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Real Life Onboards Version 1

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Keeno said:
Since the new patch, the cameras have changed and now the cars look really fat which makes them look nothing like real life. I'll have a play about with the sliders to try and change the cameras again
Totally agree!They must back to 1.02 values for the two t cams!They are better before all of these patchs!Now it's much lower like f1 2015.Even if i set by myself i haven't the same results.The nose of some cars seems to be more fat now.

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I tried to recreate real life t'cams,
do you like it?
 https://youtu.be/P7c73E6UBtM
These aren't bad... but I feel as though the camera is 'stretched' too far back, like what we had in F1 2015.
I personally use these settings after patch 1.06 on ps4... they strike a nice balance with what we see on TV and they do NOT interfere with flags and notifications... they work very well on ALL cars : )
http://imgur.com/91PtOmq

And here are the settings if you can't see the image:

FOV -0.50
OFFSET HOR -1.0
OFFSET VER 1.0
ANGLE -20.0
NEAR CLIP 0.0
MIRROR 0.0
CAMERA SHAKE 0.0%
CAMERA MOVEMENT 0.0%

Cheers,
4ZA

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4ZA said:
I tried to recreate real life t'cams,
do you like it?
 https://youtu.be/P7c73E6UBtM
These aren't bad... but I feel as though the camera is 'stretched' too far back, like what we had in F1 2015.
I personally use these settings after patch 1.06 on ps4... they strike a nice balance between what we see on TV and they do NOT interfere with flags and notifications... and they work very well on ALL cars : )
http://imgur.com/91PtOmq

And here are the settings if you can't see the image:

FOV -0.50
OFFSET HOR -1.0
OFFSET VER 1.0
ANGLE -20.0
NEAR CLIP 0.0
MIRROR 0.0
CAMERA SHAKE 0.0%
CAMERA MOVEMENT 0.0%

Cheers,
4ZAI 

I wI'll give it a try, thanks

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Top job mate!!!!!!! Thanks a lot!!!!!!!! I would make it lower and a bit closer
That's the problem with these views.  This is not cockpit view, or how the driver sees it.  These views are from the stack behind the drivers head.. not realistic at all for driving.

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You guys keep in mind you trying to replicate a wide view lens they are using on the camera. Its making you set the FOV so high you are warping and changing the tracks by stretching or straighting out the corners. You not driving the real tracks anymore.

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kevinkirk said:
You guys keep in mind you trying to replicate a wide view lens they are using on the camera. Its making you set the FOV so high you are warping and changing the tracks by stretching or straighting out the corners. You not driving the real tracks anymore.
You do know that you're not actually changing how the tracks are but how they look slightly.

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kevinkirk said:
You guys keep in mind you trying to replicate a wide view lens they are using on the camera. Its making you set the FOV so high you are warping and changing the tracks by stretching or straighting out the corners. You not driving the real tracks anymore.
You do know that you're not actually changing how the tracks are but how they look slightly.
Well yes you are. You guys are way past the tipping point were your changing how sharp the turns are. You are changing how tight the chicans are. You are changing how you drive them and you are also changing how easy it is to go side by side with another car beside of you because the corners are long sweeping corners now instead of like the real corners. In some cases you are even changing how far you have to turn the wheel to go around them. For example its much,much easy to go around lows hair pin if you stretch the corner and not make it a hair pin by warping the track with a ultra high FOV.

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kevinkirk said:
kevinkirk said:
You guys keep in mind you trying to replicate a wide view lens they are using on the camera. Its making you set the FOV so high you are warping and changing the tracks by stretching or straighting out the corners. You not driving the real tracks anymore.
You do know that you're not actually changing how the tracks are but how they look slightly.
Well yes you are. You guys are way past the tipping point were your changing how sharp the turns are. You are changing how tight the chicans are. You are changing how you drive them and you are also changing how easy it is to go side by side with another car beside of you because the corners are long sweeping corners now instead of like the real corners. In some cases you are even changing how far you have to turn the wheel to go around them. For example its much,much easy to go around lows hair pin if you stretch the corner and not make it a hair pin by warping the track with a ultra high FOV.
Is this based on anything other than your assumption? Changing the position of the camera shouldn't make any difference at all to the layout of the track or the handling model in general. If you find hairpins easier with a wider FoV it's most likely because you can actually see the apex so you don't turn in too early.

