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Are you satisfied with the proposed F1 2016?

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Love the addition of 5 second penalties taken in pits, manual control for pits, manaul starts and formation lap. Return of safety car was a must as was VSC.

Although I'm very much hoping for an online championship mode (whether co-op or otherwise, to include more players). I have a league with a couple of friends and tracking statistics would be a lot easier with this mode, as well as pausing between quali and races if necessary.

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This game  certainly looks like it could be the best so far but it is not what I would consider a perfect f1 game. The perfect game for me would have driver transfers, an sort of open world paddock, "classic" track (even recent tracks like Valencia or Korea), victory lap, completely manual pit stops (pulling in an out of box) and most importantly very competeive AI (heard 2016 is very similar to 2015 but they defend better, I'd love to be proven wrong though).

i know some of this simply isn't possible due to liscense pls and Codemasters budget/size but that is my perfect game, although I probably forgot somethings.

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What I would like to see is a change made to the cornercutting. I very much liked the addition of the strict cornercut system. But my problem is is that it is a bit to fast if you know what I mean. The moment you mount the curb you get the penalty. Everyone knows when he or she is cornercutting, so in my opinion it would be great if they could check whether an advantage has been gotten by doing so. 
They claim this is exactly what they already do. As you say, though, this seems hard to believe in some cases.

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I wanted Flashback in real-time;
I wanted a cam in front of car more high of that Wing/Nose Cam, a camera that only show the asphalt too, but like we have in others racing games, where you can have a better angle of vision for the corners, previewing of far.

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Well iam mayby too critical but i still miss some things i would really like and most are possible what not could be restricted by FOM.

- helmet view, with watching to apex
- online co up ( with r&d , career like )
- customice your avatar ( like fifa )
- ai make mistakes
- real driver behaviour of ai ( like max attack and defend agressive but fair )
- stronger force feedback so you have more feeling with the car ( i didnt do beta so i dont know if its improved )
- mechenical failures , random ones, or caused by driving style ( this could be a fom restriction )
- helmet editor , make your helmet without having the choice from presets, make it from scratch

Well this is about it, knowing that i will be dissapointed at some things.
helmet editor obviously.
but dont get me wrong iam really looking forward to 19th of august :) alot haha.


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Until now:

  • No Information 'bout what Hardware is supported
  • No Information if TRackIR is supported
  • No Information if propper Triple-Screen Rendering is supported
  • No Information 'bout the ERS and fuel management
What I want to say is that F1-2016 is a game featuring the "fastest" cars with the "best" Drivers in the world. And still no word how we will be able to controll this beasts!

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Good Golly Gosh. Customization of helmets...

I see so much information slowly making its way out to the internet but nothing about Multiplayer.

This make me nervous.

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