Jump to content
Christmas Period - Codemasters Staff and Support Read more... ×

Archived

This topic is now archived and is closed to further replies.

Tracks

Recommended Posts

Hello, having gone to the Belgian GP this week-end, I noticed some errors on the track of the video game (curbs and zones of clearances).
There are quite a lot of curbs and zones of clearances which are wrong, I think especially of the zones of clearances of the exit of the turns 8 and 9. In the straight line Kemmel the zones of grass also aren't for the good proportions. 

For curbs, internal borders of the turn 8 (Rivage), 11 and 17 as well as outside curbs of the exit  of the turn 8 and that enters the turn 14/15 are inaccurate. They also have change the colors of curbs... 

Do we have to wait for an update either wait for F1 2017?

Share this post


Link to post
Share on other sites
The game was released before spa so I doubt they knew that curbs and grass would be  different unless they got told by fom

Share this post


Link to post
Share on other sites
I've only been playing the Codemasters F1 games since 2013, but in that one and every subsequent release thereafter, Spa has been incorrect in many areas, including all the areas you mentioned (with the exception of the newly colored kerbs, as Codemasters probably didn't have that information before hand.

Share this post


Link to post
Share on other sites
Hello, having gone to the Belgian GP this week-end, I noticed some errors on the track of the video game (curbs and zones of clearances).
There are quite a lot of curbs and zones of clearances which are wrong, I think especially of the zones of clearances of the exit of the turns 8 and 9. In the straight line Kemmel the zones of grass also aren't for the good proportions. 

For curbs, internal borders of the turn 8 (Rivage), 11 and 17 as well as outside curbs of the exit  of the turn 8 and that enters the turn 14/15 are inaccurate. They also have change the colors of curbs... 

Do we have to wait for an update either wait for F1 2017?
those sort of things change race to race at the same track so we cant really expect them to be accurate. For example the curbs were different from the ones the track had at 24 hour race from just a couple of weeks ago.

Share this post


Link to post
Share on other sites
@Alessandro

Codies F1 franchise sadly never had accurate "Laser- or Dronescanned" tracks to this day unfortunately, even though the fierce competitors have been adding features upon features from year to year and eventually even started to use that sophisticated scanning technique ages ago unlike Codemasters.

------------------------------

Wouldn't it be amazing if F1 2018 had accurate "Laser- or Dronescanned" tracks where we could feel each bump and uneven surface through the 1000hz suspension ffb to complement the overall immersion of realism and thus increase the fun factor by a million times?

------------------------------

But we shouldn't be sursprised, as it is no wonder that "Laser- or Dronescanned" tracks seem to be the least of Codies concerns, people keep buying their games regardless of quality anyways so why should they even bother going the extra mile, right?

Still, there are no excuses except of Codies supposed ultra tiny budget, but that drastic cut of their finances most definitely won't ever increase if them "suits" have nothing to fear due to our idiocy of falling for the same tricks year in, year out, so there's only one applicable way to make this company focus towards quality content and get our moneys worth for once, rather than getting fooled over and over again by a plethora of consecutive dysfunctional "cashgrabs":

#VoteWithYourWallet

PS: Hope Codemasters can do a 180º and finally give us the "Ultimate Formula Racing Game" that many are looking forward to, me included.

Codemasters were floating in the stockmarket over half a year ago, which could have eased off the pressure by now, so who knows how this will pan out.....

Share this post


Link to post
Share on other sites
Yep, the kerbs are always multiple years outdated on the F1 game. The same holds for track surfaces, multiple tracks that were resurfaced haven't been updated in the game (Austria & Hungary for example). It's something that a lot of people don't seem to notice, but it really annoys me, as the F1 game should obviously be an accurate representation of real life F1, which it now isn't. 

Share this post


Link to post
Share on other sites
@Alessandro

Codies F1 franchise sadly never had accurate "Laser- or Dronescanned" tracks to this day unfortunately, even though the fierce competitors have been adding features upon features from year to year and eventually even started to use that sophisticated scanning technique ages ago unlike Codemasters.

------------------------------

Wouldn't it be amazing if F1 2018 had accurate "Laser- or Dronescanned" tracks where we could feel each bump and uneven surface through the 1000hz suspension ffb to complement the overall immersion of realism and thus increase the fun factor by a million times?

------------------------------

But we shouldn't be sursprised, as it is no wonder that "Laser- or Dronescanned" tracks seem to be the least of Codies concerns, people keep buying their games regardless of quality anyways so why should they even bother going the extra mile, right?

Still, there are no excuses except of Codies supposed ultra tiny budget, but that drastic cut of their finances most definitely won't ever increase if them "suits" have nothing to fear due to our idiocy of falling for the same tricks year in, year out, so there's only one applicable way to make this company focus towards quality content and get our moneys worth for once, rather than getting fooled over and over again by a plethora of consecutive dysfunctional "cashgrabs":

#VoteWithYourWallet

PS: Hope Codemasters can do a 180º and finally give us the "Ultimate Formula Racing Game" that many are looking forward to, me included.

