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Found 4 results

  1. Hi everyone, I'd like to know if I can use telemetry with my steering wheel. I use a Fanatec ClubSport wheel base v2.5 with a ClubSport steering wheel Formula V2 and I play with Xbox one. I use telemetry with a mobile phone and an app, but but I would like to use the LEDs of the my steering wheel!!! it's possible? how should I set the ip, the udp and the frequency? thanks
  2. Sim Racing Telemetry is officially available! To download it: PC/Mac: https://store.steampowered.com/app/845210/Sim_Racing_Telemetry/ iOS: https://itunes.apple.com/us/app/sim-racing-telemetry/id1288695792?ls=1&mt=8 Android: https://play.google.com/store/apps/details?id=com.unamedia.srt Homepage: https://www.simracingtelemetry.com [UPDATE 2019-09-28] Added support for F1 2019 (on PC, PS4, Xbox One). Added new "statistics" feature. [UPDATE 2018-08-30] Added support for F1 2018 (on PC, PS4, Xbox One) [UPDATE 2018-06-13] The PC/Mac version is available on Steam (https://store.steampowered.com/app/845210/Sim_Racing_Telemetry/). [UPDATE 2018-05-03] Added a Trial Mode: you can now use the app for free with any supported game. All the features are available. The only limitations are the available parameters and the number of storable sessions. Below a description of the current release with a couple of illustrative mages (please check the Notes section). It supports F1 2018, F1 2017 and F1 2016 on both PC and consoles (PS4, Xbox One). I would like to thank the members of this community that helped during the development, testing the app and suggesting features and enhancements. DESCRIPTION Sim Racing Telemetry is the essential tool for the sim racing eSports community to quickly acquire, analyze and review detailed telemetry data from any sim racing game. Telemetry is a key factor in eSports racing, allowing sim drivers to interpret data collected during a race or session and use them to properly tune their driving style and vehicle setup for optimum performance. SRT is the right tool to improve the in-game performance of any sim racer, as real telemetry tools do for real drivers. It’s an indispensable tool to study and plan the setups for time-attacks, qualifications and races. Sim Racing Telemetry records all available telemetry data and presents them on simple and intuitive interfaces: drivers can analyze data by looking at bare numbers, interactive charts or projected on a reconstructed track. Recorded sessions are also summarized with charts. SUPPORTED GAMES F1 2017 (PC, PS4, Xbox One); MotoGP 18 (PC, PS4, Xbox One); Project Cars 2 (on PC, PS4, Xbox One); F1 2017 (PC, PS4, Xbox One, macOS); Project Cars (PC, PS4, Xbox One); F1 2016 (PC, PS4, Xbox One, macOS). Support for other games is under active development. MAIN FEATURES access to all telemetry data produced by games; data recording can run continuously: SRT will automatically detect new game sessions; session view with per-lap information (positions, timings, tyre compound, pit-lane status, etc.) laps comparison: compare the telemetry of two laps. All parameters available. A “time difference” (TDiff) chart is shown to get evidence of faster/slower sections. interactive charts for all recorded parameters (select the parameters to plot, reorder them, zoom in/out, etc). interactive tracks with overlaid telemetry data: see telemetry data plotted over a reconstructed track, with the ability to overlay multiple parameters together. interactive track also supports laps comparison. support for: scalar and vector data; per-vehicle and per-wheel data; physical quantities (velocity, temperature, time, pressure, etc.); several units of measure and their conversions (radians/degrees, meters/kilometers, kpa/psi, etc); output in metric and imperial units. NOTES In-app purchases are required to activate the desired racing games support. To capture data, you must own a copy of the enabled games on a supported platform. This is not a dashboard app and no dashboard features are present. To record data, both your device and your PC/console must be connected to the same WiFi network. All product names, logos, registered trademarks and brands are property of their respective owners. All company, product and service names used are for identification purposes only. Use of these names, logos, and brands does not imply endorsement.
  3. Hi all, I am studying Computer Science at A-Level and my class has been tasked with creating a program from scratch. I am trying to create a telemetry app to work with this years game, but I am finding it difficult to start. Would anybody be able to tell me how I can make the connection between the game and the program and how I can process the data sent in the packets. The program will be written in C# and I am using my PlayStation copy of the game, but if I have to write in any other languages that would be fine. Thanks in advance :))
  4. Lukehall

    MoTeC With 2019?

    Hi, Is it possible to use MoTeC to read telemetry data in F1 2019? I can find anything about how it's set up or where the output files are located. Thanks!
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