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So now your opponent cant bump into you or knock you off track have been fixed. HOWEVER, there are still cheats out there that allow them to go off track and their speed is NOT affected at all. When i go off track, my car slowed down with freaking engine icon in the middle of my screen. But when the cheaters maintained their speed off track around the corners, that’s BS
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Split the monitor screen in two in Windows 7 or 8 or 10 Depress the left mouse button and “grab” the window. Keep the mouse button depressed and drag the window all the way over to the RIGHT of your screen. ... Now you should be able to see the other open window, behind the half window that's to the right.
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Clubs website functionality
Beefcote852 replied to Esa Ahonen's topic in DiRT Rally 2.0 Clubs & Leagues
I have also found this in the leagues I organise. Direct links to the leagues no longer work, you just get a blank white screen. The need to go back to the homepage, or at least the clubs homepage every time to check a league is quite frustrating. The early log outs have also been frustrating for a long time, but now when you log out a refresh brings up the blank white screen instead of the log in screen. -
Could you point to a stretch of the lap where this would likely be true? Meaning one where the MGU-H isn't drawing from the ES, isn't feeding the turbo and isn't feeding the MGU-K? I split your quote to answer point by point. I obviously read them together and in their context. Still don't see reason in that. And again, where did the "MGU-H offering at least 50% of the total recharge" come from? When the red X blinks it means that the MGU-K can't deploy any more energy to propel car forwards. Yes, this includes the overtake mode, but it is far greater than that. The whole MGU-K power output is cut off. I seriously don't know what to say to that. There is a limit for the MGU-K harvesting and the bar clearly shows that. May be of no use for you, but it still has its function. I'm not inclined to discuss what is useful as it is whatever works for you. I like knowing how much I can still harvest from the MGU-K. Just in this video, how much do I still have? If it has topped already, instead of braking the whole way to the last chicane I can opt to lift & coast to save fuel instead. Two wholly different approaches to the same corner informed by that little white bar. Edit: Yes, the MGU-K harvesting is the dominant part of total harvesting. I said it throughout the whole topic and the MGU-H harvesting pathway to the ES is listed third on my previous post.
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My two points that you split were intimately related. The first meant the second must be true. If MGU-H harvesting was occurring at other times then we would see the battery charge increasing when the green overtake deployment bar is stationary, but we don't. Or under-braking when the white MGU-K bar is increasing but this wouldn't fit with the way MHG-H works following your description of it only happening at full-throttle.
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Hi @BarryBL Same for me, I can get as far as the title screen below, once I click any button I get stuck at the black 'Communicating with online Services' screen indefinitely. If I pull my ethernet cable out it then lets me carry on without signing in, so I can get the report code: MMSA-JXCB-HXEC-GXEV. I can play the game as long as my PC is offline, as soon as it connects I get stuck at the same screen again. But I would like to play online if possible :) Both links to online services I can reach successfully.
