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DiRT Rally v1.11 patch - with update to Pikes Peak!

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JZStudios said:
@ChristinaMc

There seems to be enough posts about it, but I want to just add in that I am having the issue with FFB as well. I am only playing on PC, Windows 10.

Items:
- Thrustmaster TX base
- 599 evo rim
- F1 rim
- Driver version 2.8.54.0, package 2.TTRS.2016

Issues:
- Neither rim gives rumbling or jolts or "feedback" ( and no I don't rally with F1 rim, did for testing :P )
- Example would be, even taking a jump and on a landing, there is zero feeling in the wheel.
- Countersteer appears to be in effect, I can fight the wheel, but it doesn't feel right half the time. It reminds me of when I owned logitech wheels and sometimes you had to enable reverse feedback effects or it didn't work correctly. This is how it feels to me at the moment.

Telemetry based feedback is working, i.e. Simvibe works fine. With my bass shakers on, I get all the proper responses I should from bumps and surface changes, while not getting anything from my wheel. I have tested the game with and without simvibe running to make sure it didn't cause a conflict.

+ Have also tried validating game files.

Wish I could offer more info. If needed, let me know and I'll try testing something else.

*EDIT: I have always used porkhammers popular FFB profile, and with it, I get no to very little FFB now. With FFB set to default, I do feel it quite a bit in my F1 rim, but it's still extremely weak in my 599 EVO rim. Did forces go down in the patch?
Pretty sure Pork runs a G27, so you really shouldn't be running his FFB setup.
He's been doing that for months without any issues, so it's not that.
I know, but still.

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Hello all. New to this forum and  first time posting.
I have to say first off, how much I love this game. It's simply fantastic and my hat's off to the great people at CodeMasters for this title.

Prior to the latest update, I had my T300RS wheel tweaked just perfectly, lot's of feedback through the wheel in all categories, with the one exception, being the Pikes Peak Paved version! No matter what I tried, I just wasn't getting much feedback through the wheel, car also feels way to light on the back end as well. Sadly, I must report that since I installed the update, I started to play only to find myself unable to drive or keep the cars on the road!!!! Half of the settings are now gone and my results have dropped from finishing anywhere from 5th too 3rd most times, down to 8th or lower!!! I was getting fully run Pikes Peak at around 9m30sec to being lucky to finish in under 11m now!!

I see that many others are having the same issues, so, give time, I'm sure Codemasters will get this sorted out? I've got things to where I can keep the car on the road for the most part, but, still nothing like it was pre update..

Cheers,
Pepe.

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JZStudios said:
I know, but still.
There is nothing wheel specific about the FFB settings and that ones that get uploaded to the workshop. They work just fine on every wheel, it's personal preference. I used his settings most likely 800+hrs on a T500 and a TX with zero issues, but since patch with it I get no feedback. Again, even with my evo rim, I get very very little feedback on default feedback settings.

I can set all feedback settings to 150% and drive with one finger, while using h-shifter. The feedback is extremely weak. 

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JZStudios said:
I know, but still.
There is nothing wheel specific about the FFB settings and that ones that get uploaded to the workshop. They work just fine on every wheel, it's personal preference. I used his settings most likely 800+hrs on a T500 and a TX with zero issues, but since patch with it I get no feedback. Again, even with my evo rim, I get very very little feedback on default feedback settings.

I can set all feedback settings to 150% and drive with one finger, while using h-shifter. The feedback is extremely weak. 
Every wheel has a different torque curve that requires it's own settings. Not saying it's the cause of your issue, but your running with settings for a very different wheel.

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I understand this. I however don't think you understand that I am trying to say something changed with the FFB, to the point where there is literally zero feedback unless you crank things up, regardless of my profile. Porks profile just happen to be a perfect example. His profile has been successfully used with no problems for T300, T500, TX, DFGT, Fanatec, G27, G25 and G29 users, which again, is the point of the profile, it's not strictly prohibited from use on any other type of wheel. If he didn't included g27 in the profile name, i doubt you'd even blink an eye. Being that his FFB settings as I should call it, instead of wheel settings so there is no more confusing, worked just fine before the patch with plenty of feedback, means something has changed. And it's not a corrupt profile because if I change the settings manually to match it, same results. I'm not quite sure where you intend to go with this but hopefully you understand the point I am trying to make is about FFB since patch, regardless of profile settings. 

The fact remains that I have to crank settings to maximum to remotely feel anything whatsoever from a landing, which is absurd. 

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I understand that. Never said it didn't change. Just saying the FFB profile your using was made for a different wheel. Different topic really.

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My T150 doesn't work like it should anymore- it used to be much more precise. Also, what's with the greyed out areas in ffb options and lack of wheel callibration? The game is almost unplayable for me now :( 

Since the update I can't play with my T300 and it seems I have the same issues as stated here by danielafifi. I play on PS4 and with the update my settings of the wheel were set back to the standard settings. I'm not able to get the same response, no matter what I change in the settings. The response time is set at 100% and linearity at 0% but when turning it takes the car a few seconds to start turning so by the time the car reacts I need to countersteer but again it takes some seconds to react... Result is I'm doing slalom until I crash !

