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PJTierney

 

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sqdstr said:
I said I was dissapointed at first but the more I read and hear about D4, the more excited I get.
One big question though:

Did group A from DR survive?

I guess it did since the Lancer Evo VI is a group A car? Please tell me we still have the 555? Maybe even the real works model?
I saw Subaru Impreza 95, Ford Escort Cosworth, Lancia HF Delta Integrale and Mitsubishi Lancer Evo VI all listed in a Group A results list in that 15 minutes off-screen gameplay video, so yes, apparently it survived :)

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My greatest concern are the stages. Will they actually feel like real roads or will they feel a bit generic?

The greatest feat of the stages in DR is that all the details, all the junctions, all the specific areas through a stage have different charachters, making them feel like real actual roads.

I have a hard time believing the generator can produce a stadium area like in Sweet Lamb.

And how will the replays look when generated? We asked for more broadcast style. Will that actually work?

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bogani said:
My greatest concern are the stages. Will they actually feel like real roads or will they feel a bit generic?

The greatest feat of the stages in DR is that all the details, all the junctions, all the specific areas through a stage have different charachters, making them feel like real actual roads.

I have a hard time believing the generator can produce a stadium area like in Sweet Lamb.

And how will the replays look when generated? We asked for more broadcast style. Will that actually work?
The stadium area from Sweet Lamb could be just one tile available to the generator. I'd wager that part will return in D4.

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Anyone who sees infinite random stages of varying complexity in a Rally game, as a negative, doesn't really understand the sport of rallying.  If the car count is still there (which most seem to be), & the pacenotes work well, I'm all on for DiRT 4!

The only slight concern I have from watching the replays, is what looks like an abundance of lateral grip?  Turn that down a bit & let the cars move round a bit more on the surface like our 6R4 (almost) does in D:R

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KevM said:
Anyone who sees infinite random stages of varying complexity in a Rally game, as a negative, doesn't really understand the sport of rallying.  If the car count is still there (which most seem to be), & the pacenotes work well, I'm all on for DiRT 4!

The only slight concern I have from watching the replays, is what looks like an abundance of lateral grip?  Turn that down a bit & let the cars move round a bit more on the surface like our 6R4 (almost) does in D:R
I agree, but to be fair the stages in most WRC events are fairly known to most drivers and if they are new there's still been two recce passes.

I like the idea of setting up a high speed Wales stage though ;)

Grip wise it's hard to judge without knowing what settings were used. 

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Quiick question:

Those hinkelfences on the side of the road in the gameplay video look like an attempt at visible invisible walls. Are those just in place for the pre alpha for some reason, or will we be able to careen into the countryside and into tree canopies in the full version?
You can drive (or crash) much further from the road than you ever could in DiRT Rally. Don't worry though we'll be policing big corner cuts. 

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EDDSkitz said:
versedi said:
KickUp said:
 We simply are not allowed to represent the actual iconic stages that we did for reasons beyond our control. 

Goddamn italian pseudio-studio and WRC promoter gmbu0lsh1t. GHRRR
The competition for them was just too hard so they've got the lawyers to take care of ****. That's how $$$ spins. 
This.... how are they able to restrict public roadways? 
Call them something different, who cares the name.
It's more complex than that but we have been very strongly advised not to do it. 

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bogani said:
KevM said:
Anyone who sees infinite random stages of varying complexity in a Rally game, as a negative, doesn't really understand the sport of rallying.  If the car count is still there (which most seem to be), & the pacenotes work well, I'm all on for DiRT 4!

The only slight concern I have from watching the replays, is what looks like an abundance of lateral grip?  Turn that down a bit & let the cars move round a bit more on the surface like our 6R4 (almost) does in D:R
I agree, but to be fair the stages in most WRC events are fairly known to most drivers and if they are new there's still been two recce passes.

I like the idea of setting up a high speed Wales stage though ;)
I do hope we'll have the option of driving a recce pass, maybe just as a passive passenger and being able to fast forward through it.

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Alf72 said:

@KickUp

Any possibility for:

- Ingame Telemetry we can check to better fine tune the cars?

- G-Meter, Pedals, Wheel rotation, etc, on screen?

- Tyre choices?

and the question no one asked yet... How about the FFB? Any big improvements, particularly on Tarmac?

The FFB will be worked on. 

The rest are things we can't confirm yet. 

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KevM said:
So, my 'Blind Dailys' rant last week, might be a thing after all, just not in a way I had imagined!  Cool!

Do Kris & Petter actually feature in the game or were they just involved with the development?
According to the article I posted right before the reveal, Petter Solberg talked about practicing his english for doing voiceovers. My bet is that Petter has taken over the role Ken block had in previous games. With being the game's official voice. I would assume Kirs will appear in some form too
Yep, your blind dailies are now turbo blind dailies. 