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Detailed description I have a couple of achievements on Steam that are not unlocking even though I should have unlocked them already. For example, I have a team with all upgraded facilities, and another which I have upgraded a single facility to max level, but yet "Full Potential" is completely locked. I also created a league with friends, and "Ohh Friends" is also locked. This is the one game I wanted to 100% on Steam, but it seems like its glitched atm. Locked achievements which I should have unlocked: 'Ohh Friends' 'Its Time for the Perk-olator' 'Full Potential' 'Started from the Bottom' 'The Perfect Weekend' 'Data Gatherer' Platform PC/Steam What version of the game you are using (Shown on the start screen in the bottom left corner of the screen) Version 1.10 Game-mode? All We need to be able to make your problem happen internally so we can fix the issue. Can you make the problem happen again? No How do you make the problem happen? I don't know why it's happening. What troubleshooting have you attempted? Please always try to attempt to fix the issue I've tried multiple saves and multiple sessions, DX11 and DX12. What peripherals are you are using (gamepad, wheel make & model etc) Xbox One controller Any screenshots or video of the issue? If the video is long, please include a timestamp for when the issue appears. N/A
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Hi everyone, I was hoping someone could help me understand this as I haven't been able to work it out myself. As you can see, on the first screenshot, the comparison of car performances in MyTeam career mode save. But when I go to a raceweekend and go to the performance screen, I get this bit on the righthand side of the screen where the lines of the cars are completely different. As you can see, my Peugeot F1 Team purple line is way bigger/longer than for example Haas. But in the performance graphic I am clearly below Haas performance. So can anybody explain me what the graphic on the right hand side on the 2nd screenshot means when I go into a raceweekend? I'm assuming, since they don't represent the performance graph that they arent about performance. At first I thought that the graph in the first screenshot is just overall car performance, and in the second screenshot on the righthand side it's how cars perform at that specific track. But I'm not sure if I'm right about that. If anybody knows, I'd massively appreciate it. Thank you 🙂
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Just to sum up along with some additional points, I said that AC isn't very good and is only really supported by mods, to which you responded with "Well yeah, but there's mods." Like, that really doesn't invalidate my argument. As an aside, I also don't like AC personally because the triple screen mode doesn't function correctly. It reports 60+ fps, yet it still gets half second long screen tears across all 3 monitors. It's the only game with that issue. The argument about it being an indie studio, thus it doesn't look good, again, the shader patch, and also there's a small team from Ukraine that made a little indie game on a shoestring budget that said "We deserve the ratings we get. After all, the final consumer doesn't care about our conditions. And this is RIGHT. We need no indulgence." Then they made Metro on their own engine and blew everyone's minds with their graphics.
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A detailed description of the issue. Please include any error codes here. My issue with several tracks is qualiflying pace program its impossible to do on several tracks include Australia Monaco Canada Hungary these tracks am losing time coudn't completed a qualy pace good or perfect and also the vietnam last sector undriveble the last sector at high speed changing directions is impossible for me with assists and keyboard Platform Pc What version of the game you are using (Shown on the start screen in the bottom left corner of the screen) 1.10 Game-mode? Driver and My Team career mode We need to be able to make your problem happen internally so we can fix the issue. Can you make the problem happen again? do the qualy run in fp2 Australia Monaco Canada And Hungary also vietnam last sector with assits and keyboard and its nearly impossible complete a full lap How do you make the problem happen? In Career mode or time trial for vietnam What troubleshooting have you attempted? Please always try to attempt to fix the issue I Dont Know What peripherals are you are using (gamepad, wheel make & model etc) Keyboard Any screenshots or video of the issue? If the video is long, please include a timestamp for when the issue appears.
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1. A detailed description of the issue. Please include any error codes here. 1A. Started russian gp. One first lap got a ps4 blue screen. Data is corrupted. Please eject disc and reinstall game. Got dumped back to ps4 home screen. Couldnt get back into game. Restarted ps4. Restart was stuck in loop. Pulled power cable. Restarted ps4 got back into the game and restarted the russian gp 2. Platform 2a. PS4 3. What version of the game you are using (Shown on the start screen in the bottom left corner of the screen) 3A. 1.05 4. Game-mode? 4A. My Team 5. What are your replication numbers? Minimum test attempts are 4. Please also add EXACT replication steps for us to try too. 5A. Havent replicated 6. What troubleshooting have you attempted? Please always try to attempt to fix the issue 6A. Had to pull the power cable out of back of ps4 as restarting ps4 was stuck in a loop. 7. What peripherals are you are using (gamepad, wheel make & model etc) 7A. Control pad 8. Any screenshots or video of the issue? If the video is long, please include a timestamp for when the issue appears. 8A. No forgot to take screenshot
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Safety car won't leave track even though it was announced by Jeff
Montera posted a topic in Gameplay Issues and Bugs TA
1. A detailed description of the issue. Please include any error codes here. Message says "safety car comes in this lap", but safety car does not leave the track. Happend yesterday during a league race in Canada. 2. Platform: PC 3. What version of the game you are using (Shown on the start screen in the bottom left corner of the screen) 1.10 4. Game-mode? Multiplayer Unranked Lobby 5. What are your replication numbers? Minimum test attempts are 4. Please also add EXACT replication steps for us to try too. No replication steps. Triggering a safety car is not so easy. 6. What troubleshooting have you attempted? Please always try to attempt to fix the issue Not sure how i would be able to fix this issue ... I could creash into the safety car and force it to go to the pits ... Would that help? 7. What peripherals are you are using (gamepad, wheel make & model etc) I am using a Thrustmaster T300 with the Ferrari Wheel Add-On. 8. Any screenshots or video of the issue? If the video is long, please include a timestamp for when the issue appears. -
metallica any one ? Sad but true....mwahahhahaaaaa i have a sudden case of dairy queen banana split fever !
