Jump to content
DIRT 5 - Chat about the game and get support here. Read more... ×

Archived

This topic is now archived and is closed to further replies.

Not worth buying for Xbox one.

Recommended Posts

Terrible game period. Fov is a joke- you can't see out the side window. Game is so linear it's like driving through tunnels. Out of bounds is the berm on the side of the road. Don't cut. Here is the kicker though. The controller. The game is using Steering wheel coding for a six axis controller......just plain lazy. All kinds of supposed adjustments. But they just don't work. Your choice is twitchy or twitchier. The sticks are just on and off buttons same as A and D on the computer! Six axis controller sticks are  potentiometers. The more you push, the progressively more your wheel should turn. But it's easier to just not care and use the existing PC code. And just where is the game? Auto upgrade! Tune!!!! This is just a very poor attempt at cashing in on console dollars, period. This is just my opinion so you may dispute if you like the game. You may not,however, dispute the truths that I've stated.

P.S. I would never spend 400 usd for a wheel for this game. 

Share this post


Link to post
Share on other sites
Thingriz said:
You may not,however, dispute the truths that I've stated.
I think the truth is that you don't really know what you're talking about (well, trolling to be exact).

You mention Xbox one and SIXAXIS controller. That is a gamepad for Playstation 3... on which this game has not been released. More over you can perfectly adjust the sensitivity, deadzone, saturation and linearity of the analog buttons. Which at the end makes it so nothing is on or off, unless you set it up to be that way.

Good luck at your next trolling attempt.

Share this post


Link to post
Share on other sites
The game is fine on Xbox. and as Ryu said, there are options for changing sensitivity and such to get the best feel from the pad.

Share this post


Link to post
Share on other sites
Thingriz said:
You may not,however, dispute the truths that I've stated.
I think the truth is that you don't really know what you're talking about (well, trolling to be exact).

You mention Xbox one and SIXAXIS controller. That is a gamepad for Playstation 3... on which this game has not been released. More over you can perfectly adjust the sensitivity, deadzone, saturation and linearity of the analog buttons. Which at the end makes it so nothing is on or off, unless you set it up to be that way.

Good luck at your next trolling attempt. 
I put in my two cents about how I feel about the game and what I think about Codemaster's. Period. It is my right and I paid for the game. I feel I got an unfinished attempt by Codemaster's to fleece the console market. Period.

The troll would be you. You disagree on the grounds of being a Fanboy, because you do not dispute the flaws in the half a game we got. So your left to a personal attack on me.

Sixaxis is a trademark for the PS3 but it is also the function of all these consoles. Sorry I gave the wrong definition.

Share this post


Link to post
Share on other sites
Would you like a dispute of your arguments then?

Fov is a joke - Please watch Emptybox's video about FOV - seeing out the side window should not be the most important thing to consider when setting up your FOV - however, to my knowledge there are no FOV adjustment options on console which is just plain stupid, so I'll give you that one.

Game is so linear it's like driving through tunnels. -  Not sure what you mean by this. Rally is linear by nature, if you want this argument to be valid you'll have to explain what you mean.

Out of bounds is the berm on the side of the road. -  There are some out-of bounds areas that are a little close (especially near spectators) but most of them are pretty far from where you should be going. Personally I would prefer something like Richard Burns Rally where the off-track areas just wreck your car instead of the insta-reset we have now, but it is what it is. I really don't think it ruins the experience that much though.

The game is using Steering wheel coding for a six axis controller......just plain lazy. All kinds of supposed adjustments. But they just don't work. Your choice is twitchy or twitchier. The sticks are just on and off buttons same as A and D on the computer! - I don't know why you think the controller settings are the same as wheel settings (or even how you would know that), but you're wrong about the adjustments. I don't think you've spent much time actually adjusting the settings. You can adjust the saturation and linearity quite a bit, I play with a 360 pad with saturation at 50 and linearity at 30, it's very comfortable for me and you can easily change it to be significantly less sensitive and nonlinear (or vice versa) if you want.

Six axis controller sticks are  potentiometers. The more you push, the progressively more your wheel should turn. - As mentioned, you can make it do that. That's what the linearity setting does.

