Jump to content
Christmas Period - Codemasters Staff and Support Read more... ×

Search the Community

Showing results for 'split screen'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Codies Lounge
    • Introduce Yourself
    • News & Announcements
    • General Discussion
    • World of Motorsport
    • Off-topic Discussion
  • F1 Games
    • F1® 2020 Game Forum
    • F1® 2019 Game Forum
  • GRID Games
    • General Discussion
    • Technical Assistance
    • Clubs
  • DiRT Games
    • DIRT 5
    • DiRT Rally 2.0
    • Older DiRT Games
  • Onrush
    • General Discussion
    • Technical Assistance
  • Micro Machines World Series
    • General Discussion
    • Technical Assistance
  • Mobile Games
    • F1 Mobile Racing
  • Insight's General
  • Insight's Studios
  • Simracing75's Test!
  • Noway's Topics
  • RWB International's Rally setup feedback
  • GRID 2019 CLEAN RACERS's Weekly event
  • DiRT DANGEROUS's DiRT DANGEROUS Sway - News
  • Xbox One Commentators's LEAGUE: Race Spec F1 Esports
  • Grand Rally Championship's Join us
  • Tigre Automóvil Club's Topics
  • MP TURBO ROC ERALLY CLUB's ROC ERally Championship
  • GRID AUTOSPORT ONLINE's Xbox live check
  • GRID AUTOSPORT ONLINE's I will try to beat some people tommorow
  • Grid Autosport leaderboard's Leaderboard check tommorow
  • Grid Autosport leaderboard's Topics
  • Grid Autosport leaderboard's Grid 2
  • BoraJogar's Discord

Calendars

  • Community Calendar
  • Simracing75's Test Events
  • F1-Game.de's F1 2019 Release on 28 June 2019
  • LATAM RACES eSports Series's Events
  • CDR Club Dirt Rally 19's Campeonatos
  • Noway's Events
  • ÖDRM Österreichische Dirt Rallye Meisterschaft's Events
  • Rally Elite's Events
  • American Racing Club's's Liga F1 CODE 2020
  • SDMC's Events
  • liadas racing laviana's Events
  • Bennier-Genesis Racing's Events
  • High Speed Apex Racing 🏁's Events
  • High Speed Apex Racing 🏁's High Speed Apex League Race
  • Grid Autosport leaderboard's Events
  • test1's Events

