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Bluestig said:










I may be alone, but I won't ever understand folks' obsession with trying to destroy cars in video games! As long as the mechanical stuff is simulated and a hard hit causes me problems/retirement, I really couldn't care less about the visuals.








Same reason why people like action movies with destruction and explosions. Seeing a car deform like a tin can after a high speed crash with parts flying all over the place and dirt getting kicked up just gives a rush of satisfaction. Also you have sort of a reward for screwing up. 





I appreciate your reply and I'm not judging anyone for it, just not something I 'get'. When I mess up (a lot!), I know that I'm out and I'm usually just annoyed with myself; no interest in watching it back. Cheers.


Different strokes for different folks I guess. 

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Achievement:  'now watch this drive' is definitely the best 
Also the 'Mondays be like' just for Porkhammer on his dailies

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I may be alone, but I won't ever understand folks' obsession with trying to destroy cars in video games! As long as the mechanical stuff is simulated and a hard hit causes me problems/retirement, I really couldn't care less about the visuals.


I just played some BeamNG after their new (and rather large and impressive update) and it's actually way more intense to me than DR. They have some mountain roads and trails, and trying to blast through them without touching anything puts you on the edge of your seat, even at low speeds. At the end of a run it can be kind of neat to see how much damage you suffered, with everything from small dents and scrapes, to missing body panels, and of course if you screw up, complete destruction and race over. So, at least in BeamNG's case, it has the graphical AND physical damage heads and shoulders above the rest.
All the other sim games have a pretty weak damage system in both regards. Sideswiping a tree at 40 mph in DR ends in you sort of bouncing off, maybe your steering rack is a bit misaligned. BeamNG will deform the chassis itself and thus provide a realistic feeling of damage.
It's some more visceral and visual feedback that really helps with immersion. Even racing in AC or PCars with damage on I'm not afraid to hop curbs or grind walls/opponents, even up to some decent knocks, whereas in Beam you could blow your tire, rip it off, ruin your steering rack, create an exhaust leak from bottoming out too hard (Which sure isn't implemented in any sim I know,) damage the radiator and overheat the engine, break a fuel line, ruin your driveshaft... and it's all physical as well as visual. Yeah, sure in AC and PCars if you have a 200mph collision it'll put you out, but they sure don't do any justice to the actual eventualities of real racing.

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JZStudios said:





I may be alone, but I won't ever understand folks' obsession with trying to destroy cars in video games! As long as the mechanical stuff is simulated and a hard hit causes me problems/retirement, I really couldn't care less about the visuals.




I just played some BeamNG after their new (and rather large and impressive update) and it's actually way more intense to me than DR. They have some mountain roads and trails, and trying to blast through them without touching anything puts you on the edge of your seat, even at low speeds. At the end of a run it can be kind of neat to see how much damage you suffered, with everything from small dents and scrapes, to missing body panels, and of course if you screw up, complete destruction and race over. So, at least in BeamNG's case, it has the graphical AND physical damage heads and shoulders above the rest.


I wouldn't want damage THAT extreme in a Dirt game honestly, but BeamNG can make for some really fun, crazy, right-on-the edge runs through the maps. Some of the roads are downright scary, especially knowing that those tree's aren't going anywhere and your car will just wrap right around them. I mainly play it for the off-road simulation though, the new psuedo-Jeep they added is a lot of fun.

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KickUp said:



bogani said:


Ok, I was assuming they were not allowed to have an achievement for destroying the car. Now you guys are implying we can't destroy our car at all?





They won't let us encourage players to destroy their car. Therefore no 'Destroy your car' achievements. 


Ah. As I figured then :)

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bogani said:



KickUp said:





bogani said:



Ok, I was assuming they were not allowed to have an achievement for destroying the car. Now you guys are implying we can't destroy our car at all?







They won't let us encourage players to destroy their car. Therefore no 'Destroy your car' achievements. 




Ah. As I figured then :)


How about a Tried Your Best to Keep the Car in Mint Condition Wink Wink achievement?

@KickUp slightly OT but something I've been meaning to ask, are all of Dirt Rally's delta achievement names actual quotes? If so, what generally were the sources (broadcasts, books, etc)?

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@KickUp
 when are we going to see real gameplay from spain and sweden and all other rx maps...i mean its about 1 month left and we have not seen so much?

