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I would've just came P4 in a manor on legend if I didn't make a mistake. Still finished P7.. This game needs fixing!

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Swift747 said:
I would've just came P4 in a manor on legend if I didn't make a mistake. Still finished P7.. This game needs fixing!
Is this with the Day 1 patch installed? If it is, :anguished:

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Swift747 said:
I would've just came P4 in a manor on legend if I didn't make a mistake. Still finished P7.. This game needs fixing!
Started a thread in the 'bug and technical assistance' forum, hopefully is noticed by a Codies employee  :)

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Ok so i thought i'd watch this 12th in a Manor at Russia against Ultimate and yeah that doesn't really tell the full story of the race. Qualifying P22 and 3 tenths behind his teammate. Then in the race a massive divebomb up to 13th into turn 1 followed by parking the bus on a train of  AI cars, no doubt that shouldn't be possible as the AI should be able to overtake you in that situation, when they are so much faster but they back out when you brake stupidly late into turn 1 to defend, they seem to be programmed to avoid a collision at all costs in that scenario. However the claim seemed to me to be that it was a genuine 12th place on merit which it clearly wasn't. The fastest race lap was 3.4 seconds quicker from Ricciardo and playing the beta i know that the Manor is around 2.5 seconds off the Mercedes, 3 seconds at most so as in qualifying the AI's raw pace was faster. Also P11 was 20.4 seconds clear and P10 was around 42 seconds ahead, overall 1:25 behind Raikkonen.

I get the frustration that the AI once again seem unable to overtake the player when you defend very aggressively even when they are clearly much faster but to claim Ultimate is poor in terms of pace based off that race is misleading to say the least, i'm guessing after watching it you were saying they are poor in terms of overtaking rather than pace. Also racing line is on so turning that off would also make it more challenging. To me if you want a better experience against the AI, don't divebomb into turn 1 making up so many places and then it'll probably end up a more enjoyable race instead of just defending from a train of AI cars.

Obviously they are far from perfect but in the beta it was definitely possible to have a good race with them, i think when you are in a top car it's actually better because the front runners pace is pretty solid usually and they don't get held up as much battling like the midfield/backmarker cars.  Hopefully the AI can be fixed in terms of overtaking but it's not easy as if they did i get the feeling many would complain that the AI keep taking them out lol.

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Yea I mean I've just gone up to legend after qualifying on pole at Bahrain on Expert and I qualified 21st 3.3 seconds behind P1 and I'm in a Renault, the AI defo have pace 

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Bahrain seems one of the tracks where AI are slower, got pole in a McLaren on Hard, yet in Australia I was 2 seconds off my team-nate in qualifying on the same tyres!

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Well I've just done the China race on legend finished 20th out of 21 pace was nowhere I was 55 seconds behind Palmer and half a second down on his best lap, don't think I'll be going to ultimate any time soon haha 

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 If we can get the AI to try and overtake in turn 1, so they fill track's width; thus blocking divebombers, I believe the rest of the race will pan out nicely. I don't like how they always move aside for you either (given the space).  There should be a percentage that don't, simulating a driver not seeing you in his mirrors in time or whatever.  Clearly the AI have the pace, once clear of that first corner, it's just the lack of overtaking ability. Easier said than done I know, but divebombing turn 1 has been a problem since 2010.

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To be honest there's not much Codemasters can do when people unrealistically dive bomb 10 cars into turn 1 and then wonder why they finish far in front of where they should finish by aggressively blocking the AI. I'd suggest simulation damage be turned on as the slightest touch will lose a wheel.

At the end of the day people will play how they want. If they want to have assists on and lower damage settings etc then they are going to do a little better.

The number of times I've seen people use flashbacks in videos means they can do these do or die moves that wouldn't happen in real life and just rewind if it doesn't come off. That's up to them but I don't get a sense of achievement from that.

I prefer to run on legend with all assists off and not using flashbacks. I'm expecting to qualify and race at the back in a Manor and will get a good sense of achievement if I do score a good result. Not using flashbacks and having simulation damage on forces you to drive more cautiously.

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to be honest, the AI simply follows rules. Players on the whole do not, F1 drivers for example would not "divebomb" (who ever invented that term should be shot) because a steward would penalize them for dangerous driving.

On a computer game it's neigh impossible to say "ah he did something stupid" you could have hit the brakes to late, locked up tyres etc etc.
The same with defending your position from the AI, they'll drive clear around you IF you stick to the regulations of F1 (1 move to defend) after which they'll just drive past you on the straights.

If the AI doesn't drive like this you would all bitch about how they crash into you and don't follow gentleman F1 rules, not that any of you do anyway... 

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to be honest, the AI simply follows rules. Players on the whole do not, F1 drivers for example would not "divebomb" (who ever invented that term should be shot) because a steward would penalize them for dangerous driving.

On a computer game it's neigh impossible to say "ah he did something stupid" you could have hit the brakes to late, locked up tyres etc etc.
The same with defending your position from the AI, they'll drive clear around you IF you stick to the regulations of F1 (1 move to defend) after which they'll just drive past you on the straights.

