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Hello, maybe I start from a short introduction. I am a father who is a occasional player of motorsport games. From time to time I played with my wife and children Colin Mc Rea Rally - What we were missing was a split screen mode to play against each other. First problem was availability of second FF wheel, which I had solved few months ago buying second Logitech Momo. Meanwhile my old PC ended his life, so now I have new one. Unfortunately Colin was not able to work properly with two Momos, so I've moved in direction of Grid Autosport. First time just after installation it worked, but I did not understood at all, why first player was my profile, but second one was X as I could not select e.g. profile of my son. In Colin I had created 4 personal profiles with different cars, different gearbox steering modes and here I can not. Forget it, I can even be X when I am able to select sequential gearbox while my son is driving in automatic mode. It worked somehow, but later I could not switch form sequential to automatic when two juvenile drivers wanted to play, so I've stopped. Today I am launching this game for a second time, some updates were downloaded and again we want split screen mode. Son's profile against "Second player", but what a surprise - only Son's profile is able to select gearbox type. If my son had selected "automatic" I could not select "sequential", I could not change anything else at all as "difficulty mode" disappeared from Second player menu. Maybe it looks crazy when two drivers with different difficulty modes are taking place at same race, but this is what we need and at least there should be possibility to change gearbox type and driving aids. Conclusion: 1. Could you support me with changing "Second Player" to "My (my son, wife, daughter, etc. ) Profile" ? 2. Could you return difficulty mode to "second Player" menu ? Best Regards Sebastian
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Hi all, On Split Screen on the Xbox 360, is there an option to choose which tracks to race rather than the random selection? The kids would love to race around Donington / Silverstone together but currently cannot find a way to do so!
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What do you want in F1 2014? GAME IDEAS
Aokbadboy replied to mateyapfc's topic in General Discussion
Hello . Id like to see warm up lap online Online replay save system tyre pressure settings Safety car more often split screen for watching more than one group of cars online be handy for league stewards Why not have a steward poistion in custom online lobbys with a few opitions like give warning give drive tru call safety car basic stuff but have it that a whole lobby votes for steward and that its a opition that only a host can turn on weather a steward position will be part of lobby . -
SUGGESTIONS FOR THE NEXT GRID TITLE PLEASE READ !!!
NayefMazraani posted a topic in General Discussion
I DIDNT PLAY GRID autosport so im suggesting based on that i played GRID 1 and GRID 2 Bring back all drift type of events from GRID 1 ( freestyle drift..battledrift.....)Bring back 24hours lemans add togglable ON/OFF pitstops for ciruit races especially Formula racesbring back that amazing handling from GRID 1 flashback not rewind make it instant flashback like the one in GRID 1try and add ultra low graphic options to support gamers with old grahic cards and also support DX 9 / DX 10 / DX 11try and slip a cockpit view ( i know its very unlikely that you will do it cause mirrors may take processing power.. but with ultra low options maybe its possible?add more street tracks for street fansEbay sell and buy from GRID 1team management street vehicles costumization .. spoilers , Neon, flame stickers that make the car go faster :stuck_out_tongue: ( available OFFLINE TOO )Split screen and Lan and add a mode so your partner from Lan or split screen can play on your team in Campaign as in co opmenu track sellection features a thumbnail with a picture from the track and the route line ... so people can choose easilyYOU REPLACED F1... DRIFT GAMES....STREET NEED FOR SPEED GAMES WITH GRID TITLE .... add more tracks (like figure 8 )and like 3 more cars under DEMOLITION DERBY and with your crash physics ... YOU JUST REPLACED FLATOUT 2possible nitro feature for street or tuned?Rally event ( kinda like checkpoint ) Thanks for reading.... any members who work at codemasters may reply and tell me your toughts .... cheers -
Who's hoping the same issues won't emerge in F1 2014?
MarkDavis94 replied to DiscoDave's topic in General Discussion
I understand your comment but the point is the F1 Gaming Community were very active and provided a LOT of feedback to CM to apply patches. I remember from one thread someone mentioned that the "All Equal" mode was broken. CM initially denied it. Then a massive influx of posters responded with videos, times, evidence until CM were forced to acknowledge it. And what was our reward? Removing all the evidence. Removing all our hard work without acknowledgement. Conveniently removing the primary method in which people complained and raised bugs for month after month, hoping people would just forget about it. You mention split screen in your comment so I'll assume you're a console gamer. Did you ever participate in online leagues? A lot of us did and bugs that did not make cars equal and higher FPS for quicker lap times made it pointless because it was not fair. Most of the glaring bugs affected PC players more. Play on Xbox and PC. I can imagine the FPS issue won't effect the console gamers, due to everyone having the same hardware and frame rates being locked, and whilst I did play a lot of multiplayer on my 360, I've not raced online on my PC. Did both these issues get patched for the PC? -
Who's hoping the same issues won't emerge in F1 2014?