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Gamertags


Peripherals


Steering Wheel


Facebook


Instagram


Twitter


Twitch


YouTube

Found 449 results

  1. Hello guys. DiRT Rally got released today (Early acess) and the team wants to hear the feedback from all! I want to do something like the wishlist, where you post the feedback and I will make a list. Feedback list Cars (physics/FFB/etc): - Tunning system; - More authentic liveries; - Fix the missing clutch; - More gearbox whine; - Seat adjustment; - Multiple controller support (buttonboxes, shifters, handbrakes, connected at the same time); - Use both sequential shifter and h shifter without changing the settings; - Option to remove the arms and the wheel; - Better gear change time and ratio; - Car in snow specials should swivel from left to right at the starting lines; - Virtual steering wheel turn more than 180 degrees; - FFB needs to be revised ("it feeels very odd in the opposite locks, there is a force against the natural movement of the wheel"); - 4WD 2010's cars feel way to stiff. Should be a bit more slippery in overall; - "Comprehensive engine damage, cracked cylinders, snapping belts, sheared mounts/anything that might come from you not spending enough time on repairs/mechanics"; - WRC 2010's cars underpowered; - Insert the wrong gear the motor must merge; - Upgrade the 2010s WRC cars (Mini: spoiler, front light, body kit, etc. Fiesta: rims, mirror, front side, M-Sport liveries, etc.) General: - No checkpoints with clock result; - Allow us to change language directly in menu, not only in Steam; - Selected liveries for each car should be saved and stay as default as favorite; - Personalized events is great and welcome but please add also a Quick race option where we can set the number of specials we want just like personalized events but without a service park, so we start with a brand new car between each specials; - Number of kilometers for each special is not displayed as well as track layout; - After a race, we have the special results as well as championship standing. If we hit enter it's not possible to go back to special results menu; - When we hit finish line, the race finish...we should be able to continue driving to the service tent; - Wind sound increasing as the car is getting faster would help evaluate the sense of speed. - Manual wipers; - Dust accumulation on windshield; - Switch headlights on/off; - Add helicopters; - Position of the grid should be dynamically simulated. Depending if you're the first driver of the day to race or the last, you can see track degradation and wear. For example, more rocks, mud and skidmarks, so starting last is more challenging; - We should be able to see cars behind and car starting in front of us, and be able to catch up with the front drivers; - Add random events in race like crashed cars, rocks and obstacles, so the same special feels different even if you play it twice; - Create an easier AI times for new gamers; - More co-drivers voices; - Multiview for triple screen; - Implement tyre choice, number of tyres per event and ability to change the tyre when one of the equipped have a puncture (with time penalty); - Add all time-of-day options (Morning, Afternoon, Sunset, Night etc..) to all locations in the game. Add precipitation options for each location and time-of-day as well. Use rain for locations with higher temperatures and snow for locations with lower temperatures; - Add AI drivers for Rally and Hillclimb modes. AI drivers should depart with 2 minute gaps like in real-life. If this is not possible, then add some random occurrences of slow, broken down or crashed AI drivers for more realism and unexpectedness; - Better shadow effect; - Anti lag sounds; - Co-driver get mad at you when you crash; - A true broadcast style replay; - The ruts on the side of the tracks should slow your down or spin you around (not make your car flip or barrel roll into the trees); - Wind on the trees; - Ability to turn off the automatic car reset; - Add real-time deformable terrain like in the game "Spintires"; - Dynamic Weather; - Non-competitive AI (such as some crazy spectators, animals, non-racing vehicles and clueless farmers or horse-riders or other people who seem unaware of the fact that the roads are closed for the rally) etc., and closed gates among some other toggled annoyances; - Split times are too low on the screen; - Co-pilot voice in cockpit view too low; - Benchmark test with heavy weather; - Crowd noise; - Have the spectators run across the course trying to take pictures; - Add an option to randomize weather and track condtions; - Improve the plug-n-play ability of VR; - Grip needs to be revised; - Cut out the reset countdown when the car slides off track; - Removable split time references in the HUD menu, as in removing