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Found 6,132 results

  1. Thought it easier to create a new thread on this :) PC Patch 20/08/2014 ·        Stability Improvement - Improved the stability of the game when navigating through the front end menus of the game for extended periods. ·        Save Fix - Fixed save issues which caused corruption when uninstalling previously used DLC packages. ·        Stability Improvement - Resolved issues which could cause multiplayer hosts to crash if clients became desynced during online eliminator events. ·        RaceNet Fix - Fixed certain instances of players not receiving their awards or achievements when competing in certain RaceNet challenges. ·        Stability Improvement - Fixed issues which could have sporadically caused players to crash when entering or leaving Time Trial events. ·        Stability Improvement - Resolved Time Attack related crashes which occurred during certain RaceNet challenge scenarios. ·        DLC Fixes - Integrated multiple fixes for upcoming DLC packages to optimise stability and compatibility. ·        Online Fix - (Drift) – Fixed issues which in some cases could have caused players to become stuck in a black screen when competing in online drift sessions. ·        Messaging Improvement - improved game messaging under certain scenarios where players are attempting to access online functionality without an active internet connection. ·        Save Fix - Added prevention measures to ensure save file does not read as corrupted if certain save file components are deleted. ·        Save Fix - Added a preventative fix to stop save game corruption if controller action maps are invalid. ·        Save Fix - Added chunk header to DLC initialisation to help prevent future corruption of save games. ·        Text Fix - (Japanese) - Fixed issues which prevented certain text strings from appearing correctly in Japanese language. ·        Audio Fix - (Splitscreen) - Added a preventative fix to stop mode specific music from playing incorrectly within the menu selection screens after a race session had previously finished. ·        Online Fix - The online repairs/wear and tear functionality has been reworked following feedback from the community. ·        Online Fix - A restorative fix has been implemented to ensure that players who had previously lost vehicle level data (reset to level one) will now have this data partially restored. ·        Graphical Fix - Resolved issues on certain PC configurations which caused lighting artefacts on night races when advanced lighting was enabled.    Update on the console patches 14/08/14 Microsoft found an issue late last night which resulted in corrupt saves (different method, same outcome). As such we've had to pull the patches or we'd be back at square one, we would have fixed one thing only for another to take its place. Despite the PlayStation patch passing we've also pulled it from submission due to the bug also being present in it. We are currently in the process of creating a fix for this issue and the patches will once again go back into submission later today / tomorrow. We expect these patches to speed through the early stages of submission and pick up where they left off, as a result we're expecting them to go live by the end of next week. Appreciate this isn't the news you want to see, and it's not the news you deserve to read, for that I can only apologise. Given the nature of the issues that were found the last thing we want to do was make matters worse. The issue at hand was incredibly difficult to spot (hence why neither us or Sony saw it) but we have no option other than to fix it. This fix will also go into an upcoming PC patch which is currently being tested by our own QA team and will be released as soon as it has passed all internal checks. Corrupt Save Files This is fixed in an upcoming console patchThe  corrupt save file issue has been fixed on PCOnce applied the patch will 'fix' corrupt saves, allowing you to carry on from where you left offPlease note, if you overwrite your save file it will not give you back your progressConsole Patches These are now in the last stages of internal testing at Microsoft and SonyIncluded in the patch is the corrupt save file fixAlso included is Time TrialAlso included is a host of other fixesPatch notes will be supplied in the coming daysPC Patches We're already working on a new PC patchWe'll bring you more info on that as it developsIt's hard to give a release date (for the console patch) as it's out of our hands but as soon as both Microsoft or Sony say it's good to go the patch will go live the next day. Giving estimates is always risky but providing nothing else pops up and no other issues are found the patch should be live by the end of next week. Again, I can only stress this is an estimate and is subject to change but I know a lot of you are pressing for  an update passed 'soon'. We appreciate a lot of you will be waiting for this patch and we thank you for your ongoing patience. As soon as there are any further developments we'll let you know. Please note: The previous thread on this, along with the off shoot discussions on the forum has seen a rise in anger, threats and personal abuse. While I appreciate you are frustrated I will not tolerate the continued descent down that patch. This doesn't just go for how you talk to us (Codemasters), but how you talk to each other. The forum is a great tool for us, and for you, please don't spoil it. Patch Notes Feature Addition – Time Trial mode implemented for GRID Autosport. Save Game Fix - Resolved several issues which potentially would have caused player saves becoming corrupt during prolonged playtime. Feature Addition – “Current race timer” added to multiplayer lobbies, allowing new entrants (who are waiting within the lobby for the current race to complete) to gauge the progress of the current event. Online Fix - (DLC) - Fixes specifically to improve future DLC cross compatibility within online matches. Career Fix - (Audio) - Fix to prevent music from cutting off entirely within the race results screens. AI Fix - (Drift) – AI could potentially control player car after terminal damage in two-part drift events. RaceNet Fix - Fixed instances of RaceNet profile switching