And just where is the game? Auto upgrade! Tune!!!! - The career mode is weak in this game, yes. Most of us play it for the driving model, not the career. Hopefully the next game will have a more fleshed out career system. This game was an experiment and a risk taken by the company to push in to the realistic side of the racing game market, and it was done on a low budget. Career mode just didn't get as much priority as the physics did. The upgrade system is based on miles driven in each car, it's fairly easy to fully upgrade a car and I don't think it really adds much to the game personally. It's likely there to give some sort of progression but again it wasn't a high priority. Not sure what you mean about tuning there.

How's that?

Share this post


Link to post
Share on other sites
Thingriz said:
You may not,however, dispute the truths that I've stated.
I think the truth is that you don't really know what you're talking about (well, trolling to be exact).

You mention Xbox one and SIXAXIS controller. That is a gamepad for Playstation 3... on which this game has not been released. More over you can perfectly adjust the sensitivity, deadzone, saturation and linearity of the analog buttons. Which at the end makes it so nothing is on or off, unless you set it up to be that way.

Good luck at your next trolling attempt.
Jokes on you, the PS4 is also Sixaxis.
I want to touch on the "linearity" of the game... it's not open world? Do you also hate Forza because you're bound to the track and out of bounds is the wall 6 feet from the track? Or more technically, literally the edge of the track?
Also, no, the Xbox controller is not Sixaxis. Sixaxis refers to the motion control of the controller through a gyrometer built in. The Xbox might have some kinect tracking, but that's it.

Share this post


Link to post
Share on other sites
The imbecile factor is strong in this thread, stick to arcade racers mate.

Share this post


Link to post
Share on other sites
JZStudios said:
Jokes on you, the PS4 is also Sixaxis.
So a console is now a gyroscopic controller within a controller as well? Interesting :p

Don't worry, I get your point. Indeed, DualShock 4 also has an upgraded SIXAXIS module, although Sony didn't share that information in the release info.

Share this post


Link to post
Share on other sites
The truths? I believe the only truth here is that u can't play this game properly and then blame it on the couple flaws the game has.
Yes the game has flaws indeed. But u should consider it a simulator and a pretty good one. Playing 10 hours won't make u the best driver out there.
If u prefer arcade , go play need for speed :)

Share this post


Link to post
Share on other sites
JZStudios said:
Jokes on you, the PS4 is also Sixaxis.
So a console is now a gyroscopic controller within a controller as well? Interesting :p

Don't worry, I get your point. Indeed, DualShock 4 also has an upgraded SIXAXIS module, although Sony didn't share that information in the release info.
Yeah, next time you or your friends playing the PS4 just pick it up and shake it around. It's kind of like the survival viewer in MGS3 and it'll make it throw up.

Share this post


Link to post
Share on other sites
JZStudios said:
Yeah, next time you or your friends playing the PS4 just pick it up and shake it around. It's kind of like the survival viewer in MGS3 and it'll make it throw up.
I have a DS4, but that doesn't mean I have PS4 (I don't). I do plan to buy a PS4 at some point in time, along with PS3 (had one, but YLOD happened and now it serves as a piece of furniture). Need to play those Star Ocean games, I really like them.

Share this post


Link to post
Share on other sites
JZStudios said:
Yeah, next time you or your friends playing the PS4 just pick it up and shake it around. It's kind of like the survival viewer in MGS3 and it'll make it throw up.
I have a DS4, but that doesn't mean I have PS4 (I don't). I do plan to buy a PS4 at some point in time, along with PS3 (had one, but YLOD happened and now it serves as a piece of furniture). Need to play those Star Ocean games, I really like them.
Star Ocean? Never heard of it. The XBone controller is WAY better than the DS4, and I have a lot of time on both. In any case, the PS3 controller's garbage. It makes my hands cramp and hurt after like 10 minutes.