the colored red and green bars from the progress bar and the difference indicator that appears in the screen when passing a time control; - Ability to drive to the stage from service and when the stages is finished drive back to service; - Option to save replays; - Refresh rate higher than 60: - Ability to move around the HUD elements; - Remove the added penalty if off track countdown zero's; - Remove the recovery when the car is still on stage but cutting (adding objects to discourage cutting instead); - D-box and compatibility of other telemetry output devices; - Tunnel sound effects; - Revise the sounds on all the cameras view; - The trees colors looks kind of  "flat"; - Driver names on the windows; - Voice actor in menus giving explanations and on stage intro; - Service and setup 'atmosphere' animated like CM05; - Helmet cam; - Photo mode; - Better mud, dirt and dust effects on the cars; - More peripheral support; - Training/Driving School; - Oculus Rift DK2 support; - Mantle feature; - Panoramic replay;´ - Allow players to save the replays; - Community ghosts; - Mute co-driver during replays; - Television Cam; - Block gearbox option for wheel users; - Handbrake audio effects; Bugs: - No pace notes or directions on the HUD; - No co-driver pacenote sound; (fixed on v03.1) - Bencharmk test ("the cam stayed on the start line and my car drove off into the distance, never to be seen again"); - Game doesn't show up fullscreen when we return from Alt+TAB (Problem is maybe not related with Alt+Tabbing). but when I go fullscreen (Alt+Enter) then when I hit Resume to resume game, if I hit the Shift key (used for shifting up gear), the Steam menu pop-up. It should not, as it is assigned to the Shift+TAB key. After it happens one time, it's fixed. If I go back in Windows, return in-game then hit shift key, it do this again.; - Hit the replay button after a stage, game crash; - After playing with controller, the game deleted key-bindings for the keyboard; - Snowflakes go blurry when drawn over the distant background (at night at least), as if the depth of field is applied to them, as well as the background; - Drop of frames in the cockpit and dash camera; Career: - Seperate events for each category; - Reset the career; - 3 or more save slots; - Ability to hire co-drivers with different voices; - Custom rally team with livery;  - Sponsorships; - Custom championships; Stages: - Laser scanned tracks; - More longer stages; - Power stages; - Super special stages; - More longer straights; - Wildlife on the stages; - Different palette style for the greek rally stages; - Turn shakedown on time limited (1 hour); - Add some degradation of road; - Queue of cars at the start of the stage; - Mud banks (edges of the roads/gravel) are too unrealistic; Languages: - Portuguese; - Polish; - Finnish: Modders: - Make the livery files easier to get to; - Allow modders to create new cars/tracks; - Allow sweetfx; Wishes from the community: Locations/disciplines: - Dakar; - Goodwood; - Rally:  - Argentina;  - Japan;  - Australia;  - Spain;  - Mexico;  - Portugal;  - New Zealand;  -Safari Rally (Kenya):  - Poland;  - France;  - Isle of Man; - Hillclimb:  - Morocco;  - India;  - Alaska;  - Swiss Alps; - Rallycross:   - Lydden Hill // Great Britan  - Montalegre // Portugal  - Höljes // Sweden  - Trois-Rivieres // Canada  - Circuit de Mettet // Belgium  -Kouvola // Finland  - Circuit de Lohéac // France  - Franciacorta International Circuit // Italy Cars: - Current WRC (Polo R, DS3, Fiesta RS, i20); - R class rallycars (R1, R2, R3, R5); - Colin McRae historic car pack; - 2000s:  - Peugeot 206 WRC;  - Citroen Xsara WRC;  - Citroen C4 WRC; - Ford Focus WRC;  - Mitsubishi Lancer WRC '05;  - Ford Focus RS WRC '06;  - Subaru Impreza WRC '05;  - Citroen Xsara WRC '05;  - Skoda Fabia S2000;  - Peugeot 207 S2000;  - Suzuki Swift S1600;  - Citroen C2 S1600;  - Lancer Evo XIII; - 90s:  - Toyota Celica GT Four ST165, ST185, ST205;  - Toyota Corolla WRC;  - Mitsubishi Lancer Evo VI WRC;  - Ford Escort WRC;  - Ford Escort RS Cosworth Group A/N;  - Seat Cordoba WRC Evo2;  - Skoda Octavia WRC; - 90s kitcars:  - Seat Ibiza kitcar;  - Peugeot 306 Maxi Evo2 kitcar;  - Skoda Felicia kitcar;  - Renault Clio Maxi kitcar;  - Volkswagen Golf GTI Mk IV kitcar; - Group N:  - Renault Megane RS;  - Audi A3;  - Mitsubishi Lancer Evo X; - Group B:  - Lancia 037;  - Renault 5 Turbo Maxi; - Ferrari 308 Group B; - Group A:  - Alfa Romeo GTV6 Group A;  - Mitsubishi Evo IV Group A; - Pikes Peak:  - Audi Quattro S1 Pikes Peak;  - Peugeot 405 T16 Pikes Peak;  - Toyota Tacoma Pikes Peak; - 60-70s:  - Alpine-Renault A110;  - Saab 96 V4; - RallyCross  - Supercars:   - Ford Fiesta   - Citroen DS3   - Peugeot 208   - VW Polo   - Audi A1   - Hyundai i20  - S1600:  - Renault Clio  - Renault Twingo - RX Lite cars
  2. edphil1

