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Found 449 results
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F1 2020 split screen with F1 classic: error Player 2
TheDoctor4ever posted a topic in Gameplay Issues and Bugs TA
During Split screen multiplayer offline, only when using F1 classic cars, the P2 Player starts with a lap of advantage: P1 starts at lap 1/5, while P2 starts at lap 2/5. I'm using the F1 2020 version 1.14 on PS4. The problem happened several times while playing in split screen, only with F1 classic, on a 5 lap race. I saw the issue only on the track of Austria so far. We are both playing with the gamepad. I attach a couple of screenshots: first one shows that the P2 seems to start the race with another car almost over it. Second one shows that after the race start, as soon as P2 crosses the line, the lap counter increases to 2. -
Hello, I'm both new to F1 2020 and Xbox 1s. Is there a way that both my son and me can each create our own cars/drivers and use both of those when we race local multiplayer in split-screen? Thanks very much, Andy
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F1 2020 split screen with F1 classic: error Player 2
TheDoctor4ever posted a topic in Gameplay Issues and Bugs TA
During Split screen multiplayer offline, only when using F1 classic cars, the P2 Player starts with a lap of advantage: P1 starts at lap 1/5, while P2 starts at lap 2/5. I'm using the F1 2020 version 1.14 on PS4. The problem happened several times while playing in split screen, only with F1 classic, on a 5 lap race. I saw the issue only on the track of Austria so far. We are both playing with the gamepad. I attach a couple of screenshots: first one shows that the P2 seems to start the race with another car almost over it. Second one shows that after the race start, as soon as P2 crosses the line, the lap counter increases to 2. -
Hello, Any idea on how can I get my second G29 working for the second player in split screen on a PS4? The first one accepts any of the two, the second player only accepts a dual shock controller, and the second wheel is ignored. It is really frustrating, seems that no game for the PS4 supports a second G29, and I was looking forward to racing my family in F1' split screen.
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I am sort of an odd fellow. I haven't played computer games for 20-25 years and have never been that interested in gaming. I am a stocktrader and am looking at upgrading to a high end gaming computer to trade stocks with. I am also an F1 fan so I thought it might be interesting for my son (who is 10) and I to play F1 2020 together. I don't really care about the game itself would just like to spend time with my son. So what I am wondering is it possible to buy 2 wheels and use them from the same computer and play against each other or do we need 2 separate computers? Thankyou
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by design Multiplayer Split Screen with 2 Wheels
Maice17 posted a topic in Gameplay Issues and Bugs TA
Hello. I habe a Problem with F1 2020 on PS4. If i want to play with 2 steering wheels in split screen, i can only register the first one. the second player does not react when pressing the option button. The Thrustmaster T150 and the Logitech G29 are in use. It does not matter whether the Thrustmaster steering wheel or the Logitech steering wheel is registered with player 1. Both steering wheels work without any problems in single player mode. Does anyone have a solution to the problem for me? Thank you. greeting P.S .: Translated with Google Translate -
What features do we want to see in a future DIRT Rally game?
caerphoto posted a topic in DiRT Rally Series Suggestions
It appears the era of DR2 will come to a close once the Flat Out DLC is out, and so we begin to think about the next game in the series. No, not DiRT 5 - that's a different subject entirely, and I hope Codemasters learned the lesson from DiRT 4 and don't try to cross the two streams again. Push D5 in the 'fun, more arcadey' direction, and build on that. No, this is about DiRT Rally 3! From chatting on the DiRTy Discord server the past year or so, a few common topics have emerged regarding the strengths and weaknesses of DiRT Rally 2, so I thought I'd post this list here, to be kept updated as y'all reply, of things we want to see from the next game. I'll try to prioritise the biggest things first, but obviously there won't always be agreement about the ordering of such, so this isn't meant to be definitive. Here's a few things to get the ball rolling: Better tarmac physics The gravel and mud feels great, the ice in Monte feels pretty good, the snow feels good too, but it's fairly commonly accepted that the tarmac physics aren't good. Spain is the worst offender, with rear ends that tend to wander around on their own, with no feeling through the wheel about what's happening. It all feels too slippery and vague. It's less apparent in places like Germany and Monte Carlo, due to the nature of the roads there, but it's still a problem. Hopefully the acquisition of SMS can bring some expertise in this area, but mainly we want the tarmac to feel more precise and sharp, and to be able to feel what the car is doing more. If anyone has a better way of explaining this, please