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with developers [ All Platforms ] - Save Games Corrupt Post 1.08 Master Thread
JakeN49 replied to mrlagg16's topic in Systems and Connectivity TA
Platform Xbox One S What version of the game you are using (Shown on the start screen in the bottom left corner of the screen) 1.09 Game-mode? My team. We need to be able to make your problem happen internally so we can fix the issue. Can you make the problem happen again? No. How do you make the problem happen? It was when advancing time after the final race of the season. It came to the driver contract section but I could not renegotiate with my current teammate and was forced to go to the driver market. Despite this I couldn’t offer any driver a contract, I then backed out of the save and attempted to reload it and when I did there was a corrupt save message. What troubleshooting have you attempted? Please always try to attempt to fix the issue Signing out and back in, Restarting the game and xbox. What peripherals are you are using (gamepad, wheel make & model etc) Xbox controller. Any screenshots or video of the issue? If the video is long, please include a timestamp for when the issue appears. No. -
How to solve some kind of 3d graphics issue (NOT a bug)
naywa01 posted a topic in Gameplay Issues and Bugs TA
1. A detailed description of the issue. Please include any error codes here. I am getting incorrect colours displayed in game (starting F2 full season) playing on Steam/Win 10 PC. This manifests slighlty differently on every game load, but is consistently when using Direct X 12. If I load the game using the DX 11 option, the colours display normally. See attached screenshots for examples, but in essence I am getting luminous cyan, yellow and blue in areas in shadow - for example in the pits around the 'screens' drawn on the front of the cockpit, shadows in the cockpit and on trackside buildings. In some cases the track surface is also displayed in 'neon' cyan colour instead of grey, as though there is a glitch in the colour lookup. Again this fault is not displayed when running the game in DX 11. Only seen when going into on-track sessions; all game menus (main menus and in car overlays) and animated interstitials display correctly regardless of DX12 or 11 mode. Screen shots attached, this shows faulty shadow colours under grandstand in DX12 mode (track actually loaded correctly in this instance). 2. Platform Win 10 Home Build 1909, Intel Core i9-9900K, 32Gb RAM, ASUS Z390M TUF Gaming motherboard, ASUS Nvidia RTX-2070 Super (single card), M2 SSD for OS and F1 game install folders DXDiag output attached for reference 3. What version of the game you are using (Shown on the start screen in the bottom left corner of the screen) Executable version 1.066.6824 4. Game-mode? So far seen in F2 'career' mode during on-track sessions. 5. What are your replication numbers? Minimum test attempts are 4. Please also add EXACT replication steps for us to try too. At least 6 - 8 attempts at loading game in DX12 mode. Issue appears on every load 6. What troubleshooting have you attempted? Please always try to attempt to fix the issue Checking I have latest Nvidia drivers, searching for DX12 issues to determine any optional settings, altering in-game graphics options including anti-aliasing modes and changing settings for post-processing & shadow detail. Only resolution seems to be running in DX11 mode. 7. What peripherals are you are using (gamepad, wheel make & model etc) Logitech G29 wheel & pedal set. Logitech bluetooth keyboard and generic bluetooth mouse. Samsung and Phillip HDMI monitors 8. Any screenshots or video of the issue? If the video is long, please include a timestamp for when the issue appears. Sceenshots attached, no specific timestamp as issue persists as long as using DX12 DxDiag.txt -
I find it insulting that a free game - Warzone, for example - gets an update at least once every couple of weeks yet the F1 games can go a couple of months with nothing until eventually they stop completely because next year's game is the new focus because gotta make more money! I can't believe the engine nerfs only happened last week. Current issues for me as a mainly career player: The safety car doesn't exist The weather screen shows it sunny when it's actually bouncing down Jeff explains the practice programmes to me for the 1000th time during Abu Dabi in Season 5 AI don't do a second hot lap in quali The safety care doesn't exist The track acclimatisation gates go red when you drive through them The safety care doesn't exist and the safety car doesn't exist. Oh and the game's reuse of cut scenes and voice lines from the last four years is cheap. And there's no safety car.