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Araqiel said:
kevinkirk said:
kevinkirk said:
You guys keep in mind you trying to replicate a wide view lens they are using on the camera. Its making you set the FOV so high you are warping and changing the tracks by stretching or straighting out the corners. You not driving the real tracks anymore.
You do know that you're not actually changing how the tracks are but how they look slightly.
Well yes you are. You guys are way past the tipping point were your changing how sharp the turns are. You are changing how tight the chicans are. You are changing how you drive them and you are also changing how easy it is to go side by side with another car beside of you because the corners are long sweeping corners now instead of like the real corners. In some cases you are even changing how far you have to turn the wheel to go around them. For example its much,much easy to go around lows hair pin if you stretch the corner and not make it a hair pin by warping the track with a ultra high FOV.
Is this based on anything other than your assumption? Changing the position of the camera shouldn't make any difference at all to the layout of the track or the handling model in general. If you find hairpins easier with a wider FoV it's most likely because you can actually see the apex so you don't turn in too early.
I'm not sure why you are having trouble with this concept of straighting out corners on a track effect how they drive. I guess the simplest way I can help you is your aware the sharper the corner the more brake you use to make the corner. Um, another one would be the austraila track in the fast left right. The higher FOV the easier that section is without lifting off the throttle. The 1 to 1 onboard camera like they had on the Ferraris last year that were like the 80s onboard cameras. I think nico had that lens on his onboard camera last year also will give you a good idea of what you should be seeing.  note I'm talking controller gameplay

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Tracks are laser scanned, they're exactly the same as in real life.
no they are not,and even if they were, the FOV changes everything just like a wide angle lens would, a 1to1 lens, or a fish eyed lens would on a camera. Look out side at your front yard at what real life looks like and then look at your front yard thur the peep hole on your front door.  Every looks different and shaped different and that's even better than laser scan with being real life with just the FOV being changed by the glass in your peep hole. I'm running out of ways to try and explain this to you guys.

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kevinkirk said:
Tracks are laser scanned, they're exactly the same as in real life.
no they are not,and even if they were, the FOV changes everything just like a wide angle lens would, a 1to1 lens, or a fish eyed lens would on a camera. Look out side at your front yard at what real life looks like and then look at your front yard thur the peep hole on your front door.  Every looks different and shaped different and that's even better than laser scan with being real life with just the FOV being changed by the glass in your peep hole. I'm running out of ways to try and explain this to you guys.
I understand what you mean but how you word it makes it sound like you're saying that they're physically changing the track, even though they're not. The FOV changes the appearance of the track yes, but it's a play on the mind- the track never physically changes.