DiscoDave replied to DiscoDave's topic in General Discussion
I understand your comment but the point is the F1 Gaming Community were very active and provided a LOT of feedback to CM to apply patches. I remember from one thread someone mentioned that the "All Equal" mode was broken. CM initially denied it. Then a massive influx of posters responded with videos, times, evidence until CM were forced to acknowledge it. And what was our reward? Removing all the evidence. Removing all our hard work without acknowledgement. Conveniently removing the primary method in which people complained and raised bugs for month after month, hoping people would just forget about it. You mention split screen in your comment so I'll assume you're a console gamer. Did you ever participate in online leagues? A lot of us did and bugs that did not make cars equal and higher FPS for quicker lap times made it pointless because it was not fair. Most of the glaring bugs affected PC players more. -
Who's hoping the same issues won't emerge in F1 2014?
MarkDavis94 replied to DiscoDave's topic in General Discussion
No actually, I'm hoping all the same issues do emerge, really looking forward to it, 10/10 /sarcasm No one wants bugs. And closing the forums has nothing to do with the quality of F1 2013. You pay for F1 2013, you get F1 2013, you're not paying for the forums. If you want to talk about issues of F1 2013 then do, but if the most frustrating part is something that isn't to do with the game it seems you don't have a lot to complain about. I've put in a couple hundred of hours on F1 2013, playing a load of split screen with friends, and the only bugs I experienced were The A.I getting unsafe release in the pits and driving underneath me and overtaking me in the pits, which was actually quite funny to witness but I think that got patched. The A.I sometimes running the same compound of tires for the entire race and not getting a penalty, and sometimes the game freaking out and giving me unlimited flashbacks which I'm not complaining about. I see a lot of people moaning about "hurr durr codemasters moar like bugmasters" but I've owned all the F1 games and I've never experienced any game breaking bugs or glitches -
I am really loving this mode, but cant understand why there is no practice/qualifying in custom cup split screen. Would it be too much trouble to have it with another update? Maybe as DLC?
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This is fun, but is there any way I can change the name from 'Player 2' in split screen? I will be spending quite a bit of time racing with mates and this would be a handy feature.
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Never mind. Asked this question again. Can't delete obsolite thread.
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I remember codemasters saying that only the Mini cup is co-op for split screen.
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Hi Codemasters, Was just wondering if Co-op only consisted of split screen or can you race with your friends on Steam over the internet with in the same team or is it against one another? Regards Lee
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I wonder why i got the achievement to have completed a 5 event split screen competition but i didn't get the "sofa so good" cheevo??! Am i doing something wrong? (Xbox)
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As excited as i was with the split screen option in combination with the dual monitor support i must say im pretty dissapointed that there are no options to really split my screen. Why can't i play, local, against a friend with each a monitor to look at instead of having to split one monitor while the other monitor is being used for position displays only. Pls tell me im missing something
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I love it.. I'm not that fast with the wheel yet, but so far I've run two career races and I'm having a blast. I got the feel that I want CSR Fanatec wheel with pedals and its fun to drive so far. I like that there is a feature to make the races longer. Which really makes it worth getting a wheel for. I ran my Career races up to x5 which means the first two races were 20 and 25 laps. Plenty of time to pass. Right now the AI is on medium but they put up quite a fight. I may reduce the laps a little and leave the AI where they are at or Increase the AI and leave the laps in there. There is also a split screen so you can have fun with other family members. Good Job Codies. And I was able to Change the configuration of buttons on my wheel. Edit: I love also that you can get 10:00 worth of practice in before you race on a track with a car you've never driven. Gives you plenty of time to learn gear selections and braking zones.