If the AI doesn't drive like this you would all **** about how they crash into you and don't follow gentleman F1 rules, not that any of you do anyway... 
That's a good point. I've seen countless videos where people drive in a way that the AI or real life drivers would never do. That's fine, but don't complain when you end up with unrealistic results.  

Like me I said I prefer to test myself and drive in a proper way. I try to stick to the one move rule. I get a sense of achievement knowing I've not cheated the AI.

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If there's a gap, a racing driver will go for it.  Trouble is there's a gap from the grid to the apex of turn 1.  

Obviously I am referring to a race with Ultimate AI, no assists and simulation damage.  That is the bench mark.

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The gaps are there at starts of racing going into turn 1 but they disappear when the cars reach the apex. What the ai do is turn out of the corner when the player divebombs into that space and so it doesn't close up like it does in real life

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i was already affraid of this.. people where saying they would fix it blabla but this is a major issue. drivers should be blocking any oppertunity at divebombing. it should just simply not possible to divebomb. i saw it in so many video's of xmattyg and tiametmarduk who was also saying that AI is very easy to catch in the first corner. 

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the game is like 2015 bad bad bad the easy way the race that is on the same other codemaster of deception

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i was already affraid of this.. people where saying they would fix it blabla but this is a major issue. drivers should be blocking any oppertunity at divebombing. it should just simply not possible to divebomb. i saw it in so many video's of xmattyg and tiametmarduk who was also saying that AI is very easy to catch in the first corner. 
I don't really know how you want them to fix thus. If you want to dive bomb 10 cars into turn 1 using cars sides to slow you down you're going to end up in carnage if you want the AI to turn in and block you. I agree that the AI do need to be a little better going into turn 1 but they need to be programming the AI to behave in the correct way generally. They can't program it to drive in an aggressive, unrealistic way all the time. I think some human players need to think about how they are playing the game and what they want from it.

Ive seen countless videos his week of people driving in a way which would see a DNF on multiple occasions in real life. It's hard for Codemasters to predict how humans will drive.


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Lozzy said:
Swift747 said:
Anyone with the game, have you figured out how to change laptop skins?
The Laptop skins are the same design as the Pre Order helmets, the helmet you choose changes the Laptop skin.

As for Ultimate AI all I know is the handling guys here find it a challenge.
So if you choose a dlc helemt you get that as a laptop skin

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Sadler said:
i was already affraid of this.. people where saying they would fix it blabla but this is a major issue. drivers should be blocking any oppertunity at divebombing. it should just simply not possible to divebomb. i saw it in so many video's of xmattyg and tiametmarduk who was also saying that AI is very easy to catch in the first corner. 
I don't really know how you want them to fix thus. If you want to dive bomb 10 cars into turn 1 using cars sides to slow you down you're going to end up in carnage if you want the AI to turn in and block you. I agree that the AI do need to be a little better going into turn 1 but they need to be programming the AI to behave in the correct way generally. They can't program it to drive in an aggressive, unrealistic way all the time. I think some human players need to think about how they are playing the game and what they want from it.

Ive seen countless videos his week of people driving in a way which would see a DNF on multiple occasions in real life. It's hard for Codemasters to predict how humans will drive.


yeah it is unpredictable but if you see i gap in the first corner why would you not take that? in video's i've seen its pretty easy to take 4places or more in the first corner in a non-dangerous way. it should be simply not possible to take over so many places that easy. it is possible in the game almost every time at corner 1 but i barely see this in f1 itself. AI driving like a train thats more the problem i think. it is just to easy to overtake imo.

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Sadler said:
i was already affraid of this.. people where saying they would fix it blabla but this is a major issue. drivers should be blocking any oppertunity at divebombing. it should just simply not possible to divebomb. i saw it in so many video's of xmattyg and tiametmarduk who was also saying that AI is very easy to catch in the first corner. 
I don't really know how you want them to fix thus. If you want to dive bomb 10 cars into turn 1 using cars sides to slow you down you're going to end up in carnage if you want the AI to turn in and block you. I agree that the AI do need to be a little better going into turn 1 but they need to be programming the AI to behave in the correct way generally. They can't program it to drive in an aggressive, unrealistic way all the time. I think some human players need to think about how they are playing the game and what they want from it.

Ive seen countless videos his week of people driving in a way which would see a DNF on multiple occasions in real life. It's hard for Codemasters to predict how humans will drive.


... it is realistic, that F1 drivers spread wide right after the start into turn 1 and it should be be more than possible to let the AI drive like that... problem solved...

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I agree it is difficult not to overtake too many cars in 1st corner. But in my experience if they were slower cars I would have overtaken them  soon enough anyway. And most important: if they are faster and you stick to the F1 rule of 1 defensive move they will overtake you again soon enough. I just play following real life rules and enjoy my racing.
Same with ai overtaking the player. It is fairly easy to push them outside the track  and they will back off. However if you stick to the rules and leave the ai some room they will not back off and you can have some great racing with them.

No flashbacks is also a great stimulance for cleaner driving...I only use flashbacks when the ai f.... up. Mostly in case of blue flag.


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