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New GAMEPLAY

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Finn said:
Sorry yes that's for the differential.  
So for example 100% would mean that both wheels are in a way 'locked' and the torque should distribute between both wheels equally. In that case the car should be very controlled in late braking and turn in but would be very 'twitchy' or result in oversteer on accelerating out of the corner, and most likely eat the tires. The other way around the lower a setting the car should feel more stable in accelerating and coming out of corners while possibly experiencing oversteer entering the corner and off-throttle. 

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Seriously said:
https://www.youtube.com/watch?v=u3vF-K3FmGg


Body is 40 characters too short.Body is 40 characters too short.



Obviously the "flashback ambience" sound is still the same since 2012.

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To me, that VSC speed looked a bit too quick. 
I thought it was just me xD doesnt look incredibly safe haha

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Seriously said:
https://www.youtube.com/watch?v=u3vF-K3FmGg


Body is 40 characters too short.Body is 40 characters too short.



Obviously the "flashback ambience" sound is still the same since 2012.
I like the Flashback in real time...
No need to enter in menu (replay).

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Finn said:
Finn said:
Sorry yes that's for the differential.  
So for example 100% would mean that both wheels are in a way 'locked' and the torque should distribute between both wheels equally. In that case the car should be very controlled in late braking and turn in but would be very 'twitchy' or result in oversteer on accelerating out of the corner, and most likely eat the tires. The other way around the lower a setting the car should feel more stable in accelerating and coming out of corners while possibly experiencing oversteer entering the corner and off-throttle. 
That's very helpful thanks

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https://www.youtube.com/watch?v=zrOkr-DMuLI

25 Minutes of actual career mode footage by Tiametmarduk

Bug: Driver's head is not moving when turning. 
And obviously still this f*cking wobbling T-Cam.

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Tourgott said:
https://www.youtube.com/watch?v=zrOkr-DMuLI

25 Minutes of actual career mode footage by Tiametmarduk

Bug: Driver's head is not moving when turning. 
And obviously still this f*cking wobbling T-Cam.
And the helmet is a bit glitched. But tbh i don´t care about the t cam wobbling. Why is this such a big deal for so many people?

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Tourgott said:
https://www.youtube.com/watch?v=zrOkr-DMuLI

25 Minutes of actual career mode footage by Tiametmarduk

Bug: Driver's head is not moving when turning. 
And obviously still this f*cking wobbling T-Cam.
Why is this such a big deal for so many people?
It completely destroys the sense of speed and - at least for me - makes me sick.

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Tourgott said:
Tourgott said:
https://www.youtube.com/watch?v=zrOkr-DMuLI

25 Minutes of actual career mode footage by Tiametmarduk

Bug: Driver's head is not moving when turning. 
And obviously still this f*cking wobbling T-Cam.
Why is this such a big deal for so many people?
It completely destroys the sense of speed and - at least for me - makes me sick.
Sick like you feel bad or sick like you´re just angry about it? 

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Actually, sick like feeling bad. It makes me dizzy because this is nothing like any car would move if you're braking/accelerating.

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https://www.youtube.com/watch?v=Cd3j-vJRnwc

Well I´m sorry but after this video I might cancel my pre order.... If the AI is still that bad on release day I might have to wait for a few patches before I´ll buy this game.

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There are positives from the video. Detailed setups, practice sessions, much of what we already knew but also that the AI pit under the safety car, which adds a bit of depth to the strategic side of things.

Unfortunately, the issue of not catching up to the safety car needs to be improved, as well as the low VSC for the AI. The wheel-to-wheel racing was also dodgy in this video. But these issues were not so much in aarav's gameplay. Perhaps Ben was given an earlier version, as he did keep saying how it was not the final package. Still optimistic.

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Lee Mather already confirmed that Ben's build had bugs in it with the AI. The developers already said the AI aggression is patched, however the slow SC and VSC speed is being looked into. 

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CHobbzy said:
There are positives from the video. Detailed setups, practice sessions, much of what we already knew but also that the AI pit under the safety car, which adds a bit of depth to the strategic side of things.

Unfortunately, the issue of not catching up to the safety car needs to be improved, as well as the low VSC for the AI. The wheel-to-wheel racing was also dodgy in this video. But these issues were not so much in aarav's gameplay. Perhaps Ben was given an earlier version, as he did keep saying how it was not the final package. Still optimistic.
I started a whole new thread because of the AI issues. This is what Britpoint answered: 

"Yes I just tried to replicate his race and I'm happy to confirm they're much better. For example I recreated the move on the inside of Turn 14 - they did give me space, but the car I was trying to pass held on the outside and managed to keep the position into T15.

We're also checking the AI pace under the Safety Car and VSC to make sure they run at the delta pace "

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CHobbzy said:
There are positives from the video. Detailed setups, practice sessions, much of what we already knew but also that the AI pit under the safety car, which adds a bit of depth to the strategic side of things.

Unfortunately, the issue of not catching up to the safety car needs to be improved, as well as the low VSC for the AI. The wheel-to-wheel racing was also dodgy in this video. But these issues were not so much in aarav's gameplay. Perhaps Ben was given an earlier version, as he did keep saying how it was not the final package. Still optimistic.
I started a whole new thread because of the AI issues. This is what Britpoint answered: 

"Yes I just tried to replicate his race and I'm happy to confirm they're much better. For example I recreated the move on the inside of Turn 14 - they did give me space, but the car I was trying to pass held on the outside and managed to keep the position into T15.

We're also checking the AI pace under the Safety Car and VSC to make sure they run at the delta pace "
Thanks for letting me know. Didn't see the thread ;)

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