do chime in. Extra, extra long stages Who doesn't want to run up one side of Col de Turini and down the other in one go, starting and ending on dry tarmac but crossing the ice-covered peak in the middle? Wouldn't it be great to run the entire New Zealand stage at once, through the twisting coastal road then heading inland for the crazy high speed sections? Give your car's brakes the workout of their life with the entire Panzerplatte! Plus as @HoksuHoo says, there should be longer intervals between services, at least in the higher difficulty levels - we should have to strike a balance between pushing hard, and preserving the car. Improved weather The weather effects themselves are fine, but one thing DiRT 4 did really well was letting you choose weather independently of time-of-day. Add in some kind of dynamic weather system like in WRC8, too, for that added element of unpredictability. And bring back the occasional fog patches 😄 < added 2020-10-08: something else that would be amazing, although perhaps is a bit optimistic, is the option for snow in some locations where it makes sense, so we could for example have a Wales where it goes from cloudy and rainy one day, to proper Sweden-like snowy the next, completely changing the character of the stages. If we could do the reverse with Sweden, all the better 😄 > Properly punishing damage (+@ApexAzimuth, @bn880, @HoksuHoo, @nPiipo) 'Hardcore' damage seems overly generous - you can bump into verges, bounce over rocks, and bottom out over jumps with virtually no problem, the car keeps happily chugging along and handling doesn't get noticeably affected. Give us the option of having realistic damage: if we bump a rock, it actually bends the axle, or breaks the suspension for that wheel; bottoming out over jumps causes major suspension damage or worse; rolling the car several times ruins the bodywork and possibly deforms the car enough that it doesn't go in a straight line properly. Have some actual consequences for crashing beyond just a few seconds time lost and a bit of a repair bill. Of course, this should be optional, because sometimes we just want to chill out and chuck a car around some forests for a bit, but it needs to be there. Another thing I think Dirt 4 did quite well was parts just plain wearing out, and this could possibly be improved by having the potential for random parts failure, e.g. lights, power steering or windscreen wipers - stuff that makes finishing the stage more difficult, but not impossible. Something else that would help the stages feel a bit more 'interactive' is if things like leaves or snow getting stuck to the front of the car could affect airflow and maybe cause your engine to overheat. Make being online-only meaningful (+@Mike Dee, @Yaggings) I get it, online is here to stay. Some aren't happy about that, but if that's the way things have to be, make it worth it. Have an official organised global ranking system, with persistent tiers and divisions, so people can race against others of a similar skill level and feel like they're actually accomplishing something - much more exciting to finally finish 1st in your division and get a promotion, than to be told you were 3467th fastest on that arbitrary weekly event. See Yaggings’ thread on the topic for more ideas here. Expand on the potential of Clubs Following on from the online thing, build Clubs fully into the game, no need to visit a website to set things up. Give us more control over the events: vehicle restrictions, multiple classes per event, more flexibility in how stages are arranged, etc. Give us a proper API so we can build our own club websites that load in live game data. More varied stages (+@dgeesi0) I think it's generally agreed that WRC8's stages are fantastic in design (in both the colloquial ‘really great’ sense, and the more literal ‘thing of fantasy’ sense). The variety of environments each one takes you through is great, even if the fidelity sometimes isn't. I get that DR(2)'s stages are based on real-life locations, and they're still great fun to actually drive, but it'd be great if we could have some more interesting 'features' in each stage, like towns, cliffsides, rivers, that sort of thing, even if it's at the expense of being true to life. Wales is already pretty good in this regard, with the wind farm, the riverside sections, the logging camps and of course the Sweet Lamb complex. More of that in other locations! In addition, it'd be great if at least some of the stages could be properly narrow, as in barely-wider-than-the-car narrow. This also ties in with the below point about staying on the road. Driver education This is another thing DiRT 4 did really well, imo: all the interactive training courses in DirtFish teaching you the basics of rally driving. RBR had a similar thing, and in both cases they're enormously helpful to players trying out a 'serious' rally game for the first time, players who'd perhaps otherwise jump in a car, crash repeatedly until they give up, then get a refund off Steam. Heck, even experienced players can learn things from these courses. More incentive to stay on the road The roadsides are often rather too forgiving, meaning it's often fine to go wide on a corner because there's no penalty for doing so barring the occasional rock or tree. It'd be an