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Steering Wheel






Found 18 results

  1. With the 1.05 patch the cars are faster, but, if compared to real life laptimes, especially around Spain, the cars need to be at least another 1,5 sec. - 2 sec. faster imo. Irl, Hamilton did a 1:15:4 around Spain, in game the fastest time set in Time Trial as of now (PS4) is over a second slower at a 1:16:7, even though Time Trial has unrealistic perfect conditions and thus should be at least faster by a second to real life pole times. Hope CM will make the cars become faster by another notch or two to match the real life quali performance a bit better in some of the forthcoming updates. EDIT: @David Greco Will the cars performance be updated again at a later time to correctly represent the real life laptimes and cornering ability of the F1 2019 cars?
  2. ERS is unrealistic right now and a pain in the ass if you want to be competitive and automatic is completely useless ; using random ERS. This is how automatic ERS should work like in real life. You have pre determined point where you can choose between none to hotlap and Overtake is a separated button that you activate yourself like in real life. In this game you will have the map of the track in your setup where you can choose which ERS you want to use at different location on the track. During the race you only have to use Overtake when needed but you need to make sure your setup you made is able to charge enought ERS to be able use Overtake so you have a lot of customization possible.
  3. @Faya Please add a option where we can have 3 different separate preset sliders to adjust the difficulty of practice sessions, qualifying sessions and race sessions respectively in a permanent manner. I always have to change difficulty multiple times during a Grand Prix Weekend to closely match real life laptimes, which is annoying to do over and over again. For example, in my case i would like to be able to assign the following 3 separate difficulty settings permanently via the option menu so that i won't have to manually adjust all the time; 105 for Free Practice, 110 for Qualifying, 95 for the Race. If this was made possible, it would make the whole experience more enjoyable and convenient in the long run. EDIT: Please also add two difficulty branches, AI Pace (overall speed of the AI) and AI Aggressiveness (overall aggressiveness of the AI).
  4. LLOYD1985

    F1 2019 wishlist

    F1 2018 is the best F1 game Codemasters have made so far but it still has features missing I would really like to see added. 1: Would love for F1 2019 to have a full Simulation Mode along side an Arcade Mode for casual games, set it up like Dirt 4 with the option to choose Gamer or Simulator Handling 2: Flat tyres fall apart as we're heading to the pits for a tyre change 3: Would love to see real F1 onscreen graphics like we see on Television 4: GIF of Car Setups for each part, you have a description for what each option does but for someone like me it's hard to understand so if we could get a GIF or a little video which shows us what the setting will do to the car would make things so much easier. I have learning disabilities and taking information in through text is difficult for me but video makes it so much easier to understand 5: Give us full control of our car, don't just steal control away from us when entering Pit Lane or at the end of the Formation Lap, let us align our car up and if it's not lined up correctly then we get a penalty like in real life 6: Bring back localised weather, in 2018 when it rains the entire track is wet where as in 2016 it could be raining in one section of the track but dry on another section 7: VR Support, please give us support for Rift and HTC VIVE, it makes the game so much more immersive 8: When Jeff speaks have him sound like he's speaking over the radio 9: Give us an option track trial that helps to teach us where the braking points are or an option to disable the racing line but enable a post that flashes or something 10: Bring back your driver getting into the car in the garage, you've already got the video clip on your server from a previous F1 game 11: Give us all tyre options, just because no team used SuperHard tyres in F1 2018 season doesn't mean they shouldn't be in the game Am I missing anything? What else should be added to F1 2019?
  5. First of all loving the multiplayer cars, its a very welcomed addition to the game. However... Can we maybe do something about having random pitboxes in online races while using the multiplayer car? Suggestion: Add an option in league racing to make customs teams consisting of 2 players and a fixed pitbox. Something like this would promote league racing with the multiplayer over the real teams. Anyway the new game is a great step forward for both career and multiplayer racers, Keep up the good work Codies!
  6. ...in the audio option menu, so that we can create our own sound experience the way we want it to be. At the moment imo the opponent cars are too loud, tyre squeal is too loud, crowd is too loud, engineer and our own car is too silent. But this could be rectified, if we get additional sliders to adjust the volume of several different aspects of the overall sound mix individually, e.g. a slider with the value from 0 - 100 for audio aspects such as: -Master Volume -Music -Replay Music -Engine Sound -Opponent Engine Sound -Tyres -Wind & Weather -Kerbs -Crashing & Bumps -Race Engineer -Commentators -Cutscenes Also, you could, at the very least, possibly even add premade audio mixes, e.g.: -Engine Mix (where our own cars engine sound far overpowers all the other sounds of the audio) -Driver Mix (where we get a muffled engine sound, higher wind and weather volumes and a louder engineer sound to simulate what the drivers hear inside their helmets) -Tyre Mix (where we get a more pronounced Tyre audio mix, with turned down volume on Engine sound) -Default Mix (basically the CM Audio Teams sound mix how they want the game to be audible to the players) Many other racing games and simulators already offer this variety of options to the players so that we can get our indiviual experience. Hope you will do the same and give us freedom. @issueskid @davidjgurney @Faya EDIT: Please add the same option of killing high frequencies we had in F1 2016, into F1 2019 too.
  7. SturmDesTodes

    No Assists vs. Assists [F1 2019]