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When you go to the customisation page and go to car liveries, you will see your car on the screen. At the bottom of the screen, there will be a button marked "use car livery". Hit that button, it's X for me as I'm on Ps4. It will ask you to select where you would like to use this car livery and then give you boxes labeled multiplayer and solo, and my team. If you check off both those boxes then you will be able to use your car livery for both those game modes.
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XBOX - CRASHES CONSTANTLY. PLEASE FIX SOMETHING - COMPLETELY UNPLAYABLE.
Barrichello2002 posted a topic in Gameplay Issues and Bugs TA
1. A detailed description of the issue. Please include any error codes here. Game constantly crashes. Issue started after a mid session save for a 25% race (3rd season, China) in My Team. I had just received acclaim level 20 after Practice. Anytime I start My Team the game will crash after the loading screen. Trying other modes yields the same thing - crashing to the main menu. I'm unable to even edit characters, start a new career, quick grand prix, time trial...nothing. No matter what I do, I can't get past 2 menus before it crashes again. I'm not using any Schumacher or Racenet gear. 2. Platform xbox 3. What version of the game you are using (Shown on the start screen in the bottom left corner of the screen) 1.05 The issue started at 1.03 4. Game-mode? My Team, plus all other game modes. Everything crashes. 5. What are your replication numbers? Minimum test attempts are 4. Please also add EXACT replication steps for us to try too. More than 10...More than 30. replication steps below: 6. What troubleshooting have you attempted? Please always try to attempt to fix the issue I've uninstalled and reinstalled the game, twice. Restarted my xbox, twice. Deleted all the schumacher + other add ons & haven't reinstalled those. Keep trying to open anything in the game and it just crashes to homescreen. No error notice. If i try and load a race it will go to load screen, load, then crash. For non-race things, once you get through the first menu and select something, it'll crash immediately. 7. What peripherals are you are using (gamepad, wheel make & model etc) controller 8. Any screenshots or video of the issue? If the video is long, please include a timestamp for when the issue appears. Crash1 - 23 sec F1Crash1.mov Crash2 - 09 sec F1Crash2.mov Crash3 - 28 sec F1Crash3.mov Crash4 - 05 sec F1Crash4.mov Thanks for looking into this, it's been incredibly frustrating. Barry, if you could just let me know that you saw this, that'd be great. -
1. A detailed description of the issue. Please include any error codes here. The virtual mirror and actual mirrors on the car do some flickering at Azerbaijan and other tracks. There are only certain parts of the track where it does it. Monaco has a small section of track where it does it as well. There are other tracks but I forgot which ones have this issue as well. My resolution in game is 7680*1440 and 144hz. 2. Platform PC Steam DX-12 3. What version of the game you are using (Shown on the start screen in the bottom left corner of the screen) 1.08 4. Game-mode? My Team but I think it does it in any mode. 5. What are your replication numbers? Minimum test attempts are 4. Please also add EXACT replication steps for us to try too. I have saw this at least 10 times. No need to replicate. it happens by itself. 6. What troubleshooting have you attempted? Please always try to attempt to fix the issue I tried changing a few settings but I could not fix it. 7. What peripherals are you using (gamepad, wheel make & model etc) Fanatec Podium Wheel Base DD1, Fanatec Lenkrad Formula V2, Fanatec Podium Advanced Paddle Module, Fanatec Clubsport Pedals V3 inverted 8. Any screenshots or video of the issue? If the video is long, please include a timestamp for when the issue appears. DxDiag.txt
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Hi. I found a tutorial that explains how to play TOCA 2 on Windows 7. I think most of you TOCA 2-Fans know this problem, that you are stuck on the loading screen. It looks like TOCA 2 only takes an hour to load the track, and you only need an extra tool to speed up this process. Works great for me so far :). English: http://games.reveur.de/en/news/3578/ German: http://games.reveur.de/de/news/3578/