    F1 2015 Information Thread

    Will there be split screen for F1 2015?
  3. Paul94

    F1 2015 Game Ideas and Suggestions

    I'm hoping for local co-op split-screen with a full grid
  4. Paul94

    Announcing F1 2015

    Can you say if local co-op split-screen with a full grid is included? Thank you @justbiglee for any info you can share
  5. mattk127

    Announcing F1 2015. [Blog Comments]

    Will there be a split screen co-op championship mode? If not, is it something that could be added in future games?
  6. Sometimes it`s the little things that make all the difference to a game. My m8s and I have always enjoyed playing Splitscreen since the old NHS games and it`s great to have Splitscreem mode on PC in Grid 2 and Autosport. Now the problem is while we are racing it`s difficult to tell who is shifting what gear  since we hear the gears mixed up in the stereo sound. NFS solved this problem easily by having Player 1 sound in the right Speaker and Player 2 sound in the left speaker or vice versa. Please patch Grid 2, Autosport and future Grid Splitscreens this way as it makes racing with manual gears a lot easier. Frankly, I`m surprised nobody in Codemasters thought of adding this as an option in the Audio. One last question. A friend of mine`s name is Martin. Martin is spoken as a name in Grid, Grid2, but not in Autosport. Why did you remove that name in Autosport? Someone called Martin upset you guys maybe ? No big deal, but my friend asked me to ask. Luckily my name is still in. :) Would appreciate a reply.
  7. MastaVonBlasta

    DiRTy Gossip about DIRT Rally Games

    @justbiglee    - I'm excited about one more racing game appearing, but I've been less than impressed with Milestone's efforts over the past couple of years. They would have to take a masssssive step forward in their physics and handling design, and hopefully I can say this, to get anywhere near what I've played not so long ago... If the 300 km of stages is not a cheat where they multiplied what they had by 2, because they reverse them or link them then it would be a decent distance to drive! I'm also curious how the hell can you get 15 game modes? :O There's single player career, time trial, multiplayer and split screen... What else can there be?  Perhaps the worst thing about is that it's not coming out on PC? I don't think it's a good idea to release a racing game on platforms,which have very few steering wheels working...
  8. jj1997

    F1 2015 Game Ideas and Suggestions

    Doesnt 2014 have that? No that's just split screen, I mean split screen online like on cod and fifa 
  9. jj1997

    F1 2015 Game Ideas and Suggestions

    I would like to have split screen multiplayer like on Call of Duty and FIFA
  10. MastaVonBlasta

