Jump to content

Archived

This topic is now archived and is closed to further replies.

Xbox One patch notes - LIVE 26/01/2016

Recommended Posts

Avengerrr said:
Damn I'm glad I didn't hold on to the game for this. All of that feedback I gave to @Lozzy about the braking issues on the G920 over a month ago and not one single related fix (I even submitted a bug report two months ago!). For sure I'll be avoiding F1 2016 at all costs. Not going to waste my money on a new game only to have the same problem and not be listened or responded to about it.  I've had the exact same problem with the G920. Can't believe codemasters wouldn't fix it after I spent £45 on the game and £180 on a wheel.
Literally every other racing game I've used with the G920 has allowed the brake pedal sensitivity to be tweaked. The wheel is amazing stuff, and I've been in racing heaven with the likes of Forza 6 and WRC 5 (hey even DiRT Rally has been a blast). Spent £30 on the game myself, sold for £11, so had a £19 loss. It wouldn't have been a loss if at least my feedback had helped others, but it seems to have done very little. Your avatar picture and where it's from pretty much sums up my feelings toward Codemasters lol.

Lozzy said:

Avengerrr, dazza83 & MatthewT2001 I'm sorry we couldn't get that fixed. The controllers system is something that's high up our list of things to address for 16.


LOL. Mate, F1 2016 is a no go zone. It's a simple issue, so much so I think it can be fixed manually by players on PC with a quick modification of the settings file. The least you could've done is announced that bit of news over on the technical assistance thread to keep people informed.

I'd agree with you about the kind of game Codemasters have created, but unfortunately I simply wasn't allowed to play it due to the issues. Crazy stuff.

Share this post


Link to post
Share on other sites
Lozzy said: that's how the design team wanted it and they're happy with it. We felt it was worth having that effect exaggerated so players  would see more overtakes in general.


This philosophy is a slippery slope toward a full out arcade game, something I and I suspect, many other racing enthusiasts are not looking for in an F1 racing game. What ever happened to the quest for realism? As I pointed out recently on this forum, I have never seen the RD F1 forums so dead.

Gotta tell you something Lozzy.

Share this post


Link to post
Share on other sites
hobbsy777 said:
Lozzy said: that's how the design team wanted it and they're happy with it. We felt it was worth having that effect exaggerated so players  would see more overtakes in general.


This philosophy is a slippery slope toward a full out arcade game, something I and I suspect, many other racing enthusiasts are not looking for in an F1 racing game. What ever happened to the quest for realism? As I pointed out recently on this forum, I have never seen the RD F1 forums so dead.

Gotta tell you something Lozzy.
Can's speak for everyone, but that's exactly the case for me. I'm not looking for an optimised, almost fantasy-like, approach to Formula 1. I want an realistic one. An even unforgiving one. I want to have trouble overtaking someone, I want to have mechanical failures, I want to be stuck behind the safety car for a few laps. That is Formula 1 as it currently is. Is it perfect? No. But that doesn't mean I want to see it changed in a game for the heck of it.

I mean, where do we stop going from this approach? Nerf the Mercedes so you have better chances in different teams? Remove flags (well, the red one is already gone) because who needs that shit? Seems to me the design team isn't all too bothered with the reality of Formula 1.

Share this post


Link to post
Share on other sites
Lozzy said:
Obviously we're not happy it's taken this long to get the patch out for Xbox One and we apologise that it's taken this long, especially compared to the patches for the other platforms. But that's not for lack of trying, we've been working on this for a while but the Christmas break cost us a lot of time and finding a serious bug right at the end of testing when updating from the live build with a mid session save to this patch that could have meant any Championship Season save with this issue would have to be restarted meant we simply could not consider releasing it no matter how small the chance that anyone would see the bug. We've fixed that now and it will be released as soon as Microsoft have approved it.

F1 2015 has been a challenging project for us and there are a lot of bugs that we've not been able to address but to fix everything reported while making a whole new game for release this summer is just not possible. I think it's fair to say that the on track experience is the best it's ever been and that's a solid starting point for the future. We know there was a lack of game content compared to the previous years and we're working to remedy that and will be talking about what you can look forward to soon enough.

phurple you'll see the changes straight away once the patch is applied.