    Even if, according to JD aka. "Tiarl Limiss", assists are a bit slower on one lap pace for most average players, the results were still way too close. CM should take a look at Assetto Corsa, Project Cars series or Forza series etc., those games handle assists the right way, in those games you have to go for no assists to actually be competitive. Whereas in CM's F1 series assists always were way too close or even faster laptimewise to no assists which basically destroys any incentive to actually learn and drive no assists racing (with the exception of F1 2013). Imo, the difference between no assists and assists should be that asissts are at least 4 seconds slower, if full assists are being used. Here's a example of how that could be achieved: Full ABS, should make one start braking at least (20 - 40 meters) earlier than no assists. Medium ABS, which currently doesn't exist for whatever reason, should make one start braking at least (15 - 30 meters) earlier than no assists. Low ABS, which currently doesn't exist for whatever reason, should make one start braking at least (10 - 20 meters) earlier than no assists. Full TC, should make acceleration at least (30 - 60 kmh) slower out of corners. Medium TC, should make acceleration at least (20 - 40 kmh) slower out of corners. Low TC, which currently doesn't exist for whatever reason, should make acceleration at least (10 - 20kmh) slower. Auto Gears, should always shift up at 11500 rpm. If all this, or a similar approach to no assists vs. assists balancing, is considered and done, the game will be more "E-Sports" friendly. Also if some bonus extra XP or ingame cash for not running assists was granted to no assists driving, it would give even more incentive to the players to finally make the switch and eventually forces us all to be better drivers.
  8. etgsciroccor

    Commentary in F1 2019

    Hi all. New to this forum so I hope I’ve done this all correctly 😂 Excited for F1 2019, the game looks great. One thing that I’ve been thinking about is commentary in F1 games. Now I know we have the cut scene voice overs from Crofty and Anthony Davidson, but Would anyone welcome the implementation of commentary as you race ? The commentary is a big part of watching the real life F1 races, as is the commentary in other sports such as football which highlights how boring say for instance FIFA games would be without the commentary during game. Now I’m not saying commentary should be added where the commentators are talking over the sound of the car etc for the whole race, but more of a commentary system similar to F1 Championship Edition. Even if Crofty updated us every five laps on the race standings ‘So we’re 5 laps into the Grand Prix , Hamilton leads....’ or Martin Brundle says who’s battling who out on track etc etc. Something so simple but would give the race some real atmosphere and each race would have its own unique story told
  9. SturmDesTodes

    Customization (Driver)

    This is what we get for Driver, Helmet and Car Customization in F1 2019: This is what i personally would prefer for Customization: Questions: 1. Will we get a fully fledged Editor Mode for the Customization of each individual item (Helmet, Visor, Gloves, Shoes, Kneepads, Car Livery etc.), as the one shown by Milestones MotoGP19? 2. Will there be the official teamsponsors shown on top of the Helmet (sponsor zones can be chosen on the Helmet, where the different respective sponsors will be shown whenever we change teams)? 3. Will we be able to choose from official Helmet, Glove and Shoe Brands (e.g. Arai, Schuberth, Alpine, Puma, OMP etc.)? 4. Will we get the option to choose driver height and weight, as well as hairstyle, beard, make up, cap styles (Flat or Curved), skin tone, eye color, voice, tattoos and piercings? 5. Will we get a full editor to customize the face of our avatar (as in FIFA or The Sims etc.)? 6. If not for F1 2019, is this something that will be added for later titles, and if not, why? More Customization has been added this year, a good step into the right direction, which CM deserve all the positive credits for, but, it could be much better if compared to all the competition in the gaming industry.
  10. HoovieDoovie

    Workshop Setups

    The First Dirt Rally had Setups available for anyone to post on the steam workshop page for the game, this would be an amazing feature to add to Dirt Rally 2.0 because perfecting your setup for you is very time consuming and clunky in its current state in game. The best thing is when you can have a good base setup from someone that you can tweak to your liking, rather than the stock setups that seem almost purposefully bad.
  11. Do you ever think we will ever see this in F1 21xx? AC had a nice addon which worked well. You could ask questions to your engineer rather than scrolling through voice command menus at 350 kph. It also helps alot if your wheel/gpad has limited buttons etc..
  12. Coanda

    sub forums

    This forum & technical forum should be setup per F1 tittle ie. 2010, 2011, ........., 2017, 2018.
  13. We have have vertical, please consider horizontal mirror adjustment.
  14. It would be nice to have the option to adjust the sensitivity of this option. Using my xbox one elite controller head checks to the mirror are too sensitive particularly on the return. The return is more of an issue for me. Platform: PC-Steam Windows 10 1803-64bit Game Version: 1.15 Input: xbox one elite dx Version: 12 PC: i7 3930k, 1080ti
  15. please see here:- https://forums.codemasters.com/topic/34560-cockpit-cam-settings/
  16. gpad divers have no real chance competing with wheeled rigs.
  17. Great to see CM add these needed options. Please consider having the option to save these per car. as each car requires different mirror angles etc.. Its hard in MP to quickly change everything every time your allocated a different car. Platform: PC-Steam Windows 10 1803-64bit Game Version: 1.15 Input: xbox one elite dx Version: 12 PC: i7 3930k, 1080ti
  18. My CSW is broken however looking in the CSW xml file I also see this as an issue. I am using a x Box one elite gpad and lets just say deadzone = 0 is not 0. Furthermore there is no speed sensitivity option therefore going down the straight at higher speeds you can vigorously toggle the steering left & right & nothing happens at all. This makes it very difficult to correct a bad corner exit or navigate high speed direction changes such as COTA. I like driving with precise inputs for full control and feel and you just can not achieve this with the deadzone & particularly the no speed sensitivity option being the way it is. No other racing tittle I own does this. Please consider a patch for users that like full control and feel. If you test AC/ACC/PC1&2 they all have a Speed Sensitivity option.. Its a must! Platform: PC-Steam Windows 10 1803-64bit Game Version: 1.15 Input: xbox one elite dx Version: 12 PC: i7 3930k, 1080ti