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more force feed back on T300 on ps4 please

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sorry for my english i am french. i played some hours with a T300 wheel on ps4 and the force feed back is too light even with a strong setup. i felt that all the car has a good reaction on the road and the T300 react perfectly but it needs just more strengh in its reaction. just test a car on asphalt with this configuration T300+ps4 and you will see. exept this point this game is just awesome. thanks for all hoping being read. 

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I turned them all up to 150% and was shocked it still wasn't enough? Barely feel the bumps and nothing when I hit something hard. Very dissapointing. 

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Yes it's far to weak i've tried the  T300 & T150 it's not what i was expecting especially compared to pcars FFB Hopefully something will be done about it .

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So is it the PS4 version or is it a thrustmaster thing? I'm tempted to pickup another copy for my Xbone as well since they are identical on both systems.

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I agree for asphalt I feel next to nothing. But.... i am sorry to say, in general I get pretty good ffb from t300rs with 599xxEvo wheel in finland and wales....got everything on 110% to match the big rumble from the buttkicker.

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Tummie555 said:
I agree for asphalt it feels a lot lighter. But.... i am sorry to say, in general I get pretty good ffb from t300rs with 599xxEvo wheel...got everything on 110% to match the big rumble from the buttkicker. 

Wow that's crazy I'm at 150 percent and it's nowhere near as good as PC Cars FF or even Forza 6. I  AB'd it against the Sebastian Loeb Rally and SL was superior as far as the FF goes. It makes me wonder if it's a PS4 thing because Inside Sim reviewed the Xbone version and they said it was the best FF of any console they have tried.

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Well, I think the poll results speak for themselves !
I've only managed about 2 hours of play as yet, and apart from calibrating my T300RS, all other FFB settings are default. The feeling is dead and lifeless in the straight ahead position with little in the way of feel over crests, dips and kerbs ! Even dropping a wheel into a ditch doesn't cause any pull or drag ?
I'm hoping a patch for PS4 is being worked on and released ASAP ? The game itself is great, I had a good few rallycross races last night with some friends, but the lack of feel was detracting. 

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So it's the PS4 version that has the Force Feedback issue. I can't believe they released it like this. I picked up the Xbox One version and it's superior some of the best FFB as good or better than anything out there. Thank God I bought an Xbox One to play Forza 6. I can feel every little bump and nuance in the road. It's incredibly strong and responsive on the Xbox One version. No setting will be even close to being as good as the Xbox one version it needs a major patch now. 

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It must be a PS4 thing, I've got everything turned up to max and I'm getting no resistance at all from the road surface. It feels like I'm driving on ice ! After trawling through all the reviews whilst waiting for the release of this game on ps4 I hadn't heard anyone mention how poor the ffb was apart from the counter steering problem which has now been fixed, so imagine my surprise when I loaded up the game and tried it WTF.  I was so disappointed after coming off Pcars that I put dirt rally back in the box and was getting ready to trade it in until I found this discussion - please patch it ASAP codemasters.

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I compared them both and after playing the Xbone version my arms are actually sore from the stock FFB settings. I'm going have to drop them down to 60 percent. On the PS4 I was at 150 percent and it was very weak and I could really feel no road feedback.

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I'm so glad to hear that mate, there must be a problem on the ps4 then? Mines back in the box until I see they've released a patch as it's just no fun to drive.

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Sorry to play devil's advocate here, but I played Dirt Rally last night for around 3 hours with a T150 in cockpit view - all assists and GUI off, profile set to Thrustmaster and lock-to-lock on the wheel (hardware) set to 3 flashes - whatever degree of rotation that might be. I raced Minis, Cossies, Lancias and Scoobies over stages and rallycross. Loved it. A much more convincing sensation compared to Project Cars in my opinion. Weight transfer is incredibly accurate.

Maybe try changing the hardware's degree of rotation?

For the record, I have experience of rally stages and off-roading in real life.

I'm not saying it's perfect - I have a few issues with some other areas. But overall I think that the weight, accuracy and feedback of the steering input through a T150 is very good indeed.

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So I tested Spacemachine advice, setting the wheel to 540 degrees (modebutton+right on dpad until 3 flashes) and maybe it's just my imagination,  but there seems a little bit more ffb. It feels like they distribute the ffb evenly over the range. So the lower the steering degrees, the more packed feedback. (N.B. I never really had a problem with the ffb anyway.)  BUT!!!! 540 is clearly the best setting for Dirt Rally, way easier to drive the car, way more rally feeling. Just "soft locking" isn't giving the same effect. Set it on the wheel. 

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I played all last night and found the Thrustmaster profile to be great. I don't like the wheel wrenched from my hand and this setting gave me quite a bit of detail. I am using the T300RS in 1080 mode with soft lock turned on. I also played with the sliders and was able to increase the strength considerably. I will play with it tonight and post my settings to see if it helps anyone. 

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Tummie555 said:
So I tested Spacemachine advice, ... and maybe it's just my imagination,  but there seems a little bit more ffb. ... BUT!!!! 540 is clearly the best setting for Dirt Rally, way easier to drive the car, way more rally feeling.
It's not just your imagination  B)

I'll be taking delivery of a G29 at the weekend, so will let you know how that compares...

