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F1 2016 VR-Compatible?!

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...To get the graphics rendered on 2 different viewports is another Story. Takes more time to implement. But doable, no matter if you thougt about VR in the initial design process. Take a look @ Dirt Rally, or better, pCars. When has the development startetd for pCars? 3 years ago? 4 years ago? I can't remember, sorry. 3 - 4 years ago not even Oculus VR could have known that they will hit the streets on January 6th, 2016. You really think Slightly Mad had ressources free for a technique not sure to be available when their product will be released (May 7th, 2015, nearly one year BEFORE Oculus Rift!)? They implemented it post release.


A few facts are needed here, I subscribed and bought into Project Cars shortly after funding opened in early 2012 - we discussed VR support via Oculus Rift right from the get-go and Oculus support was announced later in 2012. Pretty much as soon as the Dev Kit 2 was released in 2014there was a working beta version of pCars - and it was brilliant - many of us had pre-ordered the Dk2 knowing Project Cars was going to support it.

Reading some of the other statements he wrote, I have to wonder if EnsiFerrum properly tried VR in a racing sim - maybe he flopped about for a few hours. He does sound like one of the die-hard triple brigade who for some reason feel threatened by VR and are quick to denigrate it with no real experience of it.  Anyone who has seriously trialled it in sim racing knows how much of a game changer it truly is. The most valid reason to reject it is because it does indeed cause disorientation and motion sickness in many people, myself included, but that can be overcome with time and sensibly limiting usage to short periods increased over time with the help of ginger. You do then gain your "VR legs" and can race in earnest and enjoy most incredible immersion and falling laptimes. Fair enough if you just do not want to use VR for whatever reason, but touting nonsense as fact is far from a convincing argument.

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...To get the graphics rendered on 2 different viewports is another Story. Takes more time to implement. But doable, no matter if you thougt about VR in the initial design process. Take a look @ Dirt Rally, or better, pCars. When has the development startetd for pCars? 3 years ago? 4 years ago? I can't remember, sorry. 3 - 4 years ago not even Oculus VR could have known that they will hit the streets on January 6th, 2016. You really think Slightly Mad had ressources free for a technique not sure to be available when their product will be released (May 7th, 2015, nearly one year BEFORE Oculus Rift!)? They implemented it post release.


A few facts are needed here, I subscribed and bought into Project Cars shortly after funding opened in early 2012 - we discussed VR support via Oculus Rift right from the get-go and Oculus support was announced later in 2012. Pretty much as soon as the Dev Kit 2 was released in 2014there was a working beta version of pCars - and it was brilliant - many of us had pre-ordered the Dk2 knowing Project Cars was going to support it.

Reading some of the other statements he wrote, I have to wonder if EnsiFerrum properly tried VR in a racing sim - maybe he flopped about for a few hours. He does sound like one of the die-hard triple brigade who for some reason feel threatened by VR and are quick to denigrate it with no real experience of it.  Anyone who has seriously trialled it in sim racing knows how much of a game changer it truly is. The most valid reason to reject it is because it does indeed cause disorientation and motion sickness in many people, myself included, but that can be overcome with time and sensibly limiting usage to short periods increased over time with the help of ginger. You do then gain your "VR legs" and can race in earnest and enjoy most incredible immersion and falling laptimes. Fair enough if you just do not want to use VR for whatever reason, but touting nonsense as fact is far from a convincing argument.

Thanks for the Facts from pCars, I didn't know them.
I have no Problem with motion sickness and / or disorientation. I just cannot see my real fingers while wearing this funny Thing on my head. And without seeing my fingers I cannot use my button-box.
That's the Point!! It is just not as ready as I would like it to be.
And yes, I am a die-hard tripled-screen user.

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That is fair enough and I do understand people who love their triple screens find it little bit difficult to moving over to something else just yet.  I was an avid triple screener too and could not imagine having something limiting my vision stuck on my head.  But once you get the VR headset - either Vive or Rift - tuned in and begin to grow accustomed to the feeling of wearing it then you start to appreciate just how amazing it is to feel like you are actually really in the car and not looking at it from outside on a screen.  Being able to see the apex of a corner and look into it naturally is a phenomenal feeling.  

Having a fully kitted cockpit racing rig just makes the feeling of immersion even more incredible.  With a racing rig plus motion and simvibe plus high end pedal set, gearbox and direct drive wheel, the added bonus of VR just completes the feeling of total immersion in a racing car.  I do sometimes race on my now single 40 inch 4K screen, but that is becoming increasingly rare now because VR sim racing is just so good. Race titles that cannot or will not progress to VR will be left in the dust - Race Room Race Experience is a good example of such to their own demise unfortunately. 

