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DiRTy Gossip Thread

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Thanks for your comments, @ChristinaMc. We all hope you are working on a new rally game. Your reference to the F1 devs made me think at first that it was a ridiculous comparison thinking F1 had way more viewership than WRC, as if you were comparing a FIFA game to a hypothetical USA Major League Soccer game. But I dug up these stats from 2017:

F1: cumulative audience 1.4 billion
WRC: cumulative audience 850 million

Perhaps the WRC stat-taking is a bit more optimistic than F1s but anyway I was surprised to see them so close. So maybe there is a market for WRC games after all, and the Milestone and Kylotonn titles just didn't sell well because of lack of marketing and sub-par games?

Maybe there is hope after all of a genuine rally game generating positive cash flow for a developer and publisher...

[EDIT]
Stat sources:
https://www.formula1.com/en/latest/headlines/2018/1/strong-growth-for-f1s-tv-and-digital-audiences-in-2017.html
http://www.wrc.com/en/wrc/news/march-2018/tv-audience/page/5266--12-12-.html
[/EDIT]

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plus if you include WRX ,ERC and American Rally X ,Rally America etc . into that , trust me the rally fan base is pretty big.

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Accro2008 je viens de voir que vous comprenez le français mais quand vous parlez des 30 fps ce n est pas les FPS qui donne la vitesse a la voiture sa augmente surtout la profondeur de l images et la fluidité vous n irez pas plus vite a 60 FPS a moins que j ai mal compris votre reponse peut etre

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gk9147 said:
LudwigVonMises it's a bit normal look at the F1 races by the millionaires on their yacht is easier than watching a rally in the rain
The stats are TV audience, I should have clarified that. 

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intending to derail the F1 talk in our DiRTY Gossip thread:

    IT'S BACK!!
https://www.youtube.com/watch?v=luAkl7pKCJ4

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Accro2008 said:
What I got from the interview (french is my first language) :

- Big ben bought the v-rally licence
- Fun oriented (arcade) because the wrc licence was too strict with real life stages mostly and kylotonn wanted something different (which implies it won't include the wrc licence)
- Rally, hillclimb, gymkhana :# and rallycross all over the globe in career mode
- Famous recognizable/fantasy world locations (monument valley, wall of china...) 
- Open maps with roads used randomly
- Locked at 30 fps, which is a big downside for racing games (game looks slow)
- Guy who tested the game wasn't really impressed (subjective)
- And i probably forgot some stuff 
Yes, I will add:
-Buggy on the top of rally, hillclimb, gymkhana and rallycoss
-Career is about to unlock all the locations, to collect all the cars from achievements, to fulfill personal objectives and each location is able to general many stages like in DiRT 4.
-30 fps is implicitly claimed to be efficient -_-
-Drifting aspect is pretty dominant.

I guess the game is pretty much focused on multiplayer and fun and not on as we seem to agree upon as rally fans.

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gk9147 said:
Accro2008 je viens de voir que vous comprenez le français mais quand vous parlez des 30 fps ce n est pas les FPS qui donne la vitesse a la voiture sa augmente surtout la profondeur de l images et la fluidité vous n irez pas plus vite a 60 FPS a moins que j ai mal compris votre reponse peut etre
I can't stand 30fps, also when there's vsync+limited to 30fps due to gfx requirement & processing power limitation… In most cases result in higher input lag. 

30fps & consequence
https://www.youtube.com/watch?v=4vDQf7Q1IK0

60fps & consequence
https://www.youtube.com/watch?v=EkKt6qGrF5I


 

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I highly doubt they'd actually limit the PC version to 30 fps, that would just kill the game.

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VR4, its going to be an arcade game , nothing more .I will get it for the fact that its rally content in it, but it wont be a Dirt Rally 2

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MrDeap I just saw the differences but will you have a better time? because what you show is simply a difference in steering wheel linearity and can be easily adjusted

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Madhun1967   everything depends on your steering wheel settings even if VR4 is not a simulation we can have good feeling like dirt rally and dirt 4 because a lot of player uses settings to make performance and not for realism

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gk9147 said:
MrDeap I just saw the differences but will you have a better time? because what you show is simply a difference in steering wheel linearity and can be easily adjusted

I guess you viewed the example wrong, but has nothing to do with the steering linearity. 

Other genre input lag example
https://www.youtube.com/watch?v=2tAq6-7Ldic

You can take the same exact game....

One run on a potato PC that hardly can run at a stable 30fps with vsync & the other is a quantum one running at over 240fps. 

The end result is the quantum PC will literally have no input lag. The potato system have hard time to complete the process the information due to bottleneck & longer time to render the frame on screen which result with high delay input. Which is the reason why 30fps is bad in most cases.

