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Dirt Rally"Xbox One" Force Feedback settings with Thrustmaster TX (v.50)

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Lagoa86 said:

And what is better?:
-changing DOR at base to 540°
-or leave it at 900° and set 'Steering Saturation' to 60%, wich is equal to 540° degrees..


If you set DOR at 540 and soft lock ON, the older cars with a real DOR of 900 (like the Fulvia) is limited to 540. If you want to have the real DOR for the older cars you have to set your DOR at 900.

@RoccoS2000: yes SAT is the "Master Scale" or general FFB slider. Confirmed by 3 hours testing today.
If I set DOR at 540 it will be limited to 540 anyhow.. regardless of the Soft lock setting. That's what I was wondering, what does the soft lock do when active in a 540 DOR.

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^^
I think the Soft Lock makes the DOR stay at 540 then.
I've been playing around with those settings and to me it's all 900 DOR and Soft Lock ON. (At 100)

I think I need some help with setting up the FFB on my TX wheel, because with the SAT at 52 it feels good and gives a lot of information, but still too heavy.
The thing is - with SAT at 23 it feels more natural, but it lacks information on tarmac. Can't tell when the wheels loose grip. Only with SAT above 41 it feels right when grip is lost.

Where is the sweetspot for god sake? :)

It's a balance between "too heavy FFB" or "lost information on the wheel".


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SAT is not what you think it is.  Low SAT lacks information because you are lowering it too much.

See above.  I have tested for a bit longer than 3 hours :)

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KevM said:
SAT is not what you think it is.  Low SAT lacks information because you are lowering it too much.

See above.  I have tested for a bit longer than 3 hours :)





It's 6 hours now! :) Year I saw your post at the top, but you don't say anything about what your SAT is really on? 50?

And at anything lower than 45 the is no strong force at the center of the wheel - how is that?

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@KevM I've just noticed that in the game, the steering is too stubborn to act forward in parallel with SAT. There is no ratio at all being created while controlling the car when going sideways or oversteering, you either override the clutch to recuperate balance in order to jump from a corner to a next corner or you hit the brakes.. It should be set to 50 then.

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I run all my console settings at 65% and my SAT at 85%.  Softlock and Centreforce are both still 100%.

Oversteer is a joy when you get a decent feel from your SAT 

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KevM said:
I run all my console settings at 65% and my SAT at 85%.  Softlock and Centreforce are both still 100%.

Oversteer is a joy when you get a decent feel from your SAT 

That is a heavy wheel for sure! I know what you mean - it's like the force almost helps handle the car in hairpins and stuff. It's like the car is able to maintain the drift almost by itself, because of the "high" SAT setting. Right?

Anyway. That's my experience with SAT at 52.


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KevM said:
I run all my console settings at 65% and my SAT at 85%.  Softlock and Centreforce are both still 100%.

Oversteer is a joy when you get a decent feel from your SAT 

That is a heavy wheel for sure! I know what you mean - it's like the force almost helps handle the car in hairpins and stuff. It's like the car is able to maintain the drift almost by itself, because of the "high" SAT setting. Right?



Yes and that is how it works in real life too.

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Yes correct, & the actual wheel weight is affected by the 'Wheel Friction' setting 

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G920. 
It would be heavy if I kept everything else high, but fine (slightly weak even) with all at 65% .

On PC, I use 135% SAT because that's not the actual wheel weight.  There, I use Wheel and Tyre friction at no more than 30%

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That explains it all, Kev. I guess I have to find the sweetspot on the TX my self.

I use Wheel Friction at 3 tho.

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That explains it all, Kev. I guess I have to find the sweetspot on the TX my self.

I use Wheel Friction at 3 tho.


I wouldn't use Wheel Friction at all on Thrustmaster's belt driven wheels. They don't need any artificial weight to muddle other effects down.

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People running very heavy setting beware! The thrust master tx has a very high failure rate. If I run heavy settings the wheel overheats. If I race like this for a long time,  it feels like the belts are slipping. It gets very jerky. I'd be interested to know if anyone else has this happen. I'm not sure if its worth getting a replacement, as its still under warranty?

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3%?  Thats ok, I used to run Zero, but bumped it up for slight weight

Spend some time on it, when right, it transforms the game.  

My tip for setting your wheel:- Mk2 Escort on Kreuzungsring Reverse, Germany.  If you can catch the slides on the first 3 corners, without losing control and spinning, you are getting the settings right.

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KevM said:
3%?  Thats ok, I used to run Zero, but bumped it up for slight weight

Spend some time on it, when right, it transforms the game.  

My tip for setting your wheel:- Mk2 Escort on Kreuzungsring Reverse, Germany.  If you can catch the slides on the first 3 corners, without losing control and spinning, you are getting the settings right.
Thanks! What DOR do you use? And do you have Soft Lock ON or OFF?

Btw. I feel almost zero difference at Tyre Friction from 0 to 150. I can't feel it - tested with other forces toned down.