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nystedt88 said:

@KickUp
 when are we going to see real gameplay from spain and sweden and all other rx maps...i mean its about 1 month left and we have not seen so much?


Shouldn't be too long. That said it's not up to me. 

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KickUp said:



nystedt88 said:


@KickUp
 when are we going to see real gameplay from spain and sweden and all other rx maps...i mean its about 1 month left and we have not seen so much?




Shouldn't be too long. That said it's not up to me. 


is the car list we seen this far the complete one or is it more to be revealed? :smile:

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nystedt88 said:



KickUp said:





nystedt88 said:



@KickUp
 when are we going to see real gameplay from spain and sweden and all other rx maps...i mean its about 1 month left and we have not seen so much?






Shouldn't be too long. That said it's not up to me. 




is the car list we seen this far the complete one or is it more to be revealed? :smile:



I'm guessing it is pretty complete. (I don't know what you have seen)

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JZStudios said:





I may be alone, but I won't ever understand folks' obsession with trying to destroy cars in video games! As long as the mechanical stuff is simulated and a hard hit causes me problems/retirement, I really couldn't care less about the visuals.




I just played some BeamNG after their new (and rather large and impressive update) and it's actually way more intense to me than DR. They have some mountain roads and trails, and trying to blast through them without touching anything puts you on the edge of your seat, even at low speeds. At the end of a run it can be kind of neat to see how much damage you suffered, with everything from small dents and scrapes, to missing body panels, and of course if you screw up, complete destruction and race over. So, at least in BeamNG's case, it has the graphical AND physical damage heads and shoulders above the rest.
All the other sim games have a pretty weak damage system in both regards. Sideswiping a tree at 40 mph in DR ends in you sort of bouncing off, maybe your steering rack is a bit misaligned. BeamNG will deform the chassis itself and thus provide a realistic feeling of damage.
It's some more visceral and visual feedback that really helps with immersion. Even racing in AC or PCars with damage on I'm not afraid to hop curbs or grind walls/opponents, even up to some decent knocks, whereas in Beam you could blow your tire, rip it off, ruin your steering rack, create an exhaust leak from bottoming out too hard (Which sure isn't implemented in any sim I know,) damage the radiator and overheat the engine, break a fuel line, ruin your driveshaft... and it's all physical as well as visual. Yeah, sure in AC and PCars if you have a 200mph collision it'll put you out, but they sure don't do any justice to the actual eventualities of real racing.


It is great, but the only reason they can do that is because the cars are not licensed. A real manufacturer would never let you do that to their cars! 

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The damage mod on RD make the cars bend quite impressively in DR.

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JZStudios said:














I may be alone, but I won't ever understand folks' obsession with trying to destroy cars in video games! As long as the mechanical stuff is simulated and a hard hit causes me problems/retirement, I really couldn't care less about the visuals.










I just played some BeamNG after their new (and rather large and impressive update) and it's actually way more intense to me than DR. They have some mountain roads and trails, and trying to blast through them without touching anything puts you on the edge of your seat, even at low speeds. At the end of a run it can be kind of neat to see how much damage you suffered, with everything from small dents and scrapes, to missing body panels, and of course if you screw up, complete destruction and race over. So, at least in BeamNG's case, it has the graphical AND physical damage heads and shoulders above the rest.
All the other sim games have a pretty weak damage system in both regards. Sideswiping a tree at 40 mph in DR ends in you sort of bouncing off, maybe your steering rack is a bit misaligned. BeamNG will deform the chassis itself and thus provide a realistic feeling of damage.
It's some more visceral and visual feedback that really helps with immersion. Even racing in AC or PCars with damage on I'm not afraid to hop curbs or grind walls/opponents, even up to some decent knocks, whereas in Beam you could blow your tire, rip it off, ruin your steering rack, create an exhaust leak from bottoming out too hard (Which sure isn't implemented in any sim I know,) damage the radiator and overheat the engine, break a fuel line, ruin your driveshaft... and it's all physical as well as visual. Yeah, sure in AC and PCars if you have a 200mph collision it'll put you out, but they sure don't do any justice to the actual eventualities of real racing.








It is great, but the only reason they can do that is because the cars are not licensed. A real manufacturer would never let you do that to their cars! 






It's repeated like a mantra without any proofs, though.
I don't think you are right. Especially if damage would be defined with enough effort to simulate real thing.
I would believe more in reason, that such models would impossible to be managed by casual players.

