Worntoathread 865 Posted August 19, 2016 JamesG said: mfluder said: There doesn't seem to be much subtlety in the steering. It seems to go from a slight movement of the wheel to full lock very quickly. Also, is it just me or is there a slight pause when you turn one way then another? The wheel seems to pause breifly when it gets back to the default centre position. YES. That's what I mean, when you're trying to counter steer something there's a pause, it's quick then where the steering is straightened out it slows down dramatically before speeding up again. That's what we need a "negative" linearity adjustment to make it quicker instead of slower. Why do they only allow you to make it slower in the options menu. I want less than 0 linearity. Wouldn't that be steering saturation? Should make it more sensitive around the centre. Share this post Link to post Share on other sites
JamesG 4 Posted August 19, 2016 shadiesttripod said: I'm glad I'm not the only one!This reminds me of the change from 2012 to 2013.....loads of desirable features but marred by a handling model tweaked seemingly to benefit wheel users (how many YT testers were wheel users?), and a more garish colour palette (do any gamers/testers actually run with calibrated TVs/monitors?).I also find it odd (to say the least) that running in default car setups, not only am I slower in a (faster?) Merc 2016 car in lap time than with the 2015 Merc car, but so are the AI!! As an example in Russia (2015) the AI on Legend difficulty are lapping slower than they do in Russia on Ultimate difficulty in 2016.....It will be interesting to see if this is the same on longer race runs/different tracks...I will be putting some hours in tonight to experiment with setups like I did with 2013, but unlike that Edition where the saving grace was the sheer speed/fun of 1999 Ferrari, I fear that having a career mode and safety car won't make driving a grip-limited tank any fun. Yeah except the handling from 2012 to 2013 was an improvement. This feels more like a 2011 to 2012 change to me. Having all that steering freedom and lock-to-lock speed in 2011, then coming to 2012 which was more limiting and slightly slower. And automatically put the correct amount of lock in for a corner, which felt limiting. It's like "I want more!", but you can't have more. Share this post Link to post Share on other sites
JamesG 4 Posted August 19, 2016 Worntoathread said: JamesG said: mfluder said: There doesn't seem to be much subtlety in the steering. It seems to go from a slight movement of the wheel to full lock very quickly. Also, is it just me or is there a slight pause when you turn one way then another? The wheel seems to pause breifly when it gets back to the default centre position. YES. That's what I mean, when you're trying to counter steer something there's a pause, it's quick then where the steering is straightened out it slows down dramatically before speeding up again. That's what we need a "negative" linearity adjustment to make it quicker instead of slower. Why do they only allow you to make it slower in the options menu. I want less than 0 linearity. Wouldn't that be steering saturation? Should make it more sensitive around the centre. Ah, is that what it's called. Well, yeah - We need an option for that. Share this post Link to post Share on other sites
Worntoathread 865 Posted August 19, 2016 JamesG said: Worntoathread said: JamesG said: mfluder said: There doesn't seem to be much subtlety in the steering. It seems to go from a slight movement of the wheel to full lock very quickly. Also, is it just me or is there a slight pause when you turn one way then another? The wheel seems to pause breifly when it gets back to the default centre position. YES. That's what I mean, when you're trying to counter steer something there's a pause, it's quick then where the steering is straightened out it slows down dramatically before speeding up again. That's what we need a "negative" linearity adjustment to make it quicker instead of slower. Why do they only allow you to make it slower in the options menu. I want less than 0 linearity. Wouldn't that be steering saturation? Should make it more sensitive around the centre. Ah, is that what it's called. Well, yeah - We need an option for that. It is in the game, right underneath the linearity ;) Share this post Link to post Share on other sites
Ryne 25 Posted August 19, 2016 Agree with most of the posts here, not finding the pad racing any fun this year. Goes into lock really fast, car hard to handle with it.Anyone try the tire test with a pad? I can't do anything but go straight to the red failure zone with a pad. Share this post Link to post Share on other sites
FRACTURED 30 Posted August 19, 2016 Not meaning to sound fanboy but isn't the PS4 controller known for a deadzone issue, as well as having pretty poor Right/Left triggers compared to (the also full of issues) Xbox pad?Anyways...I really enjoy the handling, it's definitely a challenge. I'm not looking for something I can just start up and smash the AI on hardest settings in a Manor. As it stands now i need to be pretty close to 100% on it to move forward.Pad UserNo AssistsRace Ultimate AI (on tracks I have been practicing anyways lol)With the steering saturation options, it's dependent a lot on your linearity too. Maybe someone official can do a little write up to explain. Share this post Link to post Share on other sites
