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[F1 2016 PC] Sudden stuttering/framerate drop

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Im having some serious issues with stuttering aswell. Basicly no matter what i do with gfx settings there is still stuttering. How bad it is depends on track & session type, but its always there. Example Mexico is completely unplayable, stutters a lot specially in stadium section & main straight. FPS is good without any major fps drops but stuttering like mad.

My setup is:
Asus Rampage IV Extreme
Intel Core i7 3930K 4.5GHz 6 core
16GB 2133mhz ram
Palit GTX 980 Ti Jetstream  6GB
Samsung 250GB SSD
3TB seagate HDD
EVGA 750W G2 PSU
Win 7 Ultimate 64bit

LG 24" 120hz 1920x1080 monitor
Thrustmaster TX with T3PA pedals

Funny thing is that stuttering started when i upgraded my gfx card GTX 770 -> 980ti. With 770 it was really smooth at medium settings, but now with this 980ti which is like 4x more powerful gameplay is just horribly laggy. Every other game works just fine, so the issue is not the card.

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KENHARRIS said:
Tone1492

Do you have an older CPU or a newess one?
6600K OC'd to 4.6 GHZ. Everyone with 4 core i5 CPUs seem to be struggling with high utilization on the 3rd and 4th cores, particularly the 4th. I saw a guy on Youtube play this game on a 5960x CPU and his utilization was not near as bad. It should not take a 1000 dollar CPU to run this game smoothly. He said he has not seen one instance of microstutter either. 

johnnyw said:
Im having some serious issues with stuttering aswell. Basicly no matter what i do with gfx settings there is still stuttering. How bad it is depends on track & session type, but its always there. Example Mexico is completely unplayable, stutters a lot specially in stadium section & main straight. FPS is good without any major fps drops but stuttering like mad.

My setup is: 
Asus Rampage IV Extreme
Intel Core i7 3930K 4.5GHz 6 core
16GB 2133mhz ram
Palit GTX 980 Ti Jetstream  6GB 
Samsung 250GB SSD
3TB seagate HDD
EVGA 750W G2 PSU
Win 7 Ultimate 64bit

LG 24" 120hz 1920x1080 monitor
Thrustmaster TX with T3PA pedals

Funny thing is that stuttering started when i upgraded my gfx card GTX 770 -> 980ti. With 770 it was really smooth at medium settings, but now with this 980ti which is like 4x more powerful gameplay is just horribly laggy. Every other game works just fine, so the issue is not the card.

It's quite possible that this game does not agree with Maxwell and Pascal Nvidia cards considering your 770 was really smooth, just something to think about. Is there anyone using an AMD GPU having issues with lag and microstutter during races? 

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tone1492 said:
It's quite possible that this game does not agree with Maxwell and Pascal Nvidia cards considering your 770 was really smooth, just something to think about. Is there anyone using an AMD GPU having issues with lag and microstutter during races? 
Might be. Just find ot really odd that aged gfx card from 2013 is able to run game smoothly, when extremely powerful cards as 98x & 10xx series seems to have loads of issues.

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hi new here and by the looks of it this problem has been reported numerous times. I have the game stuttering/lock up usually once a race, does not register on fps readout so seems to not be a drop in frames but maybe something along the lines of a complete ram dump and refresh or something. the lock up lasts about 1-2 seconds, can happen completely random but I have not seen it happen more than once in a race/session.

system used:

i7 6700k oc 4.4 water cooled, msi gtx1080, 16gb hyperx ddr4 2666, game is installed on hyperx fury 480gb ssd. latest NVidia drivers.

no issues with any other games like this, its 100 percent a problem for pc users, previously had the game on ps4 and no such issue was present. clearly the game would be just insanely good would it not be for this issue however I feel a game like this with what will likely be a yearly release now be left with the issue.

somebody said that codemasters cant replicate this issue? I find that very hard to believe, more likely its not seen as a big enough issue to remedy unfortunately. hope I'm wrong. 

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Worst thing really is that this happens with very high end systems. I for example dont have issues with any other games, other games runs silky smooth. But this game even that FPS is good just feel really laggy, like playing with some system that barely meets the minimum reguirements.

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johnnyw said:
Worst thing really is that this happens with very high end systems. I for example dont have issues with any other games, other games runs silky smooth. But this game even that FPS is good just feel really laggy, like playing with some system that barely meets the minimum reguirements.
It's true. I just upgraded my CPU and the stutter is more pronounced.

