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Found 6,132 results

  1. andaya

    More openish playlists patch.

    XD. I swear that this weekend i was with some friends in an open list with other players and when the Brands Hatch Mini race comes 10 of 12 player went out INSTANTLY AT THE SAME TIME, i looked at the screen and it was me and one friend, just in a second!! XD. We all were out and leave it as quick as a Veyron on steroids. Come on!! what the hell is 5 laps in a track that fits 10 Mini in paralell...bored 99 times from 100. And people knows!! XD, that car is funny in any other places... Salute.
  2. delta12107

    Corrupt Save File / Console Patches

    I'm just a bit worried that this patch isn't gonna fix my save. I mean I don't think my corrupt save had anything to do with the supposed known causes. I loaded up the game fine and had a few races online then went to download the boost pack, after the fifth try it downloaded, then it asked me if I wanted to go back to the start screen to load the DLC and so I naturally selected yes. Upon reloading the game I got the corrupt save message. @Loore will the patch fix that?
  3. fil140

    Camera Positioning

    more cockpit adjustability is needed,drivers do change their seating positions depending on the circuit,monaco for example,the drivers position themselves much higher for a clearer view of the track(fact).we should also have the option to remove the on screen wheel,theyve done it in gas!i cant use cockpit because im using a wheel whilst looking at a wheel,very distracting.
  4. GJ77

    dynamic range audio setting

    HDR audio simulates a greater range of volume than your speakers normally produce by making normal sounds go quiet when a very loud sound is played. Similar to the way games simulate bright lights by making everything else on the screen go dark (HDR graphics). Useful for people who use headphones and people who don't want to damage their ears, but if you have large speakers cranked up to ear-damaging volume levels then I suppose you might as well turn it off.
  5. Spotty007

    F1 2013 Was I Taken Out Last Lap (Video)

    Hey, I'm Spotty the guy who he was racing (and the one who recorded the video). This was on the last lap of a race and I went to the right hand side (as far right as you can go on that corner) and braked at the 100m line.  The reason why I locked up on the corner was because I was too far over to the right (to allow room for him). The screenshot that he is claiming has debri on it was from a very low resolution screengrab. Here is the full image. http://s3.postimg.org/buhnzzxub/vlcsnap_2014_08_10_01h38m54s194.png As you can see there is absolutely no debri as he was claiming. The "black bits" he's claiming that were debri was just the low quality video file getting messed up with the shadows. (Note the Lap Time is exactly the same and the position of the car is the same - note the front cars tyre position to the white line is the same). This. I tried explaining that this was the likely scenario but he refused to listen; adamant that I deliberately ran him off the track. Unfortunately due to how online works it is possible that the network didn't accurately transfer our positions/movements correctly and it could have caused a collision on his screen. If this was the case, then it is entirely unavoidable and completely unintentional. Unfortunately Matt was not recording the race so we can't see what happened on his end, however the evidence in the video showing me braking at the correct braking point and moving over to the side, as well as the lack of contact, is evidence that I was not attempting to ram him off the track. I reject the accusation that I deliberately rammed him from the track and do not appreciate being called a cheater.
  6. Skiddyboy13

    F1 2013 Was I Taken Out Last Lap (Video)

    Ah. I am afraid, he didn't take you out. Nor were you at fault.  This was caused by netcode. Effectively, from what I understand, this means on your screen, he hit you. However on his he did not. I don't totally understand the ins and outs of netcode, but its something I've suffered with alot myself. I've been ''taken'' out several times, even though for the player who hit me, well they didnt actually touch me. http://youtu.be/JuonfllvaAU?t=10m6s (If it isnt working, right click, open in new tab and skip to 10:06) Just at the end of this video of mine, I show a few netcode instances. These are a bit more clear then your incident, but in the end, its nobodies fault, really.
  7. IcelandTBR

    Keep it under your HOOD but what a racer!!!!!