leading to Club Tags & liveries being mismatched in game. RaceNet Fix - Fixed issue which caused the RaceNet Challenge Medal objectives to be too easily attained. AI Fix – Resolved sporadic instances of AI being given lap times before actually completing the lap. AI Fix – Fixed an issue which could make AI players within Demolition Derby events impervious to receiving terminal damage from the player’s car. RaceNet Fix - Removed instances where ghost entrants could appear within RaceNet Challenge Events. Splitscreen Fix - Fixed issue in relation to being able to generate playlist events which contain DLC content. Career Fix - Resolved irregular instances of “Previous Race Results” grid orders being incorrect for the first race within a championship. Online Fix - (Playlists) - Added “number of laps” to the online track vote screen. Online Fix - Fixed messaging issue to inform a player they have been promoted to Lobby Host. Online Fix - (Customisation) - Resolved instances of customised wheels not appearing correctly for certain vehicle types. Online Fix - (Results) - Resolved erratic instances of retired players not being labelled correctly in the live race results screen. Online Fix - (Playlist) – Fixed sporadic instances of players transitioning from Endurance to a Race/Time Attack mode then receiving an incorrect UI menu on the voting screen. Stability Improvement - Dallara Indycar – Fixed sporadic crashes when loading into events using the Indycar. Online Fix – Amended incorrect reference to 'downloadable content' used on when purchasing DLC. Splitscreen Fix - Text strings updated in event rules screen for all disciplines. Stability Improvement - Fixed instances of the game entering an unresponsive state after uplink removal whilst completing RaceNet Challenge events. Stability Improvement - Fixed stability issues when host disconnects during rolling start events. Stability Improvement - Fixed issues when booting the game with 2 or more pads active, the game giving all control to the "highest numbered" pad. RaceNet Fix - RaceNet Club names now use verified strings within the online newsfeed and loading screens. Online Fix - Unavailable tracks are no longer searchable via the online custom search filters. Online Fix - Fixed instances of total online winnings displaying incorrectly. Stability Improvement - Fixed instances when title loses functionality when controller is disconnected during inviting a friend to join game play. Online Fix - Fixed matchmaking issues when players are unable to find a session after initial host left by powering down their console. Stability Improvement - Remedied instances where players are given a prolonged black screen when entering spectator mode. Online Fix - Fixed sporadic instances of the “Cancel” button on the YouTube upload screen failing to function. Splitscreen Fix - Updated drift event rules screen. Career Fix - (GRID Series) - Remedied instances of the player not being given completed objective rewards. AI Fix - (Drift) - Fixed several instances where the AI in your heat always earns a score much higher or lower than the AI in every other heat. Career Fix - Fixed a tuning error when using the s2000 with certain teams in the first season of tuner. AI Fix - (Spa) - Resolved issues with multiple cars across various classes crashing into RHS wall at Eau Rouge chicane (turn 3). Art Fix - (Washington) - Fixed blank billboards/flags around track spillage areas where sponsors should have been displayed. Splitscreen Fix - (OSD) - Fixed instances where the starting sequence countdown for drift is displayed on the wrong screen, with incorrect timing for one player. Splitscreen Fix - Fixed issue in relation to there being no AI present when racing in splitscreen playlist events. AI Fix - (Touring) - Resolved instances of AI cars not moving off the starting grid at Mount Panorama. Online Fix - Buying a car immediately after purchasing a garage slot could cause the car names to be misaligned or missing. Online Fix - Users were in certain instances unable to "View Vehicle" within vehicle store until first viewing an owned car in a custom livery. Online Fix - (Eliminator) - Resolved issues related to players who terminally damage will be placed first on the results screen. Online Fix - Fixed instances of players switching from party mode to another vehicle discipline then having upgrade stats removed from a player's owned car. Career Fix - Using a flashback whilst corner cutting could result in the lap counter not incrementing. Online Fix - Resolved sporadic instances of upgrading an owned vehicle also upgrading the loan version. Online Fix - Fixed some instances of vehicle models not correctly loading for party mode vehicle classes that have multiple vehicles. Online Fix - Fixed select tooltip persisting on screen during online sessions if the user is on the confirm repair screen as the pre-race timer expires. RaceNet Fix – Resolved issues related to the “best lap time” ghost car using a default livery rather than the player’s custom livery. Online Fix - Fixed instances of viewing another players stats causing the user to receive the wrong race winnings. RaceNet Fix - Players are told they are 'Signing out of RaceNet' when returning to the Press Start screen after purchasing DLC. Career Fix - (Street) - Some players were not awarded the team target bonus for Cup objectives when driving for Ravenwest. AI Fix - (Drift) - Very easy AI in quarter and semi final heats will always have medium level difficulty scores. Career Fix - (Drift) - Fixed sporadic instances of "Drive X km in a Drift event" sponsor objective giving an impossibly high figure. Feature Addition – Support implemented for additional DLC including a “Sprint” pack (with additional game mode) and a “Touring Car” pack. Miscellaneous additional bug fixes  
  2. Hey, Apologies for the slow response on this one. I have just submitted a fix for the bezel correction issues - it needs to go through QA, but if they don't find any problems with the fix, it will be due out in an upcoming patch. I'm not sure if it will also fix the strange second screen issues you were seeing, but I'm hopeful that it will! We'll let you know an expected date once QA have tried their best to break it :)
  3. Operator1