Share this post


Link to post
Share on other sites
JZStudios said:
JZStudios said:
Yeah, next time you or your friends playing the PS4 just pick it up and shake it around. It's kind of like the survival viewer in MGS3 and it'll make it throw up.
I have a DS4, but that doesn't mean I have PS4 (I don't). I do plan to buy a PS4 at some point in time, along with PS3 (had one, but YLOD happened and now it serves as a piece of furniture). Need to play those Star Ocean games, I really like them.
Star Ocean? Never heard of it. The XBone controller is WAY better than the DS4, and I have a lot of time on both. In any case, the PS3 controller's garbage. It makes my hands cramp and hurt after like 10 minutes.
And it's the opposite for me. DualShock 3 for me was very good, although the analog sticks were too easy to move and the triggers had the same issue, along with being curved in the wrong way (though that didn't bother me tbh). DualShock 4 is just epic. The Xbone and x360 ones though... one big pile of junk. Too big to do anything with them, wrong placement of the left analog stick, horrible ergonomics in general. People that test those probably have gigantic hands or something. I see no other way how people with smaller or medium hands can use those effectively.
To each their own though. Most people however put DS4 over the Xbone one nowadays, so there's that. At least DualShocks have their own proper names, not "Xbox One Controller"... seriously, seems like Cpt. Obvious works in the naming dpt. at Microsoft -_-

Share this post


Link to post
Share on other sites
It's not like anything other than the PlayStation controllers have a name. I mean, dual shock just refers to the vibration motors, of which the Xbox also has... And I'm pretty sure the PS2 didn't...
As to the DS4 being better than the XBone, I don't know, I have huge hands and I can use that ridiculous original Xbox controller and the new one is super comfortable. My friend with significantly smaller hands thinks the same. As well as anyone else I've asked, but eh, preferences. I do like how people bring up the stick placement when most of the time the "misplaced" one is used for movement so it doesn't even matter. It's actually more natural to push it forwards. Pretty sure it's actually just in that placement because it's what Sony did first.

Share this post


Link to post
Share on other sites
JZStudios said:
It's not like anything other than the PlayStation controllers have a name. I mean, dual shock just refers to the vibration motors, of which the Xbox also has... And I'm pretty sure the PS2 didn't...
DualShock name started with the original PSX. There was also Dual Analog version of it then (can't remember for the life of me what the difference was aside from different sticks and two analog modes, not including off). The only official gamepad for PS2 was the DualShock 2. There was also Eye Toy naturally, but that's a different type of controller. The name worked and they stuck with it. PS3 had the legal issues which were sorted few months after the launch, so while the first ones were called "SIXAXIS", the next ones were "DualShock 3" or "DualShock 3 SIXAXIS" as some liked to be very specific.

Other companies do come up with their names. All logitech gamepads have actual names, be those strings of numbers, but you can call them Logitech *input some random letters and numbers*. While with the Microsoft ones... Xbox 360 controller... which also happens to apply to Kinect, which is an Xbox 360 controller along with being an Xbox One controller. In fact, the only company that doesn't name their controllers, specifically gamepads in this case, is Microsoft. Just type "gamepad" in Google and look for some price comparison sites. Shows how lazy they are.

In any case, this went too into off-topic, so if you want to continue, send me a PM.

Share this post


Link to post
Share on other sites
I think this topics dead anyways. :P I meant other consoles of yesteryesteryear. It's not a Nintendo gamepad, it's just a GameCube controller. I guess they have Wiimotes and the touchpad thing, but thats not really much of a name either. That's about as good as 360 controller, except remote instead.

Share this post


Link to post
Share on other sites
The creator of the DualShock system sued both MS and Sony for using it without permission, Sony chose to fight him in court, and lost. MS chose to buy 10% of his company instead.

https://en.wikipedia.org/wiki/Immersion_v._Sony

And Ryu, you do know that the MS pads are the "S" type designed for the Japanese market and it's smaller hands don't you? The original pad "The Duke" was much bigger.

https://en.wikipedia.org/wiki/Xbox_Controller


Share this post


Link to post
Share on other sites
Hahaha, I like Sony's response to the outcome of the lawsuit. "We're gonna have to remove the rumble motors for motion control reasons." :P
And the Duke was awesome. Man the OG Xbox was just an awesome console altogether. Built in HDD, a ridiculous amount of memory card slots, great graphics, I'm still surprised how good Driver Parallel lines looks on it. And Xbox Live. I really want to mod a PC into one, get the disc drive working and make all the controller ports USB... Oh man that'd be awesome.