improvement if this was at least less predictable: sometimes you'll get lucky and it'll be fairly smooth short grass, but other places might have very rough ground with bumps that'll ruin your suspension, get your car stuck or just be super muddy and slippery. Cutting corners or going wide should carry a significant risk. Fix RaceNet's reliability problems It's unacceptable that a system so integral to the game is so unreliable. Even going down for maintenance for an hour or so when a patch comes out seems absurd when an MMO like Guild Wars 2 can have a major expansion release with basically zero downtime. Photo mode (+@nPiipo) Another one I can't believe I forgot, given how much I've enjoyed using the third party camera mod, but a game as good-looking as DiRT needs a photo mode. Just imagine the social media possibilities! Easily shareable tuning setups DR1 did quite well here with the Steam Workshop integration, but it could be even better. Perhaps being able to export a setup as an encoded string of text, and import likewise? That way people could easily share setups on social media, forums, etc, and it would be cross-platform. More FFB options (added 2020-10-08) I get that the aim in DR2 was for the force-feedback to accurately replicate what you’d feel through the wheel in a real rally car, but we’re not sitting in real rally cars, we’re sitting at home, so we miss out on a ton of information that would inform our driving: g-forces, vibrations through the seat, rumbling felt through the pedals, and so on. As such, it would be great to have the option of simulating these forces through the wheel, even if it’s not strictly realistic. I know that was done to some extent with the FFB update that added vibration effects controlled by the Suspension slider, but that felt a bit shoehorned in. It would be better if there were dedicated sliders for these effects. Smarter cockpit view (+@FlatOverCrest) (added 2020-10-08) This is kind of a pet peeve, but at the moment the HDR autoexposure algorithm seems to be a bit primitive, and often makes things too bright or too dark. It should almost always base exposure on the road, not your car’s dashboard or the sky or some random tree. In addition, the weather effects when in cockpit view should take into account the fact that we’re looking at a 2D screen (or two of them, in VR), and can’t focus past raindrops etc. as we can in real life. So that's my initial list. If you have any suggestions, post them here and I'll add what I can to the list. It'd be super helpful if you could go into some detail about what you want, so rather than, for example, just saying "better FFB", say what precisely the problem with the current FFB is, and what you want to feel from it. The clearer you can be about what you want, the better the chance of the devs actually taking it on board. edit: added some more things --- edit: some things from other comments here: VR (from @Flens07) Can't believe I forgot this one, but yeah, VR should be there from the start. Triple-screen support (@Drummeer, @FlatOverCrest) Along similar lines as VR, proper independent triple camera-per-screen support. Using nVidia Surround to make 3 screens act as one doesn't cut it. A more in-depth career mode (@dani211212, @Jack4688, @ForeverYoung08, @ApexAzimuth, @HoksuHoo, @Opassac) The career in DR2 feels kinda lifeless and machine-generated - there's no real sense of a real world the championships take part in, no real consequence for losing, no real interaction with 'your' team. Something more is needed here - perhaps not to the extent of the F1 games with their cutscenes and interviews and all that, but maybe more like WRC8, where you can visit your team's headquarters, choose research directions, try out for new teams, and so on. The progression could also do with being a little smoother and more believable, perhaps starting with a low-end car and small number of stages and events, then building up in a more organic way, rather than just having more and more stages per event. edit: additional input from @Docut and @bn880: don't make the single-player parts always online, or at least make it much more tolerant of connection issues. I get it that you want to prevent cheating etc., but I'm not sure the decision to tie the single player championship Team stuff into the online daily/weekly/monthly/etc. events was such a good idea, because far too many people have reported problems with losing progress or being stalled in the single-player championship due to RaceNet/Steam issues. Also: livery editor! Let us make it feel like our car. Meaningful tyre choice (@bn880, @bogani, @HoksuHoo) Almost nobody uses the Hard compound, because it seems pointless. Medium is plenty for any service interval in the events presented in the game, and even Soft works fine a lot of the time. Tyre wear needs to be more severe if it's to be meaningful, with the tyres wearing down to a much lower level of grip, and even having a higher risk of punctures the more they wear. Being able to rotate the tyres if they're wearing unevenly should be an option, too, and there should be some kind of live tyre monitoring - temperature, pressure, wear and so forth. Improved menu UX ( @somethingthing, @XenialJ, @bn880) Things like FFB and graphics options aren't explained at