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kevinkirk said:
Tracks are laser scanned, they're exactly the same as in real life.
no they are not,and even if they were, the FOV changes everything just like a wide angle lens would, a 1to1 lens, or a fish eyed lens would on a camera. Look out side at your front yard at what real life looks like and then look at your front yard thur the peep hole on your front door.  Every looks different and shaped different and that's even better than laser scan with being real life with just the FOV being changed by the glass in your peep hole. I'm running out of ways to try and explain this to you guys.
I understand what you mean but how you word it makes it sound like you're saying that they're physically changing the track, even though they're not. The FOV changes the appearance of the track yes, but it's a play on the mind- the track never physically changes.
  ok, I see were your coming from. Let me think here a second and try again.  In real life just looking thur different lens doesn't change reality. Putting on different glasses doesn't effect reality because reality doesn't work only from sight like games on a screen does. Allthough In games the screen is the reality...  Change that screen, that reality changes. I say that because you can hit things better n shooting games if the screen is bigger and things are harder to hit if you make the screen smaller. Words on that screen are harder to read if the screen is smaller and easier to read if the screen is bigger. Objects in the background become father apart in widescreen and closer together on normal screen.  You can simply drive in the lowest FOV and then drive in the highest FOV and see the turns warp and become sharper and change from tight to sweeping turns. With that obvious effect of the turns becoming sharper and not as sharp according to the FOV settings you have just seen in that exercise. I will also point out that the car handling isn't changing much as you go from one end of the FOV scale to the other even though the track and its turns are changing a huge amount. On a low FOV I need to move the stick as far as they can go to get thur the Monza chicans. On a high FOV I don't even max out the stick movement from left to right going thur them because they are not as tight. I cant speak for with a wheel but its a huge difference in stick movement from the lowest FOV to the highest FOV on controller. The turns are much different and even need a different car set up with places like Monaco, Singapore and tracks with tight left right chicans because the joy stick cant keep up with doing them in low FOV but can in higher FOV. 

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I will ad that the lack of a speed sensitivity option setting is magnifying what is happening in this particular game

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If the FoV actually affects the profile or the corners or the handling model, and you can prove it other than through rough analogies based on your own perception,  then you should make a bug report thread in the tech assistance forum, because it absolutely should not.

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Araqiel said:
If the FoV actually affects the profile or the corners or the handling model, and you can prove it other than through rough analogies based on your own perception,  then you should make a bug report thread in the tech assistance forum, because it absolutely should not.
   Well that's just the way FOV works. I'm only speaking about extra high (or low) FOV that this shows up. The only difference or change is driving on a sharper or less sharper corner. Nothing wrong with the game. If anything I'm saying the game needs a speed sensitivity option in the control . Just pointing out the obvious of if you have your FOV settings so high it mimicks a wide angle lens on a tv camera you are also stretching or warping the corners on the tracks. Happining only with a huge FOV number.  That's all I'm saying 

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kevinkirk said:
Araqiel said:
If the FoV actually affects the profile or the corners or the handling model, and you can prove it other than through rough analogies based on your own perception,  then you should make a bug report thread in the tech assistance forum, because it absolutely should not.
   Well that's just the way FOV works. I'm only speaking about extra high (or low) FOV that this shows up. The only difference or change is driving on a sharper or less sharper corner. Nothing wrong with the game. If anything I'm saying the game needs a speed sensitivity option in the control . Just pointing out the obvious of if you have your FOV settings so high it mimicks a wide angle lens on a tv camera you are also stretching or warping the corners on the tracks. Happining only with a huge FOV number.  That's all I'm saying 
Yes you're warping corners on your screen- however the track will never actually change- it just appears to have. FOV is literally just the amount of area that the camera can pick up, not changing the environment. I get what you're talking about but the track hasn't ACTUALLY changed, just how it appears on your screen is different.

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kevinkirk said:
Araqiel said:
If the FoV actually affects the profile or the corners or the handling model, and you can prove it other than through rough analogies based on your own perception,  then you should make a bug report thread in the tech assistance forum, because it absolutely should not.
   Well that's just the way FOV works. I'm only speaking about extra high (or low) FOV that this shows up. The only difference or change is driving on a sharper or less sharper corner. Nothing wrong with the game. If anything I'm saying the game needs a speed sensitivity option in the control . Just pointing out the obvious of if you have your FOV settings so high it mimicks a wide angle lens on a tv camera you are also stretching or warping the corners on the tracks. Happining only with a huge FOV number.  That's all I'm saying 
Yes you're warping corners on your screen- however the track will never actually change- it just appears to have. FOV is literally just the amount of area that the camera can pick up, not changing the environment. I get what you're talking about but the track hasn't ACTUALLY changed, just how it appears on your screen is different.
of course it does. There is no way you cant tell the corners are much sharper in low verses high FOV. There is no way you cant feel difference in driving the track in the lowest FOV and the highest FOV just from they corners being sharper or stretched to not be as sharp. Nevermind the handling, the difference in the way they look changes the track.