    What do we like about Grid Autosport?

    Grid AutoSport seems designed to be nearly the perfect kind of authentic international motorsport experience I've been looking for in a "simcade" console game - if/when the game works. It has some great racing elements, but CodeMasters needs to ship games that actually work at launch. 1. Cars. I like that all of the cars in the game are based on real-world cars & are made for high-performance competition. Some other car-related games try to fill their garages with hundreds of cars that are of little to no competitive use beyond collectors & admirers. 2. Tracks. I like that the game has good renditions of various real-world international motorsport circuits. I like racing games that let me drive on the same tracks I see on televised events. 3. Visuals & audio. For being "last-gen," I think the graphics look quite good. Yas Marina at night blew me away the first time I saw it. I like the audio too: cars sound loud & aggressive, tires are scrubbing, crowds are cheering, etc., and I swear the single-player narrator sounds just like Vicki Butler-Henderson from Fifth Gear. 4. Atmosphere. I like that there isn't some cheezy story attempt about "car culture" or some "underground street scene" or any other fluff. The sole focus is just pure professional-grade motorsport. That's what I want. 5. Close competition. I like that the cars within each class are so closely matched performance-wise. There don't seem to be enormous or unfair advantages to be gained by car choice, so I can just drive what I like & know that I should be able to keep up. Other games may have a bigger selection of cars, but only a tiny fraction of that selection is usually competitive in its class. 6. Distance markers. Almost every turn on nearly every track has easy-to-spot distance markers and/or visual references on approach, so it's not too difficult to hit your braking zones & turn-in points, even when the driving-line aid is turned off, and without having to frequently take your eyes off the road to check the mini-map. 7. Proximity arrows. I like that on-screen proximity arrows indicate where close-following cars are, so I don't have to constantly keep checking my rear-view. 8. Controls & assists. The controller layout is fully customizable, so you're not stuck with default button presets. The difficulty level has many configurable options (driving assists, AI skill, flashbacks/rewinds, driving line, damage level, etc.), so you can tailor the experience to your liking. 9. Flashbacks. I really like that the single-player real-time flashback/rewind feature smoothly lets me choose the exact moment I want to instantly resume. I can't stand the way flashbacks in other CodeMasters' games break me out of the moment into an alternate camera view & drop me back in after a rough pause. I also never liked Forza's rewind that goes in pre-set chunks & always dumps me out at the worst spots. If any racing game is going to have rewinds/flashbacks, Grid AutoSport is the perfect example of how to do them right. If you like racing games, I think there's a lot to like about Grid AutoSport - but all the great features & content in the world can't make up for a dysfunctionally defective game. I want to enjoy this game, but all of CodeMasters' work won't matter if they don't fix it soon.
  4. doyley101