all, when they're often very important to the experience of driving. The big document Codies released a few months after DR2's release, explaining how the input system works in detail, was really good, and it'd be nice to have a similar thing for the graphics settings, but there should also be some text or example images in-game too. Beyond that, though, the interface doesn't do a great job of giving you information about events up-front - you often have to load the event and wait before you know what's going on, and sometimes are forced to drive a stage when you're not ready. There's also too much jumping in and out of different menus and having to wait for 'Communicating with RaceNet' spinners. Better pacenotes (@Deltone91, @bn880, @HoksuHoo) The pacenotes in DR2 are ok, although timing could obviously be better in several instances, but they're also a bit simplistic. This might be fine for beginner rally drivers, but it would be good to have an 'Advanced' option where the co-driver gives more detailed information about what's coming - camber information, line suggestions, 'minus' and 'plus' refinements, more references to specific landmarks, etc. Moreover, if there was a system in-game (or even an external file we could edit, if the UI work is too much) whereby we could adjust the timing of the notes, that would be amazing. And of course if we could make our own fully custom pacenotes that'd be even more amazing. < added 2020-10-08: As a minor addition to this, something @Yaggings mentioned: a more “human” co-driver. I mean no offence to Phil Mills of course, but because he’s so professional and able to remain calm no matter what, it can sometimes feel like he’s not really in the car with us, and doesn’t react believably to what’s happening with the car. Also related, per @somethingthing: being able to ask our co-driver things like how far until the end of the stage, for those who like to play without a HUD. > More 'normal' visuals (@RGgiac, @bn880, @HoksuHoo) Now, just to be clear, I personally don't think DR2's graphics are 'cartoony' or anything of the sort. The real world can be very bright and colourful. However, the game does tend to show a somewhat idealised version of the real world - beautiful sunsets, blazing hot sunny days, impressive stormy skies. That's fine occasionally, but we need a more 'common' look - some more overcast weather, sometimes duller light, less of the beautiful sunbeams shining through misty forests, less hazy softening of the late afternoon sun. Yes, these atmospheric conditions do sometimes arise, and they make for good promotional screenshots (and us photographers love them 😄), but they're not that common in the real world. Give me a damp, overcast and slightly gloomy Wales any day, with the pretty skies being an occasional treat. One important aspect of this is the haze - I get that it was apparently done for performance reasons, but it's not a great look. Better sequential gearbox simulation (@bn880) Even in Manual Sequential, the gearbox has an automatic 'clutch nanny' that prevents the engine from stalling, even though in real sequential boxes such as are modelled in the cars in game, manual clutch operation is required for this. We should have a transmission option like 'Manual Sequential with Clutch', that properly simulates how sequential gearboxes work, and would obviate the need for the 'Clutch Override' option in the Assists menu - you'd just choose 'Manual Sequential' if you didn't care about using the clutch, whereas at the moment you must use the Clutch Override option if you want to be able to clutch-kick in sequential cars, something you can't do if a multiplayer host has disabled assists. Penalty for over-revving (@bn880) There is no penalty for over-revving the engine. No damage, no wheels locking up, nothing. Doing something like this should result in instant terminal damage, destroying your engine and gearbox, or at the very least cause the driven wheels to lock up, resulting in loss of control. Better 'loss of grip' physics (@bn880, @bogani) Gravel is largely believable, and feels good, however there are a few cases where the cars seem to have too much grip. Flooring the gas pedal in a RWD car and making the wheels spin is no problem: the car pulls away just fine, no fishtailing or spinning uselessly in place. Same in corners in AWD: you can apply full throttle and the wheels just grip, like there's some hidden traction control going on. This seems particularly evident in Monte Carlo on the ice sections - despite the cars not having studded tyres, they seem to have an almost magical ability to accelerate even with wheels spinning. Better jump physics (@bn880) Consider spinning masses on the vehicle, and changes of rates of spin and how they should affect the vehicle mid air. Currently jumps can exhibit some weird behaviour. Better class balance (@dgeesi0) Some classes in DR2 are very well-balanced - R5 in particular is very even. Other classes, there are cars that are just pointless to choose unless you want to make things more difficult for yourself (e.g. Metro 6R4 in Group B). Obviously the cars are in their 'historically correct' class, but maybe there needs to be some BOP-like system for making all the cars useful, although possibly not in all game modes (time trial for