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Have you guys tried turning the Steam overlay off yet?
I was using the steam overlay to chat and have the FPS meter. I've turned it of and use the Nvidia Shadowplay fps meter now (or you can use other software like Fraps etc.) It's to late here to fully test it, but a first test seems promising.

Furthermore before I tried this I noticed the following:
- framedrops seem to happen in carreer, quick race and multiplayer when racing 
- it seems not to happen in Time Trail and as a spectator in multiplayer race

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KreeZiE said:
Have you guys tried turning the Steam overlay off yet?
I was using the steam overlay to chat and have the FPS meter. I've turned it of and use the Nvidia Shadowplay fps meter now (or you can use other software like Fraps etc.) It's to late here to fully test it, but a first test seems promising.

Furthermore before I tried this I noticed the following:
- framedrops seem to happen in carreer, quick race and multiplayer when racing 
- it seems not to happen in Time Trail and as a spectator in multiplayer race
I get stutter in TT as well. Particularly when setting a new fast lap but it also happens randomly on circuit. Turning the Steam overlay off isn't a fix though, many people reckon not having GfE helps, which also isn't a fix (and removes Shadowplay/Stream). It is much worse in race because it's generally prolonged (like TyranoTigger's video), in TT it's much more of an intermittent issue but seems more pronounced - it's not a microstutter, it's like a freezing.

I get stutter even when my FPS counter is locked at 60fps (I've tried V-SYNC on and off) so it seems either not to record FPS reliably or the frames are being displayed too long.

There are a million 'fixes' or suggestions posted on here, none of which work definitively;

disable GfE
use a certain driver / OS
turn off Xbox app DVR
change 'Particle' setting or 'Mirrors'
use NV Control Panel for sync, power, etc

It just seems that when the AMD users got a framerate boost, more people got issues. Not even as if you can choose a patch level (unless you have the DVD - I do, but I would go back to 'pre-release' code as there was a launch day patch).

No information is given for any of the testrigs used at CM, what they do or don't load software-wise, what their in-game settings are on certain hardware, there's no profile on Steam, what their hardware settings and driver versions are, what boards they use - so no-one can test the same. I've changed CPU and GFX (upgraded) and it's gotten worse, there's a clue surely, it seems the better the system, the worse the problem. People with K processors and 980/10 series must be weeping!

I've tried playing with EIST and C-State/Turbo modes, disabling HT, etc. Nothing seems to make a bit of difference. Yes, I have good internet, I can even control what devices are on it and when as I don't share with other users.

I've PM'ed a lot of information today after doing another clean install so let's see if they are going to try to fix what was a very promising game before the patch snafu.


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Ok I have got a 1080 GTX and the shuttering is there but intermittently, I thought it might be my card so tried the 1060 GTX and it still happen. I am running 3 screens so tried it with just one , still the same no matter which card I use. It's got to be the game....I have been emailing Codematers over the last 3 weeks and they have been giving me things to try to fix it, all of which didn't work. Now I haven't had an email in days I think they have given up trying to help. Come on Codemasters .  I have project cars ,F1 2015, Iracing, raceroom,Rfactor2 Assetto corrsa  all with no issues . Can't you build a system close to one that is having this issue? 

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KENHARRIS said:
Ok I have got a 1080 GTX and the shuttering is there but intermittently, I thought it might be my card so tried the 1060 GTX and it still happen. I am running 3 screens so tried it with just one , still the same no matter which card I use. It's got to be the game....I have been emailing Codematers over the last 3 weeks and they have been giving me things to try to fix it, all of which didn't work. Now I haven't had an email in days I think they have given up trying to help. Come on Codemasters .  I have project cars ,F1 2015, Iracing, raceroom,Rfactor2 Assetto corrsa  all with no issues . Can't you build a system close to one that is having this issue? 
I just find the inability to reproduce across their extensive range of hardware implausible. Everyone I race with online on PC has had either the DX device removal crash, frequent CTD or the stuttering. None have issues with other games - I think it went wrong around the AMD optimisation - 1.4.1 or 1.5.0?

I might even go back to PCARS, they're thinking of a FR3.5 season.

P.S. Can't agree that F1 2015 was without issues. Occasional black screen crashes were due to the Steam overlay, if you launched the game it would crash as you got friend notifications by the event of signing in. The workaround was to launch Steam and let the notifications get done then launch the game once things were settled down.