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@KickUp im pretty sure @nystedt88 is referring to this list


Rally Historic Rally H1 (FWD) (2/2): 
Mini Cooper (Confirmed here)
Lancia Fulvia (Confirmed here)
Historic Rally H2 (FWD) (1/1):
Peugeot 205 GTi (Confirmed here)
Historic Rally H2 (RWD) (4/4): 
Alpine A110 (Confirmed here)
Fiat 131 (Confirmed here)
Ford Mk.2 Escort (Confirmed here)
Opel Kadett GT/E (Confirmed here)
Historic Rally H3 (RWD) (5/5): 
BMW E30 M3 (Confirmed here)
Ford Sierra RS Cosworth (Confirmed here)
Lancia Stratos (Confirmed here)
Opel Ascona 400 (Confirmed here)
Renault 5 Turbo (Confirmed here)
Historic Rally Group B (RWD) (2/2): 
Lancia 037 Evo 2 (Confirmed here)
Opel Manta 400 (Confirmed here)
Historic Rally Group B (4WD) (5/5):
Audi Sport quattro E2 (Confirmed here)
Ford RS200 (Confirmed here)
Lancia Delta S4 (Confirmed here)
MG Metro 6R4 (Confirmed here)
Peugeot 205 T16 (Confirmed here)
Modern Rally Group A (4/4):
Ford Escort RS Cosworth (Confirmed here
Lancia Delta Integrale (Confirmed here)
Mitsubishi Lancer Evolution VI (Confirmed here)
Subaru Impreza WRX STi (Confirmed here
Modern Rally F2 Kit Car (2/2):
Peugeot 306 Maxi (Confirmed here)
Seat Ibiza F2 (Confirmed here)
Modern Rally R2 (2/2):
Ford Fiesta R2 (Confirmed here)
Opel Adam (Confirmed here)
Modern Rally NR4/R4 (2/2):
Subaru WRX STI NR4 (Confirmed here)
Mitsubishi Lancer Evolution X (Confirmed here)
Modern Rally R5 (4/4):
Ford Fiesta R5 (Confirmed here)
Hyundai i20 R5 (Confirmed here) (Pre-order only)
Mitsubishi Space Star R5 (Confirmed here)
Peugeot 208 R5 (Confirmed here)
Modern Rally Up to 2000cc (3/3):
2001 Ford Focus WRC (Confirmed here)
2007 Ford Focus WRC (Confirmed here)
2001 Subaru Impreza S7 WRC (Confirmed here)
Rallycross
Supercars (7/7):
Citroen DS3 4x4 T16 (Confirmed here)
Ford Fiesta (Confirmed here)
Ford Focus RS RX (Confirmed here)
MINI Countryman 4x4 T16 (Confirmed here)
Peugeot 208 4x4 T16 (Confirmed here)
Seat Ibiza 4x4 T16 (Confirmed here)
Volkswagen Polo 4x4 T16 (Confirmed here)
RX Lites (1/1):
OMSE RX Lite (Confirmed here)
Group B (4/4):
Ford RS200 Evolution (Confirmed here)
Lancia Delta S4 Rallycross (Confirmed here)
MG Metro 6R4 Rallycross (Confirmed here)
Peugeot 205 T16 Rallycross (Confirmed here)
Super 1600 (3/3):
Opel Corsa S1600 (Confirmed here)
Renault Clio S1600 (Confirmed here)
Volkswagen Polo S1600 (Confirmed here)
Crosskarts (1/1):
Speedcar Xtrem (Confirmed here)

Landrush

Landrush Truck (RWD) (1/1):
Jackson Pro-Truck 2 (Confirmed here)
Landrush Truck (4WD) (1/1):
Jackson Pro-Truck 4 (Confirmed here)
Landrush Buggy (1/1):
Larock 2XR Buggy (Confirmed here)
Confirmed Rally Cars: 35 (+1 for pre-order)
Confirmed Rallycross Cars: 16
Confirmed Landrush Cars: 3
Total Confirmed Cars: 54 (55 with pre-order)

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MaXyMsrpl said:













It is great, but the only reason they can do that is because the cars are not licensed. A real manufacturer would never let you do that to their cars! 










It's repeated like a mantra without any proofs, though.
I don't think you are right. Especially if damage would be defined with enough effort to simulate real thing.
I would believe more in reason, that such models would impossible to be managed by casual players.




