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Found 6,131 results

  1. Loggy said: Terdhat said: I submit that the above idea of a small window on screen that shows a top down view would become the norm in racing games going forward. That would trump mirrors any day for positional awareness on a single screen. One can hope. It could be simple vector lines for all I care to keep the graphics load down.  With equal size blocks representing the vehicles changing colour from green slower through to red being faster, orange being neutral. We can hope. Or maybe the blocks could have the colour of the driver's impact rating so you'd know who to avoid?    
  2. Just had the strangest bug.  I was driving around Brands and just in middle of Sheene curve when the session host left and my screen faded to black and I came back in the race crossing the start/finish line.  I clocked up a 57 second lap which I'm pretty much sure is unachievable and I lost complete drive from my wheel thereafter i.e. no control at all. Anyone else had this happen to them?
  3. @Yellowpinkie‌  The indicators on the bottom screen do help with that. If they're there you know someone's close. If they disappear right before a corner you can safely assume that driver will be next to you now. Give way or take a wider line... as I said, better safe than sorry. Your race is most likely ruined if you're pushed out, so you want to avoid that. And honestly, if one has the inner line of a corner, what would you do anyway? A wider line is the best way to defend your position in the next corner. I always drive that way in the 1st lap, if I don't know the people I drive with. I take the impact rating into account aswell. If they are white/green I can assume they drive fair and I stick more to the race line. If one is yellow, I'm way more careful and take my views around more often. If one is red I don't even bother trying to defend it he's close. Let him pass and take him in the next corner. Most times these aren't fast enough to keep up with you on the corner exit and you're safe. I might lose 3 seconds, but I'm still in the race with an undamaged car. @mikevoltz1 Generally I agree. Chase view feels ridiculous. BUT in GRID1, after some time, I always used that online, just due to the ability to drive closer races. without hitting anyone. As we had close pack racing due to almost same abilities that was more important to me. But I guess that's off the table now, simply because the lag isn't there anymore. If I see another car on the track, it is exactly there now. Back in the old game you went on the line of one other close in front of him and he got pushed out, without you actually hitting him on your screen, due to lag. If you got pushed it was like with the AI now, they felt like a brick wall, as this was a position, that driver already was in a tenth ago and you couldn't 'change' it, so that other car was a 'fact' that you couldn't alter.
  4. I submit that the above idea of a small window on screen that shows a top down view would become the norm in racing games going forward. That would trump mirrors any day for positional awareness on a single screen. One can hope. It could be simple vector lines for all I care to keep the graphics load down. 
  5. andaya

    More openish playlists patch.

    XD. I swear that this weekend i was with some friends in an open list with other players and when the Brands Hatch Mini race comes 10 of 12 player went out INSTANTLY AT THE SAME TIME, i looked at the screen and it was me and one friend, just in a second!! XD. We all were out and leave it as quick as a Veyron on steroids. Come on!! what the hell is 5 laps in a track that fits 10 Mini in paralell...bored 99 times from 100. And people knows!! XD, that car is funny in any other places... Salute.
  6. rdmp2

    New tracks on the way

    @Loore Loving Autosport so far, great job guys. Just a quick question- how will the addition of DLC tracks affect online racing? Will the community be split into haves/have nots, or can everyone be kept together? Cheers
  7. delta12107

    Corrupt Save File / Console Patches

    I'm just a bit worried that this patch isn't gonna fix my save. I mean I don't think my corrupt save had anything to do with the supposed known causes. I loaded up the game fine and had a few races online then went to download the boost pack, after the fifth try it downloaded, then it asked me if I wanted to go back to the start screen to load the DLC and so I naturally selected yes. Upon reloading the game I got the corrupt save message. @Loore will the patch fix that?
  8. fil140