Avengerrr, dazza83 & MatthewT2001 I'm sorry we couldn't get that fixed. The controllers system is something that's high up our list of things to address for 16.

VeNOM2099 slipstreaming is a bit overpowered, I raised this with them but that's how the design team wanted it and they're happy with it. We can't please everyone but I don't accept it makes the game unplayable, it's just not to your taste. We felt it was worth having that effect exaggerated so players  would see more overtakes in general.

hobbsy777 you'll get the PC patch notes in the next few (working) days.

Glad something is happening with the PC patch. Is there an ETA for its release?

Share this post


Link to post
Share on other sites
Lozzy said:

VeNOM2099 slipstreaming is a bit overpowered, I raised this with them but that's how the design team wanted it and they're happy with it. We can't please everyone but I don't accept it makes the game unplayable, it's just not to your taste. We felt it was worth having that effect exaggerated so players  would see more overtakes in general.


Seriously, that is the most ridiculous thing I've heard in a while. Almost as ridiculous as real F1 is at the moment, so I guess that fits.

Sorry, but tell your $§*§ designers that we - the f*cking customers - are NOT happy with this stupid arcade crap. Jesus...

Share this post


Link to post
Share on other sites

Lozzy said:
...to fix everything reported while making a whole new game for release this summer is just not possible...

Nor, it seems, has it ever been. With this historical pattern, why should anyone expect anything other than yet another problematic game with another long list of issues that may never be fixed? What evidence can you provide now to demonstrate that things to come will be better?


Lozzy said:
...I think it's fair to say that the on track experience is the best it's ever been...

Maybe if by "on track experience" you actually mean "on track by yourself in some kind of open test drive mode instead of actually trying to race, qualify, hot-lap, or compete with other people real-time in an online lobby/hopper."


Lozzy said:
...and that's a solid starting point for the future...

I don't pay full retail price for "starting points." Maybe try a public beta and/or "early access" and/or reduced pricing if you're in business to pitch "starting points."


Share this post


Link to post
Share on other sites
I just figured it out don't buy the game on release wait 6 months get the game half price and most likely whatever patches need doing will be implemented think that's what Il do or as was said before put out a beta for us to try instead of inviting youtubers down to test the game the F1 community is far bigger Than some peoples youtube channel

Share this post


Link to post
Share on other sites
1Dtox said:
I just figured it out don't buy the game on release wait 6 months get the game half price and most likely whatever patches need doing will be implemented think that's what Il do or as was said before put out a beta for us to try instead of inviting youtubers down to test the game the F1 community is far bigger Than some peoples youtube channel
As for F1 2016, for those that intend actually purchasing it, I think a show of faith on Codemasters part, would be to prohibit all pre purchase of the game until release (by Codemasters) of a "complete" and comprehensive list of all features and options included. This publication should be endorsed by Codemasters with a money back guarantee on omission of any content on that list regardless of time of purchase..

Share this post


Link to post
Share on other sites
VeNOM2099 said:
Thanks for the reply, Lozzy. I understand it's a "design" choice, but when the AI Drivers constantly ram me out of the track unless I drive OUTSIDE THE RACE LINE... that makes the game pretty much unplayable to me. Guess how many times I've been able to complete a race since I got the game in August in dozens and dozens of attempts? Did you guess ONE? Because that would be about right... No, in fact that's EXACTLY right. 
Goodness knows what you're doing then, because I never have that problem, and there are hundreds of videos on YouTube of people racing against the AI in lower tier cars where it doesn't happen either.

