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Patch 1.03 - Why did you change the handling?

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It certainly appeared to be worded that way, imo. If that wasn't the intention, then fair enough. I can move past it, if you can.

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Riggy said:
It certainly appeared to be worded that way, imo. If that wasn't the intention, then fair enough. I can move past it, if you can.

wasn't me intention and I do apologize.

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Driver74 said:
Codemasters what have you done ?
The handling before patch 1.3 was perfect.  Now it's a bad joke. The traction is so heavy. I can give full throttle and the car drive very stable.

I cant understand that.  You make a good handling model and than you destroy it. 
Pad or wheel?  Give them some more info FFS. 

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Xbox One

No Assists

Every Mode
Nearly full traction on Kerbs
Nearly full traction everywhere
ABS off didn't feels like ABS off
The car is to easy to handle after a major mistake

The old handling was perfect. Awesome, funny and challenging to drive please give it back -.-

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It could be the fact that they lowered the driver positions which has now changed the way the t-cam views look... visual changes can make the game feel very different even though nothing has actually changed...

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Hoo said:

With something as fundamental as handling, we have to take this seriously. We've spent a few days investigating this, but we can't see the issue here. We've compared the values of the grip and car telemetry between the current and previous patch versions and can't see any difference. We've also had our handling team play both builds side-by-side and they feel the same and produce the same lap times. That's not to say that the reports of changed handling are wrong, but merely that we can't see the issue here in the tests that we have done. The only change that we are aware of that might affect handling is a reduction to the wear rate of marbles, but this wouldn't account for the differences being reported here.

If you could report the following information to help us out that would be much appreciated:

  • What game modes are you seeing this change in?
  • What session are you seeing this change in (and is it the same across all sessions)?
  • What car are you driving?
  • What assist settings are you using?
  • What type of controller are you using?
  • Have you adjusted your car setup at all?
I see not too many people have given detailed documentation of why they feel the handling is different and many have instantly jumped on the bandwagon that the handling definitely has changed and have thus just decided to slate you guys. However, I'll try and document my first experiences of the first day since the recent patch on XB1, using a normal controller, no assists and the same setup pre-patch and post.

The theory that the handling has changed since the recent patch is a curious one. When I downloaded the patch, I went into a sprint mode at USA. It felt as if traction had improved a fair amount compared to pre-patch. Sure it wasn't flat-out like everyone is saying atm but there was definitely more traction. Exit of Turn 1 you have that bump that caused mayhem on traction, it felt as if it was pretty much flat to go over after I had gradually built up the traction before the bump. Before the patch you had to be very wary of that bump and I'm pretty sure it wasn't flat-out over it like it was in that lobby. Turn 9 also was a very tough corner on traction pre-patch, and although it was far from flat-out, it was definitely much easier and quicker to reach full throttle post-patch. Lastly for this track and this game mode, the triple right hander in sector felt A LOT more different. Previously, if you took that corner with too much steering angle too early, the car's front end would wash out due to the transfer of weight at the front shifting too quickly and you'd lose the car. But I tried turning as much as I could post-patch and it didn't wash out at all. I even managed to take it flat-out and it did feel as if traction was carrying me throughout the corner to keep the throttle firmly pinned. It was the first race I was able to take those section of corners completely flat.

After sprint I decided to check the handling on Time Trial, doing Silverstone as it was a track I'd done extensively and knew it had many heavy traction zones. It felt to me exactly the same as pre-patch. There was a ton of traction but it felt as if there was no change to pre-patch as the setup change I had made pre-patch was a revelation for finding traction, and I naturally felt TT had more traction than online. No changes felt for me here but I know there's a few guys saying it feels like there's a lot more traction for this track and game mode.

After that session I decided to grab a buddy and test if there was any differences in a private short qualifying session around silverstone, knowing full well that I knew that traction was harder online than TT with the same setup pre-patch. It felt as it should have. Traction was tough like it was. I did feel there was potentially a very slight increase in traction in the higher gears but it was probably me being done by the placebo effect. Curiously enough however, I came back to this type of session a few hours earlier and traction felt a lot easier out of club Turn 4 and luffield. More testing needed I feel lol. I do have a nice recorded lap pre-patch so hopefully I can match it, record it, and compare throttle inputs.

After this I done more sprint mode. I done mexico. One thing I always remembered about Mexico pre-patch on any game mode, was how hard traction was on the final corner. Sometimes it was so tough, I found myself nearly pitting due to losing it on traction. But it felt SO much easier. I was basically flat throughout, even kissing the apex whilst taking it flat. This was very hard to do flat-out previously as if you wanted to take it flat, you had to take a wide line to keep the car straight as possible. I also done Malaysia and the traction zone on the S3 start line felt much easier to reach full throttle. At this point I was getting the feeling that Sprint mode has more traction than short qualifying but then I done Silverstone again and it felt just as hard as the qualifying sessions.

To fully compare, I do need to do the likes of Malaysia, Mexico and USA in short qualifying to see if the traction had improved fully, because I'm getting the feeling it's a matter of Sprint mode having more traction. But that wouldn't explain why Silverstone felt the same so it could actually mean if traction has improved on certain tracks but not others. They were all with the same setup as I had used at that track pre-patch. If USA, Mexico and Malaysia do have easier traction in short qualifying, then my suspicion would be that traction has improved on some tracks but not others.