example might be exempt). Clearer DLC policy (@watzcoc, @Strittan) I'm not personally in the 'bah rehashed content ripoff' camp, but it's clear that releasing the remastered DR1 locations steadily over the course of a year wasn't popular with everyone, especially given the lack of clarity around what will be released and when. Add in the somewhat coercive bundling and it left a sour taste in many people's mouth. Honestly, each previous location being £3.50 or whatever was, imo, perfectly ok pricing, but it would have been nice to have a bundle of all the locations for like £15, rather than the weird split Rally+RX mix we got. I get that it's a business, and that these things take work, but I think in this case the way the DLC was sold was the problem, not really the mere existence of it. More locations in the base game (@Strittan, @StanleyGoodspeed) I know the stages take a lot of resources to make, but it's generally expected these days that there needs to be a lot of content available at launch included in the base game. 6 is not enough. Moreover, having the equivalent of three of DR2’s long stages per location would be fantastic (and of course more would be even better, but I’m trying to be somewhat realistic 😄) Better in-game social features (@Mike Dee) In DR2, about all you can do when you see someone's name in a leaderboard is view their Steam page (or Xbox/Playstation profile). It'd be better if more could be done in-game - viewing profile info, sending friend requests, even in-game (voice/text) chat once both parties agree to it. This sort of thing makes players feel like part of a connected social group, rather than like they're competing against AI with weird names. Moreover, it makes people feel invested in the game and the community, thus more likely to stick around (and buy DLC 😉). < added 2020-10-08: per @PJTierney, something that'd be cool for multiplayer would be (optional) staggered starts: rather than everyone starting together, they set off at 1 minute intervals, like in real life. Bonus points for being able to see the ghosts of other drivers, so you can clearly tell when you have (been) caught up. > Better soft surface modelling (@bn880) The surface degradation in DR2 is a cool feature, and definitely adds some challenge, but the way the surface degrades seems a bit random - the ruts don't seem to really follow driving lines, instead tending to be all over the road. In addition, although the surfaces are soft/loose, we never seem to get stuck in them. This is particularly apparent in the snow, where you can drive through half-metre-deep snowdrifts with no problems; this ties in with an earlier point about needing more incentive to stay on the road - one of the risks of going off should be the possibility of getting stuck in mud or snow. Sensible field of view adjustment (@HoksuHoo) Let us set the vertical field of view in degrees, so there's no need for weird calculations just to figure out what we're seeing. Moreover, either have the FoV adjustment affect all views, or have separate adjustments for each view (like Forza does). Better rallycross AI (@HoksuHoo) AI qualifier times are all over the place - you can beat the AI in your session by miles, only to have the times from the other heats be far quicker. The AI also seem to be a bit blind to your presence on the track, and make some odd joker lap choices sometimes. Rework the upgrades system (@HoksuHoo) It feels artificially 'gamey' to be able to upgrade your car, when in real life this sort of thing just doesn't happen, since the rules would forbid it. It's fine to improve your team, and their ability to diagnose and fix problems, etc., but upgrading your car is not realistic. Frame rate limiter (@HoksuHoo) Since the display driver limiters don't seem to affect the game, and lead to weird stuttering if you turn vsync off, there should be an in-game limiter. More ‘scenario’-type stuff (@Jack4688) (added 2020-10-08) The Colin McRae scenarios are a cool idea, and it’d be nice to have them as part of the main game, either integrated into career mode (a bit like the WRC games), or maybe even as part of online, like as daily/etc. events. Other drivers on stage (@ThunderboltSix) (added 2020-10-08) There doesn’t need to loads of them, but being able to catch up with, or be caught up by, other drivers on stage would really help sell the immersion, that the other names and times on the leaderboard aren’t just randomly generated. Stats, stats, stats! (@Mike Dee, @Philigula) All the numbers! How many miles we’ve driven (in each car, and in total); how many times we’ve rolled the car, most popular stage, most popular car, how many posts we’ve knocked over, how many spectators we’ve killed avoided at the last second. And so on. Related to this, per @michaelf, is UDP support on consoles. It’s already on PC, and allows for cool things like bass shakers, external dashboard displays, and @bn880’s RDA application, so having it on consoles would be great too. edit: thanks for all the suggestions, folks - have added more to the list edit: add more suggestions, and re-ordered some of the things based on popularity or necessity 🙂 -
While the split-screen multiplayer is a welcome addition to the game, I wanted to know if the game supports playing local multiplayer using 2 screens.