Having said that,  I know many people still will not want VR because the resolution is not upto what they would like. The graphics and resolution to me looks superb and even though 4K looks awesome it cannot compete with VR where you are "IN" the game or race sim.

Oh lastly EnsiFerrum you mentioned not seeing your fingers, it is amazing how quickly your subconscious memory compensates for that and you find that you just naturally know where every button is on your wheel from muscle memory. The fancy gauges and dials do become redundant as they are useless in VR but the good sim all have proper working dials anyway which feel natural in the virtual racing environment.

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Let me throw in my vote for VR F1 on PC please. Played open wheel Formula A on Project Cars and instantly bought an HTC Vive to play at home. Im hoping Codemasters will add in VR support for the latest 2016 version or i can see it getting benched whilst i play PCars in VR. To me its a no brainer. The best racing game experience is in VR. I had to remind myself it was just a game.

Cmon Codies... you know you want to ;)

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...To get the graphics rendered on 2 different viewports is another Story. Takes more time to implement. But doable, no matter if you thougt about VR in the initial design process. Take a look @ Dirt Rally, or better, pCars. When has the development startetd for pCars? 3 years ago? 4 years ago? I can't remember, sorry. 3 - 4 years ago not even Oculus VR could have known that they will hit the streets on January 6th, 2016. You really think Slightly Mad had ressources free for a technique not sure to be available when their product will be released (May 7th, 2015, nearly one year BEFORE Oculus Rift!)? They implemented it post release.


A few facts are needed here, I subscribed and bought into Project Cars shortly after funding opened in early 2012 - we discussed VR support via Oculus Rift right from the get-go and Oculus support was announced later in 2012. Pretty much as soon as the Dev Kit 2 was released in 2014there was a working beta version of pCars - and it was brilliant - many of us had pre-ordered the Dk2 knowing Project Cars was going to support it.

Reading some of the other statements he wrote, I have to wonder if EnsiFerrum properly tried VR in a racing sim - maybe he flopped about for a few hours. He does sound like one of the die-hard triple brigade who for some reason feel threatened by VR and are quick to denigrate it with no real experience of it.  Anyone who has seriously trialled it in sim racing knows how much of a game changer it truly is. The most valid reason to reject it is because it does indeed cause disorientation and motion sickness in many people, myself included, but that can be overcome with time and sensibly limiting usage to short periods increased over time with the help of ginger. You do then gain your "VR legs" and can race in earnest and enjoy most incredible immersion and falling laptimes. Fair enough if you just do not want to use VR for whatever reason, but touting nonsense as fact is far from a convincing argument.

Thanks for the Facts from pCars, I didn't know them.
I have no Problem with motion sickness and / or disorientation. I just cannot see my real fingers while wearing this funny Thing on my head. And without seeing my fingers I cannot use my button-box.
That's the Point!! It is just not as ready as I would like it to be.
And yes, I am a die-hard tripled-screen user.

Why do you need to see your button box?  There's 3 maybe four buttons required when playing F1 2016, any every wheel I know has at least that many buttons,  muscle memory learns their position in minutes.   I used to use triples for years, compared to VR they are a toy, a joke.  The immersion and 3D of using VR blows triples and track IR out of the water.   The resolution of the CV1 and Vive can be improved upon but are more than sufficient for driving games at the moment (DK2 was borderline).   VR for driving and flight sims is a total game changer and trying to say triples and/or track IR is better is almost laughable.

I never did understand track IR, you move your head to change the view but your eyes still need to look forward at the screen, completely unnatural and useless for driving games, it is marginally usefull for flight sims but again compared to VR a toy.

F1 2016 needs VR support, codemasters added it for Dirt Rally which uses the same engine I believe so you would think it would be fairly simple for them to patch it in.  I'm sure sales would increase if this occurred as this game is great as is and VR would take it to another level.

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So..... how about some official comments? We're just wondering if this is ever going to happen or not. Is this feature being investigated? Simple questions, please provide straightforward answers to your fanbase.




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To come to another Point of "VR". It's useless in any Kind of racing-game or racing sim or flight-game or flight sim, IMHO.
At least as it is now. OK, I can look around, I have this 3D-View. But that's it.
Let's have a look @ my racing-rig:
 - Pedals -> no Need to look to find the right pedal.
 - Steering Wheel -> I find this blind as well, even the shift pedals an the Buttons / D-Pad on the front.
 - 8-gear shifter H-pattern -> My muscle-brain knows where it is, and I can remember the gear I'm in.
 - sequential shifter -> Even this knows my muscle-brain.
 - Handbrake -> Still no Need to look @ it.
 - Button-Box(es) -> Now Things start to be complicated:
    - Physical Button-Box: I can feel the Buttons under my fingers, but I always take a short glance to be sure to hit the righhht one.
    - Virtual Button-Box: Hit the wrong button & your race is over!