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kevinkirk said:
kevinkirk said:
Araqiel said:
If the FoV actually affects the profile or the corners or the handling model, and you can prove it other than through rough analogies based on your own perception,  then you should make a bug report thread in the tech assistance forum, because it absolutely should not.
   Well that's just the way FOV works. I'm only speaking about extra high (or low) FOV that this shows up. The only difference or change is driving on a sharper or less sharper corner. Nothing wrong with the game. If anything I'm saying the game needs a speed sensitivity option in the control . Just pointing out the obvious of if you have your FOV settings so high it mimicks a wide angle lens on a tv camera you are also stretching or warping the corners on the tracks. Happining only with a huge FOV number.  That's all I'm saying 
Yes you're warping corners on your screen- however the track will never actually change- it just appears to have. FOV is literally just the amount of area that the camera can pick up, not changing the environment. I get what you're talking about but the track hasn't ACTUALLY changed, just how it appears on your screen is different.
of course it does. There is no way you cant tell the corners are much sharper in low verses high FOV. There is no way you cant feel difference in driving the track in the lowest FOV and the highest FOV just from they corners being sharper or stretched to not be as sharp. Nevermind the handling, the difference in the way they look changes the track.
I can't believe you don't understand this concept. It feels different because your point of view has changed. If you're further away from the corner because you've got FOV on max, it is going to FEEL a whole lot different than when FOV is the lowest. It's based on your perspective. It is impossible for the track to change. If the track changes in an online race for example, how do you justify that? You can't race on two differently shaped circuits, it simply won't work. Just because it appears like the track has changed doesn't mean it actually has.

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kevinkirk said:
kevinkirk said:
Araqiel said:
If the FoV actually affects the profile or the corners or the handling model, and you can prove it other than through rough analogies based on your own perception,  then you should make a bug report thread in the tech assistance forum, because it absolutely should not.
   Well that's just the way FOV works. I'm only speaking about extra high (or low) FOV that this shows up. The only difference or change is driving on a sharper or less sharper corner. Nothing wrong with the game. If anything I'm saying the game needs a speed sensitivity option in the control . Just pointing out the obvious of if you have your FOV settings so high it mimicks a wide angle lens on a tv camera you are also stretching or warping the corners on the tracks. Happining only with a huge FOV number.  That's all I'm saying 
Yes you're warping corners on your screen- however the track will never actually change- it just appears to have. FOV is literally just the amount of area that the camera can pick up, not changing the environment. I get what you're talking about but the track hasn't ACTUALLY changed, just how it appears on your screen is different.
of course it does. There is no way you cant tell the corners are much sharper in low verses high FOV. There is no way you cant feel difference in driving the track in the lowest FOV and the highest FOV just from they corners being sharper or stretched to not be as sharp. Nevermind the handling, the difference in the way they look changes the track.
I can't believe you don't understand this concept. It feels different because your point of view has changed. If you're further away from the corner because you've got FOV on max, it is going to FEEL a whole lot different than when FOV is the lowest. It's based on your perspective. It is impossible for the track to change. If the track changes in an online race for example, how do you justify that? You can't race on two differently shaped circuits, it simply won't work. Just because it appears like the track has changed doesn't mean it actually has.

explain why I don't have to lift in the fast left right at austriala in a high FOV but do have to lift in a low FOV because the car simply wont rotate enough for the sharper turn. Explain why the Monaco hair pin is much harder to make in a low FOV and rather simple in a high FOV. I'm not saying your wrong and I your are right about it doesn't change. I'm saying they drive different.

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