JZStudios 631 Posted August 17, 2017 BadD0g said: dgeesi0 said: or its just a dirt rally shot :D Hey, where's your wildly speculative spirit? This thread has been down on the tin-foil hat conspiracy energy lately, we'll take anything we can get. Unfortunately, the color grading, models, lighting, and background trees all suggest DR. I mean, we could tin foil hat it into something.... but... the energy and charisma just isn't there. Share this post Link to post Share on other sites
enamel 0 Posted August 17, 2017 Man, that's a lot of positions open at nearly every level of game development. If I were to take a guess, this is anticipation of a big churn cycle driven by a large amount of employees no longer having the work visas needed to be employed in the UK. But I hope I am wrong, CM losing access to a vast talent pool doesn't bode well for the quality of future titles. Share this post Link to post Share on other sites
bogani 756 Posted August 17, 2017 Are we even discussing if it's DR or not? It obviously is. Share this post Link to post Share on other sites
CMMcBabe 222 Posted August 17, 2017 enamel said: Man, that's a lot of positions open at nearly every level of game development. If I were to take a guess, this is anticipation of a big churn cycle driven by a large amount of employees no longer having the work visas needed to be employed in the UK. But I hope I am wrong, CM losing access to a vast talent pool doesn't bode well for the quality of future titles. It's for positive reasons :) Share this post Link to post Share on other sites
ShouldBeThere 0 Posted August 17, 2017 CMMcBabe said: It's for positive reasons :) GRID?? Share this post Link to post Share on other sites
CMMcBabe 222 Posted August 17, 2017 ShouldBeThere said: CMMcBabe said: It's for positive reasons :) GRID?? People always assume "more racing games" and nobody asks for us to finish Hei$t. Share this post Link to post Share on other sites
tbtstt 2,387 Posted August 17, 2017 CMMcBabe said: ShouldBeThere said: CMMcBabe said: It's for positive reasons :) GRID?? People always assume "more racing games" and nobody asks for us to finish Hei$t. It's a new Brian Lara game, isn't it? Share this post Link to post Share on other sites
caerphoto 323 Posted August 17, 2017 tbtstt said: CMMcBabe said: ShouldBeThere said: CMMcBabe said: It's for positive reasons :) GRID?? People always assume "more racing games" and nobody asks for us to finish Hei$t. It's a new Brian Lara game, isn't it? Nah man they're working on a new Pete Sampras Tennis game for sure. That game was amazing :D Share this post Link to post Share on other sites
TuliRally 0 Posted August 17, 2017 Music 2020? :D Hey and if the picture is from DR.. DR2 Confirmed!!??!?!? Share this post Link to post Share on other sites
er185 43 Posted August 20, 2017 WRC 7 Ford Trailer Gravel Gamescom Trailer Share this post Link to post Share on other sites
Sepponaattori 0 Posted August 20, 2017 I can't pinpoint the exact thing why I feel this way but it just looks somehow a bit funny how the car behaves on that wrc7 trailer. Like it's sped up or something. Share this post Link to post Share on other sites
WeamDreaver 12 Posted August 20, 2017 What the...This screen looks like an RC-car on a farm track. Or according to the car, this Wales country road has the width of almost four lanes.Anyway, nice video. If only the sounds would be ingame and the cams would be replay... Share this post Link to post Share on other sites
Porkhammer 78 Posted August 20, 2017 WeamDreaver said: What the...This screen looks like an RC-car on a farm track. Or according to the car, this Wales country road has the width of almost four lanes. What do you expect? Last great game they did was on the PS2. Share this post Link to post Share on other sites
WeamDreaver 12 Posted August 20, 2017 Never mind, it was just an error in the video and I managed to grab the real screen with correct car size.Sometimes these videos can get really messed up on youtube. ;) Share this post Link to post Share on other sites
dgeesi0 305 Posted August 20, 2017 another game with toyotas in why cant codies get them but everyone else can ? :/whatever the next rally game is make sure the iconic events courses tracks are in. Share this post Link to post Share on other sites
F2CMaDMaXX 505 Posted August 20, 2017 The issue you're seeing is that the sound is straight from real life, there is no in game sound there, so they haven't matched up the scene they recorded sound from with the scene they portray in game. Share this post Link to post Share on other sites
SkyRex 417 Posted August 20, 2017 dgeesi0 said: another game with toyotas in why cant codies get them but everyone else can ? :/whatever the next rally game is make sure the iconic events courses tracks are in. I still think YourStage is definately the right direction. Don't go back to just replicate stages from real life. The locations are iconic, not all the stages and not knowing the stage is part of rallying. CM should instead refine YourStage to a point, where you don't feel so much as of now, that you drive a generated stage. Maybe they should go more procedural and away from the "Tiles" concept. Just starting with a location, without any roads and lay in the roads completely dynamic. Yourstage can alreay vary in height, same tiles can be level, uphill or downhill, just how the stage needs it. So you could start with much smaller pieces of surface, like 1m of road and mold them together dynamically up and down. Once the road is laid into the environment, a second generation process could start to create the roadside. Dynamically placing fences, houses, puddles, spectators, guardrails, significant trees, bushes, logpiles, trucks, cars, etc. It already does this at some places, but the size of the tiles is to big, so they feel repetitive. Right now it's probably easier for the algorithm to find a road as it has a subset of tiles that all fit together in a believable way and can just pick one at random. If much smaller roadpieces all fit together, they can no longer be put together randomly, as it would end up in a super-messy spaghetti-road, so refining such a believable road-construction-algorithm is probably the difficult part here Share this post Link to post Share on other sites
