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RyuMakkuro

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Posts posted by RyuMakkuro


  1. Welp, time to farm all those reactions again.

     

    1 minute ago, tbtstt said:

    Well assuming that the 2PM announcement isn't to tell us that the forum is back what do we think? DLC1 content reveal?

    That was said to be revealed on 12th, so definitely not that.

    And yes, I know, reason and logic is not welcome here 😛

    • Like 1

  2. Didzis said:
    I know that and CMR2 actually had a lighter greenish-grey background.
    That was for the PC version. The very first version (and best IMO) is the PAL version of the game for PSX, which had that dark blue. All the other versions came after it and just make it look more like someone puked at the colour palette more and more xD

    For quick reference:
    - PSX PAL - blue
    - PSX NTSC - purple
    - PC - green

  3. Sho846 said:
    Anyone facing a weird issue with Loheac RX circuit?

    The first two turns at the start, I start to slide way too much and even go into half spins every time. But when I attack those corners pretty much the same and sometimes even more aggressively in the following laps, the cars handles fine.

    Happened with the DS3 and Focus so far. Haven't tried others yet.
    Definitely tire temperatures. 100%. First lap is basically the tires warming up, which is why every single time you go into the Joker on Lydden on the start you'll be sliding all over the place, 2nd lap, nice and smooth.

    Whether that is implemented in rally is a completely different story though. I don't feel much difference in Spain, if any at all. But I can easily tell on every RX circuit with every RX car that the tires definitely warm up. They got the data from Cooper Tires after all, so it stands to reason that the simulation of those should be much more advanced, so naturally tire temperature is a must (Gran Turismo 4 had it ffs).

  4. AnegloPlz said:
    Were the Dirt Rally steam reviews that harsh when first published on early access? Like "no gymkhanaaa this gaem suks" or "wher iz ken block????" This would justify the so far poor reviews and flooding of this forum by crybabies wanting a copy paste of DR
    If I recall correctly, they were better than DiRT 2 at the beginning, which has the highest Metacritic score of all DiRT titles and had around 93% on Steam as well. Unfortunately you can't check that anymore since it's been removed from the store.

    But one thing is for sure. DiRT Rally was the best reviewed game (from the moment it was published) that Codemasters have made in a long time.

    I personally think that if DiRT 4 had the stages from DiRT Rally (along what is now) then a lot of the negative reviews would be positive ones.

  5. versedi said:
    That's what you get for full through a 4 right through BUMP. Bump means straight road/crest/jump/huge jump right now :D 
    Nah, there was no bump there, it was a crest. Just that at that point I didn't hear him saying "keep right over crest" and I didn't keep right... next run, was going even faster, kept to the right and no problems.

    Some calls though are completely stupid, as I had a stage where he was calling only 6s and I was going so fast that when he got to the "Acute" corner I was already hammering the brakes as hard as possible because I noticed there's no more road :D
    The worst offender though is Wales. There a 3 can be a 5 or a 2, a 1 can be a hairpin or a 3, 2 can be... a square and it just goes on and on and on. It's literally impossible to push based on pacenotes alone, even more so at night where it's harder to judge the corners from the visuals.
    The rollercoaster like elevation changes don't help as well. There are some stages in the career where you literally go up and down all the time. When I compare that with the onboards of the Wales rally... that's just incredibly inaccurate. Think Finland in DR, basically that level of exaggeration, just instead of jumps they went with elevation changes, or specifically how often they happen.

    PS. The reviews on Steam for DiRT 4 are shocking, 66% so far.

  6. bogani said:
    As long as the inaccuracies aren't as big as in SLRE I'm happy.
    You are, I on the other hand every single time I see that Focus '01 just... can't seem to shake that feeling like it looks like a completely different car altogether. Barely noticeable difference, for most completely not noticeable but for me changes the car completely.

    Depends on each person. I personally don't get why the cars have any inaccuracies altogether. It doesn't take a brain surgeon to notice that the headlights/bumper/grill/etc. is wrong... but it does take time to fix it.

  7. I might be a weirdo for noticing that but the braking light of the Escort RS Cosworth isn't the same as the one in real life. It's the same for the Focus RS 2007. Do any of you know why this is like that?
    The whole front of the Focus '01 is slightly... skewed. In other words inaccuracies in the 3D models and their textures. There are a lot of similar issues in DR as well and probably older DiRT titles as well, along with other games, just that... most don't notice them and fixing them would often require extra resources spent and what not. Expenses for things only few people notice and are bothered with are things that the accountants don't care.

    On that note, I remember that NFS Hot Pursuit 2010 had quite inaccurate rear of the Porsche Carrera GT.

  8. Up on the Carlisle rally, stage 2 was like playing dirt 4! Warning triangles absolutely everywhere, people flagging us down! Must have been 10-15 cars off on a 13 mile stage!
    Why have you marked this post as off topic @BigSur ?

    you seem a bit of a douche tbh. 
    It was off topic though, as much as I love RallyDriven's antics 
    Is there such a thing as off-topic on this thread? xD

  9. dwkGravey said:
    I'm scratching my head trying to think of where there could be spoilers in a racing game (aside from the backs of the cars).
    The career stages are the same for everyone, so that's one reason why one would want to avoid any career footage. You know, to retain that rally experience to the fullest.

  10. versedi said:
    Anyway what would be the black/blue stuff, I've assumed it's a lake. How would road go over it? A bridge. 
    Those are shadows that are being casted by the hills due to the position of the light source. Judging from the topography of the map and the stage layout (including it's very early prototype, so simplified a lot) I've deduced it's going to be Argentina.

    Also, that's what my instinct told me the moment I saw that image. I tend to go with it, so there you go xD
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