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with developers The split screen mode is not working
RamboDoBrasil posted a topic in Gameplay Issues and Bugs TA
The split screen mode is not working properly. When you are asked to choose the second player's car the screen simply freezes, no joysticks buttons have action and neither does the keyboard -
1. A detailed description of the issue. Please include any error codes here. Game sometimes crashes but my main problem is that I can't save my progress in split screen mode. For example I choose all the tracks (26 races) and with my friend we finish for example after 5 races. After we're back in this mode everything start frome the beginning. In option Auto-Save is enable 2. Platform xbox 3. What version of the game you are using (Shown on the start screen in the bottom left corner of the screen) 1.05 4. Split screen mode 5. What are your replication numbers? Minimum test attempts are 4. Please also add EXACT steps for us to try too. More than 10...More than 30. replication 6. What troubleshooting have you attempted? Please always try to attempt to fix the issue I've uninstalled and reinstalled the game, twice. Restarted my xbox, twice. Deleted all the schumacher + other add ons & haven't reinstalled those. Keep trying to open anything in the game and it just crashes to homescreen. No error notice. If i try and load a race it will go to load screen, load, then crash. For non-race things, once you get through the first menu and select something, it'll crash immediately. 7. What peripherals are you are using (gamepad, wheel make & model etc) controller 8. Any screenshots or video of the issue? If the video is long, please include a timestamp for when the issue appears. @BarryBL © 2018 The Codemasters Software Company Limited (“Codemasters”). All rights reserved. “Codemasters”® and the Codemasters logo® are registered trademarks owned by Codemasters. All Rights Reserved. All other trademarks or copyrights are the property of their respective owners and are used under license. Developed and published by Codemasters. CONTACT US TERMS & CONDITIONS PRIVACY POLICY Powered by Invision Community
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[PS4 1.09] split screen 2nd wheel not working for G2
Nuvolarix posted a topic in Gameplay Issues and Bugs TA
1. A detailed description of the issue. Please include any error codes here. [ Hi, I have used the search function and it looks there's already something around but without any official reply, so I create new thread, I hope this is the right way rather than reply to the old threads ] I have bought a second wheel to play F1 2020 in split-screen mode (lovely feature!) with my son, but in my PS4 (game version 1.09) it seems something is not working properly: - they are both Logitech G29 and they are both fully functional in single player mode; - in Split Screen mode, once asking for second player (by clicking 'Option' button) the 2nd wheel (assigned to a 2nd account) simply does not react so that it's impossible to continue; - the same steps of the previous point are working instead by using a Dualshock controller for G2 (with only G1 playing with the wheel ). Please can you have a look at it and make the second wheel working properly for G2? Thank you in advance for reading. Kind regards, Nuv 2. Platform PS4 3. What version of the game you are using (Shown on the start screen in the bottom left corner of the screen) 1.06 4. Game-mode? Split Screen 5. What are your replication numbers? Minimum test attempts are 4. Please also add EXACT replication steps for us to try too. Always 6. What troubleshooting have you attempted? Please always try to attempt to fix the issue None 7. What peripherals are you are using (gamepad, wheel make & model etc) Two Logitech G29 7. Any screenshots or video of the issue? If the video is long, please include a timestamp for when the issue appears. The screen when the game is asking to connection the 2nd controller by clicking its "Option" button -
Split screen 2 player several bugs and glitches
HenricusVonG posted a topic in Gameplay Issues and Bugs TA
A detailed description of the issue. Please include any error codes here. Unfortunately I have no error codes to report but my esperience in split screen was particularly bugged yesterday. As you will see in the pics attached, when choosing the personal myteam team to race instead of the full car we saw only the 4 tyres and this was also in the race, we raced with no driver nor car, tyres only. AlSo when driving for other teams, the driver's body was missing. Podiums with floating heads, a floating head on the track on the starting grid for the whole race, and last but not least when trying a 5 laps race with classic cars my friend started the race from the pitlane and even got his wing replaced when for me it was lights out and away we go... Platform xbox one What version of the game you are using (Shown on the start screen in the bottom left corner of the screen) last patch 1.13 Game-mode? Split sceeen any race We need to be able to make your problem happen internally so we can fix the issue. Can you make the problem happen again? Yes, the 4 tyres only by selecting custom team. How do you make the problem happen? What troubleshooting have you attempted? Please always try to attempt to fix the issue What peripherals are you are using (gamepad, wheel make & model etc) 1st player TX wheel, 2nd player TMX wheel Any screenshots or video of the issue? If the video is long, please include a timestamp for when the issue appears. -
There's no way to save game progress in split screen championship.
Darmorque posted a topic in Suggestions
A detailed description - The game has no option to save game progress during split-screen championship. Platform - Windows 10 PC Version of the game - 1.12 Can you make the problem happen again? - Yes, every time, when exiting split-screen mode. How do you make the problem happen? - By trying to continue previously started season in split-screen mode. What troubleshooting have you attempted? - None, because despite it being a gamebreaker, it's still a feature that's not functional at all (or just absent), rather than a bugged one. What peripherals are you are using - Xbox One S gamepad and/or Logitech G29. Any screenshots or video of the issue? - I suppose they're not necessary for this issue. And a bit wider explanation: F1 2020 has fantastic split screen mode, and you can even play entire season of 100% length races with your friend as your teammate if you'd like to. The game even keeps track of points scoring along the whole season, which is awesome and unusual nowadays. BUT!! What's the point of all this if YOU CAN'T SAVE THE GAME in this mode at all!? There's not even an autosave option. Every time you exit split screen mode, the whole progress is gone. There's such a big potential in this mode, and everything is already there. All that's needed is one small micropatch, that would add at least an autosave feature. Actually it's already there, like in championship or career mode. Please just make it functional in split screen too. I believe it's not asking for too much. -
Thanks for the suggestion @DaveMoon I have 4 controllers. But that was not my point at all I know I can do that setup. My question is why is it like this by design in F1 to use one controller and one wheel in split screen? An explanation would be really important. As in Gran Turismo Sport Both Steering wheels Logitech G923 works in split screen mode! So I don’t see any reason why it can’t be done by design or otherwise in F1: 2020! How ever we look at it it does not make sense that it is not possible as it is in other games like GTS. I am a Senior software Developer so this is in the realms of my experience as in software. It would be an update maybe a minor update for the second steering wheel to be recognised as player 2. we need to understand why this is not so. If it is possible in one game it is possible in another. Simple.