    I couldn't stop staring at the blue bar on his screen.
  8. I can understand what your saying, the game was buggy as hell.. but you must admit, the AI was fantastic and the substance of the game was absolute quality. I used to select no drivers and just watch the AI race on screen sometimes. This even goes back to GP2, that game was just pure brilliance. I know it sounds like a case of rose tinted glasses but I promise you if I could get a decent PC which was DOS compatible and could run GP2 at its optimum performance id never touch another Codies game again, I swear to you thats the god honest truth...
  9. GJ77

    Why no virtual mirror for console??

    It's going to be a virtual mirror i.e. a rectangle at the top of the screen. I checked with @Loore already. Also the mirror is actually in the game right now and can be enabled with a tweak, but it's currently buggy.
  10. I'm happy to hear my Logitech G27 will do. It works great with F1 2013 and I like it. The only flaw is using the D-pad on the shifter to adjust the fuel map and tyre selection for the next pit stop as my shifter is mounted and I have to take my eyes off the screen to find it.
  11. It's probably because the FOM graphics would be too cluttered on a game. I know for a fact I would personally hate having that rev counter graphic on the screen blocking the next corner. The one they have in game at the moment is much neater.
  12. cubentis

    F1 Race Stars Out Now on the App Store

    very nice game  here is my advice for those who cry about the energy count  its really easy to over pass this system freely, i think the game was more made to try many different pilot with different upgrades. the first thing you gotta do is gather money, you can farm some even if you have no energy left, the best track for money is united state 3-11, its a easy way to gather 1200$ per race, add upgrades who can give you more money at each race and you can build up your cash account very fast.  next step is to buy the national racers, they only cost 5000$ and even sometimes when you buy one you get an other one half price, thats awesome. so its pretty easy to get lot more driver, so lot more ''energy points'' to play trough the career.  also play the daily challenge each day to get a free F1 driver each 5 days. So in 2 or 3 weeks you will have enough drivers to play the game and have a good rotation so you never miss out of energy . after that, try to upgrade specific drivers for XP's to level up faster, and a only a few drivers with upgrades for money purpose,  again for money the best driver is the american driver in the american race 3-11 in the normal career. the player offers you 250$ for every victory in USA, add some upgrades like podium rewards , rewards for finishing lap without any damage,  or many more can offer different kind of cash rewards.  with a double cash rewards that cost 900 $ you can easily get 2700$ per 1 min race , yeeeee - ahhhh  for the question up there :  lucky00700 - the slaloms only comes near the end of the normal career, just continue playing, it will appear. bugan - DRS boost are obtainable trough stars on the tracks, or by bonus doors, dont forget to activate the doors option "on" in the settings before you race. when you have it in your to do list in the 3 achievements,  my advice is pay to get an other achievement instead, it will cost you less to pay ex. 750$ for 3 use of the DRS. the only thing that i dont really like in this game is the lack of information trough the game or on the net itself. Nobody talks about this game, there is no info available to share, on example what is the best mix of upgrades to have the fastest kart, or wich upgrades works with other and wich ones who dont. i think i can see, that we cannot mix very well any kind of upgrades, especially the speed one.  exemples, i can use the xp upgrades for podiums plus the xp race and the additionate perfectly, but when it comes to the +2% or +4 % of top speed, even if its different upgrades, it dont seem to fast you up more than the strongest, so +4%.  so its hard to really understand whats work and whats dont.  even for that again, the speed upgrades, the game should have a visual info ingame to clearly specify that you have a better speed than without the upgrades. +4% of top speed is barely perceptible, in a way that you ask yourself if your really faster or not. a small visual info in the corner of the screen stating that you have a speed upgrade working or only put a speedometer that shows you that with a speed upgrade you reach higher speed. That could be awesome and its a clear way to really understand what do the upgrades you just putted on your driver.  in example, there is an upgrade that give you +2% of top speed at the start of the race and it climbs up to +4% top speed for the 2nd lap if you dont run off-track. but there is no clear info stating that you got your lap without off-tracking, and again +2% more is barely perceptible, so did you got it or not ?? thats hard to judge. so a clear info about the upgrades workin on the track right now could be very sweet.  Or even if the game could give the timing of the race, you would be more able to judge the ability of the upgrade by looking at the time on track, you could compare...  anyway above all, this game is pure fun, i really like it  i cant wait for the next app-upgrades, i want to see the new tracks in the 2nd part of the fantasy career  much fun !!
  13. Photonik