Kris and Petter have help us dial in the feel of the cars. We don't have the C3 WRC for obvious reasons but Kris did a lot of work with the R5 cars which he has some experience with.

Petter obviously helped with RX which needed a lot of work as the tyre model in Rally was not as good as it should have been. We are confident that it's all feeling much better now. 

He did spend some time in the recording studio but the lines we needed were pretty complex so we are likely to go with Jen Horsey in the final game. 

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KickUp said:
EDDSkitz said:
versedi said:
KickUp said:
 We simply are not allowed to represent the actual iconic stages that we did for reasons beyond our control. 

Goddamn italian pseudio-studio and WRC promoter gmbu0lsh1t. GHRRR
The competition for them was just too hard so they've got the lawyers to take care of ****. That's how $$$ spins. 
This.... how are they able to restrict public roadways? 
Call them something different, who cares the name.
It's more complex than that but we have been very strongly advised not to do it. 
I remember you said something about not making Colins crest too close to the original as there could be problems.

Let's just think about if they launched the game with real stages as in DR and finding themself in a lawsuit after some time. 

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'morning @Kick_Up! Could you explain the absence of the modern WRC cars, if possible? Is it the FIA dicking around with the license or is there some exclusivity involved that stopped you from attaing it?

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It is very nice to have answers from the team. Thanks.

Might I ask if this one will be more 'modder-friendly'? I've always been frustrated by very simple things like not being able to have a preview of our own liveries, not being able to add cars without deleting vanilla ones,..

Modded content is free for developpers and adds so much. See Assetto being so friendly and open to this is a huge huge plus for them. Doesn't even slow them down for selling countless DLC's.. *wink wink*

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@KickUp in the interview with RedBull the following was said:
Q. Was VR in consideration at any point?
A. With regards to VR, it’s something that we will be looking at once we’ve seen people’s reaction to DiRT Rally on PSVR.
Does this also go for Oculus support on PC? I really hope Oculus (and Vive) VR support will be added to DiRT 4.

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@KickUp in the interview with RedBull the following was said:
Q. Was VR in consideration at any point?
A. With regards to VR, it’s something that we will be looking at once we’ve seen people’s reaction to DiRT Rally on PSVR.
Does this also go for Oculus support on PC? I really hope Oculus (and Vive) VR support will be added to DiRT 4.
Yes it does for now

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zoliRX said:

'morning @Kick_Up! Could you explain the absence of the modern WRC cars, if possible? Is it the FIA dicking around with the license or is there some exclusivity involved that stopped you from attaing it?

Yep, basically that. It's sad but that's how some roll

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KickUp said:
zoliRX said:

'morning @Kick_Up! Could you explain the absence of the modern WRC cars, if possible? Is it the FIA dicking around with the license or is there some exclusivity involved that stopped you from attaing it?

Yep, basically that. It's sad but that's how some roll
we still luv u tho

<3

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puduku said:

It is very nice to have answers from the team. Thanks.

Might I ask if this one will be more 'modder-friendly'? I've always been frustrated by very simple things like not being able to have a preview of our own liveries, not being able to add cars without deleting vanilla ones,..

Modded content is free for developpers and adds so much. See Assetto being so friendly and open to this is a huge huge plus for them. Doesn't even slow them down for selling countless DLC's.. *wink wink*


puduku said:

It is very nice to have answers from the team. Thanks.

Might I ask if this one will be more 'modder-friendly'? I've always been frustrated by very simple things like not being able to have a preview of our own liveries, not being able to add cars without deleting vanilla ones,..

Modded content is free for developpers and adds so much. See Assetto being so friendly and open to this is a huge huge plus for them. Doesn't even slow them down for selling countless DLC's.. *wink wink*

 it would be great!! We hope it is something that take into account ...

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KickUp said:
zoliRX said:

'morning @Kick_Up! Could you explain the absence of the modern WRC cars, if possible? Is it the FIA dicking around with the license or is there some exclusivity involved that stopped you from attaing it?

Yep, basically that. It's sad but that's how some roll
It doesn't matter really, someone mentioned an Ascona 400, so alls good!

with the Porsche thing happening a while back, are you planning a Rothmans 911?

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Damn. I take an afternoon off form the Gossip page and now there are hundreds of post to read...  ;)

...now the cat is out of the bag, we are free to discuss what we saw at CM last year. With that in mind I thought I would post up the comments I made following my return from CM last year. I'm sure a lot of what is below has been covered elsewhere, but hopefully these might address some of the questions I have read in this thread.

