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RallyDriven

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Posts posted by RallyDriven




  1. So did Lefebvre really miss his flight? That's what I heard at Motorsport Forums. Really embarrassing.

    Also, if Latvala finishes second or first and Ogier finishes either seventh or fourth, Latvala will go back into the lead of the championship! YEEEEEES! I wouldn't be disappointed if he finishes second at the expense of Evans, though. That would be seriously cool.

    Latvala and his Jaris are a match made in heaven.


    Haven't heard that, he did the recce, I don't think he was ever supposed to be doing to rally

  2. Think this is a correct roundup!

    meeke- crashed (looks like he rolled) and retired
    breen- gearbox and retired
    Paddon- rolled
    sordo- engine trouble
    neuville- broken damper
    latvala- broken splitter
    hanninen- broken splitter and engine trouble
    ogier- in ditch

    did I miss anything?


  3. tbtstt said:





    I personally think music is really important in games, dirt 2's soundtrack was so good and really set the tone of the game. A good soundtrack adds a lot to a game. Dirt 2's is actually one of my all time favourite game soundtracks, closely followed by Skate 2




    Yeah, I'd say that DiRT 2 and DiRT 3 both had strong soundtracks...


    ...but I'm still turning the music volume down to zero in DiRT 4! :smiley:

    (The last game I remember leaving the music on for was Tony Hawks Underground 2)


    That's another one on my list! And dirt 4 is already on there because queens of the Stone Age 

    the gameplay trailer is pretty awesome!


  4. JZStudios said:





    I may be alone, but I won't ever understand folks' obsession with trying to destroy cars in video games! As long as the mechanical stuff is simulated and a hard hit causes me problems/retirement, I really couldn't care less about the visuals.




    I just played some BeamNG after their new (and rather large and impressive update) and it's actually way more intense to me than DR. They have some mountain roads and trails, and trying to blast through them without touching anything puts you on the edge of your seat, even at low speeds. At the end of a run it can be kind of neat to see how much damage you suffered, with everything from small dents and scrapes, to missing body panels, and of course if you screw up, complete destruction and race over. So, at least in BeamNG's case, it has the graphical AND physical damage heads and shoulders above the rest.
    All the other sim games have a pretty weak damage system in both regards. Sideswiping a tree at 40 mph in DR ends in you sort of bouncing off, maybe your steering rack is a bit misaligned. BeamNG will deform the chassis itself and thus provide a realistic feeling of damage.
    It's some more visceral and visual feedback that really helps with immersion. Even racing in AC or PCars with damage on I'm not afraid to hop curbs or grind walls/opponents, even up to some decent knocks, whereas in Beam you could blow your tire, rip it off, ruin your steering rack, create an exhaust leak from bottoming out too hard (Which sure isn't implemented in any sim I know,) damage the radiator and overheat the engine, break a fuel line, ruin your driveshaft... and it's all physical as well as visual. Yeah, sure in AC and PCars if you have a 200mph collision it'll put you out, but they sure don't do any justice to the actual eventualities of real racing.


    It is great, but the only reason they can do that is because the cars are not licensed. A real manufacturer would never let you do that to their cars! 


  5. KickUp said:





    'I am the 7.7 per cent' is hands down the best!




    I think we actually changed the percentage depending on the platform.  :p


    Funnily, despite the fact that I only use cockpit camera, I only got the achievement recently when I got my wheel, as I used to change occasionally on a controller to the outside to assess and damage or check for punctures, so it never counted as the achievement when I won!


  6. kop9000 said:



    Areyouben said:


    KickUp is the designer on the game and works part time as ultimate boss on the forum as he answers pretty much all questions you shoot at the man.

    As far as the mixed surfaces goes, that has been asked a few times and by now the developers know we want it, but it's not going to be in DiRT 4.




    well thank you. Then I have one more question

    Will there be bridges and railroad crossings?


    There were cattle grids in Australia!

  7. I like the new 3 driver, 2 scoring system, but I agree with what Hyundai were saying the other week. If Hyundai were to get first, second and third in a rally, and say a ford came fourth, Hyundai should get the points for first and second and the ford should get the points for third, whereas currently no one would pick up third place points and the ford would only get fourth place points. If they had 4 cars, this would only make this problem worse, essentially blocking other teams from scoring points


  8. MaXyMsrpl said:








    Wow, that looks poor. How can so much not be working on a preview build where the host controls the hardware?!? The AI looks poor, and that's not even mentioning the bug in it, the scenery is popping in and out at times in a really obvious way, and controller inputs look awful still.




    Try to be objective.
    Those are not popping-in objects but self-shadows applied on those objects. Mostly trees. It might depends on gfx settings. Yeah, I've seen some kind of 'mothership' shadow bug, but the same thing was appearing in D:R after realeas, and even today, is present for VR view.
    Regarding steering... I would say, f*** game pads. Want precise steering? Use steering wheel.
    If you asking for translation of 90* degree rotation (about 8cm) into a few mm done with small stick... you asking for some aid/assistence. You don't know what aids are on. Maybe tester has chosen harcore sim with realistic assists.
    And yes, there are 3 months before PC release which gives a lot of time to tune up some stuff like controllers filtering etc.


    You really can't discount controller users, not everybody can afford to have a wheel or has the space for one. And as previously said, the controller gameplay in dirt rally and dirt 4 is incredibly good. Whilst no, it's not a quick or precise as a wheel, you can still be very competitive with a pad. Plus I'd imagine that the vast majority of console players don't have a wheel, and probably a big percentage of pc users too.

    I couldn't play PC1 on my Xbox controller at all, I gave up after several hours on it. The Clio was just about manageable, everything else was just stupid. Dirt rally on the other hand was miles superior

  9. Does anyone know how the rules would work if it was four wrc cars? Are all 4 eligible to score points with the two highest places taking it, or is it 3 cars max with a fourth in a secondary team like last year? I would think an r5 is more likely, Hyundai seem keen to get the r5 out on wrc rounds to promote it as a winning car



  10. Oh s%^t - i just realised that in German, the whole Dirt 4 - Fearless stuff, kinda makes sense, 

    Vier is four in German (pronounced feer)


    I thought from my GCSE German it was pronounced with a 'v'?



    For the german translation: Please don't translate this time the Word ''Heat'' into ''Hitze''
    :D 


    No, I remember my teacher telling me not to do that!


  11. P308R said:






    KickUp said:





    https://youtu.be/oSSJUOyeH8A











    That is awesome! Never new they existed! Have learned something new today :) but......are you telling me that Dirt4....nahhh...forget it... ;)

    @Teuchter Whaaaa lovely sound! Very cool :D Seems to have the body of a Peug 207!


    It was a one off build by Andy Burton, used to compete on U.K. national events until it sadly got banned a few years back. Used to love the sound of that car through a forest
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