    Camera Positioning

    more cockpit adjustability is needed,drivers do change their seating positions depending on the circuit,monaco for example,the drivers position themselves much higher for a clearer view of the track(fact).we should also have the option to remove the on screen wheel,theyve done it in gas!i cant use cockpit because im using a wheel whilst looking at a wheel,very distracting.
  9. I run a racing league and we have to look at incidents in races like this all the time. It's clear that this is a classic example of the 'lag bubble'. So on Matt's screen he was hit off, but on the other person's screen, he didn't hit you. In this situation we would say that even though he didn't really hit him, he should wait up for Matt to catch up, and if he didn't do that then he would receive a time penalty of about 5 seconds.
  10. GJ77

    dynamic range audio setting

    HDR audio simulates a greater range of volume than your speakers normally produce by making normal sounds go quiet when a very loud sound is played. Similar to the way games simulate bright lights by making everything else on the screen go dark (HDR graphics). Useful for people who use headphones and people who don't want to damage their ears, but if you have large speakers cranked up to ear-damaging volume levels then I suppose you might as well turn it off.
  11. same problem on ps3, have had lots of occasions where i have a had a 'mini freeze' the game stops for a split second and all of a sudden im a half a second further behind the guy im chasing. only had this problem online
  12. Like the title says, Grid Autosport is freezing for a split second randomly and frequently.  Monitoring with Afterburner, I see GPU usage spikes down to 0% seemingly at random. This is currently the ONLY game with this problem.  I can load up any other game and have perfectly smooth performance.   System specs: win7x64, 4770k, 16g corsair vengeance ram, GTX680 using 340.52 drivers (though numerous other drivers have the same effect). I've tried setting all the graphics in the game to the lowest settings, I've tried running the GPU at factory clock speeds and even UNDERclocking it and nothing is helping. I'm out of ideas.  Has anyone else heard of this issue or have any suggestions?
  13. Spotty007

    F1 2013 Was I Taken Out Last Lap (Video)

    Hey, I'm Spotty the guy who he was racing (and the one who recorded the video). This was on the last lap of a race and I went to the right hand side (as far right as you can go on that corner) and braked at the 100m line.  The reason why I locked up on the corner was because I was too far over to the right (to allow room for him). The screenshot that he is claiming has debri on it was from a very low resolution screengrab. Here is the full image. http://s3.postimg.org/buhnzzxub/vlcsnap_2014_08_10_01h38m54s194.png As you can see there is absolutely no debri as he was claiming. The "black bits" he's claiming that were debri was just the low quality video file getting messed up with the shadows. (Note the Lap Time is exactly the same and the position of the car is the same - note the front cars tyre position to the white line is the same). This. I tried explaining that this was the likely scenario but he refused to listen; adamant that I deliberately ran him off the track. Unfortunately due to how online works it is possible that the network didn't accurately transfer our positions/movements correctly and it could have caused a collision on his screen. If this was the case, then it is entirely unavoidable and completely unintentional. Unfortunately Matt was not recording the race so we can't see what happened on his end, however the evidence in the video showing me braking at the correct braking point and moving over to the side, as well as the lack of contact, is evidence that I was not attempting to ram him off the track. I reject the accusation that I deliberately rammed him from the track and do not appreciate being called a cheater.
  14. Skiddyboy13

    F1 2013 Was I Taken Out Last Lap (Video)

    Ah. I am afraid, he didn't take you out. Nor were you at fault.  This was caused by netcode. Effectively, from what I understand, this means on your screen, he hit you. However on his he did not. I don't totally understand the ins and outs of netcode, but its something I've suffered with alot myself. I've been ''taken'' out several times, even though for the player who hit me, well they didnt actually touch me. http://youtu.be/JuonfllvaAU?t=10m6s (If it isnt working, right click, open in new tab and skip to 10:06) Just at the end of this video of mine, I show a few netcode instances. These are a bit more clear then your incident, but in the end, its nobodies fault, really.
  15. IcelandTBR

    Keep it under your HOOD but what a racer!!!!!