    Replay Cameras - Next DiRT Game

    Am I right in saying the unrealistic cameras are used due to limitations about what can be rendered on screen? If so then with new gen hardware it should be much easier to get those awesome heli shots in!
  5. causes that have caused my  save file corruptions (14 and counting) 1. doing sp 2 cars more than double there original value. 3 tuning constantly removing itself from cars. 4 game crashing on load screen. 5 game still saving when race starts.  
  6. So, I noticed this happened first a couple of weeks ago and it kept happening sporadically since, reaching its peak about 10 minutes ago. Basically, ghost sessions keep lingering about in the Custom Match selection screen in Custom Cup - online. This is how the session list looked like for me tonight: Basically the two sessions showing 2/12 players are accessible. None of the other can be joined nor will disappear from the list. It didn't bother me before but it's now become quite annoying seeing that 6 out of 8 sessions are in fact "bait". That and the fact that activity in the lobbies is now officially at GRID 2 levels again, obviously... So, anyone else stumbled upon this on PC? Is it just me, or can we add this issue to the already interminable list?
  7. FS7

    What would be NEW in F1 2014???

    If co-op is in F1 2014 I'd like to know if it will be available in split-screen & lan in addition to online, or if CM will still do the least logical thing and make it online only.
  8. NoSskilz

    British car pack

    LOL dude PGR4 died.   It was new when the 360 was new.   It has the same 8 maybe 12 people playing it........................................................................Boring. Awesome game tho.  But its far too outdated, with its clumsy nonsensitive handling.     However it did have save replays, time attack, weather, bikes and cars.  Leaderboards, Proper online ranking system.   Global Tournaments, Daily tournaments,  Nordschleife.  Team Online ranked matches/playlist  Single player unlocked cars for use online.  Codemasters could really learn a thing or 10, about how to make a racing game by checking out PGR4.      PGR 5 on an xbox one, that would be great.  But the team that made it have split.    We certainly dont want CM giving it a go.   NO NO NO! I totally agree, you forgot one thing the dirty racers. The dirty racers did make it more interesting. BTW, your guess on my previous tag was right
  9. Yup, that's the issue I'm talking about as well. Thanks for the tip. Makes sense. I believe it also works if you reselect the RaceNet Club livery for the car you're going to use in the My Vehicles - Car - Livery screen before entering the lobby. It's probably a problem with the game's RaceNet sync. Shouldn't be something particularly hard to fix, I guess.
  10. sjsharp2010

    The Game Thread!

    Yeah I heard there was only about 15/16 tracks or something whereas most racing games generally have 20 or more. Or if they are limited for tracks then like Autosport they split them into different layouts and call them different names like Yas Marina Championship circuit instead of GP circuit which refers to the F1 layout. Besides given it was built around being a release day game as it was I believe it was designed around showing what the console can do rather than showing off loads of features. Future games on the console will be the other way round have moer features as people will be moer aware what the console can do by then.
  11. @Loore‌, thanks. It's very good to know the repair costs are now scheduled to recieve a fix and are past the "we're looking at it" status. Also, presuming "currently being investigated" translates into "we'll figure it out and patch it", all will be well in Autosport land once again. Your post almost made me more tolerant towards the AI in RaceNet. :) Regarding ghost issues, I think @Photonik explained the situation a bit more in depth here: http://forums.codemasters.com/discussion/3037/fix-the-fucking-racenet-challenges As for myself, I had some issues in Time Trial yesterday where the PB Ghost Car kept showing up behind me on the mini map and on screen even though I was constantly clocking lap times 0.2-0.5 sec. slower than my PB. Also, if you use a friend's ghost as a marker in RaceNet Challenges it sometimes doesn't display correctly. I had it stop showing up after the first lap twice so far. Another two or three times, it displayed correctly though. PS: If we could get this kind of updates more regularly, just someone to come out and say "yes guys, we're not ready to deploy a patch yet but we're making progress with this and that and we acknowledge this and that" it really would limit the amount of frustration and rage shown around here. :)
  12. RTAnoskills