    Dear Complainers and CM

    @ThierryNeuville‌ I never demanded a perfect Sim from CM and I never will. I always liked the physics of CMR or DiRT and of the RD-Series, too. It has always been a good mix of high-level-arcade and sim-ish physics, except for GRID2, what, in my eyes, was pure arcade in the worst possible way. I expect exactly that from a CM game, sim-ish! G:AS for me has by far the best engine so far of every RD/Grid issue. So in that case they did a brilliant job!These 'small' problems, unfortunately, hit their peak in G:AS and even the previous titles had many design issues, that nobody except CM understood (I guess).Getting rid of a rear view mirror for example is my absolute highlight. I still don't understand, how a team that develops nothing but racing games comes to the conclusion, that it would be a wise idea, to discard such an important thing and replace it with silly indicators on the bottom of the screen.The first GRID then had collision-off races online, where cars didn't go transparent, when close to you. When in cockpit, bonnet or bumper view, you went blind. Cars that lagged, though, actually went transparent, so the code was there. This was never fixed.They did things that weren't thought through properly and they still do. G:AS has even more things, that simply don't make sense. For many of these things I thought of better solutions that require hardly more coding (when starting them from scratch!) and I came up with them in 20 minutes. So that isn't an issue of money or a small team. Sure, the rest is mostly well done. I still wish they'd do better sounds though. Playing NfS:Shift showed, that even simcades can have massive sounds that wreck your speakers. CM always did nice and clean sounds, but in all they sound too weak for me. Not a money issue as well, just mixing, but well, that's just my point of view and I can live with how it is now. Making an appointment with @Loore, well, I don't think it's that easy. 1st, I have my standpoint that not everyone might share. 2nd, I'm a student (no money) and live in southern Germany, so dropping by for a cup of coffee is off the table, though I'd like to do that. :D 3rd, I think Loore is pretty busy at the moment. About features, I guess you are wrong there. Sure, everybody would love to have dynamic weather, a working pit crew and what not, but that is really not essential. And a game every year is the expection of publishers to make lots of money. Look at NfS... for some time, it had a yearly issue and it got crappier every time. Engine was the same, bugs stayed the same(!), no new features, nothing improved. Just a different scenario and maybe 1 or 2 new/different cars. In a racing game I am fine with an issue every 3 years, but it has to be done well. This is not the usual single player game that you play through in 30 hours and that's it. Some or many play (one single) racing game(s) for houndreds or even thousands of hours.  And in that case it is more important to me that what is included, works perfectly well and makes sense. If I have a RPGish online-mode, with leveling cars, earning money etc., that has to be properly balanced. As far as I read here, nothing will be changed in the current way (constant xp/money, regardless of racelength), rating it totally imba and therefore useless.The repair costs will be fixed, so that it is simply less, but in its current state it doesn't add to the gameplay.The club/friend thingy is annoyingly done aswell. Ingame I only see steam-friends (but not club) in racenet challenge, on racenet-website i have a separate friendlist and clubmembers. I have no indication, in what lobby my friends currently race in, neither an overview, nor a sign of any kind on a lobby. I'm only able to invite friends into a list to join a lobby together. That is something, that makes me furious. Who would come to the decision to make it that way and deem that 'good'? For me that's a case of 'we have this and we have that, let's see how to combine it somehow'. If I come online I'd like to see 'hey, friend XY is in that game, let's join him'... not possible.In a game I play for 30 hours, that wouldn't bother me, but in a game I play for maaaany hours, the little things get way more important, as you experience these over and over again. I think with your wooden tower, you are wrong. A different approach isn't always better. Sure, you can think about it, but if it doesn't outweigh the old way by far (or promises a better fundament for future additions), you keep it. (again, rear view mirror against indicators -> horrible, no use at all)CMs game-tower might have gotten bigger over the years, but at many spots it thinned out... and that lead to an instable structure. ;) Don't forget, we're talking about racing games. You shouldn't reinvent the wheel here. The years have shown in many games, what is possible, what is useful. Some things simply are basic features, present in every racing game ever seen. Yes, a full cockpit is present in almost every game today, but I understand, that that might be too much for a small team, so I couldn't care less about that. What I want are essential features, that a racing game needs and that properly done. Everything else is a bonus (if done right). And don't get me wrong, I'm not just hating about that game for no reason. I do that, because I actually care about that series. It was most times great fun and I'd like that to continue. So I do my best possible to hate and moan, that these issues are heard and maybe change their way of thinking, when talking about new features in future games. Take nothing for granted, question everything, that's what takes us ahead. Saying 'hey, awesome game, everything's fine' only leads to the same outcome as always.I probably just repeated 90% of everything I already said here or in other threads, but hey, raises the chances for it to be seen. :D 
  14. Hey, Apologies for the slow response on this one. I have just submitted a fix for the bezel correction issues - it needs to go through QA, but if they don't find any problems with the fix, it will be due out in an upcoming patch. I'm not sure if it will also fix the strange second screen issues you were seeing, but I'm hopeful that it will! We'll let you know an expected date once QA have tried their best to break it :)
  15. Operator1