Another thing - to compare our settings! Are you feeling so much resistance that you some times can't turn the wheel when sliding/drifting on gravel? Because the FFB is so strong...
That's what I feel with SAT at 52 - well, not in every corner but some of them - been testing in Finland on Järvenkylä.

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T3RRAF0RM said:
People running very heavy setting beware! The thrust master tx has a very high failure rate. If I run heavy settings the wheel overheats. If I race like this for a long time,  it feels like the belts are slipping. It gets very jerky. I'd be interested to know if anyone else has this happen. I'm not sure if its worth getting a replacement, as its still under warranty?
I've been racing week after week in Forza 5 and Project CARS and my TX wheel is almost 3 years now. Not a single problem. Always latest firmware updated.

Tell me, how can DiRT Rally be 100% in all FFB settings at default if the TX wheel can't handle it?
They wouldn't do that..

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T3RRAF0RM said:
People running very heavy setting beware! The thrust master tx has a very high failure rate. If I run heavy settings the wheel overheats. If I race like this for a long time,  it feels like the belts are slipping. It gets very jerky. I'd be interested to know if anyone else has this happen. I'm not sure if its worth getting a replacement, as its still under warranty?
I've been racing week after week in Forza 5 and Project CARS and my TX wheel is almost 3 years now. Not a single problem. Always latest firmware updated.

Tell me, how can DiRT Rally be 100% in all FFB settings at default if the TX wheel can't handle it?
They wouldn't do that..
That's good to hear. I suppose you're right and not only that. Thrustmasters recommended setting are up at 150%. That said, I have spoken to people on various sim racing forums, that have had multiple wheels burn out on them. I suppose the people that have issues shout the loudest.
Anyway, personally I'm not a fan of very heavy settings. I like it somewhere in the middle. 

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^^
Me too - I've always liked the wheel to be driveable even in a drift when the car is under a lot of pressure.
I tune the FFB so I'm still able to turn the wheel no matter what corner I'm in. When I'm not able too turn the wheel - it's too strong. You should always be able to turn - in every single corner at every speed.
Do you got the TX wheel? I would like your FFB settings, please.

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KevM said:
3%?  Thats ok, I used to run Zero, but bumped it up for slight weight

Spend some time on it, when right, it transforms the game.  

My tip for setting your wheel:- Mk2 Escort on Kreuzungsring Reverse, Germany.  If you can catch the slides on the first 3 corners, without losing control and spinning, you are getting the settings right.
Thanks! What DOR do you use? And do you have Soft Lock ON or OFF?

Btw. I feel almost zero difference at Tyre Friction from 0 to 150. I can't feel it - tested with other forces toned down.

Another thing - to compare our settings! Are you feeling so much resistance that you some times can't turn the wheel when sliding/drifting on gravel? Because the FFB is so strong...
That's what I feel with SAT at 52 - well, not in every corner but some of them - been testing in Finland on Järvenkylä.

SAT should do the opposite & assist with catching oversteer

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Me too - I've always liked the wheel to be driveable even in a drift when the car is under a lot of pressure.
I tune the FFB so I'm still able to turn the wheel no matter what corner I'm in. When I'm not able too turn the wheel - it's too strong. You should always be able to turn - in every single corner at every speed.
Do you got the TX wheel? I would like your FFB settings, please.

They're on page one of this thread. They were working well for me in the lower powered 4x4 cars. I tried my settings in one of the pikes peek cars and they were far too light. I've not had time to get on dirt rally since then. I'm hoping to get on later and try some of the suggestions from this thread.

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^^
Mmm.. Forget the numbers - what I feel is that my wheel can't turn mid corner because it's so tight and strong.
I mean I should be able to turn at any corner at any speed at any point, right?

Do you at any point feel your wheel is so strong you can't turn one inch?
I don't feel it's realistic then, but I need to go under 40 at SAT with my TX wheel to do so.

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Benja190782:
I did when I used the thrustmaster tx recommended settings off the thrustmaster Facebook page. They felt far to heavy for me. Yet some people said they were great.
In the moto GP games they have an in game race engineer that you can say "the bikes not tuning quick enough" or "the bikes slow on the straights". He then fixes the bike & it works like a dream. I'd love to see something similar for force feedback settings. :-)

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Yes I change DOR to 540 using buttons on the TX base,  I haven't tried any other DOR setting yet, but I will try tonight on 180, 360 and 900, see what it feels like. For the in-game calibrations I've done as instructed by Codies. Please note, that when it firsts asks you to turn your wheel fully to the right or left, make sure you turn as far as you can until your reach 100, because it turns easily to about 96, and then you need to further turn it to 100. Then  after that turn the wheel to 900 degrees = 90. People used to calibrate the wheel wrong on Pcars and were getting bad FFB or really strong wheel. Calibration is very important. Good luck :)
About the calibration - I've done EXACTLY like you said when it asked me to turn left or right. I pushed it all the way to 100. And then to 900 degrees.
But in the test section on screen it still says 96% only!?

What is wrong?

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