    I couldn't stop staring at the blue bar on his screen.
  16. I can understand what your saying, the game was buggy as hell.. but you must admit, the AI was fantastic and the substance of the game was absolute quality. I used to select no drivers and just watch the AI race on screen sometimes. This even goes back to GP2, that game was just pure brilliance. I know it sounds like a case of rose tinted glasses but I promise you if I could get a decent PC which was DOS compatible and could run GP2 at its optimum performance id never touch another Codies game again, I swear to you thats the god honest truth...
  17. I DIDNT PLAY GRID autosport  so im suggesting based on that i played GRID 1 and GRID 2 Bring back all drift type of events from GRID 1  ( freestyle drift..battledrift.....)Bring back 24hours lemans add togglable ON/OFF pitstops for ciruit races especially Formula racesbring back that amazing handling from GRID 1 flashback not rewind make it instant flashback like the one in GRID 1try and add ultra low graphic options to support gamers with old grahic cards and also support DX 9 / DX 10 / DX 11try and slip a cockpit view ( i know its very unlikely that you will do it cause mirrors may take processing power.. but with ultra low options maybe its possible?add more street tracks for street fansEbay sell and buy from GRID 1team management  street vehicles costumization .. spoilers , Neon, flame stickers that make the car go faster :stuck_out_tongue:  ( available OFFLINE TOO )Split screen and Lan  and add a mode so your partner from Lan or split screen can play on your team in Campaign as in co opmenu track sellection features a thumbnail with a picture from the track and the route line ... so people can choose easilyYOU REPLACED F1... DRIFT GAMES....STREET NEED FOR SPEED GAMES WITH GRID TITLE .... add more tracks (like figure 8 )and like 3 more cars under DEMOLITION DERBY and with your crash physics ... YOU JUST REPLACED FLATOUT 2possible nitro feature for street or tuned?Rally event ( kinda like checkpoint ) Thanks for reading.... any members who work at codemasters may reply and tell me your toughts .... cheers 
  18. GJ77

    Why no virtual mirror for console??

    It's going to be a virtual mirror i.e. a rectangle at the top of the screen. I checked with @Loore already. Also the mirror is actually in the game right now and can be enabled with a tweak, but it's currently buggy.
  19. I'm happy to hear my Logitech G27 will do. It works great with F1 2013 and I like it. The only flaw is using the D-pad on the shifter to adjust the fuel map and tyre selection for the next pit stop as my shifter is mounted and I have to take my eyes off the screen to find it.
  20. It's probably because the FOM graphics would be too cluttered on a game. I know for a fact I would personally hate having that rev counter graphic on the screen blocking the next corner. The one they have in game at the moment is much neater.
  21. Recently I noticed very annoying glitch. Some of the cars I bought for multiplayer get glitched and everytime I race using them console freezes on post - race screen. Also I can't sell them (and the show up as worth 0 credits), receiving error message about some internal error when I try. Have already wasted 3 garage slots for them. Maybe it has something to do with fact that I bought 5 garage slot pack or certain cars are bugged (if it matters they are Subaru Impreza Tomei Cusco & KTM X-Bow R so far). Now every time I buy new car I'm not sure if will be able to use it at all.
  22. cubentis

    F1 Race Stars Out Now on the App Store

    very nice game  here is my advice for those who cry about the energy count  its really easy to over pass this system freely, i think the game was more made to try many different pilot with different upgrades. the first thing you gotta do is gather money, you can farm some even if you have no energy left, the best track for money is united state 3-11, its a easy way to gather 1200$ per race, add upgrades who can give you more money at each race and you can build up your cash account very fast.  next step is to buy the national racers, they only cost 5000$ and even sometimes when you buy one you get an other one half price, thats awesome. so its pretty easy to get lot more driver, so lot more ''energy points'' to play trough the career.  also play the daily challenge each day to get a free F1 driver each 5 days. So in 2 or 3 weeks you will have enough drivers to play the game and have a good rotation so you never miss out of energy . after that, try to upgrade specific drivers for XP's to level up faster, and a only a few drivers with upgrades for money purpose,  again for money the best driver is the american driver in the american race 3-11 in the normal career. the player offers you 250$ for every victory in USA, add some upgrades like podium rewards , rewards for finishing lap without any damage,  or many more can offer different kind of cash rewards.  with a double cash rewards that cost 900 $ you can easily get 2700$ per 1 min race , yeeeee - ahhhh  for the question up there :  lucky00700 - the slaloms only comes near the end of the normal career, just continue playing, it will appear. bugan - DRS boost are obtainable trough stars on the tracks, or by bonus doors, dont forget to activate the doors option "on" in the settings before you race. when you have it in your to do list in the 3 achievements,  my advice is pay to get an other achievement instead, it will cost you less to pay ex. 750$ for 3 use of the DRS. the only thing that i dont really like in this game is the lack of information trough the game or on the net itself. Nobody talks about this game, there is no info available to share, on example what is the best mix of upgrades to have the fastest kart, or wich upgrades works with other and wich ones who dont. i think i can see, that we cannot mix very well any kind of upgrades, especially the speed one.  exemples, i can use the xp upgrades for podiums plus the xp race and the additionate perfectly, but when it comes to the +2% or +4 % of top speed, even if its different upgrades, it dont seem to fast you up more than the strongest, so +4%.  so its hard to really understand whats work and whats dont.  even for that again, the speed upgrades, the game should have a visual info ingame to clearly specify that you have a better speed than without the upgrades. +4% of top speed is barely perceptible, in a way that you ask yourself if your really faster or not. a small visual info in the corner of the screen stating that you have a speed upgrade working or only put a speedometer that shows you that with a speed upgrade you reach higher speed. That could be awesome and its a clear way to really understand what do the upgrades you just putted on your driver.  in example, there is an upgrade that give you +2% of top speed at the start of the race and it climbs up to +4% top speed for the 2nd lap if you dont run off-track. but there is no clear info stating that you got your lap without off-tracking, and again +2% more is barely perceptible, so did you got it or not ?? thats hard to judge. so a clear info about the upgrades workin on the track right now could be very sweet.  Or even if the game could give the timing of the race, you would be more able to judge the ability of the upgrade by looking at the time on track, you could compare...  anyway above all, this game is pure fun, i really like it  i cant wait for the next app-upgrades, i want to see the new tracks in the 2nd part of the fantasy career  much fun !!
  23. Photonik