    What do we like about Grid Autosport?

    Grid AutoSport seems designed to be nearly the perfect kind of authentic international motorsport experience I've been looking for in a "simcade" console game - if/when the game works. It has some great racing elements, but CodeMasters needs to ship games that actually work at launch. 1. Cars. I like that all of the cars in the game are based on real-world cars & are made for high-performance competition. Some other car-related games try to fill their garages with hundreds of cars that are of little to no competitive use beyond collectors & admirers. 2. Tracks. I like that the game has good renditions of various real-world international motorsport circuits. I like racing games that let me drive on the same tracks I see on televised events. 3. Visuals & audio. For being "last-gen," I think the graphics look quite good. Yas Marina at night blew me away the first time I saw it. I like the audio too: cars sound loud & aggressive, tires are scrubbing, crowds are cheering, etc., and I swear the single-player narrator sounds just like Vicki Butler-Henderson from Fifth Gear. 4. Atmosphere. I like that there isn't some cheezy story attempt about "car culture" or some "underground street scene" or any other fluff. The sole focus is just pure professional-grade motorsport. That's what I want. 5. Close competition. I like that the cars within each class are so closely matched performance-wise. There don't seem to be enormous or unfair advantages to be gained by car choice, so I can just drive what I like & know that I should be able to keep up. Other games may have a bigger selection of cars, but only a tiny fraction of that selection is usually competitive in its class. 6. Distance markers. Almost every turn on nearly every track has easy-to-spot distance markers and/or visual references on approach, so it's not too difficult to hit your braking zones & turn-in points, even when the driving-line aid is turned off, and without having to frequently take your eyes off the road to check the mini-map. 7. Proximity arrows. I like that on-screen proximity arrows indicate where close-following cars are, so I don't have to constantly keep checking my rear-view. 8. Controls & assists. The controller layout is fully customizable, so you're not stuck with default button presets. The difficulty level has many configurable options (driving assists, AI skill, flashbacks/rewinds, driving line, damage level, etc.), so you can tailor the experience to your liking. 9. Flashbacks. I really like that the single-player real-time flashback/rewind feature smoothly lets me choose the exact moment I want to instantly resume. I can't stand the way flashbacks in other CodeMasters' games break me out of the moment into an alternate camera view & drop me back in after a rough pause. I also never liked Forza's rewind that goes in pre-set chunks & always dumps me out at the worst spots. If any racing game is going to have rewinds/flashbacks, Grid AutoSport is the perfect example of how to do them right. If you like racing games, I think there's a lot to like about Grid AutoSport - but all the great features & content in the world can't make up for a dysfunctionally defective game. I want to enjoy this game, but all of CodeMasters' work won't matter if they don't fix it soon.
  16. doyley101