JamesG 4 Posted August 19, 2016 Worntoathread said: JamesG said: Worntoathread said: JamesG said: mfluder said: There doesn't seem to be much subtlety in the steering. It seems to go from a slight movement of the wheel to full lock very quickly. Also, is it just me or is there a slight pause when you turn one way then another? The wheel seems to pause breifly when it gets back to the default centre position. YES. That's what I mean, when you're trying to counter steer something there's a pause, it's quick then where the steering is straightened out it slows down dramatically before speeding up again. That's what we need a "negative" linearity adjustment to make it quicker instead of slower. Why do they only allow you to make it slower in the options menu. I want less than 0 linearity. Wouldn't that be steering saturation? Should make it more sensitive around the centre. Ah, is that what it's called. Well, yeah - We need an option for that. It is in the game, right underneath the linearity ;) On PS4? Isn't it sensitivity was under linearity?Edit: OH... Yeah I tried that and all that did was adjust the sensitivity so that it was full locking whilst my joystick was only half... And how come I can't adjust the throttle linearity... It's greyed out, I kind of need it because I'm getting full throttle before my button is full, and it's too sensitive in the lower ranges. Share this post Link to post Share on other sites
V8SC 0 Posted August 19, 2016 Don't tell me they have put in inbuilt lag in, they do this to get closer to the time it takes to turn an actual wheel, same problem in sebastien loeb rally, it was unplayable till they patched it, they admitted they put it in.Its a very easy thing to patch, impossible to enjoy the experience if theres lag.This is what you get from all the wheel users whinging pad users had an advantage, they have put lag in from the sounds of it. Share this post Link to post Share on other sites
Fourspoons 0 Posted August 19, 2016 JamesG said: Worntoathread said: JamesG said: Worntoathread said: JamesG said: mfluder said: There doesn't seem to be much subtlety in the steering. It seems to go from a slight movement of the wheel to full lock very quickly. Also, is it just me or is there a slight pause when you turn one way then another? The wheel seems to pause breifly when it gets back to the default centre position. YES. That's what I mean, when you're trying to counter steer something there's a pause, it's quick then where the steering is straightened out it slows down dramatically before speeding up again. That's what we need a "negative" linearity adjustment to make it quicker instead of slower. Why do they only allow you to make it slower in the options menu. I want less than 0 linearity. Wouldn't that be steering saturation? Should make it more sensitive around the centre. Ah, is that what it's called. Well, yeah - We need an option for that. It is in the game, right underneath the linearity ;) On PS4? Because I didn't see it. Sensitivity was under linearity. I'll take another look and screenshot it for ya. The setting is there but it isn't any help. Its aleady set to 0 and higher just makes the problem worse. Needs to be about -50 Share this post Link to post Share on other sites
Sev77 0 Posted August 19, 2016 Ryne said: Agree with most of the posts here, not finding the pad racing any fun this year. Goes into lock really fast, car hard to handle with it.Anyone try the tire test with a pad? I can't do anything but go straight to the red failure zone with a pad. I can pass it on purple on career with difficulty at medium lol. The time required changes I think so I'm practicing that one challenge over and over and hopefully moving up the levels. It seems like it's the best barometer of how you're progressing. Last night I could manage the required time on rich fuel and get a green pass, this afternoon I can get the time on standard fuel mix and get purple. Embarrassing it's only on medium still though.In case it's any help to anyone:Braking earlier is working for me, 25 metres or so earlier than on 2015 for 7th-8th gear down to 2nd corners. And managing to time the shift down to 2nd with the release of R2 so that you're barely even pressing it at all.It still feels terrible compared to last year but I can see how it's an improvement once you've got it. Stick with it just be as gentle in everything as you can, steering included, and forget about going quick and it'll click. That's what I'm hoping anyway. Share this post Link to post Share on other sites
Sev77 0 Posted August 19, 2016 FRACTURED said: With the steering saturation options, it's dependent a lot on your linearity too. Maybe someone official can do a little write up to explain. I would love this. The game excels in its ability for everyone it tailor it to benefit their own style but I don't know the first thing about any of them and how they'll affect me. I just want to race and not have to spend days reading different technical sites I don't understand looking for answers, if I have to do that all these great options will end up ignored and I'll never get the most out of the game. Share this post Link to post Share on other sites