    Dear Complainers and CM

    @ThierryNeuville‌ I never demanded a perfect Sim from CM and I never will. I always liked the physics of CMR or DiRT and of the RD-Series, too. It has always been a good mix of high-level-arcade and sim-ish physics, except for GRID2, what, in my eyes, was pure arcade in the worst possible way. I expect exactly that from a CM game, sim-ish! G:AS for me has by far the best engine so far of every RD/Grid issue. So in that case they did a brilliant job!These 'small' problems, unfortunately, hit their peak in G:AS and even the previous titles had many design issues, that nobody except CM understood (I guess).Getting rid of a rear view mirror for example is my absolute highlight. I still don't understand, how a team that develops nothing but racing games comes to the conclusion, that it would be a wise idea, to discard such an important thing and replace it with silly indicators on the bottom of the screen.The first GRID then had collision-off races online, where cars didn't go transparent, when close to you. When in cockpit, bonnet or bumper view, you went blind. Cars that lagged, though, actually went transparent, so the code was there. This was never fixed.They did things that weren't thought through properly and they still do. G:AS has even more things, that simply don't make sense. For many of these things I thought of better solutions that require hardly more coding (when starting them from scratch!) and I came up with them in 20 minutes. So that isn't an issue of money or a small team. Sure, the rest is mostly well done. I still wish they'd do better sounds though. Playing NfS:Shift showed, that even simcades can have massive sounds that wreck your speakers. CM always did nice and clean sounds, but in all they sound too weak for me. Not a money issue as well, just mixing, but well, that's just my point of view and I can live with how it is now. Making an appointment with @Loore, well, I don't think it's that easy. 1st, I have my standpoint that not everyone might share. 2nd, I'm a student (no money) and live in southern Germany, so dropping by for a cup of coffee is off the table, though I'd like to do that. :D 3rd, I think Loore is pretty busy at the moment. About features, I guess you are wrong there. Sure, everybody would love to have dynamic weather, a working pit crew and what not, but that is really not essential. And a game every year is the expection of publishers to make lots of money. Look at NfS... for some time, it had a yearly issue and it got crappier every time. Engine was the same, bugs stayed the same(!), no new features, nothing improved. Just a different scenario and maybe 1 or 2 new/different cars. In a racing game I am fine with an issue every 3 years, but it has to be done well. This is not the usual single player game that you play through in 30 hours and that's it. Some or many play (one single) racing game(s) for houndreds or even thousands of hours.  And in that case it is more important to me that what is included, works perfectly well and makes sense. If I have a RPGish online-mode, with leveling cars, earning money etc., that has to be properly balanced. As far as I read here, nothing will be changed in the current way (constant xp/money, regardless of racelength), rating it totally imba and therefore useless.The repair costs will be fixed, so that it is simply less, but in its current state it doesn't add to the gameplay.The club/friend thingy is annoyingly done aswell. Ingame I only see steam-friends (but not club) in racenet challenge, on racenet-website i have a separate friendlist and clubmembers. I have no indication, in what lobby my friends currently race in, neither an overview, nor a sign of any kind on a lobby. I'm only able to invite friends into a list to join a lobby together. That is something, that makes me furious. Who would come to the decision to make it that way and deem that 'good'? For me that's a case of 'we have this and we have that, let's see how to combine it somehow'. If I come online I'd like to see 'hey, friend XY is in that game, let's join him'... not possible.In a game I play for 30 hours, that wouldn't bother me, but in a game I play for maaaany hours, the little things get way more important, as you experience these over and over again. I think with your wooden tower, you are wrong. A different approach isn't always better. Sure, you can think about it, but if it doesn't outweigh the old way by far (or promises a better fundament for future additions), you keep it. (again, rear view mirror against indicators -> horrible, no use at all)CMs game-tower might have gotten bigger over the years, but at many spots it thinned out... and that lead to an instable structure. ;) Don't forget, we're talking about racing games. You shouldn't reinvent the wheel here. The years have shown in many games, what is possible, what is useful. Some things simply are basic features, present in every racing game ever seen. Yes, a full cockpit is present in almost every game today, but I understand, that that might be too much for a small team, so I couldn't care less about that. What I want are essential features, that a racing game needs and that properly done. Everything else is a bonus (if done right). And don't get me wrong, I'm not just hating about that game for no reason. I do that, because I actually care about that series. It was most times great fun and I'd like that to continue. So I do my best possible to hate and moan, that these issues are heard and maybe change their way of thinking, when talking about new features in future games. Take nothing for granted, question everything, that's what takes us ahead. Saying 'hey, awesome game, everything's fine' only leads to the same outcome as always.I probably just repeated 90% of everything I already said here or in other threads, but hey, raises the chances for it to be seen. :D 
  24. V8R3L3NTL3SS1