I'm definitely confident something somewhere has slightly changed on the traction front using the pad but it needs more testing I think. Hopefully yous get enough info from this essay ;)






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1)What game modes are you seeing this change in?
I'm seeing this in all game modes(TT,Career mode,Multiplayer)
2)What session are you seeing this change in (and is it the same across all sessions)?
I'm seeing this in all sessions
3),What car are you driving?
It doesn't matter what car you use,you can feel that weird handling in every car
4)What assist settings are you using?
No assists
5)What type of controller are you using?
Ps4 Controller
6)Have you adjusted your car setup at all?
I'm using custom setup,but you can feel that "New" handling without a custom setup too

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Hoo said:

With something as fundamental as handling, we have to take this seriously. We've spent a few days investigating this, but we can't see the issue here. We've compared the values of the grip and car telemetry between the current and previous patch versions and can't see any difference. We've also had our handling team play both builds side-by-side and they feel the same and produce the same lap times. That's not to say that the reports of changed handling are wrong, but merely that we can't see the issue here in the tests that we have done. The only change that we are aware of that might affect handling is a reduction to the wear rate of marbles, but this wouldn't account for the differences being reported here.

If you could report the following information to help us out that would be much appreciated:

  • What game modes are you seeing this change in?
  • What session are you seeing this change in (and is it the same across all sessions)?
  • What car are you driving?
  • What assist settings are you using?
  • What type of controller are you using?
  • Have you adjusted your car setup at all?
@Hoo are you planning to deal with the low speed lag on gamepad please? This is also a serious issue. More serious being as more people noticed it than noticed this phantom handling change

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Stuart949 said:

I'm definitely confident something somewhere has slightly changed on the traction front using the pad but it needs more testing I think. Hopefully yous get enough info from this essay ;)


@Stuart949 Epic post.

Witcher 3 has me atm so I did not update on XB1 last night. I am going to try 20 laps or so on Mexico, then update, then do another 20 and see whether I can feel the difference in the final corner you mention. I normally run in TT mode on the pad, no assists and tend to use the default car settings. Any other info you can give about your setup so I can try to mirror it exactly ? What car are you using ?

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Handling is still the same on the pad (ps4) for me. Still the same annoying delay which makes chicanes and catching oversteer no fun at all.

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For me the handling is completly .......after the patch.Its like Drifting game now.I would like to say that this game is now FMario 2016 Kart1.Made and ruined by Codemasters.When we tested the beta the handling was even beter than it was before any patch.When the game released we all had so called beta3 handling what was decent too,but after the patch its ........ed                          

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For me the handling is completly .......after the patch.Its like Drifting game now.I would like to say that this game is now FMario 2016 Kart1.Made and ruined by Codemasters.When we tested the beta the handling was even beter than it was before any patch.When the game released we all had so called beta3 handling what was decent too,but after the patch its ........ed                          
Was the handling like 2015 in the beta? Cus I really liked that.

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MachOne1 said:
For me the handling is completly .......after the patch.Its like Drifting game now.I would like to say that this game is now FMario 2016 Kart1.Made and ruined by Codemasters.When we tested the beta the handling was even beter than it was before any patch.When the game released we all had so called beta3 handling what was decent too,but after the patch its ........ed                          
Was the handling like 2015 in the beta? Cus I really liked that.
Trust me the beta 1 handling is the best handling what I and some other testers have felt

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Today I did some laps at Monza in Time Trial with the Ferrari and default setup, because I did a lot of laps before the patch. I feel like I have more traction and I'm able to carry more speed trough Roggia (2nd chicane) and Ascari (3rd chicane). The curbs are definetly easier to ride, expecially at the exit of the two Lesmo and at the Ascari. It also felt as I had more traction in the middle of Parabolica. I play on PS4 with a T300 GTE, stock pedals and no controllers connected to the console. I use ABS, only corners 2d ideal traiectory.
Risultati immagini per autodromo monza

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I'd like to uninstall and reinstall the game without downloading the patch to check if something has really changed, but I don't want to lose all my progress in career. Any suggestions?

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Someone above said that wheel users seem to be unaffected but you're using a T300 and think that the handling has changed so it's obviously not just pad users. For me with my TX nothing has changed at all, handling and traction on kerbs is no different than before the patch.

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Schu said:
Someone above said that wheel users seem to be unaffected but you're using a T300 and think that the handling has changed so it's obviously not just pad users. For me with my TX nothing has changed at all, handling and traction on kerbs is no different than before the patch.
But I assume you're on xBox...

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FFB feels different on xbox in a bad way. From what I've put together, it has to be with multiplayer. TRL Limitless, someone who knows the handling well, said he felt a difference between pre and post patch traction wise. 

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FFB feels different on xbox in a bad way. From what I've put together, it has to be with multiplayer. TRL Limitless, someone who knows the handling well, said he felt a difference between pre and post patch traction wise. 
The handling also changed in TT, career and quickrace

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