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What happens when you max out the upgrades?

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Franco29 said:
WallieP said:
Hmm something must be reset after season 2 or something right?
When i get my manor fully upgraded im still down on Ferrari on R&D/car comparison.. guess at some point i'm able to get past them?

LOL this is just stupid... why would i play 10 seasons with manor then if i cant make them great? Played them for 2 years getting better only to see them get worse the 8 years after that?! Strange stuff

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The R and D progression, although OP, works as intended. I just don't think CM realized people wanted to play 10 seasons with Manor.  If you spend 2 seasons with 1 team then move on the R and D works fine.  I also thin CM is limited to how they implement r and d in career. 

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i vote R n D cost more for each upgrade surely be more easier on developers resources than remapping the programme to suit a 10 year career which it should of before any patch came out in the first place 

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coolieboy said:
The R and D progression, although OP, works as intended. I just don't think CM realized people wanted to play 10 seasons with Manor.  If you spend 2 seasons with 1 team then move on the R and D works fine.  I also thin CM is limited to how they implement r and d in career. 
Also if you switch teams you will have the same problem. I think in season 4 or 5or something every team will be upgraded to the max. 

Switching teams will not help. 

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JP072 said:
TE23 said:
It should be reset at the end of each season
Thats really the only thing that need to change to keep career interesting without restarting career after 3/4 seasons if you dont upgrade to much.

also i dont want to restart, i want to play the whole career, cause of stats and the feeling you lose with your career when you have to restart.
Regarding stats, I would like to see a seperate stat tracker like a "my f1" type feature that tracks wins podiums time/distance driven etc that would keep track no matter how many careers are started and restarted.

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So basically if I chose Manor as my starting team, they'll never be able to get to the top after 10 years because the upgrades max out in 2 years?

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So basically if I chose Manor as my starting team, they'll never be able to get to the top after 10 years because the upgrades max out in 2 years?
Well, if Mercedes doesnt do anything  you might be on top for a little while. But from the moment you are maxed out, other teams will get you till you are the slowest car again. 

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Hi all, I will raise your concerns with the designers and get back to you.

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Would it be helpful for your designers if we posted ideas on ways we think the current system could be tweaked to make it more fun and interesting, or would that just be a waste of time?

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What baffles me is that it doesn't change when changing teams. How can a different team have exactly the same upgrades as the ones you've unlocked with your previous team? 

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nick4414 said:
What baffles me is that it doesn't change when changing teams. How can a different team have exactly the same upgrades as the ones you've unlocked with your previous team? 
You dont understand. 

If you switch teams: 

You will NOT take your points to the other team. 
You will GET the upgrades the other team have upgraded when you were not part of that team. 

So you do not get exactly the same upgrades when you move to another team. 

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Oh right. Last time I was on this forum people were saying you got the exact same upgrades. Glad thats not the case then as that would have been ridiculous. 

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nick4414 said:
Oh right. Last time I was on this forum people were saying you got the exact same upgrades. Glad thats not the case then as that would have been ridiculous. 
That would have been ridiculous indeed :tongue:

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Glad to hear they're looking into it. There's several ways they can fix the maxed out R&D issue and I hope they make at least one of these a reality: (Preferably number 1)

1) Reset so you have 25 upgrades available again at the start of the new season but keep the order the same as the previous season. EG. Mclaren end season 1 as the fourth fastest car so they start season 2 as the fourth fastest car but with a fresh 25 upgrades. This for me is the best solution as it would mean the order would never (or very rarely) return to it's original order and it would give us something to think about in terms of what upgrades to get as we would never get all 25 in one season.

2) Fresh set of upgrades after you finish the original 25 but decrease the gains you get so that you don't get a guaranteed maxed bar for all teams by season 10.

3) Massively increase the costs of the upgrades. This for me is the worst possible solution but one nonetheless.

4) Reset upgrades but keep current order if you switch teams. So if you go to Renault and they're fifth fastest when you join they remain there but you have 25 more upgrades to get. (Same for AI cars if you switch, they get a fresh set).

I truly hope they do something though as it would be a shame for a great idea for the career to go to waste for such a simple thing.
Also, if you end  development early, allow us to spend the accumulated points at the final round of the season so that we can start off the following season with those upgrades. A bit silly having round 1 be about the sixth fastest then the second round be the second fastest because of all the spent resources.