    An idea for kick votes

    NWRCharger said: I think the way the kick voting system works on autosport playlist lobbies is good, but sometimes find getting kicked out of lobbies for having to many points or being quick is quite unfair. I've heard a lot of complaints about this happening from a a lot of racers.  You sort of earned the right to be that fast or start up the front.  One person will kick you and will influence other to Aswell... An idea for fixing that may be to take the kick vote off the lobby screen and just have it on the racers screen that's recieved the kick vote so  no one else can see it... This idea does have  benefits and downfalls I suppose.  And maybe in custom online lobbies, if you run for example a 5 race touring car session,  maybe an oppertunity to kick unsporting racers out during each race would be more effective than having to wait till the end of the 5 races. Any views? Something with both these points would be good. That way the guy will see he's getting votes and stop driving like a douche or he'll go on a rampage lol.
  25. Thought it easier to create a new thread on this :) PC Patch 20/08/2014 ·        Stability Improvement - Improved the stability of the game when navigating through the front end menus of the game for extended periods. ·        Save Fix - Fixed save issues which caused corruption when uninstalling previously used DLC packages. ·        Stability Improvement - Resolved issues which could cause multiplayer hosts to crash if clients became desynced during online eliminator events. ·        RaceNet Fix - Fixed certain instances of players not receiving their awards or achievements when competing in certain RaceNet challenges. ·        Stability Improvement - Fixed issues which could have sporadically caused players to crash when entering or leaving Time Trial events. ·        Stability Improvement - Resolved Time Attack related crashes which occurred during certain RaceNet challenge scenarios. ·        DLC Fixes - Integrated multiple fixes for upcoming DLC packages to optimise stability and compatibility. ·        Online Fix - (Drift) – Fixed issues which in some cases could have caused players to become stuck in a black screen when competing in online drift sessions. ·        Messaging Improvement - improved game messaging under certain scenarios where players are attempting to access online functionality without an active internet connection. ·        Save Fix - Added prevention measures to ensure save file does not read as corrupted if certain save file components are deleted. ·        Save Fix - Added a preventative fix to stop save game corruption if controller action maps are invalid. ·        Save Fix - Added chunk header to DLC initialisation to help prevent future corruption of save games. ·        Text Fix - (Japanese) - Fixed issues which prevented certain text strings from appearing correctly in Japanese language. ·        Audio Fix - (Splitscreen) - Added a preventative fix to stop mode specific music from playing incorrectly within the menu selection screens after a race session had previously finished. ·        Online Fix - The online repairs/wear and tear functionality has been reworked following feedback from the community. ·        Online Fix - A restorative fix has been implemented to ensure that players who had previously lost vehicle level data (reset to level one) will now have this data partially restored. ·        Graphical Fix - Resolved issues on certain PC configurations which caused lighting artefacts on night races when advanced lighting was enabled.    Update on the console patches 14/08/14 Microsoft found an issue late last night which resulted in corrupt saves (different method, same outcome). As such we've had to pull the patches or we'd be back at square one, we would have fixed one thing only for another to take its place. Despite the PlayStation patch passing we've also pulled it from submission due to the bug also being present in it. We are currently in the process of creating a fix for this issue and the patches will once again go back into submission later today / tomorrow. We expect these patches to speed through the early stages of submission and pick up where they left off, as a result we're expecting them to go live by the end of next week. Appreciate this isn't the news you want to see, and it's not the news you deserve to