    In-game League Support

    Oh hello there and thanks for not beating around the bush :) Good league support is something I really wanted from Codies games for a while. Years ago I started PS3 side of Apex Racing League, which by now transformed into Apex Online Racing. When DiRT3 came out I organised some leagues, which made use of various decades of cars, locations, themes and found that DiRT3 was somewhat unfriendly towards trying to run an event.  The good things about it were that an event set-up could be prepared, saved and loaded. The bad was that stage or total time displays disappeared quite quickly and sometimes I've missed the chance to take a photo of the screen... Features which come to my mind first: 1. Replays Online replay system and a way of exporting them. From what I remember Gran Turismo has a system where the player can save a replay file, come back to it later and adjust which car is followed and which views are used. As a minimum I would love to be able to save replays right after the race (even if they're current Codies style of pre-defined camera views) Very nice to have replay features for rally leagues: - a broadcast mode where, once the stage is completed by all ghost cars are overlaid to show it like they sometimes do in WRC (only in WRC France I think). It would be a view as if from a helicopter with live gaps being shown and a summary table at splits. It would also be good to be able to specify the 'focus' car - ability to define camera locations on cars e.g. GoPro behind driver's ear 2. Detailed export of event results and ability to edit them Please allow us to export everything, interrogate everything...  I guess many people are familiar with a format of showing split times used in WRC, so a spreadsheet export or website with such an appearance would be a very welcome feature for big rally fans. Functionality to add penalties if the player is the host/judge/organiser - once that is done then it would be very useful if amended results could be exported/linked to and penalties can be visible with an explanation provided by the organiser Output of the driving line taken to check for corner cuts? (a line drawn on the stage map) 3. Asynchronous, pre-defined rallies for a set number of attempts Now this is something, which would make me a very happy person...  I would like to have a possibility to define an event with great detail: - define specific stages (no limitations on whether they can be repeated, and allow for rather crazy total number of stages in this asynchronous multiplayer rally) - if there's a weather/stage condition system in the game allow the organiser to define these settings and do not impose limits...  - functionality where these event settings can be modified away from the console/gaming PC, allow the organiser to share the format for others to be implemented or commented on - if possible implement a functionality where a series of events forms a championship, but then do allow some interesting combos where three 10 stage rallies and 2 rallycross events form a DiRTy Masta Trophy...  Summing up points into a table can be done offline in Excel, but if a website allows the user to select events in which 'club' members participated and spit out a points classification then Yay - allow for the organiser to limit the number of attempts at each stage (make it VERY real by limiting it to one or slacken it a bit by allowing more), allow for defining a default time/points penalty for destroying the car (DNF as an option). It would also be quite handy if the system allowed for the player to set times just once for 10 stages of a rally and then be allowed to re-run 1 or 2 of the ones he/she believes to be the worst This asynchronous rally mode is perfect for Codies for releasing event set-ups and rules for large competitions, but also allows for league creators to go bonkers with their event ideas. Simply put - league heaven... I'll be back with more.....
  11. ddfsx

    split screen

    who can help me how i must do de configuration for spli screen mode  i have 1 gamepad logitec and a wheel thrusrmaster these work fine seperat
  12. who can help me how i must do de configuration for spli screen mode  i have 1 gamepad logitec and a wheel thrusrmaster these work fine seperat
  13. hammymansell

    Strange error in qualifying detected

    Yes, or it's just another bug!! Like the split times in qualifying aren't accurate either.... if you add up the 3 sector times of the AI in the timing screen you will see the 3 sectors never equal their lap time.... It's always been like that...... The lap times are invented, not actually created! :smiley:  Ah, the timing screen doesn't show the sector times of your best lap though. They show the most recent sector time, which will be a different colour if it happens to be your best. :) You can find the sector times for each lap in the Race Director. Those ones should add up to the overall lap time. Maybe, but whatever they don't add up on the TV style timing screen as my point said!! lol!! :smiley: 
  14. Britpoint

    Strange error in qualifying detected

    Yes, or it's just another bug!! Like the split times in qualifying aren't accurate either.... if you add up the 3 sector times of the AI in the timing screen you will see the 3 sectors never equal their lap time.... It's always been like that...... The lap times are invented, not actually created! :smiley:  Ah, the timing screen doesn't show the sector times of your best lap though. They show the most recent sector time, which will be a different colour if it happens to be your best. :) You can find the sector times for each lap in the Race Director. Those ones should add up to the overall lap time.
  15. hammymansell

    Strange error in qualifying detected

    Yes, or it's just another bug!! Like the split times in qualifying aren't accurate either.... if you add up the 3 sector times of the AI in the timing screen you will see the 3 sectors never equal their lap time.... It's always been like that...... The lap times are invented, not actually created! :smiley: 
  16. onetwothree

    Formula 1 TV Coverage Thread

    Some of the graphics just seemed superfluous. Last night, I really didn't see the need for having the drivers' faces and their split times, presented in such a way that it made it look like it was on a non-existent trackside screen, you know, in addition to that information already being presented in the more conventional formats. I'll give them a pass on the Hamilton face on the last lap though. Other than that, the only other thing I'll complain about is the ads on the local broadcast, but I suppose it comes with the territory being on free-to-air and not on a public broadcaster. And there was just something about Crofty last night that annoyed me.
  17. HartGoesHARD