Ryne 25 Posted August 19, 2016 Sev77 said: Ryne said: Agree with most of the posts here, not finding the pad racing any fun this year. Goes into lock really fast, car hard to handle with it.Anyone try the tire test with a pad? I can't do anything but go straight to the red failure zone with a pad. I can pass it on purple on career with difficulty at medium lol. The time required changes I think so I'm practicing that one challenge over and over and hopefully moving up the levels. It seems like it's the best barometer of how you're progressing. Last night I could manage the required time on rich fuel and get a green pass, this afternoon I can get the time on standard fuel mix and get purple. Embarrassing it's only on medium still though.In case it's any help to anyone:Braking earlier is working for me, 25 metres or so earlier than on 2015 for 7th-8th gear down to 2nd corners. And managing to time the shift down to 2nd with the release of R2 so that you're barely even pressing it at all.It still feels terrible compared to last year but I can see how it's an improvement once you've got it. Stick with it just be as gentle in everything as you can, steering included, and forget about going quick and it'll click. That's what I'm hoping anyway. I'm playing on legend, maybe there's a difference?However after reading these posts, I went ahead and turned off all TC and ABS, and then I changed the settings in the game files (since you can do that on PC). I changed my steer left and right deadzone to 0 (it was at 0.2) and left saturation the same. I think I'll go ahead and mess around with the game files.If you have PC, try changing the below information in your action_map_preset_win.xml file Look under <ActionMap actionMapName="xi_Preset1" deviceName="xinput_pad" priority="3"> for the below settings: <Action actionName="Steer Left"> <Axis axisName="xinput_left_stick_x" type="biDirectionalLower" deadZone="0.0" saturation="1.0" /> </Action> <Action actionName="Steer Right"> <Axis axisName="xinput_left_stick_x" type="biDirectionalUpper" deadZone="0.0" saturation="1.0" />I didn't check if you can do that in game, maybe you can? Share this post Link to post Share on other sites
JamesG 4 Posted August 19, 2016 Yeah just tried again, saturation messes with the overall sensitivity so it gives you full lock without utilising the full movement of the joystick. And it still does that thing where steering is slower towards the centre and speeds up as you pass a certain degree of lock. Doesn't give you less linearity.In game it describes Linearity as moving slowly as it gets towards the centre or something, adding more makes it slower. Why would I want to do that? I want the opposite effect.Should I play around with it and like put more linearity with more saturation to see if that makes any difference? Share this post Link to post Share on other sites
Worntoathread 865 Posted August 19, 2016 JamesG said: Yeah just tried again, saturation messes with the overall sensitivity so it gives you full lock without utilising the full movement of the joystick. And it still does that thing where steering is slower towards the centre and speeds up as you pass a certain degree of lock. Doesn't give you less linearity.In game it describes Linearity as moving slowly as it gets towards the centre or something, adding more makes it slower. Why would I want to do that? I want the opposite effect.Should I play around with it and like put more linearity with more saturation to see if that makes any difference? Just a question, have you tried creating a custom control scheme instead of using the preset one? Even if you assign all the control to the same buttons, I know it did make a difference for the steering feel in 2015 somehow. Could be worth a try if you haven't done so already. Share this post Link to post Share on other sites
Dimitris85 0 Posted August 19, 2016 For me the 2016 handling its perfect maybe little improve are wants but very little(i play PC with pad xbox 360+xbox one pad)i play 5 hours(3 hours practice to learn the new handling)and now i start career.Everything is good for me but i dont see the sparks so far from the car.I really enjoy so far the game,I'm not saying he will not some upgrading in the future(the game) but I dont see something so far apart from their sparks.(I play to my PC) Share this post Link to post Share on other sites
JamesG 4 Posted August 19, 2016 Worntoathread said: JamesG said: Yeah just tried again, saturation messes with the overall sensitivity so it gives you full lock without utilising the full movement of the joystick. And it still does that thing where steering is slower towards the centre and speeds up as you pass a certain degree of lock. Doesn't give you less linearity.In game it describes Linearity as moving slowly as it gets towards the centre or something, adding more makes it slower. Why would I want to do that? I want the opposite effect.Should I play around with it and like put more linearity with more saturation to see if that makes any difference? Just a question, have you tried creating a custom control scheme instead of using the preset one? Even if you assign all the control to the same buttons, I know it did make a difference for the steering feel in 2015 somehow. Could be worth a try if you haven't done so already. Hmm... Interesting idea, I'll give it a try. Time to turn the PS4 back on once again.Edit: That + Saturation on 5 improves it quite a bit. Still not perfect though. But much better. Share this post Link to post Share on other sites
