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3 New Car Smell
  1. To bump this important topic, we need/ want this: The absolute best option would be a slider to control how much the cam is locked to the car. Probably the slider in the menu is already doing that, but not enough and not for all cams.
  2. B1rdy

    Creating custom championships

    This is really great! But how come, there needs to be a thread to make somebody aware of this? It takes literally only one test to spot the shortcomings OP and Buckywilder pointed out.
  3. B1rdy

    VR FAQ & Performance

    Maybe there is both an up- and downsampling process, when setting it to 46%. If you install OpenVR AdvancedSettings or check the corresponding config in SteamVR directly, you will see, that SteamVR actually uses two multipliers. One that applies 1.4x super sampling universally and the other one, that can be adjusted though the regular menu. I am not sure it is wise to mess with both of those. Probably you can find information on the internet about that.
  4. B1rdy

    VR FAQ & Performance

    Yes, you are correct. I probably did not make myself clear before. So you need to go below 100% to achieve native res.
  5. B1rdy

    VR FAQ & Performance

    In SteamVR you can set the res scale below 100% in order to achieve native resolution. In don't have an Oculus HMD, but I understand there is also Oculus try tool, which lets you set the resolution. Give it a try.
  6. B1rdy

    VR FAQ & Performance

    By default SteamVR applies 1.4 super sampling, when set to 100% resolution scale. That might cause some people to think Oculus API has better performance. For those with performance issues, even though frame time are good (below 11.1ms for Hz displays) and with hardware expected to be capable of running DR2, can try the following settings on a 1080Ti/ 2070 Super or better: nVidia 436.15, forced 8x AF without AF optimization SteamVR Beta 1.7.14, rendering resolution at 2016x2240, Async reprojection off (by hitting shift+a in VR view of SteamVR)* In-game settings: 2x AA, AF off Select medium profile, change the following: reflections: low Textures: ultra AO: low Crowd: off Cloth:low mirrors: off Chromatic aberration and light streaks: Replay Lense dust: off *This is a crucial setting, that was causing stuttering even though frame times were below 9ms, because reprojection constantly created synthesized frames without any actual need. Usually it will show you on screen if async reprojection is disabled, but it seems to be bugged in current SteamVR beta. However it should still show the current status in the lower left of SteamVR settings. Do not disable async reprojection (and enable always-on reprojection in this way), if your computer is not capable of delivering the necessary Fps corresponding to your HMD's refresh rate. With this setting it is most important to leave your GPU some headroom (like 85%, don't load it to 100%) or you might see occasional stuttering. Disclaimer: I have not tested these setting in all locations. Australia at night and Poland ran at about 9ms frame time. If I run into performance issues, I will probably disable AO or set ground cover to low.