    Number in the steering wheel dashboard

    The numbers aren't irrelevant. The one on the left of the gear number is engine temp, the two on the right are front and rear tyre temps. You can also see your lap time and split on the upper left of the screen, with your position on the upper right. Not even close to irrelevant information.
  18. ldw624

    F1 2014 reviews

    The game is quite good, visually better but very similar to 2013. Especially the menu screen which is exactly the same as 2013 but with Yas Marina as the setting rather than a wind tunnel which, let's be honest, makes even less sense than the wind tunnel because it is parked at a weird angle to the track. I'd love to see the old paddock menus from F1 2010/11 back but maybe with a walk around feature to go to sessions, the motorhome and do media conferences in career. I would also like to see custom characters for cut scenes in career. And custom helmets would be brilliant especially online. In terms of gameplay, the general handling is ok but it is worse than in F1 2013 but that's probably down to lack of downforce, braking is a big issue, the car often refuses to brake and it just understeers off the track but then sometimes the brakes stop you from 150mph to like 60 mph in 50 metres, its really inconsistent. When you do get the braking almost perfect the car understeers anyway and then on exit it oversteers. Another thing is I like doing 100% race length, even in career, and its hard to find relatively consistent pace because the handling is so poor. Saying that, the handling in wet weather isn't challenging compared to dry conditions unlike F1 2013 where everything was slower. This years game in a Caterham or Marussia, its almost the same just a bit skiddy on turn in into corners and a bit less traction on exit so it is easier to spin. During the later time races (Abu Dhabi, Bahrain, Singapore) include the right light settings for each session because P1 of Bahrain and Singapore are both day and p2 both are twilight sessions but not in game. The fuel saving is really difficult because if you don't realise that standard also decreases fuel target then you will run out, needs to go back to 2011 fuel use in that respect where standard fuel mix didn't change the target lap. It would also be good to choose the 8 gear ratios at the start of season to be stuck with throughout like in F1 and to have usage of all individual parts of the power unit spread across the season with the choice of what parts are used before each race weekend. Also I'd like to see that crashed cars don't disappear after 20 odd seconds after stopping and for the yellow flags to stay out for a few laps with marshals shown recovering crashed cars and debris. And then for really big crashes have safety cars and red flags. (especially in practice and qualifying to make thing interesting). And during practice and qualifying, if damage is on the car or parts need adjusting after set-up changes can there be a time period where the car cannot go onto circuit with the option to skip the time by fast forward session or watch session from garage like f1 2009. This would really improve the realism and excitement of the game. I'd also like to see the return of custom to track weather for GP mode as in F1 2010/11. Also in GP mode, I'd like to see custom grids if race only and team mate challenge/rival challenge if doing multiple races. And maybe include DLC of unused tracks e.g. the 4 classic content tracks from 2013 (Jerez, Estoril, Brands Hatch, Imola) plus Turkey, Hockenheim, Korea, Valencia, India (from previous games) and also Indianapolis, Magny-Cours and Fuji would be good too. And then change the maximum number of races in GP season to 30. Have the option to make all cars have equal relative speeds in GP mode. The AI are much improved technically and are more intelligent which is good. However, the AI pace varies massively from lap to lap in long races and can fluctuate as much as 3 seconds from one lap to the next in clear air and not being lapped or making mistakes. This is most noticeable when you just drive normally at a decent pace pulling couple of tenths a lap from the car behind and suddenly he's right on your tail and passes you and then shoots off and then a few laps later you've caught up and passed him. Also, they are almost as quick in race as they are in qualifying which is unrealistic. I'm glad to see that they lock up on occasion into corners but other than that AI don't seem to have any problems during races and they don't crash or breakdown as often as in previous games. Also, I would've liked to have seen more changes to the replay cameras as there are just the same views each time and it gets boring. Some of the camera angles are unrealistic like the shots which follow alongside a straight or on the inside around a long corner or the unrealistic on-board shots where there are no cameras. It really annoys me. And the OSD is almost identical to 2013 which is good but could do with tidying up and updating, id like to see a full live grid display for current positions on the OSD it would also be good to see the control of ERS each lap and be able to change the delivery mode to help save fuel or aid overtaking/defending or just to keep pace this could be done in the quick menu options (left). I would also like to have the option for a full race weekend (P1,P2, P3, Q and R) for F1 2015 as it is helpful to learn tracks well and perfect set-ups. (and also to stop me getting annoyed because every time I go change tyres in Practice sessions I see the 2 unavailable sets of primes and think "well if there's never a time to use them why are they there?!"). It would be good if P1 had the free set of tyres available to drivers for the