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Those profiles everyone keeps talking about... they are just for setting the buttons right? Nothing to do with ffb as far I've noticed...

@madwak: Ps4

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Tummie555 said:
Those profiles everyone keeps talking about... they are just for setting the buttons right? Nothing to do with ffb as far I've noticed...

@madwak: Ps4
I am playing on PS4. The game provides presets for the force feedback for the major manufacturers: Thrustmaster, Fanatec, etc. You can select this preset and it will override the force feedback settings in the advanced set up. The Thrustmaster profile is good enough for me. I went down this rabbit hole before with Project Cars and I refuse to endlessly tweak my FFB settings again.

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Hahaha, unfortunately I know exactly what you mean... more tweaking than racing.  :s  ;)  didn't know the ffb setting was also factory preset by thrustmaster. 

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Tummie555 said:
Hahaha, unfortunately I know exactly what you mean... more tweaking than racing.  :s  ;)  didn't know the ffb setting was also factory preset by thrustmaster. 
I don't think it is a factory preset by Thrustmaster. I think codemasters provides presets for supported wheels. If I remember correctly you can load the presets by going to the advanced wheel options and the bottom gives you an option to load a profile.

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Codemasters always give problems to the customers with the wheels, every game is the same story, and people have to wait a correction update. Is that right when you pay 70 Euros?  No, that's why I  buy CM games 3 or 4 months later, pay less and work fine.

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I have to say, I've only registered on this site to pass comment onto the development team about the ffb on the t300rs wheel on ps4. Its a MASSIVE  disappointment especially coming off the back of project cars.

I've just bought a set of T3PA pedals which arrive tomorrow especially for this game, but I'm that disappointed, project cars will be going back on.

I appreciate what people say about not wanting the wheel ripped out of their hands, which is fine, but at least give us the option of turning scales down if that's what people want. I'm glad I experienced my wheel on a decent ffb 'sim' before this, otherwise I'd be suicidal thinking I just wasted all that money!

Overall the game seems good, but a massive, massive shame for me, that I'm sat typing this 24 hrs after launch rather than playing it. I appreciate the audience with t300rs wheels are slim, but i hope we are not ignored otherwise I won't be so keen to purchase another code masters game again. Without decent ffb it's a pointless excercise and removes any immersion into the game and in my humble opinion not a sim, but if it's not sorted soon I'll be selling this on fleabay.

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jokingaura said:
I don't think it is a factory preset by Thrustmaster. I think codemasters provides presets for supported wheels. If I remember correctly you can load the presets by going to the advanced wheel options and the bottom gives you an option to load a profile.
So, I don't want to intervene with your mindfulness, but when I load the thrustmaster preset, the only noticeable changes are the button configuration and steering/pedal saturation/deadzones... nothing happens to the ffb setting. Which in a way makes a lot of sense to me, because 1 profile for all thrustmaster wheels doesn't seem right. 

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Thrustmaster tips about the FFB, i followed these tips step by step and it works perfectly, very good FFB settings !!!!!!!

DiRT RALLY on PlayStation 4 & Xbox One TIPS:
Force Feedback settings Thrustmaster Wheels.
About the Rotation Angle, in OPTIONS / CONTROLS / ADVANCED WHEEL SETTINGS
To optimize the gameplay, we recommend you to:
Step 1) Access to CALIBRATE DEVICE and calibrate the steering wheel:
# 1080° for T150, T300 & T500 wheels
# 900° for TX Wheels
Step 2) Activate SOFT LOCK option.
Once the process is completed, the wheel Lock will be automatically adjusted to your cars.
Remark: To match the same ratio as the cockpit view go to OPTIONS / PREFENCES / COCKPIT DRIVER & WHEEL then select WHEEL ONLY
About the Force Feedback, go to OPTIONS / CONTROLS / VIBRATION & FEEDBACK
To optimize the general feeling, you can try these settings:
# VIBRATION & FEEDBACK = On
# SELF ALIGNING TORQUE = 125 % for T150 - 95 % for T500 % - 125 % for T300 % - 77 % for TX
• Self Aligning Torque is one of the most important setting
• You can reduce this setting (not too much to keep related effects) for recent cars with small rotation angle or for dirt tracks
• You can increase this setting (not too much to avoid wheel clipping) for old cars with big rotation angle or for ice tracks or snow tracks
# WHEEL FRICTION = 0% for T150 & T500 - 15 % for T300 & TX (keeping low the Wheel Friction setting is important to avoid not natural friction on the wheel)
# TYRE FRICTION = 100% for T150 – 90% for T500 - 150 % for T300 & TX
# SUSPENSION = 100% for T150 – 90% for T500 - 150 % for T300 & TX
# TYRE SLIP = 100% for T150 – 90% for T500 - 150 % for T300 & TX
# ENGINE = 100% for T150 – 90% for T500 - 150 % for T300 & TX
# COLLISION = 125% for T150 – 100% for T500 - 150 % for T300 & TX
# SOFT LOCK = 150 % for all wheels
# STEERING CENTER FORCE = 100 % for all wheels
Fell free to share our settings to the racing community

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