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I must be dreaming? F1 2016 Features Check List

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New Paddock Area: Confirmed

PR Agent: Confirmed

Voice Activated R&D Engineer: Confirmed

Virtual Reality Integration: Unconfirmed. (maybe 2017 or in the near future)

Career Mode: Confirmed (10 year season)

Championship mode: Confirmed

Coop Mode: (No info, maybe someone can shed some light on this? big feature in the past used to play among online friends, but I can live without it for now, can substitute it by making custom online races)

Press Interviews: Unsure (can't find info... someone help?)

Play As Your Self: Confirmed

Time of Day Editor: Confirmed (All official times)

Formation Lap: Confirmed

Cool Down/Victory Lap: Unconfirmed (maybe 2017)

Manual Starts: Confirmed

Pit Entry/Breaking Control: Confirmed

Pit Boards: Confirmed

Full Practice Sessions With R&D: Confirmed

Safety Car: Confirmed

Virtual Safety Car: Confirmed

Podiums as your self: Confirmed

Damage Model: Limited Info (Newly introduced wheel tethers and sensitivity but no clear info on the extent of this new model damage) 

22 Player Multiplayer: Confirmed

Recovery Cranes: Unconfirmed (maybe 2017)


It clearly shows with the list above you guys have finally listen to us.. the hardcore guys. I'm astonished. Congrats Codies. This is truly shaping up to be one of the greatest F1 titles by your company since 2010., I salute you! Now lets just hope the bugs are down to a minimum. (crossing my fingers). You have almost gained my trust again provided you patch the game right and don't throw the towel in like in F1 2015. Can't find a single player online for hours on end... its like an apocalyptic universe.  

And please please please..... if you get the license for F1 games beyond 2017... do not take away the features from this amazing platform you have created in F1 2016. keep ADDING!.  Now I'm off to pre order a copy for Xbox One.


Keep up the great work!  :)


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Cool down/victory lap: not confirmed  :'(
More info in the steering wheel display: not confirmed  :'(
Looks promissing though...good job CM

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Please no victory lap online :)
We still need to hear how MP is managed (22 cars is a lot!).
In the interview Lee Mather wouldn't say further about MP - I hope that means a big surprise later eg. DEDICATED SERVERS ?!?!?!?

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Driver transfers: Not gonna happen.

Stupid FOM, like a couple academy drivers and an occasional move wouldn't go a miss.

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Great stuff. After two years away I think I'll give this a try. I really do hope co-op comes back in the future though.

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About the damage system tethers are confirmed and so is a sensitivity level so your welcome 

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Redna1L said:
Great stuff. After two years away I think I'll give this a try. I really do hope co-op comes back in the future though.

yes but my point is we don't know the extent of that sensitivity. We don't know how the car will break.

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list updated. keep your additions coming in. I will then compile all unconfirmed features into a F1 2017 wishlist that's actually updated with the features you guys want for the future of F1 gaming.

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BRDude said:
Cool down/victory lap: not confirmed  :'(
More info in the steering wheel display: not confirmed  :'(
Looks promissing though...good job CM
For me just missed it for I stay completely satisfied.  :|

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ItsEcke said:
It's not full pit control... It's only brake and then push the pit limiter!
Noooooo, no say me this, pleaseeeeee!!! 

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Pre ordering without seeing if any of these features work?

Haven't even seen a lap with other AI cars on track yet. They need to back it up first before i spend money on another CM F1 game.

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Pre ordering without seeing if any of these features work?

Haven't even seen a lap with other AI cars on track yet. They need to back it up first before i spend money on another CM F1 game.
Totally agree! I just will purchase in pre-order because I have sure that I will play. Is the my favorite game. And CM can fix some bug later if needed.  

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Abdellah said:
Pit Boards: Confirmed!!!!!! are You sure ? FightMichael  where you found this info ?





http://blog.codemasters.com/f1/07/f1-2016-new-features-trailer/
The more observant of you will have noticed the pit wall boards in some of our previous screenshots, these will be in-game, delivering crucial information to you, presenting you with exactly what you see while watching a race.

This information is brought to you by 'took only 3 clicks to find'. Enjoy.

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Abdellah said:
Pit Boards: Confirmed!!!!!! are You sure ? FightMichael  where you found this info ?





http://blog.codemasters.com/f1/07/f1-2016-new-features-trailer/
The more observant of you will have noticed the pit wall boards in some of our previous screenshots, these will be in-game, delivering crucial information to you, presenting you with exactly what you see while watching a race.

This information is brought to you by 'took only 3 clicks to find'. Enjoy.
Thank You Mate.

Cheers

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Full pit control.
Ehm ehm, no? You have to only break nothing else, pits will be automatic
Damage model Limited info? lol
There’s also a realistic penalty system and car damage sensitivity, and for the very first time in the franchise, we’ve introduced wheel tethers as well.

There's nothing about Championship mode.

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kioMsU said:
Full pit control.
Ehm ehm, no? You have to only break nothing else, pits will be automatic
Damage model Limited info? lol
There’s also a realistic penalty system and car damage sensitivity, and for the very first time in the franchise, we’ve introduced wheel tethers as well.

There's nothing about Championship mode.

That's not quite what I gather from watching videos of people who went to test the game this year. And yes there is limited info on the damage model, all we know is that the sensitivity has been upgraded to be more realistic and they have added wheel tethers. But we don't know how far the realism of the damage model is yet, there is just not enough detailed info on the subject.  And about championship mode I read is on a thread here someone said its in. I don't know the validity of the info, but I added it to the list just in case.

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thanks for letting me know guys, I reviewed aarava's video again and you guys are right, so in summary the pit stop are going to sort of work how they where in F1 2010 I assume?

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I'm sure more features will be revealed before next month's release as well adding to the already heaping pile of kudos generated in these forums.  I'm no veteran to this game, but I'm glad that with just my 2nd F1 game title, I'm getting with amounts to an almost ultimate edition fraught with almost all user requested features - not bad for my 2nd game in this series.

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The progress this year has been immense. Have to give huge applause to CM for attempting all of this at once. IMO this is the biggest advancement ever in the franchise between versions.

Will still wait for reviews as usual, to see if there are any game-breaking bugs, but if it all works, it's gonna be magnificent.

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