Share this post


Link to post
Share on other sites
My favorite controller is the old PS2 & PS3 controller.

They have all the button with pressure sensitive. It's quite useful on different kind of games & the way it is build make the controller buttons very heavy duty.

Share this post


Link to post
Share on other sites
The Duke is my all time favourite pad. The S types give me pain between the middle and 4th knuckles becuse of the way I have to hold it. I like those vibrating triggers on the new Xbox pads but they are too flimsy for me.

Share this post


Link to post
Share on other sites
And Ryu, you do know that the MS pads are the "S" type designed for the Japanese market and it's smaller hands don't you? The original pad "The Duke" was much bigger.

https://en.wikipedia.org/wiki/Xbox_Controller
That just shows that Americans have a fetish for big things, as even when they try to make something small, it ends up being huge still -_- People with smaller hands usually have issues with the Xbox gamepads. I can't stand them, especially with that analog stick placement... yuck. My hands get all manner of pain after just few minutes of playing with those.
It's like holding something that was designed to make your hands be in pain.

Also, funny thing, the "Duke" has a lot of records... for being bad or too big xD

Share this post


Link to post
Share on other sites
Leave it to this forum to turn an angry rant into a casual conversation in under 2 pages.  :D

Share this post


Link to post
Share on other sites
The Duke is my all time favourite pad. The S types give me pain between the middle and 4th knuckles becuse of the way I have to hold it. I like those vibrating triggers on the new Xbox pads but they are too flimsy for me.
Eh, they're more durable the DS4. And the triggers are way more comfortable. I fired up the 360 a little while ago and the skinny triggers started to get to me.
MrDeap said:
My favorite controller is the old PS2 & PS3 controller.

They have all the button with pressure sensitive. It's quite useful on different kind of games & the way it is build make the controller buttons very heavy duty.
The only game I know that actually used those were Metal Gear and GT, of which I always hated the button for throttle input... I always made it the bumper or trigger.
Edit*
All of my nephews from 7 up use the Xbox controller just fine, except my niece who was like 5 that got a smaller one. I'm still confused about the hate on the left stick placement. It makes no difference. You must just have like tiny baby hands. :P I also don't get why you think the PS4 controller is so much smaller... they're like the same size.
httpstaticdudeiwantthatcomimgstylecostumesresize360300tiny-hands-18052jpg

httpstatic1gamespotcomuploadsoriginal1518151829552616166-9106154795-ps4-xjpg

Share this post


Link to post
Share on other sites
JZStudios said:
Eh, they're more durable the DS4. And the triggers are way more comfortable. I fired up the 360 a little while ago and the skinny triggers started to get to me.
I haven't used a PS4  so I can't comment on how durable they are, but the Xbone pad was creaking and flexing so much that I was afraid that I was going to break it.

Share this post


Link to post
Share on other sites
JZStudios said:
I'm still confused about the hate on the left stick placement. It makes no difference.

I also don't get why you think the PS4 controller is so much smaller... they're like the same size.
Well, if it's there, then it's too close to the other fingers, which makes it awkward for me at least to turn left with it. Also, to push it fully forward I need to actually move my hand, not just finger alone as it's on the DS4, since the thumb is already fully extended. In short, it's less comfortable which means the hands will start hurting a lot sooner with that placement, than the one in DualShock.
Some people appear to not be able to keep their thumbs in a slightly bend position for a long periods of time though. I have no issues, actually I find it more comfortable and provides me with a lot better grip of the gamepad in general which translates into better precision with the analog buttons (sticks and triggers).

As to size, it's not about how long it is, but how big to hold. The grip part of the DualShock 4 is much thinner than that of the Xbox ones. You could also cut the bottom 2cm from the grips on DualShock 4 and it wouldn't make a difference for me. However they add a weight to the gamepad which totals into something that isn't too heavy to be a burden, but not too light to feel like a toy. In short, better feel and grip again.

Share this post


Link to post
Share on other sites

×