Maybe you can now see my disregards about VR @ the current state. As Long as I don't see my virtual arms and fingers in the virtual world moving like my real arms do it's just a nogo. With triple-monitors and trackIR I have more immension. OK, I lack the 3D view, maybe. Funny shutter-glasses can do the trick. But at what cost? Half the Resolution, or half the framerate. Both is a nogo for me.
You are the perfect example of "cognitive denial" due to "sunk cost".

Triple screen can't give you even close to the 'same' immersion let alone 'more' immersion than VR, and you know it. The problem is that you have invested in a triple screen setup button boxes and you would have to ignore all that in order to enjoy VR - which you don't want to do. The issue with button box functionality could be solved with voice controls if you really wanted to.

So it's fair enough you don't want to ditch your rig, but at least admit why you don't want to go to VR rather than pretend it offers nothing but 3D. If you've tried it as you claim, you would KNOW it puts you IN the car like nothing else has ever been able to before. The depth perception you have in VR is also unlike anything else on offer - it really is a game changer. Comparing the 3D in VR to the kind you would get on a 2D screen with shutter glasses is like comparing an iPad to an etch-a-sketch. Once again, if you've tried it you should know that.

I can understand the resolution argument to a point, I go from a 4K screen to Oculus and the IQ drop is marked, but IMHO it makes up for it with immersion, to suggest VR is kinda useless just because the resolution is lower than a monitor is crazy hyperbole. Not sure what you are getting at with the half framerate nonsense, everything I run in VR I have at 90fps, it's basically mandatory to have smooth frame rate or you'll ruin the experience.

Anyway, I'd love Codies to retrospectively add VR support, but at best I think we'll get it for 2017 - if at all. The problem will be that if they add support for Oculus and Vive on PC, Sony will probably want them to add it for PSVR - so a fair bit more work involved overall.

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Don't expect a reaction from codemasters. They simply ignore This subject and the R & D mess.

In F12017 they wil introduce it as new features. That's the way they work.

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So I had my first vr experience (the famous rollercoaster ride) last week. DK2 and lowest graphics settings to get 90 fps. Extremely immersive for sure. But in a rollercoaster, you don't control where you're going, or with what speed, and I noticed because of that, I strongly grabbed the chair with my hands.

Anyway: question for the VR experts when it comes to racing: Isn't it very confusing and unsettling when you get a strong hit from another driver, bringing your car into a spin? Do you correct the same quick way to prevent the car from spinning, or is that way harder?

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Don't expect it for 2016 but personally I  do expect it for 2017 but I already noticed Codemasters is slow to jump new bandwagons so I doubt it will actually be there in 2017
They already made an article on f1 VR back in May 

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Hi, I've done my first VR expirence on PS4, ok it's not the best resolution, but the room feeling is really great! And in some games espacialy in flying games it get a kind of grazy and now I know what virtual motion sickness (vms) is!
But today I've tried PS4 F1 2016 with PS4 VR glasses! And once again the resolution is really worse! I've the feeling that I sit in a big dark cinema! The headup text in the edges is not readable, but the feeling on the track is much much better than in normal TV play mode (I've an 65" TV not a bad one)! I can drive in copit view mode what is more like impossible in TV mode (for me!)! No vms comes up, actually I'm in the second season in my career (start with HAAS, and now at Force India). I've done the first and second training session. In the first session I've done the track acclimation and the qualifying speeding. In the second session I've done a 15 round tank and tyre test session in one stint.
What I've noticed, the DRS view is missing on VR Screen, I don't know why, so you have to know where are the DRS zones are.
Tomorrow I'll do the third session full qualifying session and the race itself. If I don't get virtual motion sick! I'll update the post!
 

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Chutney said:

As this is being released on steam and I use a PC, I would expect the PC VR support (when it is finally included) to be on the HTC Vive as per project cars.

For the person who asked what a racing game was like using VR, let me tell you my experience with project cars (noting I have used VR for many games).

When I entered project cars it was unbelievable, like you were really there. It was incredible to look around and see silverstone and the cars around you. The playability, also phenominal. Seriously like driving the real thing. Fully immersive.

Now, the downside, for me anyway. Having completed 4 laps, I had to rip the headset off and head for the toilet as I felt extremely sick. Unusual, as I have mentioned, I have played all sorts of VR games but this is the first driving one.

Also, play any racing game sat in a chair with sides as when I went round the first corner I nearly fell off the chair.


Hope this helps.


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