first 30 minutes of the session. Also I'd really like to be able to do warm-up laps before races and podiums afterwards like f1 06. Also, before races it would be good to have a full overview of the grid rather than just dodgy angles of pole, you and team mate. Please make multiple reactions to things because you've used the same cut-aways after sessions since 2011. And please bring back media interviews, David Croft's only voice over now is 'welcome to F1 2014', it is a big part of being an f1 driver and the games should reflect that, they should have a large impact on how teams view you as a driver. Also young driver tests are fun, First team choices should be based on lap times here and difficulty settings can be tested too (but skipping all the tutorial bits would be helpful for experienced racers) and optional 3/4 hour long 2 day pre-season tests in Jerez and Bahrain would be good as well. The pre-season tests could be used to do some R&D tasks for different parts (wings, brakes etc.), which have different traits (e.g. downforce v drag, tyre management, general under/oversteer etc.) and at the end the driver can decide which parts the driver wants to take for the season depending on their driving style. The in-season R&D should only be done by the number 1 driver or both if are of equal status, I don't like doing R&D in the second race of career for Caterham as a number 2 driver and please make it more realistic when new parts arrive, I mean like, no new parts for Spain when most teams usually bring the first large upgrade package but new parts for Monaco? so it would be good to be able to customise when upgrades arrive. And upgrades/set-up changes should actually make a noticeable difference to the handling or performance of the car and some upgrades should affect the car visually, like wings (depending on downforce and drag settings), nose (like the old ugly and nice new Caterham nose) and side pod/rear packaging updates. Or even different shaped/size/detail wings when aero settings are changed because there is no visible change from Monaco to Monza on the wings.  Also an unlimited length career would be good because a lot of drivers don't leave after 5 years. Vettel has only just left red bull after 5 years and Alonso, Button, Raikkonen and Massa have all been in F1 for over 10 years. What would really make the next game of the series the best would be to include GP2 and GP3 series as well so drivers can go from the bottom to the top and gain a place in the young driver test to find an F1 team if done well enough. Then you can be offered a test driver or number 2 driver role in the team. A full driver's market would be good with changes in line-ups every career season. Also from one season to the next, the cars should change relative speeds to their championship position/ R&Ds completed and average grid position. Also a TV mode with official FOM graphics and David Croft and Martin Brundle commentary would be awesome like Studio Liverpool  had in their F1 games (04-06). Also a race engineer mode would be really fun too, to be able to affect results without the driving (even if this was an option in the TV mode or even as a way to continue after finishing driving career. Sort of like a manager mode after player career in FIFA games). Even if some of these features were DLC that would be fantastic and would improve the game massively. Finally I'd really like to see more options for a GP weekend (P, Q & R) in 2 player split-screen. Please include as many of my suggestions as possible, I believe it would make the game more realistic, strategic and enjoyable to play. Thank you, Luke The most important issues and suggestions are bold P.S. please bring F1 2015 out on PS3 and Xbox 360, May 2015 isn't soon enough for everyone who wants next-gen to have it so too soon to stop making games for them.
  19. Hello, maybe I start from a short introduction. I am a father who is a occasional player of motorsport games. From time to time I played with my wife and children Colin Mc Rea Rally - What we were missing was a split screen mode to play against each other. First problem was availability of second FF wheel, which I had solved few months ago buying second Logitech Momo. Meanwhile my old PC ended his life, so now I have new one. Unfortunately Colin was not able to work properly with two Momos, so I've moved in direction of Grid Autosport. First time just after installation it worked, but I did not understood at all, why first player was my profile, but second one was X as I could not select e.g. profile of my son. In Colin I had created 4 personal profiles with different cars, different gearbox steering modes and here I can not. Forget it, I can even be X when I am able to select sequential gearbox while my son is driving in automatic mode. It worked somehow, but later I could not switch form sequential to automatic when two juvenile drivers wanted to play, so I've stopped. Today I am launching this game for a second time, some updates were downloaded and again we want split screen mode. Son's profile against "Second player", but what a surprise - only Son's profile is able to select gearbox type. If my son had selected "automatic" I could not select "sequential", I could not change anything else at all as "difficulty mode" disappeared from Second player menu. Maybe it looks crazy when two drivers with different difficulty modes are taking place at same race, but this is what we need and at least there should be possibility to change gearbox type and driving aids. Conclusion: 1. Could you support me with changing "Second Player" to "My (my son, wife, daughter, etc. ) Profile" ? 2. Could you return difficulty mode to "second Player" menu ? Best Regards Sebastian
  20. kimdurose

