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jesped posted a topic in General DiscussionAs the previous graphics discussion thread was closed because it seems it was too "clogged", I decided to unclog it for everybody's convenience in this long thread: So all the problems and bugs are clearly presented and easy to have as reference in case Codemasters decides to fix them. After seeing the game already on PC Ultra, I can assure first hand that all these issues are still present in the release version. Very noticeable problems with: Trees LODs Shadows Reflections Exposure, Contrast, tonemapping Textures loading over low res ones Pixelated textures on cars Flat lighting Is there going to be a patch on the 11th that's going to fix all these problems?
This game is looking more and more "last gen" or like a mobile game. This Okutama Hill Climb scenery looks horrible... https://www.youtube.com/watch?v=Fe2_sGhmj4Q Blurry low res textures, lighting is flat and fake, trees look like cutout paper, rock walls lack any specular, like dull cardboard, shadows LOD jumping in front of your eyes, no Eye Adaptation effect for tunnels and dark areas... A "DX12 only" title and this is the result? I'm not even comparing with Forzas, GT Sport, ACC... this same track looked much better in Grid 2, SIX YEARS AGO: https://www.youtube.com/watch?v=hcm8Y1y9vdg What happened to Code"masters"? no money left to pay devs after paying Fernando Alonso?