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What do you want in F1 2014? GAME IDEAS
denchapex replied to mateyapfc's topic in General Discussion
I'm sure codemasters are working on ways to make this game a simulation as much as possible. But my main wish is that they bring back full championships in two player split screen. Me and my brother love competing against each other and it would be fantastic if we had whole race weekends racing each other (with AI). Championships were in 2012 or 2011 edition so it would be great if they put this feature back in the game. -
Handling? Check. This thing appears to be legit and just may explode once it's released. For those of us who can't spend $1500 on a new PC or next gen console, what you guys at CM have done, from admitting your screw ups to working your tail off is beyond outstanding. As an IndyCar and Touring fan, this almost makes me want to cry. Thank you. _______________________________________________ TheXboxHub said: GRID: Autosport will be released on Xbox 360, PS3 and PC next week and we managed to grab a hands-on preview of a near-on final build over at the distributor, Namco Bandai’s offices. So are we looking at a return to form for the GRID franchise or will petrol-heads be left wanting more? I’m pleased to say that initial reactions are good. Very good in fact. The preview version we had time with was pretty much what we’ll be seeing when Autosport hits the world next week (You’re looking at a 24th June release in North America and a 27th June release elsewhere), although as is usually the case, a couple of key features were locked down; in this instance the online and split screen modes. Yes, split screen is back and so you’ll be able to hit the tarmac with your mates from the comfort of your own living room, throwing banter back and forth as you tear each other up round some of the numerous circuits. With 22 tracks supplying over 100 variations in all, there’s going to be some decent time spent in the latest GRID racer. Anyone who has had previous experience with either the superb GRID 1 or GRID 2 will be right at home with the vast majority of circuits. You’ll be visiting the likes of Brands Hatch, Hockenheim and Indianapolis as well as taking in the sights and sounds of some of the worlds most iconic cities; Washington, San Francisco and Barcelona among others. Each have been replicated superbly well, with only some poor crowd images a letdown (remember this isn’t next gen stuff), but take to one of the streets in a night race and you’ll be witnessing fireworks and camera flashes going off around you as you race. The inclusion of the night races alongside the daytime stuff really brings something new and exciting to GRID and it’s a joy to behold. But of course, the tracks and surrounding areas are only as good as the racing on the track and Autosport seems to excel here too. With five disciplines; Tuner, Endurance, Open-Wheel, Street and Touring all available from the get go, there is plenty to keep you busy. We’ve detailed each of the disciplines in previous posts so if you would like to know more on each one, hit the links and get engrossed. I did have a slight niggling feeling in the back of my mind that there wouldn’t be enough variety between the disciplines, both in terms of handling and excitement, but I’m pleased to say that couldn’t be further from the truth. Hit the Open Wheel class and you’ll find a car that responds to your every move, gripping the corners and begging to be blasted down the straights, but take a turn in a tuned drifter and you’ll find the exact opposite. I’m not normally a fan of drifting events, normally preferring the full on races but I can see me spending a fair bit of time flinging the odd Nissan or three around in competition. The racing for all disciplines seems tight and aggressive and with five difficulty levels, plenty of scope for tuning each vehicle (brake bias, diffs, suspensions and the like), you certainly aren’t going to get bored for a long time. You can of course, leave all the tuning and upgrades for another time if you so wish and this should happily cater for both experienced and new racers alike, with the numerous camera options (including a cockpit view) also helping both types of driver. And with tight, aggressive racing comes a fair old whack of bumping and grinding. We all know that ‘rubbin is racin’ and Codies have seemingly taken this to heart. The damage models found on the cars looked excellent, with minor rubs being picked up well and full head on crashes totaling your car. Those who decide to take the ‘rough’ approach to the latest GRID title will be left cursing as their steering fails, brakes stop working and top-end speeds are diminished. However, let’s just hope that the online options give any host the ability to play with simulated damage off…..else things could get very messy! With a career mode that spans all five disciplines and covers many races, the single player guys out there will be more than happy with the depth of things. The sponsor objectives that are a well loved part of the Grid series are back but this time are much less intrusive. They now sit there just waiting to pop when you hit a certain speed, complete a race without collisions or perhaps beat your teammate. Career XP is generated across the board and whilst it will most definitely reward the driver who takes in a bit of each discipline, if you wish, you can just focus solely on one race craft and still get an awful lot out of the game. Alongside the career, the ‘custom cup’ option gives you the go ahead to play the game exactly how you wish. Choose your track, choose your setting, choose your car and then go race or hit the time attack scene. I’m guessing this is where the usual RaceNet leaderboards and features will really come to prominence once the world gets racing. An intriguing final option that was greyed out was that of a DLC store. We know that GRID: Autosport will be coming with a standard and a Black edition and perhaps the store is there just so the extras from the Black edition can be picked up at a later date…..but does it mean Codemasters have got an extra circuit or two up their sleeves? Extra cars would also be a great addition. Overall, I was very impressed with the preview of Autosport and can’t wait to see the full game hit home next week. The racing is hard, fast and ultimately rewarding, with fans of the original GRID having absolutely nothing to worry about. GRID feels like it’s gone back to it’s roots and that’s a good thing! Now……Anyone wanna race?!?
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Will Grid AutoSport have DD Cars? And if so can i play it on split screen??