    Split Screen question

    Hi all, On Split Screen on the Xbox 360, is there an option to choose which tracks to race rather than the random selection? The kids would love to race around Donington / Silverstone together but currently cannot find a way to do so!
  21. I'm dying to run F1 2011 on Xbox 360.  I bought it as opposed to 2012 (which was also in stock) due to the fact that 2011 has split-screen and with 2013 having hit shelves, I figured my chances at a lobby were slim to none (as they have been).  So feel free to friend me on Xbox.   Gamertag: roist510 Thanks. Note: I also have these Codemasters gems: Dirt 2, Grid and Grid Autosport.
  22. hammymansell

    Russian gp demo f12014 gameplay courtesy of GameRiot

    Also noticed the lap time on the LED screen shows the split times at each sector!! Cool!!!
  23. FOSTBITTEN

    What Tracks Would've You Liked To Have Seen In GAS

    Sorry but the edit seems to be out to lunch. But it is Queensland Raceway. A friend of mine and I used to play split-screen on that track and we had EPIC races!!  If one track should be taken into consideration for futue games it should be Queensland imo. A track editor feature would be a cool thing too. With elevation tools, banked corners, surface types, scenery, buildings, & pit lane placement. The works baby! More than likely the next games will be on next gen consoles so I would think it should be more than possible.  With the ability to make the tracks available for the community to download and enjoy! As well as making them playable in multi-player.As well as allowing player created tracks to go into like party mode for the weekly challenges after a community voting system. Also 
  24. 1. all options available in all game modes (fuel/tire wear + all weather types & tire types + fuel load & mixture available in TT, all qualifying lengths & race distances available in career & season challenge, custom setups available in OSQ, qualifying & custom setups available in split-screen, etc). 2. all tracks from all CM F1 games. 3. more online options (being able to go to the track and practice while waiting for other players to join in all online modes, quick races with realistic damage & penalties enabled, "ready" button in all online modes so that we can start the race faster, a driver rating system so that we can filter good players from bad ones).
  25. TheKazzyMac

    Corrupt Save File / Console Patches

    I'd like to confirm for anyone reading this that car upgrades are busted on Xbox 360 after the patch. They're now doing what people reported weeks ago on PC/PS3. They only work in custom playlists online where tuning is disabled. In official playlists and in single player, upgrades do not work at all. I tested this in split-screen at Indy Oval using the Indy car, one fully upgraded one without. I hit 231mph on both cars at the ends of the straights, no slipstream. The upgraded one should have gotten 235+. Needs fixing. Makes buying car upgrades pointless.
×