Some random reference, although not related to processing performance, but definitely show that higher framerate lead to lower input lag.
https://www.blurbusters.com/gsync/gsync101-input-lag-tests-and-settings/3/

If you enjoy quick reactivity of your action on your video game toy device. You're more likely to appreciate the feeling of being in control of the game.

You can also view this video:
https://www.youtube.com/watch?v=ap369ES-6Xw

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So in completely unrelated news, I spent the day at my brothers place yesterday and downloaded a demo of Gravel. Thought it was pretty crap.

Just for poops and giggles, anyone think of anything fun for the next DiRT game? Sub title?
DiR2T? nah, that sucks.

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@JZStudios in fairness to Milestone, and at the same time scolding them for constantly doing the same with all their releases, the Gravel demo is an old build. The current release version is light years ahead in physics, FFB, sound and graphics. 

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JZStudios said:
So in completely unrelated news, I spent the day at my brothers place yesterday and downloaded a demo of Gravel. Thought it was pretty ****.

Just for poops and giggles, anyone think of anything fun for the next DiRT game? Sub title?
DiR2T? nah, that sucks.
Probably DiRT 5

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@JZStudios in fairness to Milestone, and at the same time scolding them for constantly doing the same with all their releases, the Gravel demo is an old build. The current release version is light years ahead in physics, FFB, sound and graphics. 
Hmm. Guess it at least has a demo at all. The snow track just felt real sluggish and the AI were absolutely on rails. One of them managed to hit some weird bump and barrel roll over me, which was cool.
BTW when did crap become a censorable word? The forums auto sensor is a bit weird sometimes.

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Accro2008 said:
- Fun oriented (arcade) because the wrc licence was too strict with real life stages mostly and kylotonn wanted something different (which implies it won't include the wrc licence)
If true, that must be the 100th time in the last 15 years I have seen "too strict" and "WRC license" in the same sentence. If that's the case, the bad news is that 100% point-to-point rally games just don't sell. That's why they are always being mixed with other series, just like in DR, D4, SLRE, and now V-Rally 4.

I am worried that "too strict" is PR talk for "doesn't generate enough revenue". If so, we rally fans are looking at a crappy future.
I wouldn't worry about that. ;)

On a more serious note, generating revenue is dependent on a lot of different factors (like quality, for example) - not just the strength of the licence. Add to that the limitations and strictness of working on a licensed game where dates/milestones can be heavily pressurised... and you could see why it might be easier to make a different game.

There's no doubt the licence gets you a level of credibility, officialness and exposure (as well as all the latest cars/locations... which you have to make/iterate upon in very short spaces of time) - but it's a challenge for any studio to tackle. It can be done though - just look at our F1 devs! :) 
Holy crap you still know how yo use a computer? Must be magic! 

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Areyouben said:
Depends on what **** is, all I see is ****. Do you mean **** or **** or maybe ****?

**********

 :# 
Pretty sure he meant **** as in the stuff that comes out of the rear of most creatures.

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Areyouben said:
Depends on what **** is, all I see is ****. Do you mean **** or **** or maybe ****?

**********

 :# 
Pretty sure he meant **** as in the stuff that comes out of the rear of most creatures.
But Opinion is not a four letter word... hmmm

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You can use excrement, feces, poop or DiRT. Just use the dictionary or use google.



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MrDeap ok but on dirt the game is very responsive and there are players who abuse steering wheel settings and controllers to make better time https://www.youtube.com/watch?v=-9vGH0okbxY the video is french but watch the time in descritption and you will see the differences

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@JZStudios in fairness to Milestone, and at the same time scolding them for constantly doing the same with all their releases, the Gravel demo is an old build. The current release version is light years ahead in physics, FFB, sound and graphics. 
I thought the same about the SLRE Demo. 8 moths later the game was reduced to silly price on PS store so I bought it and kicked myself for missing out on the possibly the best rally sim for a generation. For this reason I ignored the reviews and demos and just bought Gravel, which is still entertaining me nearly 6 months on. OK, so it's not the SLRE 2 which I'd hoped for but it's not really the arcade game they market as. I'd say it's more a sort of fantasy sim. A recent weekly event was MK1 Escort on a snow circuit. Even after I'd beaten the time I kept going for a few more laps with a stupid grin on my face. 
 Like SLRE you have to give it time to grow on you...and don't judge it by the first few minutes of "training". Once past that you can turn all the assists off and set up your wheel to really enjoy it.

(edited to correct "licked"to "kicked" . Surprised the content filter didn't block that

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