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Glad to hear they're looking into it. There's several ways they can fix the maxed out R&D issue and I hope they make at least one of these a reality: (Preferably number 1)

1) Reset so you have 25 upgrades available again at the start of the new season but keep the order the same as the previous season. EG. Mclaren end season 1 as the fourth fastest car so they start season 2 as the fourth fastest car but with a fresh 25 upgrades. This for me is the best solution as it would mean the order would never (or very rarely) return to it's original order and it would give us something to think about in terms of what upgrades to get as we would never get all 25 in one season.

2) Fresh set of upgrades after you finish the original 25 but decrease the gains you get so that you don't get a guaranteed maxed bar for all teams by season 10.

3) Massively increase the costs of the upgrades. This for me is the worst possible solution but one nonetheless.

4) Reset upgrades but keep current order if you switch teams. So if you go to Renault and they're fifth fastest when you join they remain there but you have 25 more upgrades to get. (Same for AI cars if you switch, they get a fresh set).

I truly hope they do something though as it would be a shame for a great idea for the career to go to waste for such a simple thing.
Also, if you end  development early, allow us to spend the accumulated points at the final round of the season so that we can start off the following season with those upgrades. A bit silly having round 1 be about the sixth fastest then the second round be the second fastest because of all the spent resources.
Option 1 sounds so good.... man I wish the game would be like that.... I hope codemasters will listen to this....

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Glad to hear they're looking into it. There's several ways they can fix the maxed out R&D issue and I hope they make at least one of these a reality: (Preferably number 1)

1) Reset so you have 25 upgrades available again at the start of the new season but keep the order the same as the previous season. EG. Mclaren end season 1 as the fourth fastest car so they start season 2 as the fourth fastest car but with a fresh 25 upgrades. This for me is the best solution as it would mean the order would never (or very rarely) return to it's original order and it would give us something to think about in terms of what upgrades to get as we would never get all 25 in one season.

2) Fresh set of upgrades after you finish the original 25 but decrease the gains you get so that you don't get a guaranteed maxed bar for all teams by season 10.

3) Massively increase the costs of the upgrades. This for me is the worst possible solution but one nonetheless.

4) Reset upgrades but keep current order if you switch teams. So if you go to Renault and they're fifth fastest when you join they remain there but you have 25 more upgrades to get. (Same for AI cars if you switch, they get a fresh set).

I truly hope they do something though as it would be a shame for a great idea for the career to go to waste for such a simple thing.
Also, if you end  development early, allow us to spend the accumulated points at the final round of the season so that we can start off the following season with those upgrades. A bit silly having round 1 be about the sixth fastest then the second round be the second fastest because of all the spent resources.
How could they not think any of this before? Why does it take us to point it out for them? 

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Runalf said:
Glad to hear they're looking into it. There's several ways they can fix the maxed out R&D issue and I hope they make at least one of these a reality: (Preferably number 1)

1) Reset so you have 25 upgrades available again at the start of the new season but keep the order the same as the previous season. EG. Mclaren end season 1 as the fourth fastest car so they start season 2 as the fourth fastest car but with a fresh 25 upgrades. This for me is the best solution as it would mean the order would never (or very rarely) return to it's original order and it would give us something to think about in terms of what upgrades to get as we would never get all 25 in one season.

2) Fresh set of upgrades after you finish the original 25 but decrease the gains you get so that you don't get a guaranteed maxed bar for all teams by season 10.

3) Massively increase the costs of the upgrades. This for me is the worst possible solution but one nonetheless.

4) Reset upgrades but keep current order if you switch teams. So if you go to Renault and they're fifth fastest when you join they remain there but you have 25 more upgrades to get. (Same for AI cars if you switch, they get a fresh set).

I truly hope they do something though as it would be a shame for a great idea for the career to go to waste for such a simple thing.
Also, if you end  development early, allow us to spend the accumulated points at the final round of the season so that we can start off the following season with those upgrades. A bit silly having round 1 be about the sixth fastest then the second round be the second fastest because of all the spent resources.
Option 1 sounds so good.... man I wish the game would be like that.... I hope codemasters will listen to this....
Yea option one is the best way in my opnion also.

