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Found 4 results

  1. Hey guys, I know F1 2019 isn't even out (and I can't wait for it), but the sooner the better (especially true when you speak about video games suggestions). So here are my suggestions for the next game(s). I really hope most of them will get implemented in the next years. The team did awesome job with F1 2019, especially regarding graphics and UI. In my opinion, the visual aspect is now so realist that maybe the team could focus on other features for the next games, allowing them to evolve in term of gameplay and not only of graphics. ---------------------------------------------------------------------------------------------------------------------------------------------------- [1] Important features From easy to hard to implement Manual Pit Stop Allow players to drive manually in the pitlane, brake and turn freely. *(see end of post) Outlap (Cool-off lap) Allow players to drive the outlap at the end of the race. Would allow us to cool-off, enjoy our result, immerse ourselves even more. The driver could have hand animations like stretching the index showing his joy, waving at the grandstands, clapping... And Jeff could congratulate or comfort us depending on the result. Visor Camera The rendering of rain drops on the screen is awesome. Wouldn't it be even more with a Visor Cam ? Simply plagiarize Project Cars if you want, but implement it: the community is asking for this feature for years. Useful and immersive Jeff In F1 2018/9, Jeff is ok but not very useful and immersive. He only gives basic infos, and you often need to ask him. The player relies a lot on the mini-map, an artificial and non-immersive way of displaying infos. It would be awesome if he became proactive. Infos ideas: "Vettel has lost his front wing/ has an engine failure" Even if you are 11th, it would be very immersive to get this type of info, and emphasize the fact that AIs live their life and do mistakes by their own even when you're not next to them "Yellow flag in sector 2" Instead of only relying on the map, Jeff could tell the player this kind of infos about what is going on on the whole track "Hamilton left the track in sector 2" "Slow car at next turn, be careful" ... Oil and debris on the track To make races more interesting, it would be cool that sometimes oil leaks on track, making track slippery at this place. Of course, the stripped flag should be added in game. (F1 Champ Edition used to have this feature back in... 2006). Oil leaks are pretty rare these days, so it would be more pertinent to make debris more dangerous and damaging: driving on big pieces could damage car/tyres, therefore forcing players to pay attention to yellow flags. Jeff could warn the player by saying "Debris on track after next turn" (see next point). Marshalls on track This feature would more difficult to implement, but it is asked for years by the commu. Instead of seeing cars, debris and engine smoke magically disappear, it would be simply awesome to see marshalls rushing on track like in reality, extinguishers in hands, or ready to jump out of their intervention vehicles. *(see end of post) ------------------------------------------------------------------------------------------------------------------------------------------------------- [2] Less important features From easy to hard to implement TV Branding during replays Would be cool to have the ranking of the 20 drivers on the left of the screen like on TV during replays, with the TV branding (UI team did an awesome job with F1 2019) Return of Red Flags No description needed I think Tires Flat Spots Since lock-up seems to occur more often in 2019 (great thing), it would be cool that the hardest of them punish the player even more by causing flat spots. Just an idea... And the tires look gorgeous and incredibly detailed this year, so flat spots would add even more beauty to them. Walking in FPS view before entering car Would be cool to walk through the grid full of journalists, cameramen and engineers in FPS view and getting in your car (always in FPS view), in visor cam to enhance immersion before the warm-up lap and the race. Driver Behaviors each F1 drivers has its habits: Vettel spins, Ricciardo dive-bombs, Grosjean does... well pretty much anything he shouldn't do, some take bad starts... The AI would gain a lot of deepness if each driver AI had the particularity of the IRL driver. But hard to implement, it's true. VR Same *: All humans present on track should be ghosted (not visually but physically I mean), so that cars drive through them. Really hope FOM won't refuse those features because they fear players will try to kill marshalls and pitmen. ------------------------------------------------------------------------------------------------------------------------------------------------------ So here are the suggestions I had in mind. The list is long, so we all know these won't get implemented in the next few years. But that would be awesome that the F1 Codies team listens to the community and codes some of them :D. Btw, just wanted to say the graphics and UI teams did an awesome job with F1 2019. And I really hope AIs will stay as agressive as they are in the WIP version, don't listen to people saying there are to risk-taking. Seeing them dive-bomb, cut corners and lock-up is awesome. Thx for reading!
