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Found 2 results

  1. Hey guys, I know F1 2019 isn't even out (and I can't wait for it), but the sooner the better (especially true when you speak about video games suggestions). So here are my suggestions for the next game(s). I really hope most of them will get implemented in the next years. The team did awesome job with F1 2019, especially regarding graphics and UI. In my opinion, the visual aspect is now so realist that maybe the team could focus on other features for the next games, allowing them to evolve in term of gameplay and not only of graphics. ---------------------------------------------------------------------------------------------------------------------------------------------------- [1] Important features From easy to hard to implement Manual Pit Stop Allow players to drive manually in the pitlane, brake and turn freely. *(see end of post) Outlap (Cool-off lap) Allow players to drive the outlap at the end of the race. Would allow us to cool-off, enjoy our result, immerse ourselves even more. The driver could have hand animations like stretching the index showing his joy, waving at the grandstands, clapping... And Jeff could congratulate or comfort us depending on the result. Visor Camera The rendering of rain drops on the screen is awesome. Wouldn't it be even more with a Visor Cam ? Simply plagiarize Project Cars if you want, but implement it: the community is asking for this feature for years. Useful and immersive Jeff In F1 2018/9, Jeff is ok but not very useful and immersive. He only gives basic infos, and you often need to ask him. The player relies a lot on the mini-map, an artificial and non-immersive way of displaying infos. It would be awesome if he became proactive. Infos ideas: "Vettel has lost his front wing/ has an engine failure" Even if you are 11th, it would be very immersive to get this type of info, and emphasize the fact that AIs live their life and do mistakes by their own even when you're not next to them "Yellow flag in sector 2" Instead of only relying on the map, Jeff could tell the player this kind of infos about what is going on on the whole track "Hamilton left the track in sector 2" "Slow car at next turn, be careful" ... Oil and debris on the track To make races more interesting, it would be cool that sometimes oil leaks on track, making track slippery at this place. Of course, the stripped flag should be added in game. (F1 Champ Edition used to have this feature back in... 2006). Oil leaks are pretty rare these days, so it would be more pertinent to make debris more dangerous and damaging: driving on big pieces could damage car/tyres, therefore forcing players to pay attention to yellow flags. Jeff could warn the player by saying "Debris on track after next turn" (see next point). Marshalls on track This feature would more difficult to implement, but it is asked for years by the commu. Instead of seeing cars, debris and engine smoke magically disappear, it would be simply awesome to see marshalls rushing on track like in reality, extinguishers in hands, or ready to jump out of their intervention vehicles. *(see end of post) ------------------------------------------------------------------------------------------------------------------------------------------------------- [2] Less important features From easy to hard to implement TV Branding during replays Would be cool to have the ranking of the 20 drivers on the left of the screen like on TV during replays, with the TV branding (UI team did an awesome job with F1 2019) Return of Red Flags No description needed I think Tires Flat Spots Since lock-up seems to occur more often in 2019 (great thing), it would be cool that the hardest of them punish the player even more by causing flat spots. Just an idea... And the tires look gorgeous and incredibly detailed this year, so flat spots would add even more beauty to them. Walking in FPS view before entering car Would be cool to walk through the grid full of journalists, cameramen and engineers in FPS view and getting in your car (always in FPS view), in visor cam to enhance immersion before the warm-up lap and the race. Driver Behaviors each F1 drivers has its habits: Vettel spins, Ricciardo dive-bombs, Grosjean does... well pretty much anything he shouldn't do, some take bad starts... The AI would gain a lot of deepness if each driver AI had the particularity of the IRL driver. But hard to implement, it's true. VR Same *: All humans present on track should be ghosted (not visually but physically I mean), so that cars drive through them. Really hope FOM won't refuse those features because they fear players will try to kill marshalls and pitmen. ------------------------------------------------------------------------------------------------------------------------------------------------------ So here are the suggestions I had in mind. The list is long, so we all know these won't get implemented in the next few years. But that would be awesome that the F1 Codies team listens to the community and codes some of them :D. Btw, just wanted to say the graphics and UI teams did an awesome job with F1 2019. And I really hope AIs will stay as agressive as they are in the WIP version, don't listen to people saying there are to risk-taking. Seeing them dive-bomb, cut corners and lock-up is awesome. Thx for reading!
  2. So last game I thought had a great team setup with different members to choose from, and different codrivers/spotters. As far as I can see Dirt 2.0 has went backwards. Less features, weather options, etc. I have yet to see snow/fog, and the track selection seems less varied. I wish we could actually watch the AI replay in the session. With the times they are putting up in heavy rain, I honestly don't think the AI is being affected by weather properly. Was the development cycle drastically reduced for this title? EDIT: Also this is still going on even after the update... Always online requirements are ALWAYS a bad thing, especially in single player when you can't even save progress. Very disappointed, this will be my last preorder.
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