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A detailed description of the issue. Please include any error codes here. the AI is really fast when they are in front of me like they have all the time maximum power without loss of power or grip no matter the type of tyre and the number of laps for example the AI can do 23 laps with soft tyres without problems but always putting between 0.5s to 1s between us at each lap sometimes more and putting 2 to 3s per lap while those behind me have apparently forgotten the accelerator. I can overtake the riders in front of me only when they stop in the pits, but once behind me I put them 10sec ahead even when I switch from the rich mixture to the poor one. All my races are like a time trial where I don't have to fight to take a place or defend mine. But the AI in front always slows down in the last 10 laps so that I can still win the race if I don't make a mistake and if they hadn't already put 20 to 30 seconds between us. just look at the picture to understand that something is wrong. Platform PC What version of the game you are using (Shown on the start screen in the bottom left corner of the screen) 1.10 but it's been going on since the release Game-mode? Career We need to be able to make your problem happen internally so we can fix the issue. Can you make the problem happen again? I play in 80% difficulty at the pad without any assistance and race 100%. How do you make the problem happen? What troubleshooting have you attempted? Please always try to attempt to fix the issue I tried to reduce the difficulty but it's much too simple and I already have 20 seconds of advance in the first lap or I increase the diffilculty but it's the same except that those in front have even more advance but nothing changes for those behind. What peripherals are you are using (gamepad, wheel make & model etc) gamepad Any screenshots or video of the issue? If the video is long, please include a timestamp for when the issue appears I post this in bug because other people don't seem to have the same problem.
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minetti, you are a very aggressive fan boi good job, you deserve split scream
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Afternoon, In my Driver Career, I'm going through the full F2 season before hopefully making the jump to F1. I've noticed a few oddities as I've progressed through the season, and none more bizarre than at Monaco, when during the qualifying session, only one car from each team was loaded into the session. My teammate was not present, and there were only 10 cars in the 30-minute session. When qualifying had finished, everyone in my session finished in an even-numbered position (2nd, 4th, 6th, 8th, 10th etc...), and in the pre-race preview for the Feature Race, Alex Jakes went through the grid and while all the cars were now present, the positions didn't tally with the times that were shown on the screen - i.e. the driver that qualified 3rd had supposedly set a much faster time than the car that qualified 2nd, despite not even being in the same qualifying session. The race itself proceeded fine (except I'm absolutely horrific at Monaco and came 18th), but certainly this qualifying oddity is one that needs rectifying. Thanks
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I'll start by saying this: I know it's probably too early for this topic, but I'm excited for the future of this game mode. It has a good foundation already IMO but it's not deep enough. The other reason I'm posting this now; I'm halfway through year four, I'm top of the grid performance wise & my facilities are maxed out with nothing to spend my ever growing bank account on. That being said, I'm looking at a list of things I'd like to see added next year to help deepen the mode. Sure, I likely should have upped the AI a bit to make it more of a challenge as I adjusted to this years game, and not ran so many practice programs to max out R&D, but that's not the point, I'm looking at how to deepen the experience. New Facilities: Pit crew & Mechanics - Remember the old R&D tree that affected the pit crew and your pit stop times? Lets bring that back, but as a facility. A place for my mechanics to practice their stops and improve my team's pit times. Upgrades to this facility can help reduce pit times Upgrades to this facility can help developing the accuracy of your race strategy Upgrades to this facility can help when repairing damage to your car week to week R&D Dept - I know we have an R&D tree to develop the car as it is. Let's split off the R&D department into it's own Facility, instead of as a part of each existing facility. Each upgrade to the facility itself can do the