  2. What's up everyone, Ghosty here! Codemasters have shown us in their live stream on YouTube how the customisation will look like in F1 2019, which will be released on the 28th of June (in two weeks). You can find the video down below as I will post timestamps with each feedback & suggestion that I give. I welcome everyone to post suggestions of their own here if they have any. I myself will focus mostly on the driver customization but there is something I would like to be added in both driver and multiplayer car (mpc) customisation. 1) Let's start with the driver profiles (14:20 in the video): One thing that I expected from the customisation options of F1 2019 was the ability to finally change the eye and hair colours of the individual profiles. There is only one profile that we have seen in the video, which appear to be all from the previous titles, that almost looks like me. Almost because the hair and eye colours do not match. A really frustrating thing even for casual players. We all want to identify ourselves in the profile that we customize. 2) Moving on to the Suits (15:33 in the video): When I was watching the video for the first time I was really happy to see that there are many different suit styles to choose from, however, my reaction changed to disbelief when I realized that it is not possible to change the colours of the individual patterns of the suits. They are all locked in colour! Why?! My disbelief turned into massive disappointment when I realized that the many "different" styles of suits were nothing but the same in a row with just different and locked colour combinations. Look at 15:39: The first two rows have the same styles. The only differences are the colours and the stripes on the side of the arms. Two of them are even supposed to be paid for with the "C" points! Ridiculous! It is just a cheap and lazy way to make you believe that there are many different suit styles while in reality there are not so many. Why is it not made possible for the player to change the colours of the patterns? 3) The exact same goes for the Gloves as well (16:14 in the video): Here the first three rows are all the same! You cannot change the colours either. Why? That is what "Customisation" stands for. To have the ability to change things like colours of the individual patterns of suits/gloves, just like in the helmet and mpc customisation. Why is it not made possible for us here as well? What is the point of custom liveries if the suit/glove style and colour combinations do not match? It just bewilders me how the game was advertised to be one of freedom of customisation after two years of development when you cannot even change simple things like hair, eye and glove colours yourself. 4) Moving on to my final suggestion, which is for the MPC customisation (17:35 in the video): I am super happy that we finally have the ability to edit the liveries of the cars to give us more of an identity on the tracks. It has the same system as the helmet customisation: You have the Hue, Saturation and Luminance, each with their own sliders. The thing that bothers me is that there is absolutely no accuracy in the customisation of this system in its current state. For example, it would be absolutely amazing if you could edit the levels of Red, Green and Blue (RGB) of a colour. It would allow the player to use the exact colour that he wants to have for the base of his car. Another thing that should be added are percentages to Saturation and Luminance so that the players can know exactly how much they have changed without having to use a ruler to measure the changes ^^. This and the RGB levels are important for friends or clans who would like to have an identical car livery like an IRL F1 team while playing online. These additions can also be used for helmet customisation as well as suits and gloves if they are ever to become customisable. For reference, I have created an edited version of a screenshot that I have taken from 16:14 in the video. There is also the default as it currently is in the game for comparison. I don't like to say these kind of things but I came up with these ideas within 10 mins after watching the video while it apparently took Codemasters two development years to come up with basically nothing as an addition to this editing system. DEFAULT MY VERSION EDITING Conclusion: It is awesome that Codemasters finally go further into customisation but if you are going to do it then you have to go all-in. As the colour customisation currently is there is still a lot of room for improvement. I hope that the community managers pass this information to the development team as well as to the director of the game, Lee Mather. I pray that it also really reaches them and that they take the time to look at it carefully because small changes like these can change the gameplay dramatically and definitely positively for all kinds of players. As for the gloves and suits, I hope that, if they do not become customisable through colour changes done by the player, CM adds more styles with patches down the line. We have see nothing from the premium ones so far so I hope that they are great at least and that they are not too expensive. For all of you who have read through the entire post I thank you for the time and again welcome you to add your suggestion down below. Thank you!
  3. Hello Codemaster! I have an awesome idea about a co-driver feature. Idea Wouldn’t it be cool if you could have your friend as co-driver that calls out all the the corners like the ai in the game does. so you and your friend can cooperate together, this would be a more realistic and tense situation where skill is demanded by both. How it would work It would be nice if you could add a lobby feature where one has the role as a driver and one as a co driver. So the co-driver sits in the passenger seat and can see all the corners and bumps on the screen and his job is to inform the driver about all the turns because the driver no longer can see it on his/her screen. It would also be cool if you could add so you can search for other players if you don’t have a friend to play with, this would require a mic push to talk feature. This would make the game more living and exciting to play Tournaments It would also be cool if you could host tournaments where the driver and co-driver compete against other people from around the world. Making this an esport wouldn’t be wrong either
  4. brambol

    F1 Mobile

    Hello, what I would like to suggest for a next update: - duel: choose what type of duel you want to play (qualify, grid start, race) - racing: add value to gain (F1 credits, ...), instead of only winning credits at playing duels. Thanks, great game !
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