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PJTierney

 

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bogani said:
I love the RWD handling in DR. It's the most convincing one ever to be featured in a game on loose surfaces.

There is one thing I miss though. The ability to hold on to the long sweeping powerslides with full opposite lock. It feels like you don't have enough steering lock to hold on to it so you either have to straighten out or accept a spin.

Maybe the new suspension model will do wonders. Maybe not :) @KickUp

I feel this is to do with the force feedback personally, these cars never had a large opposite lock compared to something like a drift car anyway. All about that throttle control :)
Yeah, obviously I don't want ridiculous amounts of lock and I agree that FFB feels like a limiting factor on many occasions.

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BadD0g said:
urgaffel said:
human1101 said:
@BadD0g or like the solid snow drifts in monte carlo that you slide up like ramps
We tried to make them soft but it caused a bunch of horrible side effects so we had to put it on ice :(

I REGRET NOTHING

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KickUp said:
@KickUp will the default setups be better balanced than DR's? Some of the default setups there are downright sillywilly! Sorry if it's been asked earlier.
The default setups are designed to be neutral. If we made them perfect then there would be no point in tuning.
Yeah but... say the Sierra Cosworth's default setup. Absolutely rubbish first gear (many, many cars suffer from this), and then the second gear is way too long - the rest of the gears are also all over the place. On 80% of the stages, you never even get to use 5th. It just makes no sense how this setup could be considered "neutral" - it's as though they were purposely made to be bad.

Surely it can't hurt with a decent base setup with at least balanced gears? I don't think anybody's asking for perfection in the base setup, but... just a little more balance. I doubt anyone's going to venture into car setup territory first thing they do when they first try out Dirt 4. At least I won't.

Well that's how I feel about this anyway.
I'm with porkie here. Most cars have decent setups in DR, but the gearing is way off on many of them.

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urgaffel said:
BadD0g said:
urgaffel said:
human1101 said:
@BadD0g or like the solid snow drifts in monte carlo that you slide up like ramps
We tried to make them soft but it caused a bunch of horrible side effects so we had to put it on ice :(

I REGRET NOTHING
Makes me wonder... Göteborgare? ;-)

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bogani said:
I love the RWD handling in DR. It's the most convincing one ever to be featured in a game on loose surfaces.

There is one thing I miss though. The ability to hold on to the long sweeping powerslides with full opposite lock. It feels like you don't have enough steering lock to hold on to it so you either have to straighten out or accept a spin.

Maybe the new suspension model will do wonders. Maybe not :) @KickUp

I feel this is to do with the force feedback personally, these cars never had a large opposite lock compared to something like a drift car anyway. All about that throttle control :)
Drifting was ok in D:R, I did a vid with the M3 in Monte.  
https://youtu.be/5hFlCjoYybg
To get the car out there though, it really needed provoked, & nearly ran out of revs.  The car didn't have enough weight to throw and 'hang out', so settled, straightened and accelerated away much too easily

I have suggested adding a bit more horizontal G force to give the car lateral mass & momentum.

The UDP G ball (displaying the centre of gravity) on D:R was very twitchy & light & settled to centre very quickly.  In turn, the D:R car acts exactly the same, making drifting an effort. 
Where a bit of mass, pendulum and swing, in my eyes, would help the feel & realism of the car.

Watch the UDP in Finland
https://youtu.be/cq8oxV3ZMP8
The g force twitches about like a ping pong, hence the car's stability over crests & through corners.  A nice big fat meaty G Force would unsettle the car more and slides would be more progressive and weight shift would have more 'feel' 

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Dytut said:
urgaffel said:
BadD0g said:
urgaffel said:
human1101 said:
@BadD0g or like the solid snow drifts in monte carlo that you slide up like ramps
We tried to make them soft but it caused a bunch of horrible side effects so we had to put it on ice :(

I REGRET NOTHING
Makes me wonder... Göteborgare? ;-)
Nej, Stockholmare :P

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Unfortunately Monte is gone for direct comparison, as that had both surfaces on the same stage. I feel something was slightly off with drifting, but i hope it was related to the really exaggerated jumps, which are supposed to be fixed now. I'd wait until release to see for myself, since i don't think i'll get a chance to play pre-release ever. :D

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KevM said:
bogani said:
I love the RWD handling in DR. It's the most convincing one ever to be featured in a game on loose surfaces.

There is one thing I miss though. The ability to hold on to the long sweeping powerslides with full opposite lock. It feels like you don't have enough steering lock to hold on to it so you either have to straighten out or accept a spin.

Maybe the new suspension model will do wonders. Maybe not :) @KickUp

I feel this is to do with the force feedback personally, these cars never had a large opposite lock compared to something like a drift car anyway. All about that throttle control :)
Drifting was ok in D:R, I did a vid with the M3 in Monte.  
To get the car out there though, it really needed provoked, & nearly ran out of revs.

I have suggested adding a bit more horizontal G force to give the car lateral mass & momentum.

The UDP G ball (displaying the centre of gravity) on D:R was very twitchy & light & settled to centre very quickly.  In turn, the D:R car acts exactly the same, making drifting an effort. 
Where a bit of mass, pendulum and swing, in my eyes, would help the feel & realism of the car.  