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A detailed description of the issue. - We are using 2 setups, both Fanatec F1 Clubsport. When attempting Split-Screen and you need to press X to activate player 2, it does not register. If however we use 1 wheel setup and 1 PS4 controller it registers player 2. We have tried all different type of logging in and out and making sure the PS4 controller wasn't on, no matter what we attempt the 2nd wheel setup can not be identified and activated for player 2. We got this whole set-up so we would be able to play split-screen like this but can not. Platform -PS4 What version of the game you are using (Shown on the start screen in the bottom left corner of the screen) -Not sure as this is for one of our clients and will need to reach out or make a site visit to verify this. Game was freshly updated and installed in October 14, 2020. Ranked/Unranked/Leagues - When trying to do split-screen. Wired or Wireless Connection? - Both USB connections. Have not tried the PS4 controller on USB, however. The amount of players in your session? - Trying to do 2 with 2 wheel-base setups. Were you the host? - Yes, tried switching users and still did not work. Did this issue happens for everyone in the session, just some people or just yourself? What did they see? - N/A We need to be able to make your problem happen internally so we can fix the issue. Can you make the problem happen again? - Yes and I'm confident you could too, as I've seen reports of other users having different types of wheel setups as ours and having the same issue. How do you make the problem happen? - Just try to play split-screen when using two wheel bases. Can you add a report code. How to find this is in Main Menu > Game Options > Settings > 16 digit code in the bottom left of the screen. Please make sure that this is the code from the session you had the issue in. Adding report codes from as many users in your session as possible would be really helpful here. - This would need to be done by our client or again we need to make a site visit. I doubt that there would be much help in the report code as there is no register of the button press, and no errors being present. Just simply no response at all. Please avoid having us have to make a site visit or contact the client as this will only delay and cause issues and we need to know if we need to return equipment ASAP. Video of the issue, including timestamps. Did you stream the session? - No.
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- A detailed description of the issue.
- In split screen force feedback going only to 1 controller randomly. V1.13 and still the same, in split screen force feedback does not work well. i have 2 xbox controllers and using a PC/steam. Force feedback is mixed up, always only on one controller but sometimes feedback from other car.
- Platform
- PC Steam
- What version of the game you are using (Shown on the start screen in the bottom left corner of the screen)
- V1.12
- Ranked/Unranked/Leagues
- Wired or Wireless Connection?
- Both
- The amount of players in your session?
- 2
- Were you the host?
- Did this issue happens for everyone in the session, just some people or just yourself? What did they see?
- We need to be able to make your problem happen internally so we can fix the issue. Can you make the problem happen again?
- How do you make the problem happen?
- Can you add a report code. How to find this is in Main Menu > Game Options > Settings > 16 digit code in the bottom left of the screen. Please make sure that this is the code from the session you had the issue in. Adding report codes from as many users in your session as possible would be really helpful here.
- Video of the issue, including timestamps. Did you stream the session?