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I have also been in touch with a sim racing on line channel.......very good by the way (inside sim racing) they on there show have said there is an issue with this game in regards to shuttering . Nice to see some one else is seeing it

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Here is a link to a video of what's happening to my game come on Codemasters take a look it's the second one that the issue .

https://www.dropbox.com/sh/8k6igdruz7s7ja6/AADLzESFi5qmaclUC6J550Nua?dl=0

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When I asked Codemasters to let me know what there system specs were so could have an idea of what was need for the game to run well this is what they replayed. "The game works normally on all of the PCs we have here." ......thanks for the help guys.

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KENHARRIS said:
When I asked Codemasters to let me know what there system specs were so could have an idea of what was need for the game to run well this is what they replayed. "The game works normally on all of the PCs we have here." ......thanks for the help guys.
This is pretty scandalous. I do have my suspicions that they're fully aware of the issue yet do not know how to solve it.

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Haven't checked this thread in awhile, sad to see that this still hasn't been resolved; safe to say there will be no fix at this point. I have noticeable stutter on my desktop w/ a GTX 1080 but it's much less obvious because the FPS stay over 100. I recently got a laptop with a GTX 1060 and the stutter makes the game unplayable. It's such a shame because the game is so good finally. What a joke. CM has shown no desire or ability to resolve this issue that has been going on for far too long. OK, it's like that then. For F1 2017 all I will say is arrgh matey...

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19K visits to this threat and still no solution. Why do you think there are too much visits? It's a mayor issue. !!!
Codies, if you can't find the solution, ask for help to MS, Sony, Intel, nVidia, AMD, EA, SMS, ISI...
For once, think in your customers !!!

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I reinstalled Win 10 just two days ago and when i first tried F1 2016, the issue was back. And again i could fix it by disabling superfetch. I find it pretty weird that seemingly nobody else could stop the freezes from occuring by doing the same.

I also find it somewhat hard to beliebe that CM has not been able to reproduce, what seems to be a somewhat widespread issue, given the amount of klicks and posts in this thread but i dont want to imply anything here.

Anyway, though i have been able to resolve this problem i guess F1 2016 was the first and last game from CM i bought since good old Colin McRae, since it seems that you can not rely on them to fix critical issues like this, which i could maybe accept if this was a mod and not a product from a professional company.

It's about time that laws are established that give customers the possibility to refund broken software even after a brief period of waiting for a fix.

regards
Quicksilver


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Quicksilver

how did you come across the idea to disable superfetch? I have just read your message and tried it. It does seem to have worked. 
I am very curious as to know how you new what to try. If this fixes my issue I am very greatful for your help. More people need to try it, not sure why we have to disable it as surly the game should cater for Windows services, other wise it should be know and should have come as a thing needed to run the game. If any think Codemasters should look in to why.

thanks again Quicksilver.

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It was just a part of the troubleshooting i tried to get rid of the stutter, after nothing else worked (drivers, disabling hyperthreading...the usual stuff), i decided to deactivate running services that i didn't need.

From there on i could narrow it down to superfetch being the culprit.

 Glad it helped you!

regards
 Quicksilver

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Good observation Quicksilver. It doesn't help me, but I hope your workaround could help somebody.

I have previously disabled this service, and I always experience microsuttering when cornering in online sessions.

Anyway, superfetch isn't the "culprit". Itsn't a rare third part software. It’s a service of the operating system recommended by Codemasters for this game, and it’s not a problem for any other games / companies in the world. 
The one and only "culprit" if superfetch causes problems, is Codemasters.

If their games can’t handle with the OS, is problem that they have to solve or think about a business change .

P.S. Come on, 20K visits and still no solution !!!  What's next?  Solving the problem or closing the forum again, like in 2013?



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Thought the new drivers would help but still the game is unplayable. I have zero issues playing PCARS.

Are we going to get any acknowledgement of the problem? This game got broken from how it's been patched, no problems of this nature at launch.

I am extremely frustrated (insert a lot of swearing). Most of the hours spent on this game are now troubleshooting. I cannot find a solution because I cannot have previous builds of the game to test and prove where it all went wrong.

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i7 6700k, 16GB of DDR4 RAM, Asus STRIX RoG GTX 1070 OC @2100Mhz and installed on a SSD and during heavy rain races I'm getting dips into the high 40's at 1080p? WTF? lol

I've tried the superfetch thing and it didnt change a thing unfortunately. This is really frustrating given the fact my system more than exceeds the requirements and the game isn't exactly the best looking racing game out there.

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