    Replay Cameras - Next DiRT Game

    Am I right in saying the unrealistic cameras are used due to limitations about what can be rendered on screen? If so then with new gen hardware it should be much easier to get those awesome heli shots in!
  17. causes that have caused my  save file corruptions (14 and counting) 1. doing sp 2 cars more than double there original value. 3 tuning constantly removing itself from cars. 4 game crashing on load screen. 5 game still saving when race starts.  
  18. Yup, that's the issue I'm talking about as well. Thanks for the tip. Makes sense. I believe it also works if you reselect the RaceNet Club livery for the car you're going to use in the My Vehicles - Car - Livery screen before entering the lobby. It's probably a problem with the game's RaceNet sync. Shouldn't be something particularly hard to fix, I guess.
  19. @Loore‌, thanks. It's very good to know the repair costs are now scheduled to recieve a fix and are past the "we're looking at it" status. Also, presuming "currently being investigated" translates into "we'll figure it out and patch it", all will be well in Autosport land once again. Your post almost made me more tolerant towards the AI in RaceNet. :) Regarding ghost issues, I think @Photonik explained the situation a bit more in depth here: http://forums.codemasters.com/discussion/3037/fix-the-fucking-racenet-challenges As for myself, I had some issues in Time Trial yesterday where the PB Ghost Car kept showing up behind me on the mini map and on screen even though I was constantly clocking lap times 0.2-0.5 sec. slower than my PB. Also, if you use a friend's ghost as a marker in RaceNet Challenges it sometimes doesn't display correctly. I had it stop showing up after the first lap twice so far. Another two or three times, it displayed correctly though. PS: If we could get this kind of updates more regularly, just someone to come out and say "yes guys, we're not ready to deploy a patch yet but we're making progress with this and that and we acknowledge this and that" it really would limit the amount of frustration and rage shown around here. :)
  20. Well the newest patch has NOT solved the problem, nor has Nvidias newest drivers. A temporary fix that I have found for me... is to change the refresh rate to 30 hz. The problem will still be there, but when I change it back to 60hz, then the problem is gone! I have to do this everytime I start the game. Again, if I have a 4th screen enabled, then the bezel correction is fine. Please fix this Codies!
  21. DjFIL

    Camera Angle Feedback

    I play with the further back of the two cockpit cameras, this is on a triple screen setup.  I think it's just fine (in all cars tested so far).  My biggest complaint (beyond the "blurry cockpit cam") is that the in-car mirrors don't work at all, kinda lame.
  22. MUZZARIOL

    simple ideas for future F1 games development

    Honestly the HUD is a big thing for me, the motoGP games use the official Dorna HUD and it gives you a good kick to see your name and nationality up there exactly as it would be if you were a real motogp rider, I dont know why Codies dont use it for F1. As it is Codies give you the option of customising their HUD (for the most part) to switch off anything you dont want on screen so I cant see why it wouldnt be a well received move from Codies to go down the FOM route..
  23. I have several cars over level 25, and haven't gotten a corruption yet. I can't remember who said it, but someone recommended not making changes to the car at the pre race screen, only in your garage, and it has been working. I noticed with previous saves, that some cars would already have tuning options available for it when it's clearly not high enough of a level to obtain it. I'm not having that problem, and I've been getting lucky this far.
  24. SamuelTrautman

    simple ideas for future F1 games development

    i dont like the commentary idea at all, perhaps for watching replays but certainly not whilst racing lol the hud is very intrusive, also the info the game gives you is most of the time in the wrong place, the messages about people joining leaving the lobby also take up too much space and are not transluscent, whilst you can turn the hub off you cant get rid of certain thing on the cscreen, like the stupid time marker that appears with 5 mins to go in qualli and proceeds to countdown what times left, then people start retiring and a big white box at bottom appears telling you who's retired, left the game, entered the game, then someone votes to end session and you got loads of useless info on your screen whilst meant to be quallifying. some changes are definitely needed in that aspect!
  25. SASBlink

    monster racers recruiting. (1st in leader boards) ps3

    That's silly. kicking people to make room for your own members. thats just unfair and you have no respect. I am a manager of a team and we don't kick non  team members from lobbies just to make space for team mates. You back out to party screen, invite them in to the group lobby and and start a new custom lobby or enter a new playlist. kicking and discriminating for that reason is just wrong! You should be ashamed! 
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