in CM's F1 games I can set up proper races offline.
    I'm not talking about the plentiful flaws that CM's games have. I'm talking about the way the cars feel and behave. It just doesn't feel right with CM. It's too arcade-like and forgiving. The physics themselves feel almost static at times.
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