- OVERVIEW: So last year we were, as you have guessed now, shown DiRT 4. If I had to describe it in a sentence, I would say its a game that combines the variety of DiRT 3 with the realism of DiRT Rally. 

MENU: Front end menus were relatively simple, but the service area is a lot more graphic. The overall feel was reminiscent of DiRT 2, but less cartoony: and without the convoluted menus! 

- HANDLING: The game can be played with two types of handling: simulation or casual. Both modes are based on the same physics engine, but the casual mode applies more driving aids to the sim model to make it more point and squirt for the casual players. I played sim (on controller) and there were notable improvements from DiRT Rally, rally cars felt different under braking and behaved much better over rough ground at speed. Rallycross  Supercars felt very different all around: way more of a handful than DR.  

- CLASSES: Rally, Rallycross and Landrush are the main race classes. There was also "another" area, where driving challenges are based (I'll cover that in a minute). 

- RALLY: Based around 5 locations: Wales, Sweden, Australia, Spain and the US (Michigan).

- RALLY: Stages will be predefined in the career mode, but there is a random stage creation tool. 

- YOUR STAGE:  I was genuinely impressed with Your Stage (or trackgen as it was called on the day). A stage creation tool had actually been hinted as a possibility before we got to CM and I was hoping that wouldn't be the case as I didn't think such a system would work that well. I thought a generation system would restrict you to flat, predictable, stage configurations, however with the stages that I sampled (most notably in Wales) there were a lot of direction and elevation changes. 

- RALLY CARS: The car list is loosely the same as the list from DiRT Rally. The only notable omissions are the 2010 rally cars (plus I also don't remember seeing the C4). The absence of the latter WRCars was probably the only disappointment of the day. However there are a lot of additions. including R2 and R5 rally car classes and the Evo 6 to the Group A class. There were around 25 cars available for us to try in November, with the rest represented by placeholders. 

- SUBARU: The hatchback STI in the R4 class has been replaced with the latest generation (NR4). The 2001 WRCar and Group A cars were still in. 

- RALLYCROSS: Rallycross has been increased to 5 tracks: Montalagre (Portugal), Lydden Hill (England), Loheac (France), Holjes (Sweden) and Hell (Norway). World Rallycross endorsement has been retained. I haven't been to Montalagre so I can't comment on the accuracy, but Loheac felt absolutely spot on (and we saw it before a lot of the trackside details had been added, so its sure to look even better in the finished game)

- RALLYCROSS CARS: The rallycross Supercars have now got the Focus RS RX and the Seat Ibiza added, the Polo has been added to the S1600 rallycross line up (in place of the Corsa if I recall correctly), plus there are RX Lites, a Group B rallycross class (woo!) and cross karts as well. 

- LANDRUSH: Landrush has three tracks (one Mexican and two American). Landrush features Pro 2 trucks, Pro 4 trucks, buggies and cross karts. I had a couple of goes in the Pro 2 trucks and they felt really good. 

- DIRTFISH: The "other" area is Dirtfish. When the game loaded for the first time it dropped you in here first. I had a brief drive around and did some donuts in the big barn (where the GRC track ran through) before getting back to some racing. There are a number of racing challenges (block smashing and following a course) that utilize the Dirtfish environment. I was told the Dirtfish area comes in two forms: one flat and one with a few mounds and other obstacles added in. Nothing too over the top though. And no one mentioned the thing that rhymes with "Farm Calmer". wink 

Hopefully the above might resolve some queries! 

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KickUp said:
zoliRX said:

'morning @Kick_Up! Could you explain the absence of the modern WRC cars, if possible? Is it the FIA dicking around with the license or is there some exclusivity involved that stopped you from attaing it?

Yep, basically that. It's sad but that's how some roll

What a shame, but good to know.

I ditto what Porky said :heart:

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tbtstt said:
Damn. I take an afternoon off form the Gossip page and now there are hundreds of post to read...  ;)

...now the cat is out of the bag, we are free to discuss what we saw at CM last year. With that in mind I thought I would post up the comments I made following my return from CM last year. I'm sure a lot of what is below has been covered elsewhere, but hopefully these might address some of the questions I have read in this thread.

- OVERVIEW: So last year we were, as you have guessed now, shown DiRT 4. If I had to describe it in a sentence, I would say its a game that combines the variety of DiRT 3 with the realism of DiRT Rally. 

MENU: Front end menus were relatively simple, but the service area is a lot more graphic. The overall feel was reminiscent of DiRT 2, but less cartoony: and without the convoluted menus! 

