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EGO 4.0 (Engine) Details


CavSTiago

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Someone have informations of Engine EGO 4.0? (of F1 2015 game) 
I want to see the capacity in graphics and physics which this Engine can offer to a game. 
A video, texts or images can be good. 

Could say me too, if F1 2016 will use this same Engine (EGO 4.0). 

(Update) I can found this:

Codemasters builds DX12 support into its EGO Engine 4.0

The DX12 train continues, with Codemasters' EGO Engine 4.0 supporting DX12
By: Anthony Garreffa | Gaming News | Posted: Jan 16, 2016 11:20 am

Codemasters will be hosting a session at GDC 2016, where they will be talking about their EGO Engine 4.0, which has support for DirectX 12.

 

codemasters-builds-dx12-support-ego-engine-4_08

 

The description of the GDC 2016 session teases: "Codemasters present a post-mortem on their new rendering engine used for F1 2015 detailing how they balanced the apparently opposing goals optimizing for mainstream processor graphics, high-end multi-core and DX12. The F1 2015 engine is Codemasters' first to target the eighth generation of consoles and PC's with a new engine architecture designed from scratch to distribute the games workload across many cores making it a great candidate for DX12 and utilise the processing power of high-end PC's".

 

It continues: "This session will show the enhanced the visuals created using a threaded CPU based particle system without increased the GPU demands and also cover the changes made to the engine while moving from DX11 to DX12. We will also discuss the graphics effects added using the new DX12 features Raster Ordered Views (AVSM and Decal Blending) and Conservative Rasterization (Voxel based ray tracing) adding even greater realism to the F1 world".

 

So it looks like DX12 support will be found in the game, with the description finalizing the session, adding: "into the main architectural changes needed to move successfully to DX12 and realise a performance benefit together with an understanding of some of the new effects possible with feature level 12 capable hardware".

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  • Codemasters Staff
F1 uses Ego 3 and will continue to do so. I think when he's talking about Ego 4 in that article he means 3.

DX12 support is something that will be coming on PC once it's ready but that involves a lot of third parties to do things as well as us updating the game so there is no release date at present.
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Lozzy said:
F1 uses Ego 3 and will continue to do so. I think when he's talking about Ego 4 in that article he means 3.

DX12 support is something that will be coming on PC once it's ready but that involves a lot of third parties to do things as well as us updating the game so there is no release date at present.
I understand, then "EGO 4", would be an update of  EGO 3?
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Lozzy said:
F1 uses Ego 3 and will continue to do so. I think when he's talking about Ego 4 in that article he means 3.

DX12 support is something that will be coming on PC once it's ready but that involves a lot of third parties to do things as well as us updating the game so there is no release date at present.
Either you have that wrong, or else the information that was put out to the public is wrong. Because Wiki says its Ego 4.0, and wiki is Gospel!
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  • Codemasters Staff
FRACTURED said:
Ego 1:
F1 2009
Ego 1.5:
F1 2010
Ego 2.0
F1 2011
F1 2012
Ego 3.0
F1 2013
F1 2014
Ego 4.0
F1 2015
Wikipedia is a good starting point, but not always reliable!

F1 2015 was the first game on EGO 3. The next game is still on EGO 3. I don't know the details of how all the older version numbers fit in pre F1 2015, but that much is true.
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Ego Game Technology Engine (more commonly referred to as Ego Engine or EGO) is a video game engine developed by Codemasters.

EGO is a modified version of the Neon game engine that was used in Colin McRae: DiRT which was developed by Codemasters and Sony Computer Entertainment using Sony Computer Entertainment's PhyreEngine cross-platform graphics engine.

Race Driver: GRID (2008) was the first official game to use the EGO Engine, due to the fact the DiRT engine was known as "Neon", although there isn't any official documentation, so the technical difference of them is not known.

Colin McRae: DiRT 2 (2009) uses a modified version of EGO 1.0, with the addition of a DirectX 11 enabled graphics renderer (including other changes).

F1 2009, also released in 2009, was the first "Formula One" game to use the EGO Engine.