I agree, the cars can snap back to center very easily, more so on tarmac but when I was watching a replay last night of a sweden stage in the WRX R4 I didn't realise how quickly it could swing round the other way. D4 had this improved I think but can't quite remember

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KickUp said:
@KickUp will the default setups be better balanced than DR's? Some of the default setups there are downright sillywilly! Sorry if it's been asked earlier.
The default setups are designed to be neutral. If we made them perfect then there would be no point in tuning.
Yeah but... say the Sierra Cosworth's default setup. Absolutely rubbish first gear (many, many cars suffer from this), and then the second gear is way too long - the rest of the gears are also all over the place. On 80% of the stages, you never even get to use 5th. It just makes no sense how this setup could be considered "neutral" - it's as though they were purposely made to be bad.

Surely it can't hurt with a decent base setup with at least balanced gears? I don't think anybody's asking for perfection in the base setup, but... just a little more balance. I doubt anyone's going to venture into car setup territory first thing they do when they first try out Dirt 4. At least I won't.

Well that's how I feel about this anyway.

With gear ratios the designers are very literal with the data they are provided about the car. There will be improvements in this area because of all the extra bits we have added to the simulation.

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@KickUp My question regarding the setup, a page or so back was to do with the setup not being at default values when you go into the setup screen and being all over the place, im sure it happens in dailies as well because sometimes i just randomly fly all over the place like the suspension is set way too stiff, which i know doesnt happen to me using a default setup

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KickUp said:
@KickUp will the default setups be better balanced than DR's? Some of the default setups there are downright sillywilly! Sorry if it's been asked earlier.
The default setups are designed to be neutral. If we made them perfect then there would be no point in tuning.
will there be a more detailed explanation of tuning ? in dirt rally some of the tuning was hard to understand if it made it better to change or not.what porky says on some cars were terrible default escort cosworth for eg. a car which is epic was literally not driven because of it.sierra cosworth only real thing to do was make the first gear very long.

the tuning really needs to be explained well. while some guides were done in the community i didnt see one which really explained tuning to show the benefit. by that i mean some one who did a guide then did the top times.its quite important for those wanting to shave those few seconds off.

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Wasn't there also a thing where toe adjustment slider was inverted on the rear suspension compared to its description?

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dgeesi0 said:
what porky says on some cars were terrible default escort cosworth for eg. a car which is epic was literally not driven because of it.
That's not due to the setup, that's due to its bugged suspension. It doesn't have any. It doesn't matter what setup tweaks you do to it. It still sends you to the moon if you stray an inch off the road on any surface.

It also feels to be about 30 hp down compared to the other cars in its class. Can't keep up worth a floop.

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human1101 said:
@KickUp My question regarding the setup, a page or so back was to do with the setup not being at default values when you go into the setup screen and being all over the place, im sure it happens in dailies as well because sometimes i just randomly fly all over the place like the suspension is set way too stiff, which i know doesnt happen to me using a default setup

Unsubscribe all setups in Steam.
It takes lastly added setup for specific car.


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KickUp said:
fbetes said:
I've only one question Mr. Coleman:

Is MYSTERY location a random rally stage? Is a secret location you don't want to reveal yet? 

I honestly think the "Your Stage" system is great, however there is few locations to play... I wouldn't have any problem to pay for several location DLCs, I know you're not very fan about DLCs, but it's really a pity we have 2 excellent games (I don't have any dude Dirt 4 will be great if you keep Dirt Rally physics) with so few locations...

thanks for your feedback and sorry for my english...


We are focusing on the five locations to ensure that Your Stage delivers on the promise we have made. As it is a completely new way of making tracks the costs have been significant. This however  is just the beginning.
New Zealand DLC confirmed guys!!!!!!!

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I did read in an article that the prospect of adding new countries wasn't unlikely, but not something they had concrete plans of.

I'll see if I can find it.

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dgeesi0 said:
KickUp said:
@KickUp will the default setups be better balanced than DR's? Some of the default setups there are downright sillywilly! Sorry if it's been asked earlier.
The default setups are designed to be neutral. If we made them perfect then there would be no point in tuning.
will there be a more detailed explanation of tuning ? in dirt rally some of the tuning was hard to understand if it made it better to change or not.what porky says on some cars were terrible default escort cosworth for eg. a car which is epic was literally not driven because of it.sierra cosworth only real thing to do was make the first gear very long.

the tuning really needs to be explained well. while some guides were done in the community i didnt see one which really explained tuning to show the benefit. by that i mean some one who did a guide then did the top times.its quite important for those wanting to shave those few seconds off.
We'll be offering some more guidance but ultimately its up to you guys to find out what works best. Its all based on real world stuff so applying knowledge of automotive engineering and race car setups all has relevance.

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Regarding setup, I would love a more realistic approach with real numbers.

A slider system is fine as it would mimic you asking your engineer for certain characteristics, but once you get in to the advanced part I would love real values.

For example, instead of 20 clicks of rollbar stiffness, give us 3-5 rollbar options and an option to disconnect it completely.

Same for the gearbox/diff final drive. The different ratios on the diff. One long, one medium and one short.


In "fearless" setup tweaks should also cost time, not just repairs.

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The current Tuning system in D:R works well.  
Yes, as far as I remember, one of the geometry advise blurbs were possibly inverted, but if you think in terms of real life changes and their effects, its all doing what you would expect.

Dialling out factory pre-set understeer from an Impreza, for example, is done as you would in real life - easy!

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I think it would be helpful to maybe have the option to select presets you can use to tune your car. Like a soft,mid,stiff setting to suspension. It would help the less educated people to pick a setting instead of fiddeling around the precentages. Like me, I have no idea what I'm doing with the set up stuff so I barely touched it. I just drive on the default setup.

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