- HANDLING: The game can be played with two types of handling: simulation or casual. Both modes are based on the same physics engine, but the casual mode applies more driving aids to the sim model to make it more point and squirt for the casual players. I played sim (on controller) and there were notable improvements from DiRT Rally, rally cars felt different under braking and behaved much better over rough ground at speed. Rallycross  Supercars felt very different all around: way more of a handful than DR.  

- CLASSES: Rally, Rallycross and Landrush are the main race classes. There was also "another" area, where driving challenges are based (I'll cover that in a minute). 

- RALLY: Based around 5 locations: Wales, Sweden, Australia, Spain and the US (Michigan).

- RALLY: Stages will be predefined in the career mode, but there is a random stage creation tool. 

- YOUR STAGE:  I was genuinely impressed with Your Stage (or trackgen as it was called on the day). A stage creation tool had actually been hinted as a possibility before we got to CM and I was hoping that wouldn't be the case as I didn't think such a system would work that well. I thought a generation system would restrict you to flat, predictable, stage configurations, however with the stages that I sampled (most notably in Wales) there were a lot of direction and elevation changes. 

- RALLY CARS: The car list is loosely the same as the list from DiRT Rally. The only notable omissions are the 2010 rally cars (plus I also don't remember seeing the C4). The absence of the latter WRCars was probably the only disappointment of the day. However there are a lot of additions. including R2 and R5 rally car classes and the Evo 6 to the Group A class. There were around 25 cars available for us to try in November, with the rest represented by placeholders. 

- SUBARU: The hatchback STI in the R4 class has been replaced with the latest generation (NR4). The 2001 WRCar and Group A cars were still in. 

- RALLYCROSS: Rallycross has been increased to 5 tracks: Montalagre (Portugal), Lydden Hill (England), Loheac (France), Holjes (Sweden) and Hell (Norway). World Rallycross endorsement has been retained. I haven't been to Montalagre so I can't comment on the accuracy, but Loheac felt absolutely spot on (and we saw it before a lot of the trackside details had been added, so its sure to look even better in the finished game)

- RALLYCROSS CARS: The rallycross Supercars have now got the Focus RS RX and the Seat Ibiza added, the Polo has been added to the S1600 rallycross line up (in place of the Corsa if I recall correctly), plus there are RX Lites, a Group B rallycross class (woo!) and cross karts as well. 

- LANDRUSH: Landrush has three tracks (one Mexican and two American). Landrush features Pro 2 trucks, Pro 4 trucks, buggies and cross karts. I had a couple of goes in the Pro 2 trucks and they felt really good. 

- DIRTFISH: The "other" area is Dirtfish. When the game loaded for the first time it dropped you in here first. I had a brief drive around and did some donuts in the big barn (where the GRC track ran through) before getting back to some racing. There are a number of racing challenges (block smashing and following a course) that utilize the Dirtfish environment. I was told the Dirtfish area comes in two forms: one flat and one with a few mounds and other obstacles added in. Nothing too over the top though. And no one mentioned the thing that rhymes with "Farm Calmer". wink 

Hopefully the above might resolve some queries! 
Big thanks! I like how Subaru was a separate column. ;)

Did you see any replay? Saw the damage model/repairs? Are the percentage system gone?

Any info if the RX multiplayer is fleshed out as well?

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bogani said:

Big thanks! I like how Subaru was a separate column. ;)

Did you see any replay? Saw the damage model/repairs? Are the percentage system gone?

Any info if the RX multiplayer is fleshed out as well?
Of course, gotta look out for the other Subaru fanboys.  ;)

I had a very quick play with the replay features yesterday. I noticed that there are now options for fixing the external cameras in the replay. So you could chose to "cycle" or stick with "helicopter" or "trackside".

Very, very, briefly looked at the damage side of things. Initial impressions were that it was more detailed than the system in Dirt Rally. There was a lot to take in on the day though and that was something that I didn't spend much time with. 

Oh yeah, and something that I haven't seen mentioned in any of the previews yet: Nicky Grist is back in the co-driver seat! 

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tbtstt said:
bogani said:

Big thanks! I like how Subaru was a separate column. ;)

Did you see any replay? Saw the damage model/repairs? Are the percentage system gone?

Any info if the RX multiplayer is fleshed out as well?
Of course, gotta look out for the other Subaru fanboys.  ;)

I had a very quick play with the replay features yesterday. I noticed that there are now options for fixing the external cameras in the replay. So you could chose to "cycle" or stick with "helicopter" or "trackside".

Very, very, briefly looked at the damage side of things. Initial impressions were that it was more detailed than the system in Dirt Rally. There was a lot to take in on the day though and that was something that I didn't spend much time with. 

Oh yeah, and something that I haven't seen mentioned in any of the previews yet: Nicky Grist is back in the co-driver seat! 
I think Red Bull covered that Nicky G is back!

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