Operation Flashpoint: Dragon Rising (2009)Bodycount (2011) and theOperation Flashpoint sequel (2011) are currently the only First Person Shooters made with the EGO engine (Dragon Rising & Bodycount on v1.0, Red River on v2.0). There were major changes within the engine in order to facilitate First Person Shooter gameplay. These games have generally recieved mixed to negative reviews by critics and fans, despite the overall success of Codemasters' racing oriented EGO engine-powered games.

In 2011, as a result of the poor reception of Bodycount, Codemasters closed down their Guildford, United Kingdom studio, laying off 70 employees and cutting down Codemaster's studio base by a third.

Updates (beyond DiRT 2)

EGO 1.5

  • 1.5 is the unofficial version number given to the heavily modified version of EGO 1.0 created by Codemasters to power the F1 2010 video game.
  • Contained new technology that would later be in the 2011 EGO 2.0 engine.


EGO 2.0

  • EGO 2.0 is a modified EGO 1.0 engine.


EGO 3.0


EGO 4.0

EGO Engine 4.0 will be first featured in the upcoming F1 2015. The game will run on an all-new version (4.0) of the engine, providing a large number of improvements to the game's physics models. It will feature an all-new "Pro Season" mode that is said to be more challenging than the normal gameplay. The game will also be compatible with the Xbox One and PS4's voice recognition software, allowing players to talk to their race engineers during the race and ask for race information, weather updates, and tyre status, and even request a change of tyres or wing.

DiRT 4 if & when released, will also be using version 4.0 of the engine. AMD's recent Graphics driver update that was rolled out to coincide with the release ofGrand Theft Auto V, contained patch notes regarding DiRT 4"Dirt 4 : Poor performance may be experienced in some configurations"

Games using the EGO Engine

v1.0

v1.5

v2.0

v3.0

v4.0

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Hello Lozzy,
Your last post on this forum lacks precision. I can't believe that you are wrong...
You say "F1 uses Ego 3 and will continue to do so." I think when he's talking about Ego 4 in that section he means 3."
You talk about what version of F1?

Like many people here, I thought that F1 2013 and 2014 F1 used the EGO 3.0 graphics engine, and that F1 2015 used "the new graphics engine" so EGO 4.0.

Read the second paragraph of this official Codemasters article published March 26, 2015: http://blog.codemasters.com/f1/03/f1-2015/


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  • Codemasters Staff
The 'All New EGO engine' is EGO 3.

Again, not sure exactly what the sources are for some of the stuff linked here, but I assure you they are not entirely accurate! Does it really matter what number is on the end anyway? The important thing is: F1 2015 used a new engine, and the next game will use that same engine.
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Hello BritPoint,
Do you agree if I say that F1 2013 and F1 2014 used EGO 3.0 ?
If this is the case, as F1 2015 and F1 2016 uses a new graphics engine, so it can not be called EGO 3.0. Its number is necessarily higher: EGO 3.5 or 4.0.
If any version history EGO is false.

In this case, could you give us an update of these versions
as CavSTiago ?

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It'd be awesome if chromatic aberration was completely abolished from the engine. It makes games look like you're watching a 3D film without the glasses. It's only acceptable to use when you're simulating somebody tripping on all kinds of acid, and seeing as this doesn't happen in F1 it's a pretty pointless graphical feature. That's been one of the biggest mistakes in the development process of F1 2015, as well as the rancid selection of AA. 

I would like to know how it was seen to be a great idea at the time, when F1 2014 looked so crisp and tidy.
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Codemasters, could you correct the version numbers ?
F1 2009 EGO 1.0
F1 2010 EGO 1.5
F1 2011 EGO 2.0
F1 2012 EGO 2.0
F1 2013 EGO 3.0
F1 2014 EGO 3.0
F1 2015 EGO 4.0
F1 2016 EGO 4.0

If you type "EGO 4.0" on a search engine, you come across a multitude of site that talk about this version while you say it does not exist.
It would be time to publish an official denial, in order to clarify this, don't you think ?



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  • Codemasters Staff
I'm going to close this thread. We're discussing what difference a number makes to which the answer is no difference whatsoever.

The engine we use affects us making the game but ultimately for the customer it's irrelevant.
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