Codemasters were floating in the stockmarket over half a year ago, which could have eased off the pressure by now, so who knows how this will pan out.....
If they can't do this themselves (laser-, or dronescan the circuits), maybe they could pay for some other company to do that for them, because having 1000hz suspension ffb without 100% accurate tracks just feels somewhat dumb to me. I mean, there should be companies, that could do the scanning for them, if they are willing to pay from the service.

Share this post


Link to post
Share on other sites
Tunari89 said:
@Alessandro

Codies F1 franchise sadly never had accurate "Laser- or Dronescanned" tracks to this day unfortunately, even though the fierce competitors have been adding features upon features from year to year and eventually even started to use that sophisticated scanning technique ages ago unlike Codemasters.

------------------------------

Wouldn't it be amazing if F1 2018 had accurate "Laser- or Dronescanned" tracks where we could feel each bump and uneven surface through the 1000hz suspension ffb to complement the overall immersion of realism and thus increase the fun factor by a million times?

------------------------------

But we shouldn't be sursprised, as it is no wonder that "Laser- or Dronescanned" tracks seem to be the least of Codies concerns, people keep buying their games regardless of quality anyways so why should they even bother going the extra mile, right?

Still, there are no excuses except of Codies supposed ultra tiny budget, but that drastic cut of their finances most definitely won't ever increase if them "suits" have nothing to fear due to our idiocy of falling for the same tricks year in, year out, so there's only one applicable way to make this company focus towards quality content and get our moneys worth for once, rather than getting fooled over and over again by a plethora of consecutive dysfunctional "cashgrabs":

#VoteWithYourWallet

PS: Hope Codemasters can do a 180º and finally give us the "Ultimate Formula Racing Game" that many are looking forward to, me included.

Codemasters were floating in the stockmarket over half a year ago, which could have eased off the pressure by now, so who knows how this will pan out.....
If they can't do this themselves (laser-, or dronescan the circuits), maybe they could pay for some other company to do that for them, because having 1000hz suspension ffb without 100% accurate tracks just feels somewhat dumb to me. I mean, there should be companies, that could do the scanning for them, if they are willing to pay from the service.
It would cost even more if they outsource the laser scanning.

Share this post


Link to post
Share on other sites
I would be happy already if they got the curbs right. Especially the curbs of the chicane of the Hungaroring.
The game still uses those old "sausage" curbs


While in real life they are using a modified version since 2016 (If I am not mistaken), which is easier to ride

Share this post


Link to post
Share on other sites
The problem is also that they would have to scan the track on raceday, as the tracks do not look the same 365 day in the year. Many tracks feature also other series and even motobikes, and they all use different kerbs. And not even during a raceweekend the track stays the same. We had several times the track was adjusted after fp2. 
Further, it's not that all other games have so much exact tracks... For example, there are many other games where the busstop chicane at spa has walls that do not exist in real life, to prevent people from taking the chicane straightline... So some adjustments in games are just done for gameplay reasons

Share this post


Link to post
Share on other sites
It's not just the kerbs on the tracks that are wrong. The basic profiling, and bumpy areas of many tracks, are just plain wrong. The baku circuit, between turn 16 and turn 1, seems flat in the game, while in real life  it's not.   

Share this post


Link to post
Share on other sites
The spa curbs have been wrong for ages. The first chicane is a complete mess as well as stablo 1 and the bus stop chicane.

Share this post


Link to post
Share on other sites
About the Spa curbs I can only agree. I did an internship at a Blancpain team which gave me the possibility to join the track walk before the 24hr race in Spa. Looks completly different than in the game :/

Share this post


Link to post
Share on other sites
One of the biggest issued and downs of the game are those tracks in generell. As you mentioned there are a lot of wrong curbs, the bumps are incorrect and the height of the tracks (spa for example) is not close to the reality. They should start to use laserscanned tracks and focus on the curbs and characteristic of each track.
Maybe some day they will improve the tracks...we can just hope so :smile:

Share this post


Link to post
Share on other sites
I work for a company that make laser scanners. Its not as expensive as they would think but there is no way codemasters could do it themsevles. Once you add together the cost of the scanner and then the software and time to stitch it together it's a no brainer to out source. Also many of the tracks have already been laser scanned. There are now scanners you fit to the roof of a car and you just drive around the track at approx 20mph. Its not the time intensive job it once was, if you have the latest technology

Share this post


Link to post
Share on other sites
Yeah, many laserscan companies may already hold the data scans for tracks, so they could just purchase some off-the-shelf. Might not be 100% up-to-date but would be more accurate.

Share this post


Link to post
Share on other sites

×