shadow118 18 Posted August 20, 2017 WeamDreaver said: What the...This screen looks like an RC-car on a farm track. Or according to the car, this Wales country road has the width of almost four lanes.Anyway, nice video. If only the sounds would be ingame and the cams would be replay... Those trees on the left side look humongous Share this post Link to post Share on other sites
carpa 303 Posted August 20, 2017 SkyRex said: dgeesi0 said: another game with toyotas in why cant codies get them but everyone else can ? :/whatever the next rally game is make sure the iconic events courses tracks are in. I still think YourStage is definately the right direction. Don't go back to just replicate stages from real life. The locations are iconic, not all the stages and not knowing the stage is part of rallying. CM should instead refine YourStage to a point, where you don't feel so much as of now, that you drive a generated stage. Maybe they should go more procedural and away from the "Tiles" concept. Just starting with a location, without any roads and lay in the roads completely dynamic. Yourstage can alreay vary in height, same tiles can be level, uphill or downhill, just how the stage needs it. So you could start with much smaller pieces of surface, like 1m of road and mold them together dynamically up and down. Once the road is laid into the environment, a second generation process could start to create the roadside. Dynamically placing fences, houses, puddles, spectators, guardrails, significant trees, bushes, logpiles, trucks, cars, etc. It already does this at some places, but the size of the tiles is to big, so they feel repetitive. Right now it's probably easier for the algorithm to find a road as it has a subset of tiles that all fit together in a believable way and can just pick one at random. If much smaller roadpieces all fit together, they can no longer be put together randomly, as it would end up in a super-messy spaghetti-road, so refining such a believable road-construction-algorithm is probably the difficult part here I thought about a good concept back then where there was Gossip about a DiRT WRC Game: you could have a location, e.g. Monaco, with a big map where a more refined version of YourStage could generate stages (in Monaco it would be like valley floor so that it wouldn't have too many problems with elevation changes) and then one or two real-life iconic stages (like Col de Turini). This way I think it would work well Share this post Link to post Share on other sites
JLUO 1 Posted August 20, 2017 SkyRex said: dgeesi0 said: another game with toyotas in why cant codies get them but everyone else can ? :/whatever the next rally game is make sure the iconic events courses tracks are in. I still think YourStage is definately the right direction. Don't go back to just replicate stages from real life. The locations are iconic, not all the stages and not knowing the stage is part of rallying. CM should instead refine YourStage to a point, where you don't feel so much as of now, that you drive a generated stage. Maybe they should go more procedural and away from the "Tiles" concept. Just starting with a location, without any roads and lay in the roads completely dynamic. Yourstage can alreay vary in height, same tiles can be level, uphill or downhill, just how the stage needs it. So you could start with much smaller pieces of surface, like 1m of road and mold them together dynamically up and down. Once the road is laid into the environment, a second generation process could start to create the roadside. Dynamically placing fences, houses, puddles, spectators, guardrails, significant trees, bushes, logpiles, trucks, cars, etc. It already does this at some places, but the size of the tiles is to big, so they feel repetitive. Right now it's probably easier for the algorithm to find a road as it has a subset of tiles that all fit together in a believable way and can just pick one at random. If much smaller roadpieces all fit together, they can no longer be put together randomly, as it would end up in a super-messy spaghetti-road, so refining such a believable road-construction-algorithm is probably the difficult part here I also like YourStage and hope they will develop it further in the future. I think the current tile system works really well, if I think it this way:Rally drivers have driven the real stages multiple times during the years. Stages do change, but there are familiar corners and parts to them from the past years. So when I see a familiar part in YourStage stage I think that also real rally drivers do know some parts of the stage, but cannot remember the whole stage. Share this post Link to post Share on other sites