read, for that I can only apologise. Given the nature of the issues that were found the last thing we want to do was make matters worse. The issue at hand was incredibly difficult to spot (hence why neither us or Sony saw it) but we have no option other than to fix it. This fix will also go into an upcoming PC patch which is currently being tested by our own QA team and will be released as soon as it has passed all internal checks. Corrupt Save Files This is fixed in an upcoming console patchThe  corrupt save file issue has been fixed on PCOnce applied the patch will 'fix' corrupt saves, allowing you to carry on from where you left offPlease note, if you overwrite your save file it will not give you back your progressConsole Patches These are now in the last stages of internal testing at Microsoft and SonyIncluded in the patch is the corrupt save file fixAlso included is Time TrialAlso included is a host of other fixesPatch notes will be supplied in the coming daysPC Patches We're already working on a new PC patchWe'll bring you more info on that as it developsIt's hard to give a release date (for the console patch) as it's out of our hands but as soon as both Microsoft or Sony say it's good to go the patch will go live the next day. Giving estimates is always risky but providing nothing else pops up and no other issues are found the patch should be live by the end of next week. Again, I can only stress this is an estimate and is subject to change but I know a lot of you are pressing for  an update passed 'soon'. We appreciate a lot of you will be waiting for this patch and we thank you for your ongoing patience. As soon as there are any further developments we'll let you know. Please note: The previous thread on this, along with the off shoot discussions on the forum has seen a rise in anger, threats and personal abuse. While I appreciate you are frustrated I will not tolerate the continued descent down that patch. This doesn't just go for how you talk to us (Codemasters), but how you talk to each other. The forum is a great tool for us, and for you, please don't spoil it. Patch Notes Feature Addition – Time Trial mode implemented for GRID Autosport. Save Game Fix - Resolved several issues which potentially would have caused player saves becoming corrupt during prolonged playtime. Feature Addition – “Current race timer” added to multiplayer lobbies, allowing new entrants (who are waiting within the lobby for the current race to complete) to gauge the progress of the current event. Online Fix - (DLC) - Fixes specifically to improve future DLC cross compatibility within online matches. Career Fix - (Audio) - Fix to prevent music from cutting off entirely within the race results screens. AI Fix - (Drift) – AI could potentially control player car after terminal damage in two-part drift events. RaceNet Fix - Fixed instances of RaceNet profile switching leading to Club Tags & liveries being mismatched in game. RaceNet Fix - Fixed issue which caused the RaceNet Challenge Medal objectives to be too easily attained. AI Fix – Resolved sporadic instances of AI being given lap times before actually completing the lap. AI Fix – Fixed an issue which could make AI players within Demolition Derby events impervious to receiving terminal damage from the player’s car. RaceNet Fix - Removed instances where ghost entrants could appear within RaceNet Challenge Events. Splitscreen Fix - Fixed issue in relation to being able to generate playlist events which contain DLC content. Career Fix - Resolved irregular instances of “Previous Race Results” grid orders being incorrect for the first race within a championship. Online Fix - (Playlists) - Added “number of laps” to the online track vote screen. Online Fix - Fixed messaging issue to inform a player they have been promoted to Lobby Host. Online Fix - (Customisation) - Resolved instances of customised wheels not appearing correctly for certain vehicle types. Online Fix - (Results) - Resolved erratic instances of retired players not being labelled correctly in the live race results screen. Online Fix - (Playlist) – Fixed sporadic instances of players transitioning from Endurance to a Race/Time Attack mode then receiving an incorrect UI menu on the voting screen. Stability Improvement - Dallara Indycar – Fixed sporadic crashes when loading into events using the Indycar. Online Fix – Amended