Share this post


Link to post
Share on other sites
when you see the "f12015 needs an update" then that when you know you got the patch coming. its the weekend anyway plus these people CAN NOT GIVE ETAS as the patch might miss a date said and you get angry for no reason

Share this post


Link to post
Share on other sites
when you see the "f12015 needs an update" then that when you know you got the patch coming. its the weekend anyway plus these people CAN NOT GIVE ETAS as the patch might miss a date said and you get angry for no reason
No we are angry because we are sick of paying x amount of money year in year out for a game that's Cleary not even finished

Share this post


Link to post
Share on other sites
VeNOM2099 said:
Thanks for the reply, Lozzy. I understand it's a "design" choice, but when the AI Drivers constantly ram me out of the track unless I drive OUTSIDE THE RACE LINE... that makes the game pretty much unplayable to me. Guess how many times I've been able to complete a race since I got the game in August in dozens and dozens of attempts? Did you guess ONE? Because that would be about right... No, in fact that's EXACTLY right. 
Goodness knows what you're doing then, because I never have that problem, and there are hundreds of videos on YouTube of people racing against the AI in lower tier cars where it doesn't happen either.
I'm not doing anything out of the ordinary, just keeping my racing line and the AI comes up from behind and puposely takes me out:

https://www.youtube.com/watch?v=QASR4K6oViI

That was with the mclaren, so I "upgraded" to the Lotus but I still get taken out and almost always just before turn 11 at Albert Park. Funny thing is I'm running with 1/1 downforce, stiff springs, so I should be fairly fast on the straights. Yet the AI comes from way behind using the slip stream and then when it's right behind me, it will simply opt to take me out rather than alter its racing line or break to avoid a collision. 

The only way I've had moderate success at avoiding an accident with the AI is to completely alter MY racing line and drive more towards the inside (the AI seems to favour passing on the outside for some dumb reason). But that's far from "REALISTIC"... 

Share this post


Link to post
Share on other sites
I know this post is about the Xone patch notes, but the PS4 game have a lot of issues with multiplayer stability, almost every time you try to put a lobby with short qualy the lobby bugs and the players fall out of the game, forcing to us put one lap qualy almost every time. When this problem will be fixed?
Sorry about the bad english
PS.:my connection is very stable and i have no problems in any other online game

Share this post


Link to post
Share on other sites
VeNOM2099 said:
VeNOM2099 said:

Goodness knows what you're doing then, because I never have that problem, and there are hundreds of videos on YouTube of people racing against the AI in lower tier cars where it doesn't happen either.
I'm not doing anything out of the ordinary, just keeping my racing line and the AI comes up from behind and puposely takes me out:

https://www.youtube.com/watch?v=QASR4K6oViI

That was with the mclaren, so I "upgraded" to the Lotus but I still get taken out and almost always just before turn 11 at Albert Park. Funny thing is I'm running with 1/1 downforce, stiff springs, so I should be fairly fast on the straights. Yet the AI comes from way behind using the slip stream and then when it's right behind me, it will simply opt to take me out rather than alter its racing line or break to avoid a collision. 

The only way I've had moderate success at avoiding an accident with the AI is to completely alter MY racing line and drive more towards the inside (the AI seems to favour passing on the outside for some dumb reason). But that's far from "REALISTIC"... 
Just no, you turn in on the AI when they get alongside you. No wonder youre one of the few that have this 'issue'. 

Share this post


Link to post
Share on other sites
VeNOM2099 said:
VeNOM2099 said:

Goodness knows what you're doing then, because I never have that problem, and there are hundreds of videos on YouTube of people racing against the AI in lower tier cars where it doesn't happen either.
I'm not doing anything out of the ordinary, just keeping my racing line and the AI comes up from behind and puposely takes me out:

https://www.youtube.com/watch?v=QASR4K6oViI

That was with the mclaren, so I "upgraded" to the Lotus but I still get taken out and almost always just before turn 11 at Albert Park. Funny thing is I'm running with 1/1 downforce, stiff springs, so I should be fairly fast on the straights. Yet the AI comes from way behind using the slip stream and then when it's right behind me, it will simply opt to take me out rather than alter its racing line or break to avoid a collision. 

The only way I've had moderate success at avoiding an accident with the AI is to completely alter MY racing line and drive more towards the inside (the AI seems to favour passing on the outside for some dumb reason). But that's far from "REALISTIC"... 
Just no, you turn in on the AI when they get alongside you. No wonder youre one of the few that have this 'issue'. 
 Yep, I think so too. There's nothing AI can do at that point. 

Should we say "don't hate the game, hate the player"?