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This was a hard choice for me. Dirt (or Colin McRae: Dirt, if you're from Europe, I guess) had a good selection of rallies, actual short course truck racing and rally cross on real circuits, and the Pikes Peak Hill Climb. Online was nearly non-existent though. Dirt 2 had some good levels for Raid (including Baja with the option to use Trucks and Buggies point to point, and Morocco). I also appreciated the diversity of the vehicles in those classes. Dirt 3 had more good rallies, and Group B became a dedicated class, which was a big step to me. Sadly, nearly all of the good content for the trucks and buggies went away, but that happens. Split screen and Online are still excellent for both 3 and 2. Showdown is just weird. Good for what it is, but not what I'd have expected from a Dirt game. I know if I was going to split the franchise, I'd have put a large amount of content for Rallycross and Truck/Buggie racing in one game (with real tracks - Lydden Hill is a must) and Rally in another. Or you know, rallycross can be part of the Rally game, and throw some Baja/Paris Dakar levels in the Truck game.
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Question: Will Autosport have a 16 car grid in Split Screen mode too?
KingOfTheCakes posted a topic in General Discussion
Again, just another thing me and my cousin are curious about. Thanks. -
You race for a team in single player, in multipalyer you can create a club that your friends can join. Split screen is in the PC version. You can't do the full career but you can do mini events on the same team.
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Reading the FAQ I understand that just like in GRID 2 we are freelancer. We can't make our team, we race for the others? Is this true? I mean not that we can race for other teams (thats obvious), but are we really not able to make our own team like in GRID 1? I had read that the game is featuring split screen. Can we expect this feature on PC as well? Is it possible to play in split screen in the campaign as teammates for the same team?
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Split screen is for local play with two controllers.
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I have one question regarding the split screen trophies. Split screen in this game can be played against online players or only local with 2 controllers?
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Split screen is there. First thing I always do is turn off motion blur . . .bloody irritating gimmick. When riding my M/C if I saw MB like presented in racing games I'd be over the nearest hedge . . On another point . . . Loore was definitely listening to us, I mean, no chat and no spectate . .yep, siree, he surely was listening. Just because features you wanted aren't in doesn't mean we didn't listen. Unfortunately we had a pretty big list and sometimes you don't get everything you want. We're still looking at chat, isn't a definite no just yet. It's easy to say you listen, and because of what that translates into is why I say we only get paid lip service. I mentioned in an earlier post: "There is no streaming text chat in SP, there is no Spectate in SP . . . so if we don't get them online, online is no different than SP . . what is the point in racing with "live" players when they only actually exist in the imagination ? If I can't communicate with a "live" player I might as well play SP . .and if I'm playing SP why would I want to pay for half a game ?" Through all forums, as they have come and gone, we have never stopped making chat and spectate two of the biggest requests so no matter how big the list is they should have been at the top. This is going to be an interesting event as we haven't long to wait to see how it unfolds . . . starting with the "pre-order" book. Many of us have already stated we have no intention of buying anything until after launch of any CM game, and after we have tried our "demo" . .whatever that might be. When the gloss has worn off, for those who buy on launch, the flaws will start to show . . and on that feedback will our decision be made. I have read the articles from respected journos, and even from CM staff who were less than happy with Grid 2, all of which confirmed many of the criticisms I directed at CM,and as the saying goes; "you can't kid a kidder". CM have a long history of making frivolous games so the psychology behind the suggestions in video, magazine, and online that Grid 2 was aimed at a more casual mainstream audience fits that brief perfectly. This, of course, is why some CM employees, along with the rest of us, have been puzzled by all the floundering around trying to find a direction . . .because let's call it as it obviously is, CM have been directionless for quite a while. This is hardly surprising as saying you are now a serious maker of racing games, have a history of lightweight games (that isn't a criticism, just look at the full list of games produced by the company),, and make comments about directing Grid 2 at the more casual general audience would even have me wondering where I left my identity. Because of costs and timing if it was down to me I would launch Grid Autosport in June as the " focus group", so to speak. What I mean by this is Grid Autosport has enough of the features we want to give a feedback of how successful taking this path is. If it proves to have sufficient success this will confirm the correct direction to take . . .even if that means making what we have been telling you to make all along . . an updated version of Grid 1. Innovation is a wonderful thing with any imaginative developer wanting to flex their creative muscle, but when you have a winning formula you build on that, not allow innovation to run riot destroying everything that was good and which had created the success in the first place. When things go wrong you have to trace back to find where it all started to unravel . . .had you done that you would have arrived at the place all the gridders have been shouting about . . . +4 What he said. We wrote many posts in the old GRID 2 forum of where Codies went wrong with GRID 2 online and it seem Codies has only half listen to those many posts. Multiplayer Do's and Don'ts. The shocker is GRID 1 was one the few racing games in the laast 9 years to get online pretty much right. Online was still strong after 3 years and the online servers got turned off to soon. Us GRID fans are shaking our heads wondering why Codies can't deliver again. :(