incorrect reference to 'downloadable content' used on when purchasing DLC. Splitscreen Fix - Text strings updated in event rules screen for all disciplines. Stability Improvement - Fixed instances of the game entering an unresponsive state after uplink removal whilst completing RaceNet Challenge events. Stability Improvement - Fixed stability issues when host disconnects during rolling start events. Stability Improvement - Fixed issues when booting the game with 2 or more pads active, the game giving all control to the "highest numbered" pad. RaceNet Fix - RaceNet Club names now use verified strings within the online newsfeed and loading screens. Online Fix - Unavailable tracks are no longer searchable via the online custom search filters. Online Fix - Fixed instances of total online winnings displaying incorrectly. Stability Improvement - Fixed instances when title loses functionality when controller is disconnected during inviting a friend to join game play. Online Fix - Fixed matchmaking issues when players are unable to find a session after initial host left by powering down their console. Stability Improvement - Remedied instances where players are given a prolonged black screen when entering spectator mode. Online Fix - Fixed sporadic instances of the “Cancel” button on the YouTube upload screen failing to function. Splitscreen Fix - Updated drift event rules screen. Career Fix - (GRID Series) - Remedied instances of the player not being given completed objective rewards. AI Fix - (Drift) - Fixed several instances where the AI in your heat always earns a score much higher or lower than the AI in every other heat. Career Fix - Fixed a tuning error when using the s2000 with certain teams in the first season of tuner. AI Fix - (Spa) - Resolved issues with multiple cars across various classes crashing into RHS wall at Eau Rouge chicane (turn 3). Art Fix - (Washington) - Fixed blank billboards/flags around track spillage areas where sponsors should have been displayed. Splitscreen Fix - (OSD) - Fixed instances where the starting sequence countdown for drift is displayed on the wrong screen, with incorrect timing for one player. Splitscreen Fix - Fixed issue in relation to there being no AI present when racing in splitscreen playlist events. AI Fix - (Touring) - Resolved instances of AI cars not moving off the starting grid at Mount Panorama. Online Fix - Buying a car immediately after purchasing a garage slot could cause the car names to be misaligned or missing. Online Fix - Users were in certain instances unable to "View Vehicle" within vehicle store until first viewing an owned car in a custom livery. Online Fix - (Eliminator) - Resolved issues related to players who terminally damage will be placed first on the results screen. Online Fix - Fixed instances of players switching from party mode to another vehicle discipline then having upgrade stats removed from a player's owned car. Career Fix - Using a flashback whilst corner cutting could result in the lap counter not incrementing. Online Fix - Resolved sporadic instances of upgrading an owned vehicle also upgrading the loan version. Online Fix - Fixed some instances of vehicle models not correctly loading for party mode vehicle classes that have multiple vehicles. Online Fix - Fixed select tooltip persisting on screen during online sessions if the user is on the confirm repair screen as the pre-race timer expires. RaceNet Fix – Resolved issues related to the “best lap time” ghost car using a default livery rather than the player’s custom livery. Online Fix - Fixed instances of viewing another players stats causing the user to receive the wrong race winnings. RaceNet Fix - Players are told they are 'Signing out of RaceNet' when returning to the Press Start screen after purchasing DLC. Career Fix - (Street) - Some players were not awarded the team target bonus for Cup objectives when driving for Ravenwest. AI Fix - (Drift) - Very easy AI in quarter and semi final heats will always have medium level difficulty scores. Career Fix - (Drift) - Fixed sporadic instances of "Drive X km in a Drift event" sponsor objective giving an impossibly high figure. Feature Addition – Support implemented for additional DLC including a “Sprint” pack (with additional game mode) and a “Touring Car” pack. Miscellaneous additional bug fixes  
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