Share this post


Link to post
Share on other sites
1Dtox said:
when you see the "f12015 needs an update" then that when you know you got the patch coming. its the weekend anyway plus these people CAN NOT GIVE ETAS as the patch might miss a date said and you get angry for no reason
No we are angry because we are sick of paying x amount of money year in year out for a game that's Cleary not even finished
Don't buy it then. Problem solved. Personally its money well spent, still having fun playing the game almost everyday and making videos on it. 

Share this post


Link to post
Share on other sites

VeNOM2099 said:
VeNOM2099 said:
Thanks for the reply, Lozzy. I understand it's a "design" choice, but when the AI Drivers constantly ram me out of the track unless I drive OUTSIDE THE RACE LINE... that makes the game pretty much unplayable to me. Guess how many times I've been able to complete a race since I got the game in August in dozens and dozens of attempts? Did you guess ONE? Because that would be about right... No, in fact that's EXACTLY right. 
Goodness knows what you're doing then, because I never have that problem, and there are hundreds of videos on YouTube of people racing against the AI in lower tier cars where it doesn't happen either.
I'm not doing anything out of the ordinary, just keeping my racing line and the AI comes up from behind and puposely takes me out:

https://www.youtube.com/watch?v=QASR4K6oViI

That was with the mclaren, so I "upgraded" to the Lotus but I still get taken out and almost always just before turn 11 at Albert Park. Funny thing is I'm running with 1/1 downforce, stiff springs, so I should be fairly fast on the straights. Yet the AI comes from way behind using the slip stream and then when it's right behind me, it will simply opt to take me out rather than alter its racing line or break to avoid a collision. 

The only way I've had moderate success at avoiding an accident with the AI is to completely alter MY racing line and drive more towards the inside (the AI seems to favour passing on the outside for some dumb reason). But that's far from "REALISTIC"... 
Like others have said, you where turning in on him (More so in the first incident), if you guys take the racing line which is closer to the grass, more like where Maldonado is, the AI won't look for a move up the inside, they will go to the outside no problems, you a luring them to the inside and slamming the door on them and they try to avoid you make contact and you complain. Don't lure them to the inside and you won't have a problem. I've done many many races around Melbourne and i've been passed there many times before, every time I was closer to the grass than you where, almost on it like Maldonado, they go around my outside, I leave space and everything is fine, no contact or anything, Its you not the game

Share this post


Link to post
Share on other sites
No, that's not ME Turning, that's the AI nudging me from the inside. I was trying to give it a wide birth so it could pass me on the inside, instead it decided to bump into me, then when I started spinning towards the inside, it panicked and tried to go to the outside completing the disaster. You can even see at the 24:05 mark when I'm in the T-cam view, I'm NOT turning, I'm just trying to hold the line while the AI is using the OP slip stream to quickly close the gap. I'm using a gamepad, so I'm slightly tapping the LS to keep in my line and not cause an accident for the AI who I thought was going to pass me on the inside. Instead it lined up behind me and nudged me. 

That was just ONE example. I've seen the AI try to pass me on the outside in that curve as well. The problem is that there's actually NO space between the track and the wall in that section. So what ends up happening is that they TRY to squeeze through anyways, they bounce off the wall and smash into my car. Again, they get away clean from the collision, but my cars gets totalled... 

It's funny, but I've NEVER had a problem with the AI or slip streaming in previous F1 games. This is the FIRST time I've seen the AI be SO bad. 

Share this post


Link to post
Share on other sites
vvvili said:
VeNOM2099 said:
VeNOM2099 said:

Goodness knows what you're doing then, because I never have that problem, and there are hundreds of videos on YouTube of people racing against the AI in lower tier cars where it doesn't happen either.
I'm not doing anything out of the ordinary, just keeping my racing line and the AI comes up from behind and puposely takes me out:

https://www.youtube.com/watch?v=QASR4K6oViI

That was with the mclaren, so I "upgraded" to the Lotus but I still get taken out and almost always just before turn 11 at Albert Park. Funny thing is I'm running with 1/1 downforce, stiff springs, so I should be fairly fast on the straights. Yet the AI comes from way behind using the slip stream and then when it's right behind me, it will simply opt to take me out rather than alter its racing line or break to avoid a collision. 