AsHeavenIsWide 0 Posted August 19, 2016 I feel like everyone who is crying about the handling is basically comparing 2016 to 2015. Obviously its going to be different.Well see you in a year in 2017 for more Salty tears Share this post Link to post Share on other sites
zoliRX 3 Posted August 19, 2016 I used to play Project CARS solely with the DS4. I think I should be able manage this one.Edit: I appreciate the tips though, in case I need some fiddling with the settings. Share this post Link to post Share on other sites
Sev77 0 Posted August 19, 2016 Ryne said: I'm playing on legend, maybe there's a difference?However after reading these posts, I went ahead and turned off all TC and ABS... I'm assuming the only difference is in the time required, not the tyre degradation. I started 2015 beating the AI on medium with all assists and ended it beating them on expert with no assists, and if anything I found tyre wear got less with each level I went up. Therefore regardless of level whether your bar is at red green or purple at the end of a lap it's been altered by the same level, if I lock up doing it at medium my bar is going to go down as much as on legendary or any other level. Share this post Link to post Share on other sites
DauntingConch 0 Posted August 19, 2016 FRACTURED said: Not meaning to sound fanboy but isn't the PS4 controller known for a deadzone issue, as well as having pretty poor Right/Left triggers compared to (the also full of issues) Xbox pad?Anyways...I really enjoy the handling, it's definitely a challenge. I'm not looking for something I can just start up and smash the AI on hardest settings in a Manor. As it stands now i need to be pretty close to 100% on it to move forward.Pad UserNo AssistsRace Ultimate AI (on tracks I have been practicing anyways lol)With the steering saturation options, it's dependent a lot on your linearity too. Maybe someone official can do a little write up to explain. I don't think anyone who has been on this site for a while would accuse you of being a fanboy! Share this post Link to post Share on other sites
Sev77 0 Posted August 19, 2016 AsHeavenIsWide said: I feel like everyone who is crying about the handling is basically comparing 2016 to 2015. Obviously its going to be different.Well see you in a year in 2017 for more Salty tears Haven't really read anyone crying about the handling, mostly just people surprised at the sudden big jump in precision required. No one said it wasn't going to be different, "obviously it's going to be different" is stating the obvious.Your opinion is that people should just shut up and not talk about it then otherwise they're crying? Rather strange opinion there I think. Share this post Link to post Share on other sites
DarkRedslayer 43 Posted August 19, 2016 JamesG said: 2016 feels completely different, the steering speed is sluggish, I can't control a slide because the driver takes 10 million years to counter steer. lmao, best complaint so far. Share this post Link to post Share on other sites
haydn23 5 Posted August 19, 2016 I can't stand it they need to change it Share this post Link to post Share on other sites
AsHeavenIsWide 0 Posted August 19, 2016 Sev77 said: AsHeavenIsWide said: I feel like everyone who is crying about the handling is basically comparing 2016 to 2015. Obviously its going to be different.Well see you in a year in 2017 for more Salty tears Haven't really read anyone crying about the handling, mostly just people surprised at the sudden big jump in precision required. No one said it wasn't going to be different, "obviously it's going to be different" is stating the obvious.Your opinion is that people should just shut up and not talk about it then otherwise they're crying? Rather strange opinion there I think. I think people should not cry about it after an hours play. People stating its going to be on used game shelf unless its changed because the market audience is casuals lol.This version is the best since 2012 and if you want your scalextric handling of F12015 go back to F12015 Share this post Link to post Share on other sites
Pdexter 0 Posted August 19, 2016 JamesG said: mfluder said: There doesn't seem to be much subtlety in the steering. It seems to go from a slight movement of the wheel to full lock very quickly. Also, is it just me or is there a slight pause when you turn one way then another? The wheel seems to pause breifly when it gets back to the default centre position. YES. That's what I mean, when you're trying to counter steer something there's a pause, it's quick then where the steering is straightened out it slows down dramatically before speeding up again. That's what we need a "negative" linearity adjustment to make it quicker instead of slower. Why do they only allow you to make it slower in the options menu. I want less than 0 linearity. I know what you mean, the response for car correction should be immediate instead of regular steering.Haven't started the game up yet on ps4 so haven't been able to check this myself ... but have you looked for an option called 'opposite lock help'?This should allow instant steering correction even with a linear steering setting. Share this post Link to post Share on other sites