    British car pack

    LOL dude PGR4 died.   It was new when the 360 was new.   It has the same 8 maybe 12 people playing it........................................................................Boring. Awesome game tho.  But its far too outdated, with its clumsy nonsensitive handling.     However it did have save replays, time attack, weather, bikes and cars.  Leaderboards, Proper online ranking system.   Global Tournaments, Daily tournaments,  Nordschleife.  Team Online ranked matches/playlist  Single player unlocked cars for use online.  Codemasters could really learn a thing or 10, about how to make a racing game by checking out PGR4.      PGR 5 on an xbox one, that would be great.  But the team that made it have split.    We certainly dont want CM giving it a go.   NO NO NO!
  13. Well the newest patch has NOT solved the problem, nor has Nvidias newest drivers. A temporary fix that I have found for me... is to change the refresh rate to 30 hz. The problem will still be there, but when I change it back to 60hz, then the problem is gone! I have to do this everytime I start the game. Again, if I have a 4th screen enabled, then the bezel correction is fine. Please fix this Codies!
  14. DjFIL

    Camera Angle Feedback

    I play with the further back of the two cockpit cameras, this is on a triple screen setup.  I think it's just fine (in all cars tested so far).  My biggest complaint (beyond the "blurry cockpit cam") is that the in-car mirrors don't work at all, kinda lame.
  15. Scooter8299

    Patience wearing thin

    Also I forgot to mention the constant issues in Custom Cup events online. Freezes, AI disappearing, hanging on race results screen,  black screen, time delays on other cars (meaning that you could be side-by-side at the line but the other car jumps ahead by several seconds because their race started before yours), & so on.  Do you even beta test your games Codemasters & @Loore‌? EDIT: Oh, & I forgot about the "DLC", what a joke, rehashing cars from previous games. Is it too hard to just include those cars with the game @Loore‌?  Even worse, the future DLC cars are already in the game, hidden away. You can tell because the AI use them in online Custom Cups. Cadillac CTS-V Coupe, Nissan Auto Gallery R32 & GTR Spec V, Zenvo ST1, Hyundai Genesis Coupe, Alfa Romeo Gulietta, Tyler McQuarrie Chevy Camaro & presumably many more are hidden away, just like the Merc SLR 722, Aston Martin Zagato & Mclaren F1 GTR were before being made available to buy... 
  16. sjsharp2010

    The Game Thread!

    yeah I agree I think CM have come under a lot of fire lately and most of it is unjustified as I felt that Grid Autosport for me is probably the best game they 've released since F1 2010 not saying that 2014 will be up to that standard as I doubt given the F1 team aer probably split down the middle right now with half of them working on 2014 the other half on the next gen F1 game but it does give me hope they're getting back on track with the level regrading and the mentioned tweaks to career mode.
  17. KingHamilton01

    A lot of questions.... Here are the answers

    I am curious to know what the interface of F1 2015 will entale, think this is very important to the game, seem's as if though they have already taken a leaf out of Fifa with the in season updates which is good. I hope we will see the return of rival's mode where you can race your team-mate or another driver from another team with a friend on split-screen and online. The other mode I missed from I think it is f1 2010 where you had the hot lap shoot-out where you take it in turn's to set fast lap's and slowest one round get's eliminated. I am sure Codemaster's have lot's of fresh new and innovative idea's which I am looking forward to seeing.
  18. MUZZARIOL

    simple ideas for future F1 games development

    Honestly the HUD is a big thing for me, the motoGP games use the official Dorna HUD and it gives you a good kick to see your name and nationality up there exactly as it would be if you were a real motogp rider, I dont know why Codies dont use it for F1. As it is Codies give you the option of customising their HUD (for the most part) to switch off anything you dont want on screen so I cant see why it wouldnt be a well received move from Codies to go down the FOM route..
  19. I have several cars over level 25, and haven't gotten a corruption yet. I can't remember who said it, but someone recommended not making changes to the car at the pre race screen, only in your garage, and it has been working. I noticed with previous saves, that some cars would already have tuning options available for it when it's clearly not high enough of a level to obtain it. I'm not having that problem, and I've been getting lucky this far.
  20. SamuelTrautman