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Hey guys it would be awesome if you can choose the safety car mode in slit screen racing! It is available but yo can't choose it. PS: My friend and in love this game and he has this week bday. It would be an awesome suprise and gift for him when you can fix it
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upcoming patch Fps drop/ Screen Stuttering on all modes
AyushShukla27 posted a topic in Gameplay Issues and Bugs TA
1. A detailed description of the issue. Please include any error codes here. The game was running better than ever till yesterday but after updating to patch 1.06, I am facing massive frame drops like from 60-70 to just 10-20 which makes the game unplayable as I lose control of the car. This issue occurs randomly throughout sessions (practice, quali, race, everywhere) on all kind of modes on all tracks especially split screen where I am unable to achieve fps rates of more than 35-40 anymore, even normally. In addition to fps drops, I am experiencing screen stuttering and sometimes game audio isn't audible and some static white noise is heard when the game lags. Within a few seconds it gets a bit alright but when you think its fine, it hits back again and ruins the session as if it was in a loop. Highly frustrating !! I was able to run the game fine till yesterday. 2. Platform Steam - Windows 10 PC 3. What version of the game you are using (Shown on the start screen in the bottom left corner of the screen) v1.06 4. Game-mode? All modes (split screen being most problematic) 5. What are your replication numbers? Minimum test attempts are 4. Please also add EXACT replication steps for us to try too. Since the update rolled out and I started facing the issue, I have restarted the game for >10 times or so. Also, rebooted my pc after applying various troubleshooting several times. 6. What troubleshooting have you attempted? Please always try to attempt to fix the issue I have lowered all graphic settings to ultra low, lowered all kind of Nvidia optimization settings through Geforce experience. I also set the game to run on high performance settings over high quality settings through Nvidia control panel. I checked all system drivers for updates and they are all up-to date. I ran DirectX diagnostics and ran system compatibility troubleshooter but got no errors. I have monitored system temperatures and they seem to be normal and within range (CPU, GPU, Motherboard, everything). I tried playing other games, which are heavier and they run better than ever. I have also tried monitoring background processes and stopped the once I deemed unnecessary, although they weren't using much resources. I also kept tabs on network connection, power consumption, CPU and RAM usage and it all seems to be fine too. As you can see I have tried everything that came to my resort before coming here. 7. What peripherals are you are using (gamepad, wheel make & model etc) Xbox One controllers 8. Any screenshots or video of the issue? If the video is long, please include a timestamp for when the issue appears. Since, the issue occurs randomly its quite difficult to record and upload and it would be almost undetectable in screenshots. -
Option to save season progress in split-screen mode, please..?
Darmorque posted a topic in Suggestions
Long story short - the game has no option to save game progress during split-screen championship. And a bit wider explanation: As in topic title - F1 2020 has fantastic split screen mode, and you can even play entire season of 100% length races with your friend as your teammate if you'd like to. The game even keeps track of scoring along the whole season, which is awesome and unusual nowadays. BUT!! What's the point of all this if YOU CAN'T SAVE THE GAME in this mode at all!? There's not even an autosave option. Every time you exit split screen mode, the whole progress is gone at once. There's such a big potential in this mode, and everything is already there. All that's needed is one small micropatch, that would add at least an autosave feature. I believe it's not asking for too much. Back in the old days, I remember countless hours of driving in split-screen championships in the very first Colin McRae Rally. Man, it's over 20 years already, and I was waiting all this time for an F1 game, that would allow just that. This one has all that's needed already in place. Except of that little saving feature. That would literally be THE gamechanger for me. -
Hi everyone, I have a question regarding F1 2020 Split screen multiplayer (offline). I have some problems with split screen offline, when I play this with a friend at my house; the second player's car is much slower. Especially when changing from 7th to 8th gear. Also, top speed seems to be lower on the second player's car.. How can I solve this problem? We do not play with a manual gearbox, we leave it at automatic gear changes and we both play with a PS4 controller.. And we both play with the same settings as well.. The car is just so much slower. Hope you guys can help me solve the problem. Thanks in advance. Kind regards, Ramon
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X box one split screen crashing every time press the button
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Hi everyone, I have a question regarding F1 2020 Split screen multiplayer (offline). I have some problems with split screen offline, when I play this with a friend at my house; the second player's car is much slower. Especially when changing from 7th to 8th gear. Also, top speed seems to be lower on the second player's car.. How can I solve this problem? We do not play with a manual gearbox, we leave it at automatic gear changes and we both play with a PS4 controller.. And we both play with the same settings as well.. The car is just so much slower. Hope you guys can help me solve the problem. Thanks in advance. Kind regards, Ramon
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Force feedback goes to only one controller randomly. Diffuclt to drive when you are in a straigth line but the controller is going all over the place because the other player is on the grass. or you press the brake hard but feel nothing, because the feedback goes to the other player. PC/Steam, Xbox controller, wired or bluetooth. V1.12
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with developers The split screen mode is not working
BlackPhoenix01 replied to RamboDoBrasil's topic in Gameplay Issues and Bugs TA
Any update on this, I have the same set up and exactly the same issues, both wheels but mine are the bee Logitech G923 wheels with true force feedback (the updated version of the previous wheels Logitech G29) on split screen not working. Works: 1. one controller and one wheel works and 2.controllers work all on PS4 by the way... does not work: 3. Two wheels Logitech G923 on split screen is not working!!! why don’t both wheels work??? When is this going to be sorted out??? codies Dev team cmon sort this out this should not be such a big issue?? before Christmas please wheels cost my £700! -
Hi all, I currently have a Thrustmaster T300RS GT and I am considering to buy another one in order to play with two wheels against each other on Split Screen. I am wondering if this is possible and if someone has the experience that it actually works (before buying a wheel for nothing). Fyi, I play on PC (Steam) Thanks!