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Grid Autosport - Not a game for the racing purist?


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Hopefully I am not covering already tread territory here....

I am a racing purist, and this feels like a game that doesn't know if it is an arcade game or a simulator. 

Why not build a focused Touring Car game, or a focused Open Wheel game etc.

A Touring car game with the actual cars, teams and circuits would be amazing. You have the right sentiment here, but have executed it poorly. Such a game could run from the early days of Lotus Cortinas against Mini Coopers (the real deal of course, a Mk 1 and not the Mk 2 as you have in the game), or twin cam escorts against Vauxhall Firenza's etc through to WSR's BMW 1 series of today or the full V8 Supercar Championship. Christal Palace, Cadwell, Mallory - where are they?

Similarly the Formula 1 franchise could be elaborated on to include GP2 and 3 to establish a more career oriented open wheel game.

I am sure the arguments for not doing this are surrounding cost and licencing, but these certainly are games I would buy, and frankly Grid Autosport's lack of identity has meant my interest is waning.

On a positive note however, I did play the original Colin McRae rally this week after about 15 years. Still as good as I remember it!


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Nic40 said:

Hopefully I am not covering already tread territory here....

I am a racing purist, and this feels like a game that doesn't know if it is an arcade game or a simulator. 

Why not build a focused Touring Car game, or a focused Open Wheel game etc.

A Touring car game with the actual cars, teams and circuits would be amazing. You have the right sentiment here, but have executed it poorly. Such a game could run from the early days of Lotus Cortinas against Mini Coopers (the real deal of course, a Mk 1 and not the Mk 2 as you have in the game), or twin cam escorts against Vauxhall Firenza's etc through to WSR's BMW 1 series of today or the full V8 Supercar Championship. Christal Palace, Cadwell, Mallory - where are they?

Similarly the Formula 1 franchise could be elaborated on to include GP2 and 3 to establish a more career oriented open wheel game.

I am sure the arguments for not doing this are surrounding cost and licencing, but these certainly are games I would buy, and frankly Grid Autosport's lack of identity has meant my interest is waning.

On a positive note however, I did play the original Colin McRae rally this week after about 15 years. Still as good as I remember it!


Grid is and always has been a half and half that's why it's labelled a simcade as a lot of people say most of CM's games are that way. TBH I actually like it that way as it has a little bit of everything

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Grid is and always has been a half and half that's why it's labelled a simcade as a lot of people say most of CM's games are that way. TBH I actually like it that way as it has a little bit of everything

Yup, I have always enjoyed the balance Codemasters strikes between simulation and arcade with their games except for totally arcade drift fest Grid 2. I don't enjoy hardcore simulation racers and got hooked on simcade with Race Driver 2 ten years ago.

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I dont see whats wrong with focusing on half of this and half of that. Thats what Grid or even TOCA was long time before Autosports while I am quite happy that they did put quite a bit of effort to make things interesting between different discipline.

Obtaining the full series license isnt cheap or easy to begin with and even if they do a full WTCC game, people will still complain that the physics isnt good. I am definitely not interested in paying $60 for just one racing league, like DTM only or just F1.

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Most of Codemasters' racing game including Toca had this 'little bit of everything' approach to racing, and I'm quite okay with that since I can go to street when I get tired of endurance, and I can go to open wheels when I'm done with street, and so on.

So, yeah. Grid Autosport is probably not a game for racing purist, but I still like Grid Autosport for what it is. It would be terrific if Codemasters could add real-life team into this game though.

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Think about it from a sales standpoint. If you pigeonhole a game, sure it makes the fans of that particular series really happy. But for the majority of other folks who have never had any interest in that particular series if racing probably will not buy it. So painting with a broader brush will cover more area.

As far as the simcade approach It is funny, because your hardcore sim players will say it is too arcade for their tastes, & then you have your arcade type racing game fans that think it is too much simulation for their tastes. But console only players (like me) enjoy the balance between the 2 imo.

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Think about it from a sales standpoint. If you pigeonhole a game, sure it makes the fans of that particular series really happy. But for the majority of other folks who have never had any interest in that particular series if racing probably will not buy it. So painting with a broader brush will cover more area.

As far as the simcade approach It is funny, because your hardcore sim players will say it is too arcade for their tastes, & then you have your arcade type racing game fans that think it is too much simulation for their tastes. But console only players (like me) enjoy the balance between the 2 imo.

I beleive most people play racing games on the controller on consoles rather than with a wheel.

If you make a racer as sim like as possible, i hear (don't know for sure) it is almost impossible to control with a controller, you have to use a wheel. And therefore you do not make a game for the casual gamer and that reflects in the sales figures.

for me the handling is good with a controller on GA. Most people seem to be fairly happy with the wheel handling as well. I like it. It's an accessible game. If I wanted more sim like I would buy a PC and then go and get a wheel and some other sim, but I don't want that.

Writing an email to cm complaining that the handling is not sim like enough is like writing a letter to land rover and telling them their cars aren't fast enough and they should build sports cars instead.


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dirt3joe said:

Think about it from a sales standpoint. If you pigeonhole a game, sure it makes the fans of that particular series really happy. But for the majority of other folks who have never had any interest in that particular series if racing probably will not buy it. So painting with a broader brush will cover more area.

As far as the simcade approach It is funny, because your hardcore sim players will say it is too arcade for their tastes, & then you have your arcade type racing game fans that think it is too much simulation for their tastes. But console only players (like me) enjoy the balance between the 2 imo.