BadD0g 0 Posted August 20, 2017 It's worth mentioning the system Xpand Rally used, and I don't think any other rally game has used it since. They made a large, square map of a location, with a full road network like there would be in the real world, and each stage is created by placing barriers at different junctions to make a route through the map. It certainly has its limitations, but it's an interesting way of doing it. Share this post Link to post Share on other sites
KingOfCoins 286 Posted August 20, 2017 I still think the best solution would be to have one real famous stage + yourstage. Share this post Link to post Share on other sites
bogani 756 Posted August 20, 2017 SkyRex said: dgeesi0 said: another game with toyotas in why cant codies get them but everyone else can ? :/whatever the next rally game is make sure the iconic events courses tracks are in. I still think YourStage is definately the right direction. Don't go back to just replicate stages from real life. The locations are iconic, not all the stages and not knowing the stage is part of rallying. CM should instead refine YourStage to a point, where you don't feel so much as of now, that you drive a generated stage. Maybe they should go more procedural and away from the "Tiles" concept. Just starting with a location, without any roads and lay in the roads completely dynamic. Yourstage can alreay vary in height, same tiles can be level, uphill or downhill, just how the stage needs it. So you could start with much smaller pieces of surface, like 1m of road and mold them together dynamically up and down. Once the road is laid into the environment, a second generation process could start to create the roadside. Dynamically placing fences, houses, puddles, spectators, guardrails, significant trees, bushes, logpiles, trucks, cars, etc. It already does this at some places, but the size of the tiles is to big, so they feel repetitive. Right now it's probably easier for the algorithm to find a road as it has a subset of tiles that all fit together in a believable way and can just pick one at random. If much smaller roadpieces all fit together, they can no longer be put together randomly, as it would end up in a super-messy spaghetti-road, so refining such a believable road-construction-algorithm is probably the difficult part here Can the same tile really vary in elevation? If you reverse it sure, but I'm pretty sure the tile will always be the same elevation? Share this post Link to post Share on other sites
JZStudios 631 Posted August 20, 2017 WeamDreaver said: Never mind, it was just an error in the video and I managed to grab the real screen with correct car size.Sometimes these videos can get really messed up on youtube. ;) ... I'm really confused... does Wales have giant redwood forests or are they going for the Burnout Paradise toy car thing? SkyRex said: dgeesi0 said: another game with toyotas in why cant codies get them but everyone else can ? :/whatever the next rally game is make sure the iconic events courses tracks are in. I still think YourStage is definately the right direction. Don't go back to just replicate stages from real life. The locations are iconic, not all the stages and not knowing the stage is part of rallying. CM should instead refine YourStage to a point, where you don't feel so much as of now, that you drive a generated stage. Maybe they should go more procedural and away from the "Tiles" concept. Just starting with a location, without any roads and lay in the roads completely dynamic. Yourstage can alreay vary in height, same tiles can be level, uphill or downhill, just how the stage needs it. So you could start with much smaller pieces of surface, like 1m of road and mold them together dynamically up and down. Once the road is laid into the environment, a second generation process could start to create the roadside. Dynamically placing fences, houses, puddles, spectators, guardrails, significant trees, bushes, logpiles, trucks, cars, etc. It already does this at some places, but the size of the tiles is to big, so they feel repetitive. Right now it's probably easier for the algorithm to find a road as it has a subset of tiles that all fit together in a believable way and can just pick one at random. If much smaller roadpieces all fit together, they can no longer be put together randomly, as it would end up in a super-messy spaghetti-road, so refining such a believable road-construction-algorithm is probably the difficult part here I was initially thinking that they would make the actual locations a permanent thing, then just have the procedural generation lay a road down on the pre made terrain. I feel like you'd have more control over that as well. You could potentially even make checkpoints that the road hits along the way, so you could go city, hills, forest. Instead they went with extremely repetitive tiles.You could potentially complain that the scenery never changes, but it also never changes with handmade tracks either, so it doesn't matter. Share this post Link to post Share on other sites
SkyRex 417 Posted August 20, 2017 bogani said: Can the same tile really vary in elevation? If you reverse it sure, but I'm pretty sure the tile will always be the same elevation? Not every tile, but I've seen some corners go uphill once and downhill second, no reverse, same direction of corner. I might be wrong sure, could also be there are just some tiles, that are like inverse-tiles of other tiles. But it "felt" like elevation-variattion. Share this post Link to post Share on other sites