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JameJamson posted a topic in Introduce YourselfHi guys, I am currently having trouble with my wheel. I am pretty sure it is a hardware problem, something to do with a sensor. Everytime I turn my wheel left and then right, the first slight turn right (after turning left usually) causes my wheel (ingame) to turn left all of a sudden until I turn it a bit further right which then it corrects itself. I have a video of what it looks like on device settings. Whenever it jolts left, that is not me turning left, I was turning the wheel slowly. I'd prefer to not send it back and if possible I am happy to open the wheel and solve the problem myself. Here is the video - https://streamable.com/rx38h Thanks for any help in advance.
Hey gang! I am having a great time with Micro Machines, but I feel there are a few things missing or unbalanced. @ChristinaMc Recommendations: - Race mode with no weapons - Include additional weapons vs just a nerf gun and hammer - Online play really drags when you have to quit after every event. I feel it should instantly find another match for you with the option to quit, not force you to quit. - Some sort of story mode would be neat. (Like the originals) - DLC - This is a game I would be more than happy to purchase additional content for. (Didn't know you could pre-order this through your site so if you want to throw those exclusive skins at me I wouldn't mind XD) which leads into my next bit.... - More tracks and cars. I know there is more than this, but I usually only see the same 4-5 tracks every time I play (races specifically). - Server connectivity. I believe I have just about 5 hours in and I have disconnected during matches 8 times. Not that big of a deal, but it's always when I'm winning XD. I have 100mb Internet with direct line so I'm pretty sure it's not on my end :P. - It is very obvious that all the vehicles drive differently so I would love to see some vehicle stats when selecting your car. - Points - I'm not sure if there is a system in place since no matter what position I finish in I always get at least 3,000+ XP. I suggest having dynamic point values for each position finished (1st 3000 2nd 2500 3rd 2000 and so on) , the amount of people you blew up, style points for using short cuts (maybe), and so on. Plus Side: - I love that you don't have to wait for a fully lobby and can play against AI. - Drifting and controls feel great once you get used to the vehicle you use. - Vibrant art and fun track design Either way I am enjoying the game greatly. There just appears to be a lot of missed potential. We talking Mario Kart/party game with friends good potential. Best regards, NESSNESMASTER (XB1)
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