I beleive most people play racing games on the controller on consoles rather than with a wheel.

If you make a racer as sim like as possible, i hear (don't know for sure) it is almost impossible to control with a controller, you have to use a wheel. And therefore you do not make a game for the casual gamer and that reflects in the sales figures.

for me the handling is good with a controller on GA. Most people seem to be fairly happy with the wheel handling as well. I like it. It's an accessible game. If I wanted more sim like I would buy a PC and then go and get a wheel and some other sim, but I don't want that.

Writing an email to cm complaining that the handling is not sim like enough is like writing a letter to land rover and telling them their cars aren't fast enough and they should build sports cars instead.


Yeah, proper sims are pretty much impossible to play without a wheel. I'm taking Race '07 as an example here, which is for all intents a WTCC sim; I can't play that with a pad at all, the cars are impossible to keep under control or to get around a corner properly. I can only play that game using a wheel.


On the subject of GAS, sim-based youtube channels and racing channels such as Team VVV and InsideSimRacing have played GAS with proper sim rig setups, and they recognise that it's not proper sim in any way but realistic enough that the skill of a sim is there for those that like that stuff, but still letting people of a casual base or who use controllers to be able to learn and get good at the game. It's been proven to me that a wheel -does- have an advantage on this game, as a player in my xbox clan uses a wheel and is three seconds faster per lap than everybody else (this isn't because we're crap either, we're all top-end players on either Grid or on Grid 2).


People that complain that GAS 'isn't sim enough' forget that it's not trying to be a sim. They similarly need to loosen up and play the game as what it is - a game where you can just have fun. When this game works, it's brilliant. It's realistic enough to require skill and challenge, but forgiving enough that you won't crash the car that easily.

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I think this is the perfect balance and for me it is just a blast with a good wheel. Need more options like FOV as well as some additional wheel settings and a few more tracks for me to feel this game is the best in the series. Grid 2 however was awful IMO.

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I have a junk wheel, thst I do not use. The only time I have used it for the most part is for large oval racing. Just because as much of a pile of junk that wheel is. I can run much smoother laps with the wheel. It would probably work great for me on Indy & Autosport. But as far as the other stuff, it is junk. 

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dirt3joe said:

Think about it from a sales standpoint. If you pigeonhole a game, sure it makes the fans of that particular series really happy. But for the majority of other folks who have never had any interest in that particular series if racing probably will not buy it. So painting with a broader brush will cover more area.

As far as the simcade approach It is funny, because your hardcore sim players will say it is too arcade for their tastes, & then you have your arcade type racing game fans that think it is too much simulation for their tastes. But console only players (like me) enjoy the balance between the 2 imo.

I beleive most people play racing games on the controller on consoles rather than with a wheel.

If you make a racer as sim like as possible, i hear (don't know for sure) it is almost impossible to control with a controller, you have to use a wheel. And therefore you do not make a game for the casual gamer and that reflects in the sales figures.

for me the handling is good with a controller on GA. Most people seem to be fairly happy with the wheel handling as well. I like it. It's an accessible game. If I wanted more sim like I would buy a PC and then go and get a wheel and some other sim, but I don't want that.

Writing an email to cm complaining that the handling is not sim like enough is like writing a letter to land rover and telling them their cars aren't fast enough and they should build sports cars instead.


Yeah, proper sims are pretty much impossible to play without a wheel. I'm taking Race '07 as an example here, which is for all intents a WTCC sim; I can't play that with a pad at all, the cars are impossible to keep under control or to get around a corner properly. I can only play that game using a wheel.


On the subject of GAS, sim-based youtube channels and racing channels such as Team VVV and InsideSimRacing have played GAS with proper sim rig setups, and they recognise that it's not proper sim in any way but realistic enough that the skill of a sim is there for those that like that stuff, but still letting people of a casual base or who use controllers to be able to learn and get good at the game. It's been proven to me that a wheel -does- have an advantage on this game, as a player in my xbox clan uses a wheel and is three seconds faster per lap than everybody else (this isn't because we're crap either, we're all top-end players on either Grid or on Grid 2).


People that complain that GAS 'isn't sim enough' forget that it's not trying to be a sim. They similarly need to loosen up and play the game as what it is - a game where you can just have fun. When this game works, it's brilliant. It's realistic enough to require skill and challenge, but forgiving enough that you won't crash the car that easily.

For me is one of the best racing games,sim or arcade, where the wheel feels pretty good, in fact is the best for my taste (simcades) and skills, even when some people said that has not FF or any other issues.

I used, not always, with factory settings and a G27. Sometimes i change steer force, linarity...but all of these changes are done for comfort. And with the controller is fine, except Open Wheel XD, and they said that in the update, no comment here XD, there´ll be adjustments for the steer controls.


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Bob422 said:

Grid is and always has been a half and half that's why it's labelled a simcade as a lot of people say most of CM's games are that way. TBH I actually like it that way as it has a little bit of everything

Yup, I have always enjoyed the balance Codemasters strikes between simulation and arcade with their games except for totally arcade drift fest Grid 2. I don't enjoy hardcore simulation racers and got hooked on simcade with Race Driver 2 ten years ago.

same here but I've bought and played most of their racing games I know I've played all 3 of the race driver games that came out before the first Grid anyway and I've played all the Dirt and F1 games too.

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