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Day 5 and still nothing. It's bordering on ridiculous now. 

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they have communicated about the issue and aware of it. just remember they may of been straight on it but you cant just create a fix and send it out instantly. has to best tested and then released . to make sure it works.

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dgeesi0 said:
they have communicated about the issue and aware of it. just remember they may of been straight on it but you cant just create a fix and send it out instantly. has to best tested and then released . to make sure it works.
Or just roll back to the old patch and kept everyone happy while they do a proper fix, as we have all suggested repeatedly. Pre patch everything worked fine and the issues were all minor. Post patch some minor issues have been supposedly fixed, and they have introduced a massive game breaking bug resulting in an unplayable game for a huge section of their customers. It's a no brainer.

If this ruins my place in the monthly online event I shall be seriously unhappy as I've ploughed well over an hours' driving into it already and now it's unplayable.

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This is just ridiculous !!  .. When i pay for something i expect it to work ! Now you had a few days to correct the MEGA error of a patch, and still the game is like tank rally. Roll back to where it worked, how hard can that be !! FFS

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This is just ridiculous !!  .. When i pay for something i expect it to work ! Now you had a few days to correct the MEGA error of a patch, and still the game is like tank rally. Roll back to where it worked, how hard can that be !! FFS
We've investigated the option of rolling back, and unfortunately the only way we can go backwards is to submit the original patch. As we have a fix in the works, it’s best that we focus all of our efforts on getting that out as soon as possible. We're getting closer to working out a timeframe for when this fix will be pushed live, so hoping to have some more news for you shortly. 

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Or you know, they could have just tested the patch in the first place.

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Or you know, they could have just tested the patch in the first place.
Yep, I wonder why didn't they do that? That could have been much better.

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Sick of hearing "have some news shortly "getting beyond a joke this should never of happened in the first place 

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Kotamaki said:
Or you know, they could have just tested the patch in the first place.
Yep, I wonder why didn't they do that? That could have been much better.
obviously people test it.whether they reproduce the same bug issue as another player is a different story. if we were talking about a small mod it maybe the case but for a multi million pound professional studio do you really think things are tested or tried ?

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So if it was tested how do you explain the fact that they didn't pick up on the fact that it completely broke wheel support for by far the most widely used brand on the console? You would hope that with it being a racing game they would test to make sure the patch works with steering wheels. 

The mod guy on here has already said they hadn't tested the patch as none of the testers have a PS4 which is just utterly astounding. 

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Deckard2014 said: 
The mod guy on here has already said they hadn't tested the patch as none of the testers have a PS4 which is just utterly astounding. 

The Dev branch of the game on console (xbox or PS) can only be tested on a Development console. Only the game studio have access to these consoles.

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Evilsmurf said:
Deckard2014 said: 
The mod guy on here has already said they hadn't tested the patch as none of the testers have a PS4 which is just utterly astounding. 

The Dev branch of the game on console (xbox or PS) can only be tested on a Development console. Only the game studio have access to these consoles.
How does that excuse them not testing the game on a major platform before releasing to thousands of customers? 

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Don't recall saying it did.

I'm only pointing out that the external testers are unable to test console versions of the game because they don't have Dev kits. 

I'm guessing here, but I would think they did test it in the studio and while the Dev kits performed fine, the retail consoles have not. 

Edit:

The patch will also need to go through the submission process, so this will hold it up. Also worth pointing out at this point - Sony Entertainment approved the patch and also never noticed this bug.

Hears a link to the submission process, a little old now but still relevant I would think.

http://kotaku.com/5080083/so-how-long-do-sony-and-microsofts-approvals-processes-take

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You might well be right- but only Codemasters can sort what is, essentially, a perfectly solvable QA issue that has heavily inconvenienced customers for five days now.

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Hi guys, as I seen in most you of the same problem as mine. I use the same Thrustmaster T300rs steering wheels in PS4. What I did. I did re-install the game and turned off the internet. Play the game like first time, save my steering option. Then  I switched to the internet ON again and game to makes the upgrade. Go to Options&Extras -> Vibration&Feedback  Load your current present. Then go Advanced Settings, Steering Sensitivity 0, Steering Linearity 0, Steering Dedzone 0, Steering Saturation 50 or less (my configuration is 45%)
What I've noticed is a slight delay on the steering wheel.
Although the Estonian Proverb says "better late than never", Then rally legend Marko Märtin says "better sooner if you turn screw in the ditch".
PS. My English is very bad, I used google tsanslate help

https://www.youtube.com/watch?v=qZEUkCs6O-w

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My ps4 has just done a system update and I've tried Dirt Rally again with my T500 and the ffb is absoloutley sublime and is now on par with Pcars :smile: anybody else noticed anything different with their ffb? The main difference that I've noticed is that now when you are sat on the line ready to start there is some weight in the the steering when you turn it side to side, previously it felt very light and disconnected.

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dgeesi0 said:
they have communicated about the issue and aware of it. just remember they may of been straight on it but you cant just create a fix and send it out instantly. has to best tested and then released . to make sure it works.
Shame they didn't test the patch.

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