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Found 10 results

  1. There is a massive force to the right when achieving optimum rpm at the starting grid, making good starts very difficult. Im using a Fanatec Club-sport wheelbase V2.5.
  2. Me and my friends noticed, that you removed the option to set the original F1 2019 cars to their realistic engine power in the new league mode. We are still able to choose it in the "Non-Ranked" mode but there we can just play single races and no saved Season. Why would we choose different powers for the cars? We (and other people in this forums, reddit...) use this function to balance the different skill levels of the drivers. So the best driver gets the worst car and the worst driver the best car. You get the idea. We also would like to play the new league mode because we think it's you have invented something really awesome there. So the question is: Is there any chance of this option, which you already had, is coming back?
  3. @Faya Please add a option where we can have 3 different separate preset sliders to adjust the difficulty of practice sessions, qualifying sessions and race sessions respectively in a permanent manner. I always have to change difficulty multiple times during a Grand Prix Weekend to closely match real life laptimes, which is annoying to do over and over again. For example, in my case i would like to be able to assign the following 3 separate difficulty settings permanently via the option menu so that i won't have to manually adjust all the time; 105 for Free Practice, 110 for Qualifying, 95 for the Race. If this was made possible, it would make the whole experience more enjoyable and convenient in the long run. EDIT: Please also add two difficulty branches, AI Pace (overall speed of the AI) and AI Aggressiveness (overall aggressiveness of the AI).
  4. PC, Fanatec CSW V2.5, F1 2019 Limited Edition Formula Rim On the starting grid in both F2 and F1, when you pull in the clutch and rev the engine, the force feedback is FORCED heavily to the right. Others are experiencing this as well. Three other issues that need to be taken a look at are: 1. The F1 cars force feedback when driving needs to be increased, they feel too light compared to the F2 cars at the moment. 2. When using the exact same FFB settings as in F1 2018 the FFB clips (goes numb) when going through high speed corners, such as T12 at Bahrain in 2019 when this didn't happen at all in 2018. 3. The braking distances for the F1 2019 cars with Anti-Lock Brakes assist need to be the same as the AI. Currently we have to brake much earlier than the AI to make the corner which isn't fair. PLEASE address these issues, they're extremely important.
  5. ...in the audio option menu, so that we can create our own sound experience the way we want it to be. At the moment imo the opponent cars are too loud, tyre squeal is too loud, crowd is too loud, engineer and our own car is too silent. But this could be rectified, if we get additional sliders to adjust the volume of several different aspects of the overall sound mix individually, e.g. a slider with the value from 0 - 100 for audio aspects such as: -Master Volume -Music -Replay Music -Engine Sound -Opponent Engine Sound -Tyres -Wind & Weather -Kerbs -Crashing & Bumps -Race Engineer -Commentators -Cutscenes Also, you could, at the very least, possibly even add premade audio mixes, e.g.: -Engine Mix (where our own cars engine sound far overpowers all the other sounds of the audio) -Driver Mix (where we get a muffled engine sound, higher wind and weather volumes and a louder engineer sound to simulate what the drivers hear inside their helmets) -Tyre Mix (where we get a more pronounced Tyre audio mix, with turned down volume on Engine sound) -Default Mix (basically the CM Audio Teams sound mix how they want the game to be audible to the players) Many other racing games and simulators already offer this variety of options to the players so that we can get our indiviual experience. Hope you will do the same and give us freedom. @issueskid @davidjgurney @Faya EDIT: Please add the same option of killing high frequencies we had in F1 2016, into F1 2019 too.
  6. Leave your opinion below.
  7. SturmDesTodes

    No Assists vs. Assists [F1 2019]

    Even if, according to JD aka. "Tiarl Limiss", assists are a bit slower on one lap pace for most average players, the results were still way too close. CM should take a look at Assetto Corsa, Project Cars series or Forza series etc., those games handle assists the right way, in those games you have to go for no assists to actually be competitive. Whereas in CM's F1 series assists always were way too close or even faster laptimewise to no assists which basically destroys any incentive to actually learn and drive no assists racing (with the exception of F1 2013). Imo, the difference between no assists and assists should be that asissts are at least 4 seconds slower, if full assists are being used. Here's a example of how that could be achieved: Full ABS, should make one start braking at least (20 - 40 meters) earlier than no assists. Medium ABS, which currently doesn't exist for whatever reason, should make one start braking at least (15 - 30 meters) earlier than no assists. Low ABS, which currently doesn't exist for whatever reason, should make one start braking at least (10 - 20 meters) earlier than no assists. Full TC, should make acceleration at least (30 - 60 kmh) slower out of corners. Medium TC, should make acceleration at least (20 - 40 kmh) slower out of corners. Low TC, which currently doesn't exist for whatever reason, should make acceleration at least (10 - 20kmh) slower. Auto Gears, should always shift up at 11500 rpm. If all this, or a similar approach to no assists vs. assists balancing, is considered and done, the game will be more "E-Sports" friendly. Also if some bonus extra XP or ingame cash for not running assists was granted to no assists driving, it would give even more incentive to the players to finally make the switch and eventually forces us all to be better drivers.
  8. SturmDesTodes

    Customization (Driver)

    This is what we get for Driver, Helmet and Car Customization in F1 2019: This is what i personally would prefer for Customization: Questions: 1. Will we get a fully fledged Editor Mode for the Customization of each individual item (Helmet, Visor, Gloves, Shoes, Kneepads, Car Livery etc.), as the one shown by Milestones MotoGP19? 2. Will there be the official teamsponsors shown on top of the Helmet (sponsor zones can be chosen on the Helmet, where the different respective sponsors will be shown whenever we change teams)? 3. Will we be able to choose from official Helmet, Glove and Shoe Brands (e.g. Arai, Schuberth, Alpine, Puma, OMP etc.)? 4. Will we get the option to choose driver height and weight, as well as hairstyle, beard, make up, cap styles (Flat or Curved), skin tone, eye color, voice, tattoos and piercings? 5. Will we get a full editor to customize the face of our avatar (as in FIFA or The Sims etc.)? 6. If not for F1 2019, is this something that will be added for later titles, and if not, why? More Customization has been added this year, a good step into the right direction, which CM deserve all the positive credits for, but, it could be much better if compared to all the competition in the gaming industry.
  9. Hello! Even if I know the frequency of night stages was lowered in the last patch, I still feel night stages are much more frequent than they should be. Let's take for example the current monthly challages. All of them are made up of blocks of 3 consecutive stages in bewtween service areas in which the 3rd one is always a night stage. I'm a beginner , after 2 stages of course I'm gonna have my lights busted. Then I enter the 3rd stage in complete darkness and it's just not fun At least put the night stages first or let me have a service before, so I can at least repair my lights Am I the only one that feels like this? ( PS4 version )
  10. Hello DR community. My feedback: - No more internet connection requiered for singleplayer - Earning credits in every race in every mode (time trial and own championships) - Player global stats in main menu (like DR) - Steam avatars / crown in leaderboards on daily / weekly - Add monthly challenge Greetings.
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