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Free practise not balanced to Q and R

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In free practise you have these training programs now and they are in general a good idea, they give purpose to free practise and add something to the career.
However i feel the way they are balanced is totally wrong.

I feel teh expectations for tyre wear and qually sim (the laptimes required) are too high compared to what is realistic in Q and R. (In Q the expectations are also too high mostly but this could be due to me running qually sim on lower ai now)

The track acclimitasion is fine, just drive the ideal racing line at good speed and you'll pass..nice, good, no problem

The tyre wear program..well no it is not.. it is more like a consistent qualifying speed program where the time you have to set is way to steep and the tyre wear is not even an issue..allways better than expected unless you make a big lockup or something.. So in my opninon, the tyre wear should play a bigger role and the time you have to set a smaller role. make it easier to do the lap time and harder to keep the tyrewear down.
I race in higher AI settings than i do the tyre wear program, simply because it is too difficult to get the laptime..this while my laptime in the race is fine on a higher AI setting, these laptimes are too slow for practise but enough to put a renault in the top 10-15.
In my opinion tyre wear should ask you to do a decent to good laptime for the race to get a realistic position and keep the tyre wear down while at it, emphasis on tyre wear, carefull car handling, not stamping out a laptime at the limits and with full risks.

The qualifying sim is also very much off. The time required is too high. A manor or a Renault can not do a top 10 time..so why would you ask for it,?

For me this is a career -buster..The way i play now is i tune the AI down one notch for FP, turn it up again for Q and R. The bugger is that i never meet the Q expectations (are these linked to FP results?)  but at least i am in a realistic grid spot at the start and i can do a realistic race.

AI wise it is all over the place, my team mate (@renault first season) is constantly in the top 10 in FP and Q but allways finishes behind me near the end in R. This while the AI is tuned down in FP and tuned up in R again.

It is really silly.

So my wish is to balance the stuff so you can do FP Q and R in the same AI setting.
And my question is, don't i unbalance the game by doing FP in an easier AI and Q and R in a higher AI?
Is it perhaps intended for players NOT to make  the FP goals and not develop the car that much?

What is the general idea about this? Is this somthing that everyone experiences or is this different when on other platforms/controllers/assists enabled?

For the record, i drive without any assist using wheel/pedals on pc and i do master AI in the race and one lowe (expert i think?) for the practise sessions.

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Mulder71 said:
In free practise you have these training programs now and they are in general a good idea, they give purpose to free practise and add something to the career.
However i feel the way they are balanced is totally wrong.

I feel teh expectations for tyre wear and qually sim (the laptimes required) are too high compared to what is realistic in Q and R. (In Q the expectations are also too high mostly but this could be due to me running qually sim on lower ai now)

The track acclimitasion is fine, just drive the ideal racing line at good speed and you'll pass..nice, good, no problem

The tyre wear program..well no it is not.. it is more like a consistent qualifying speed program where the time you have to set is way to steep and the tyre wear is not even an issue..allways better than expected unless you make a big lockup or something.. So in my opninon, the tyre wear should play a bigger role and the time you have to set a smaller role. make it easier to do the lap time and harder to keep the tyrewear down.
I race in higher AI settings than i do the tyre wear program, simply because it is too difficult to get the laptime..this while my laptime in the race is fine on a higher AI setting, these laptimes are too slow for practise but enough to put a renault in the top 10-15.
In my opinion tyre wear should ask you to do a decent to good laptime for the race to get a realistic position and keep the tyre wear down while at it, emphasis on tyre wear, carefull car handling, not stamping out a laptime at the limits and with full risks.

The qualifying sim is also very much off. The time required is too high. A manor or a Renault can not do a top 10 time..so why would you ask for it,?

For me this is a career -buster..The way i play now is i tune the AI down one notch for FP, turn it up again for Q and R. The bugger is that i never meet the Q expectations (are these linked to FP results?)  but at least i am in a realistic grid spot at the start and i can do a realistic race.

AI wise it is all over the place, my team mate (@renault first season) is constantly in the top 10 in FP and Q but allways finishes behind me near the end in R. This while the AI is tuned down in FP and tuned up in R again.

It is really silly.

So my wish is to balance the stuff so you can do FP Q and R in the same AI setting.
And my question is, don't i unbalance the game by doing FP in an easier AI and Q and R in a higher AI?
Is it perhaps intended for players NOT to make  the FP goals and not develop the car that much?

What is the general idea about this? Is this somthing that everyone experiences or is this different when on other platforms/controllers/assists enabled?

For the record, i drive without any assist using wheel/pedals on pc and i do master AI in the race and one lowe (expert i think?) for the practise sessions.
Have you tried doing the tyre wear and quali programs at the end of your practice sessions, because track evolution does make a difference.

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Practice pace in general is a lot higher than it should be - check any real life F1 practice session and times are several seconds down from qualifying times. But in the game I regularly see equal - sometimes quicker - times being set in practice compared to qualifying. For instance, I often set a time in P3 and be at the bottom of the standings, but I set the same time in qualifying on the same tyre compound and I'm around 16th.

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s00zster said:
Practice pace in general is a lot higher than it should be - check any real life F1 practice session and times are several seconds down from qualifying times. But in the game I regularly see equal - sometimes quicker - times being set in practice compared to qualifying. For instance, I often set a time in P3 and be at the bottom of the standings, but I set the same time in qualifying on the same tyre compound and I'm around 16th.
The practice pace is a glitch I think. It was fine before 1.5.0, but now the AI are way to quick.

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