The only way I've had moderate success at avoiding an accident with the AI is to completely alter MY racing line and drive more towards the inside (the AI seems to favour passing on the outside for some dumb reason). But that's far from "REALISTIC"... 
Just no, you turn in on the AI when they get alongside you. No wonder youre one of the few that have this 'issue'. 
 Yep, I think so too. There's nothing AI can do at that point. 

Should we say "don't hate the game, hate the player"?
Seriously wth? Am I looking at the wrong part of the video or something? He simply did not change his racing line when another car was adjacent to him. In fact the Lotus never got wheels in on the inside line so the player is not at fault. Couple of facts:

1) No F1 car would make a gain that drastically on that turn.

2) if  the car behind car were to make a gain for some peculiar reason (i.e. driver error, bad corner exit of the car in front) then they take the appropriate racing line to overtake, which in that instance would have been the outside line (there was little space on the inside).

It looked like the AI tried to take the inside but found insufficient space to do so, moved to take the outside line, but had so much momentum he couldn't make the move in time and knocked the player out.

Share this post


Link to post
Share on other sites
He changed his line quite abrubtly shortly before it happened. At first, it looked like he'd stay more toward the middle line until the sudden move left. The AI had probably already chosen the inside line by then so when he carried on going left, the AI got squeezed out resulting in the contact. It's no different from moving to the middle of the track to defend your line and then moving further across when you realise you've left too much room. If he'd kept even slightly to the right some more, allowing room in case the faster car came by the incident would not have happened and the AI car would have backed out of the move at the corner (unless it was side by side in which case the player would have had to back out of it). He'd also have seen this if he was using the mirror and/or looking back. He should have known the AI was bearing down on him. Should have been even more aware as well when driving the second slowest car in a straight line against one of the fastest.

Either way you look at it, whether the players to blame or the AI, it was just an incident and those things happen in real racing. Better than them being timid and just following the whole distance with no attempts to overtake.

That being said, if these incidents keep happening and the same players are always involved...well, perhaps it's not all soley down to the AI. Many of us don't get this problem and it's the same game afterall.

Share this post


Link to post
Share on other sites
He changed his line quite abrubtly shortly before it happened. 
No.. No, no, no, no. noooooooooooooooooooooooooooooo... 

I didn't change my line. I KEPT my line... Again, start watching from the 24:00 mark of the video. I'm slightly tapping the LS to keep in my line, when the AI car nudges me from behind sending me spinning towards the left. When my car starts spinning, the AI spazzes out and goes left and bumps into me again sending me flying off the track. 

And this isn't just "an incident" it ALWAYS happens in that part of the track. Always. The AI just doesn't seem to be able to handle passing in that sector from turns 10 to 11. The only way I can avoid a collision at that point is to drive on the inside of the race line from turn 10, then when I'm just about to get to turn 11, I get in the middle of the track and brake late. The AI will overshoot Turn 11 and I'll be able to take the turn without the AI slamming into me. 

Share this post


Link to post
Share on other sites
24.03-24.04. That is a sudden move to the left, intentionally or not.

If you're tapping the controller stick rather than steadily moving it then that is a huge part of your problem. Try holding the stick so it's constantly pressed forward and ease it down diagonally along the edge to the left or right, makes it far far easier to keep it stable when turning that way. You won't jolt around as much like in that video. (Basically, full left to full right would be a semi circle on the stick rather than just a straight line across).

It doesn't always happen. If it did, then everyone would have the same problem, but not everyone does. I know in my own personal experience I've not had a single incident happen there.

Share this post


Link to post
Share on other sites
VeNOM2099 said:
He changed his line quite abrubtly shortly before it happened. 

And this isn't just "an incident" it ALWAYS happens in that part of the track. Always. The AI just doesn't seem to be able to handle passing in that sector from turns 10 to 11. 


I think it is pretty clear that you are the problem because as far I have noticed, you are the only one with this problem. I haven't had a single accident on that "straight" and it seems like no-one else has either. 

Share this post


Link to post
Share on other sites

×