Show me one (ONE) game where you could destroy cars completely and the cars were officialy licensed.
It's not mantra, it's just how things are. Simple as that.

Now I can show you plenty of games with such destruction, WITHOUT licenses:
- Carmagedon
- Destruction Derby
- BeamNG
- GTA
- do i really have to?

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bogani said:



KickUp said:





bogani said:







KickUp said:














'I am the 7.7 per cent' is hands down the best!










I think we actually changed the percentage depending on the platform.  :p








Who's responsible for naming "The nightman cometh"? Give this person a raise.


https://youtu.be/iJNtVNe286E







That will be Hatward




I love you @Hatward <3 o:)  
 


I'm guilty for most of this list but the Always Sunny reference actually came from our web designer Kev (@pixelpusher87 on Twitter).

@CMMcBabe and @KickUp also chipped in with some choice suggestions. :D 

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KickUp said:





nystedt88 said:







KickUp said:









nystedt88 said:





@KickUp
 when are we going to see real gameplay from spain and sweden and all other rx maps...i mean its about 1 month left and we have not seen so much?










Shouldn't be too long. That said it's not up to me. 








is the car list we seen this far the complete one or is it more to be revealed? :smile:







I'm guessing it is pretty complete. (I don't know what you have seen)



This is everything we have seen so far. Any surprises to come? 

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human1101 said:

@KickUp im pretty sure @nystedt88 is referring to this list


Rally Historic Rally H1 (FWD) (2/2): 
Mini Cooper (Confirmed here)
Lancia Fulvia (Confirmed here)
Historic Rally H2 (FWD) (1/1):
Peugeot 205 GTi (Confirmed here)
Historic Rally H2 (RWD) (4/4): 
Alpine A110 (Confirmed here)
Fiat 131 (Confirmed here)
Ford Mk.2 Escort (Confirmed here)
Opel Kadett GT/E (Confirmed here)
Historic Rally H3 (RWD) (5/5): 
BMW E30 M3 (Confirmed here)
Ford Sierra RS Cosworth (Confirmed here)
Lancia Stratos (Confirmed here)
Opel Ascona 400 (Confirmed here)
Renault 5 Turbo (Confirmed here)
Historic Rally Group B (RWD) (2/2): 
Lancia 037 Evo 2 (Confirmed here)
Opel Manta 400 (Confirmed here)
Historic Rally Group B (4WD) (5/5):
Audi Sport quattro E2 (Confirmed here)
Ford RS200 (Confirmed here)
Lancia Delta S4 (Confirmed here)
MG Metro 6R4 (Confirmed here)
Peugeot 205 T16 (Confirmed here)
Modern Rally Group A (4/4):
Ford Escort RS Cosworth (Confirmed here
Lancia Delta Integrale (Confirmed here)
Mitsubishi Lancer Evolution VI (Confirmed here)
Subaru Impreza WRX STi (Confirmed here
Modern Rally F2 Kit Car (2/2):
Peugeot 306 Maxi (Confirmed here)
Seat Ibiza F2 (Confirmed here)
Modern Rally R2 (2/2):
Ford Fiesta R2 (Confirmed here)
Opel Adam (Confirmed here)
Modern Rally NR4/R4 (2/2):
Subaru WRX STI NR4 (Confirmed here)
Mitsubishi Lancer Evolution X (Confirmed here)
Modern Rally R5 (4/4):
Ford Fiesta R5 (Confirmed here)
Hyundai i20 R5 (Confirmed here) (Pre-order only)
Mitsubishi Space Star R5 (Confirmed here)
Peugeot 208 R5 (Confirmed here)
Modern Rally Up to 2000cc (3/3):
2001 Ford Focus WRC (Confirmed here)
2007 Ford Focus WRC (Confirmed here)
2001 Subaru Impreza S7 WRC (Confirmed here)
Rallycross
Supercars (7/7):
Citroen DS3 4x4 T16 (Confirmed here)
Ford Fiesta (Confirmed here)
Ford Focus RS RX (Confirmed here)
MINI Countryman 4x4 T16 (Confirmed here)
Peugeot 208 4x4 T16 (Confirmed here)
Seat Ibiza 4x4 T16 (Confirmed here)
Volkswagen Polo 4x4 T16 (Confirmed here)
RX Lites (1/1):
OMSE RX Lite (Confirmed here)
Group B (4/4):
Ford RS200 Evolution (Confirmed here)
Lancia Delta S4 Rallycross (Confirmed here)
MG Metro 6R4 Rallycross (Confirmed here)
Peugeot 205 T16 Rallycross (Confirmed here)
Super 1600 (3/3):
Opel Corsa S1600 (Confirmed here)
Renault Clio S1600 (Confirmed here)
Volkswagen Polo S1600 (Confirmed here)
Crosskarts (1/1):
Speedcar Xtrem (Confirmed here)