    simple ideas for future F1 games development

    i dont like the commentary idea at all, perhaps for watching replays but certainly not whilst racing lol the hud is very intrusive, also the info the game gives you is most of the time in the wrong place, the messages about people joining leaving the lobby also take up too much space and are not transluscent, whilst you can turn the hub off you cant get rid of certain thing on the cscreen, like the stupid time marker that appears with 5 mins to go in qualli and proceeds to countdown what times left, then people start retiring and a big white box at bottom appears telling you who's retired, left the game, entered the game, then someone votes to end session and you got loads of useless info on your screen whilst meant to be quallifying. some changes are definitely needed in that aspect!
  21. I understand your comment but the point is the F1 Gaming Community were very active and provided  a LOT of feedback to CM to apply patches. I remember from one thread someone mentioned that the "All Equal" mode was broken. CM initially denied it. Then a massive influx of posters responded with videos, times, evidence until CM were forced to acknowledge it. And what was our reward? Removing all the evidence. Removing all our hard work without acknowledgement. Conveniently removing the primary method in which people complained and raised bugs for month after month, hoping people would just forget about it.  You mention split screen in your comment so I'll assume you're a console gamer. Did you ever participate in online leagues? A lot of us did and bugs that did not make cars equal and higher FPS for quicker lap times made it pointless because it was not fair. Most of the glaring bugs affected PC players more. Play on Xbox and PC. I can imagine the FPS issue won't effect the console gamers, due to everyone having the same hardware and frame rates being locked, and whilst I did play a lot of multiplayer on my 360, I've not raced online on my PC. Did both these issues get patched for the PC?
  22. I understand your comment but the point is the F1 Gaming Community were very active and provided  a LOT of feedback to CM to apply patches. I remember from one thread someone mentioned that the "All Equal" mode was broken. CM initially denied it. Then a massive influx of posters responded with videos, times, evidence until CM were forced to acknowledge it. And what was our reward? Removing all the evidence. Removing all our hard work without acknowledgement. Conveniently removing the primary method in which people complained and raised bugs for month after month, hoping people would just forget about it.  You mention split screen in your comment so I'll assume you're a console gamer. Did you ever participate in online leagues? A lot of us did and bugs that did not make cars equal and higher FPS for quicker lap times made it pointless because it was not fair. Most of the glaring bugs affected PC players more.
  23. No actually, I'm hoping all the same issues do emerge, really looking forward to it, 10/10 /sarcasm No one wants bugs. And closing the forums has nothing to do with the quality of F1 2013. You pay for F1 2013, you get F1 2013, you're not paying for the forums. If you want to talk about issues of F1 2013 then do, but if the most frustrating part is something that isn't to do with the game it seems you don't have a lot to complain about. I've put in a couple hundred of hours on F1 2013, playing a load of split screen with friends, and the only bugs I experienced were The A.I getting unsafe release in the pits and driving underneath me and overtaking me in the pits, which was actually quite funny to witness but I think that got patched. The A.I sometimes running the same compound of tires for the entire race and not getting a penalty, and sometimes the game freaking out and giving me unlimited flashbacks which I'm not complaining about. I see a lot of people moaning about "hurr durr codemasters moar like bugmasters" but I've owned all the F1 games and I've never experienced any game breaking bugs or glitches
  24. SASBlink

    monster racers recruiting. (1st in leader boards) ps3

    That's silly. kicking people to make room for your own members. thats just unfair and you have no respect. I am a manager of a team and we don't kick non  team members from lobbies just to make space for team mates. You back out to party screen, invite them in to the group lobby and and start a new custom lobby or enter a new playlist. kicking and discriminating for that reason is just wrong! You should be ashamed! 
  25. Operator1

    Don't play Xbox Right now

    http://xbox.com/status "It's come to our attention that some of you are seeing a black screen when attempting to launch games and applications. Hang in there, Xbox members, we're on it! Thanks for your patience while we work to resolve this issue. We'll update you again as soon as we have more information."
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