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Here's a brilliant short clip of how the real life Red Backlight (Rainlight) blinking rate is in wet weather conditions. During corners the blinking rate slows down and on straights and or at faster speeds the blinking rate increases dramatically. In F1 2019 the game however this is not represented correctly, as ingame the blinking rate is at a slower rate throughout the whole lap and stays that way in all situations. Especially in heavy rain conditions we need a more realistic blinking rate for the Red Backlight (Rainlight) at the rear of the cars to improve spacial awareness and visibility to the opponents cars in front. Please fix this. @RedDevilKT @Hoo @BarryBL
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[Suggestion][Wet Weather] Please increase rain spray density
TheEmpireWasRight posted a topic in General Discussion
As the title says, we need a more dense rain spray effect. Ingame the rain spray density is still too forgiving, as even Lando Norris stated in one of his livestreams that he can see too much compared to what the drivers see in real life during wet weather conditions. Also, from my own experiences of Karting, even at slow speeds of 60kmh - 100kmh in a small Kart visibility gets very hard to see through during wet weather conditions, meanwhile it is known that huge and massive F1 cars going over 360kmh create much more vortex and denser rain spray than tiny Karts especially due to the crazy chassis and aero components. Please increase the ingame rain spray density by at least another 30% - 50% to what the current value is to get closer to a more real life visual experience and help us get more immersion from the game. -
Please add more info on the steering wheel screen [R2]
TheEmpireWasRight posted a topic in General Discussion
As the title says, we need more info on the steering wheel screen, especially for people who drive in cockpit mode. At the moment vital info is missing, such as fuel mix, breakballast, delta to car in front or back etc. Here is a picture of the App "SimHub" that shows what the bare minimum could be like: Also, having access to full access to customization would be really cool, eg.: color, size, location, type of info etc. -
F1 2020 Request: Please add Live Season Updates
TheEmpireWasRight posted a topic in General Discussion
@BarryBL Live Season updates, that gradually and timely reflect and represent real life data for teams and drivers as well as HUD overlays etc., is one of the biggest features missing in Codemasters "official F1 franchise". Meaning: -If for example Mercedes start to be the 4th best team in Australia 2020 and become the 2nd best team in Hungary 2020 that should be reflected in the game accordingly. -If for example Ricciardo is outperforming his teammate Ocon and even his Renault car to place it where it should not be, consistent P5 - P8 places, then that should be reflected and represented in the game accordingly. -If teams have new sponsor placements on their car, for example McLaren decide to put the logitech logo on the Halo in the middle of the season even though it was on the sidepod before etc., then that should be reflected and represented in the game accordingly. -If the top teams are doing 1:15 flat around Spain and are able to make most of their time in the corners with insane amount of downforce levels and therefore crazy cornering speeds and in the game even the top E-Sports guys are not able to do the same laptimes or even hit accurate cornering speeds compared to real life (1 second off the pace, Turn 9 of Spain not taken flatout in the game etc.), then your car handling and downforce models are quite off, that should be changed so the real life car performance will be accurately reflected and represented in the game accordingly (at least one "car / team / driver performance update" every 2 - 4 GP's should suffice). -If the season is over, analyze all tracks, teams, drivers and car performances, compile all data and create a final update patch that will give us the Abu Dhabi spec of every part of the whole season to reflect and represent the sport in the game realistically. -If certain kerbs, DRS Zones or even Blackboxes are positioned or placed differently to your expectations, then that should be changed in the game as soon as possible to accurately reflect and represent the track models to their real life counterparts. -If the official HUD gets small updates in real life, it should be accurately represented in the game accordingly (you gave us the official Fonts in F1 2019, now please give us the full fledged official HUD at last!). [[[For career mode these performance updates do not have be applied (a on/off switch for updates in career mode is enough), but for GP mode, time trial mode, online mode, league mode, championship mode etc., it is vital to have accurate car/team/driver performance data, else the game fails to accurately represent real life]]] All of this should be common sense and a standard feature in a "officially licenced product", it should be paramount to take extra effort into accurately representing the sport and to take measures in development to fix it all during the lifetime of the game. Shame, we still do no have any of this, in 2020. Codemasters, now is your time to show us that you care about your community / customers and that the "official F1 licence" means anything to you other than generating cash. Don't fail us. #MakeF1GamesGreatAgain -
Even if, according to JD aka. "Tiarl Limiss", assists are a bit slower on one lap pace for most average players, the results were still way too close. CM should take a look at Assetto Corsa, Project Cars series or Forza series etc., those games handle assists the right way, in those games you have to go for no assists to actually be competitive. Whereas in CM's F1 series assists always were way too close or even faster laptimewise to no assists which basically destroys any incentive to actually learn and drive no assists racing (with the exception of F1 2013). Imo, the difference between no assists and assists should be that asissts are at least 4 seconds slower, if full assists are being used. Here's a example of how that could be achieved: Full ABS, should make one start braking at least (20 - 40 meters) earlier than no assists. Medium ABS, which currently doesn't exist for whatever reason, should make one start braking at least (15 - 30 meters) earlier than no assists. Low ABS, which currently doesn't exist for whatever reason, should make one start braking at least (10 - 20 meters) earlier than no assists. Full TC, should make acceleration at least (30 - 60 kmh) slower out of corners. Medium TC, should make acceleration at least (20 - 40 kmh) slower out of corners. Low TC, which currently doesn't exist for whatever reason, should make acceleration at least (10 - 20kmh) slower. Auto Gears, should always shift up at 11500 rpm. If all this, or a similar approach to no assists vs. assists balancing, is considered and done, the game will be more "E-Sports" friendly. Also if some bonus extra XP or ingame cash for not running assists was granted to no assists driving, it would give even more incentive to the players to finally make the switch and eventually forces us all to be better drivers.
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