Landrush

Landrush Truck (RWD) (1/1):
Jackson Pro-Truck 2 (Confirmed here)
Landrush Truck (4WD) (1/1):
Jackson Pro-Truck 4 (Confirmed here)
Landrush Buggy (1/1):
Larock 2XR Buggy (Confirmed here)
Confirmed Rally Cars: 35 (+1 for pre-order)
Confirmed Rallycross Cars: 16
Confirmed Landrush Cars: 3
Total Confirmed Cars: 54 (55 with pre-order)



I think it's important to add that this is from the Barcelona build. 

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versedi said:










MaXyMsrpl said:

























It is great, but the only reason they can do that is because the cars are not licensed. A real manufacturer would never let you do that to their cars! 


















It's repeated like a mantra without any proofs, though.
I don't think you are right. Especially if damage would be defined with enough effort to simulate real thing.
I would believe more in reason, that such models would impossible to be managed by casual players.












Show me one (ONE) game where you could destroy cars completely and the cars were officialy licensed.
It's not mantra, it's just how things are. Simple as that.

Now I can show you plenty of games with such destruction, WITHOUT licenses:
- Carmagedon
- Destruction Derby
- BeamNG
- GTA
- do i really have to?








If you are justifying your statement only by your finding then it is very weak. See my note about casual players.
IMO main problem lays in encouraging players to drive in unrealistic way, by providing unrealistic mechanical damage. Setting damage to be realistic would force players to take more care about how they drive. In turn destroying cars would not be the case. However it would very likely impact playability and  then sales. So it's easier to blame manufacturers

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I'm talking about the visual damage here which you called "some mantra" and now you're spinning into direction of mechanical damage.
I'll be no longer continuing this discussion, it doesn't have any sense at all.

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Hatward said:



bogani said:





KickUp said:







bogani said:









KickUp said:

















'I am the 7.7 per cent' is hands down the best!












I think we actually changed the percentage depending on the platform.  :p










Who's responsible for naming "The nightman cometh"? Give this person a raise.


https://youtu.be/iJNtVNe286E









That will be Hatward






I love you @Hatward <3 o:)  
 




I'm guilty for most of this list but the Always Sunny reference actually came from our web designer Kev (@pixelpusher87 on Twitter).

@CMMcBabe and @KickUp also chipped in with some choice suggestions. :D 


Oh. Please send the love you got from me to Mr Kev instead ghen.

;)

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I'm a wee bit disapointed there is no Kebab pizza reference in the achievements.

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MaXyMsrpl said:






versedi said:












MaXyMsrpl said:




























It is great, but the only reason they can do that is because the cars are not licensed. A real manufacturer would never let you do that to their cars! 




















It's repeated like a mantra without any proofs, though.
I don't think you are right. Especially if damage would be defined with enough effort to simulate real thing.
I would believe more in reason, that such models would impossible to be managed by casual players.














Show me one (ONE) game where you could destroy cars completely and the cars were officialy licensed.
It's not mantra, it's just how things are. Simple as that.

Now I can show you plenty of games with such destruction, WITHOUT licenses:
- Carmagedon
- Destruction Derby
- BeamNG
- GTA
- do i really have to?










If you are justifying your statement only by your finding then it is very weak. See my note about casual players.
IMO main problem lays in encouraging players to drive in unrealistic way, by providing unrealistic mechanical damage. Setting damage to be realistic would force players to take more care about how they drive. In turn destroying cars would not be the case. However it would very likely impact playability and  then sales. So it's easier to blame manufacturers



I would love having really punishing damage in Fearless difficulty. 

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dwkGravey said:
@KickUp slightly OT but something I've been meaning to ask, are all of Dirt Rally's delta achievement names actual quotes? If so, what generally were the sources (broadcasts, books, etc)?


You'll Need Bravery, Precision and Complete Confidence - Beat the Delta Time at a Single Event at Kotajärvi.

At 0:35:
https://youtu.be/mIdxxgW31GE?t=35s

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