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Found 3 results

  1. As the previous graphics discussion thread was closed because it seems it was too "clogged", I decided to unclog it for everybody's convenience in this long thread: So all the problems and bugs are clearly presented and easy to have as reference in case Codemasters decides to fix them. After seeing the game already on PC Ultra, I can assure first hand that all these issues are still present in the release version. Very noticeable problems with: Trees LODs Shadows Reflections Exposure, Contrast, tonemapping Textures loading over low res ones Pixelated textures on cars Flat lighting Is there going to be a patch on the 11th that's going to fix all these problems?
  2. This game is looking more and more "last gen" or like a mobile game. This Okutama Hill Climb scenery looks horrible... https://www.youtube.com/watch?v=Fe2_sGhmj4Q Blurry low res textures, lighting is flat and fake, trees look like cutout paper, rock walls lack any specular, like dull cardboard, shadows LOD jumping in front of your eyes, no Eye Adaptation effect for tunnels and dark areas... A "DX12 only" title and this is the result? I'm not even comparing with Forzas, GT Sport, ACC... this same track looked much better in Grid 2, SIX YEARS AGO: https://www.youtube.com/watch?v=hcm8Y1y9vdg What happened to Code"masters"? no money left to pay devs after paying Fernando Alonso?
  3. RFeratoxin

    Cars reflections

    First thing first, I love the game, as imperfect as it can be sometimes. I read many many comments but haven't found any reference to the cars bodywork's reflections yet. Like in many other games, I think there is a "way too much" polished effect, especially at the beginning of the stage, when the car is perfectly clean. It absolutely doesn't mater when driving in cockpit view, but the replays are somehow loosing a bit of realism. I mean, it would be a slight adjustment, to mattify and reduce what I would describe as a "glassy effect". If I had 2 wishes left, I would also ask for "interactive" puddles ( ffb drag effect or at least some sound of water hitting hard the wheel whell) and ... a real rear wing on the Subaru, like the one we use to drive in Colin McRae Rally 2.0. Might be the Subaru S4 wrc 1998 instead of 95 though. Anyway, thanks for the hard work, and I wish you guys were given the necessary time to finish the game before release. As a dev myself I know how frustrating a "commercial-business-nonsense-deadline" can be regarding the expected result. Never ends well in my opinion. Thanks guys
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