following: reduce the R&D costs to develop improvements reduce the time it takes to make new parts Allow for rush development (Yes, I get we're just taking parts off the Aero, Chassis, Durability & Engine facilities, but the goal here is to make the mode deeper. Taking these out of each existing facility, could allow for addition of things to the big 4 car related facilities, or you can leave it in both and can only unlock the R&D elements of each department after this is done. Lets face it, we can't improve those car area's until we have a functioning R&D dept. So, yes, I'm splitting this out of the existing facilities with the intent on filling those gaps to make it a deeper mode. Expand current Facilities: implement more area's to invest/upgrade current facilities to add more depth New Roles/Positions to hire Engineer - Allow for hiring of an engineer who will either be real, or fictional characters with ratings that boost your facilities. Gives you another item to spend money on deeper into the mode. Strategist - Same as above. Helps to improve accuracy of your practice programs affecting your race strategy info. Team Principal - Maybe this one is redundant since as they player we are actually fulfilling that role. Mechanics - have their own stats, can allow for hiring of them (requiring cash) and they provide weekly boosts to your car/driver stats depending on their skills (chassis, aero, engine, durability, pit crew) etc. If they show how our car is rated out of 100 (or something) in each department (aero, engine, chassis, durability) these staff positions can provide boosts to your car performance in a key area the employee specializes in. Kind of like how the current activities system helps temporarily boost our 2nd driver's stats. Cars Having to spend money (not r&D points) to buy/build a new car, or cause you to have to invest cash in addition to R&D points to upgrade car components Cost of cash associated with vehicle upkeep/maintenance after damage, or even replacement of the car itself if you have a bad wreck Cosmetic More livery options More freedom with sponsor placement and color for EACH sponsor location, not having each sponsor slot show in two places on the car with one color. All 11 spots for sponsors should be able to have their own color choice Regulation Changes Currently we have to replace R&D developments with R&D points Expand to include the need to re-invest CASH into facilities to keep them operating at high levels. Regulation changes mean new R&D leading to new parts to develop, meaning we likely need to invest in new equipment in those facilities. So let's have our Facilities take a step back and require a cash investment to update them, just like we have to spend R&D points to update our parts. I think some of those changes, while not really groundbreaking can help add some depth to the mode requiring more spending & upgrading which gives you more incentive to run deeper and deeper into the mode without slowing the rate you accumulate R&D points & Cash in game now. Curious to hear what some of you guys would have on your wishlist to improve, expand and deepen a solid foundation.
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1. A detailed description of the issue. Please include any error codes here. Ans. Had previously made a mid session save at the beginning of FP1 at Mexico. Last career save was at 21/09/20. When I loaded into FP1 the intro just got stuck at the first frame. Could only hear the sounds of the fans in the grandstand. Could access pause menu but that had only Race director and quit to menu options so not very helpful. Pictures will explain better. 2. Platform Ans. PS4 3. What version of the game you are using (Shown on the start screen in the bottom left corner of the screen) Ans. V 1.09 4. Game-mode? Ans. Driver Career 5. We need to be able to make your problem happen internally so we can fix the issue. Can you make the problem happen again? Ans. Negative. Tried loading into the same save again but it worked fine the second time. Tried loading in about 4 times. Didn't get stuck again. However I posted a similar issue in the mercedes FP1 mid session save in australia. It will be in the threads. Posted on 20th September. 6. How do you make the problem happen? Ans. N/A 7. What troubleshooting have you attempted? Please always try to attempt to fix the issue Ans. Couldnt navigate anywhere, none of the button prompts did anything. Eventually had to quit to main menu. 8. What peripherals are you are using (gamepad, wheel make & model etc) Ans. Ps4 Controller