Would be even better if you could also choose which tier of upgrade you want like maybe you want to upgrade the pistons instead of the crankshaft.

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MachOne1 said:
Glad to hear they're looking into it. There's several ways they can fix the maxed out R&D issue and I hope they make at least one of these a reality: (Preferably number 1)

1) Reset so you have 25 upgrades available again at the start of the new season but keep the order the same as the previous season. EG. Mclaren end season 1 as the fourth fastest car so they start season 2 as the fourth fastest car but with a fresh 25 upgrades. This for me is the best solution as it would mean the order would never (or very rarely) return to it's original order and it would give us something to think about in terms of what upgrades to get as we would never get all 25 in one season.

2) Fresh set of upgrades after you finish the original 25 but decrease the gains you get so that you don't get a guaranteed maxed bar for all teams by season 10.

3) Massively increase the costs of the upgrades. This for me is the worst possible solution but one nonetheless.

4) Reset upgrades but keep current order if you switch teams. So if you go to Renault and they're fifth fastest when you join they remain there but you have 25 more upgrades to get. (Same for AI cars if you switch, they get a fresh set).

I truly hope they do something though as it would be a shame for a great idea for the career to go to waste for such a simple thing.
Also, if you end  development early, allow us to spend the accumulated points at the final round of the season so that we can start off the following season with those upgrades. A bit silly having round 1 be about the sixth fastest then the second round be the second fastest because of all the spent resources.
How could they not think any of this before? Why does it take us to point it out for them? 
You could ask the same thing about every bug/issue in the past few games.

I accumulated a massive list of problems for last year's game simply by playing the damn thing. I didn't search for bugs, I sat down and played the bloody game for 1-2 hours.
It's almost like Codemasters themselves hardly ever sit there and just play their own game.

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What about this:

At the moment at the start of career each team starts with their bar 'x' amount long e.g. Merc longset, Manor shortest. During the season as teams get upgrades the lines lengthen and the order of teams in the list can change.

So, what if upgrades ran through a one year cycle (or maybe two season cycle), at the end of which upgrades were reset back to zero. However, the team that had the longest bar just before the reset, starts the next season with the mecredes car stats and bar length, the team with the lowest bar before reset gets the manor car stats and bar length, and so on in between.

In that way the cars would not get infinitely better, but the pecking order of teams would change as the seasons progress. For example, suppose you were Manor and in the first season you managed to get your bar above Sauber. At the beginning of the next season, when all cars are reset, the Manor would now start off in Saubers position, and Sauber would now be in Manors spot (meaning also that the Manor would drive like the Sauber did in season one, and vice versa).

Just realized that this is basically the same as option 1 of wynterdust :*


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Best way for me would be to reset all the upgrades after the season (like in reality, coz teams will upgrade every part again next season probably), and then keep the order of the teams and their performances relative to each other, after the season ends. Then the best team is aligned to have, say, 1 or 2% more than the best team had the previous season, so that there's a slight increase in performance per year, as the regulations don't change for 10 seasons, and this is what would happen if the regulations don't change for 10 seasons.

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My career is in Manor so not looking forward to the point near the end of this first season where I'm probably 75% complete on upgrades.

For those teams who can never get close to the top like Manor and Sauber, add a one off special upgrade costing like 8 good races worth of points, like 2500 points for "current season engine", something that bridges the gap to the Merc after you have completed the regular R&D.

I also thought there should be a little more lead time before upgrades are applied to the car, more in keeping with real life. So those items with a smaller performance increase you can apply from one weekend to the next, but the more powerful engine and downforce upgrades should be applied for perhaps Spanish Grand Prix, Silverstone and one after the mid-season break.

I'm enjoying it more than I thought I would so a bit disappointed that I can see it's gonna  get a bit boring soon with nothing to upgrade, and based on others careers sounds like I'll need to move on after season 2 to keep it interesting, or restart.

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I'm perfectly fine with the current system and won't grind for 10 seasons even for more then 3-4, but considering how some people are not satisfied, something could be done.
For example we can choose how many season we want to last our career and according to that:
 A. we receive more or less R&D points per weekend;
 B. upgrades cost more or less,
simple and all are happy.


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