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gfRally said:
Did anyone get and screenshots?
Of stuff in-game rather than just the car list in the menus? 
There's a few knocking on Steam if you go to go to the games Community Hub and then click the screenshots tab at the top.
Change the option to show 'most recent' and scroll a fair bit down.
Some examples
http://images.akamai.steamusercontent.com/ugc/45380685799767333/44A7B26248D613E7853FE52F79698DA2E20F01A1/
http://images.akamai.steamusercontent.com/ugc/45380685799702941/2CA48AD3D918D40FDBDDFFB5494A28C47F2D79C4/
http://images.akamai.steamusercontent.com/ugc/29618087103747702/A1E0CB952464A9A712F0CF0F0EAF709A8E4FD2FF/
...well... credit for that really quite well rendered Luftwaffe Tornado IDS in that last one. 

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Somebody also managed to snap a video, looking good:

https://www.youtube.com/watch?v=JxhH3jZHX0Y

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BrySkye said:

http://images.akamai.steamusercontent.com/ugc/29618087103747702/A1E0CB952464A9A712F0CF0F0EAF709A8E4FD2FF/

...well... credit for that really quite well rendered Luftwaffe Tornado IDS in that last one. 
This looks like as if the guy was really trying to crash into the fighter jet! :D

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KickUp said:
  tbtstt said:
KickUp said:
tbtstt said:
(Few more photos here: 

https://www.flickr.com/photos/22961613@N06/sets/72157651217831133 

if anyone is interested!)
Great shots dude. Did you happen to get anything of the jump on the joker lap exit? Doesn't have to be specifically this event but that would be prefered.
The jump at the joker lap exit? I assume you mean at Lydden @KickUp ? I think I have a few shots with the joker jump in the background, but no direct shots of it: the only decent angle of it was far beyond the reach of my lens!

Will have a look later and see what I've got. 
Yeah sorry my bad - I assumed those shots were from the weekend rather than actually reading the post and studying them in any detail. :#
Apologies if you've already seen the PM @KickUp but I have some pictures that include the Lydden Hill joker lap jump in the background if they are any use to you. Also got a shot of the new tarmac at the foot of Paddock Hill bend if that's of any use. 

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#Tease #getaroom

https://twitter.com/justbiglee/status/606392087282610177

https://twitter.com/FIAWorldRX/status/606392942798905344
What a tease! I'm really, really, keen to see what rallycross content they've got in the game. 

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tbtstt said:
#Tease #getaroom

https://twitter.com/justbiglee/status/606392087282610177

https://twitter.com/FIAWorldRX/status/606392942798905344
What a tease! I'm really, really, keen to see what rallycross content they've got in the game. 
You mean other than what you saw last October? ;)

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BrySkye said:

http://images.akamai.steamusercontent.com/ugc/29618087103747702/A1E0CB952464A9A712F0CF0F0EAF709A8E4FD2FF/

...well... credit for that really quite well rendered Luftwaffe Tornado IDS in that last one. 
This looks like as if the guy was really trying to crash into the fighter jet! :D
Thing is, Codies might want to talk to Panavia about that one. Could be a licensing issue down the line, since it's very clearly a quite detailed Tornado IDS.
I bring that up because whilst the Tornado was licensed by Panavia to be DLC in the console versions of  Bandai-Namco's Ace Combat Assault Horizon, the license for that, and only that, plane was not renewed for the enhanced 'complete' (but not really) version of Assault Horizon released for PC, so the Tornado is just missing from it.

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tbtstt said:
#Tease #getaroom

https://twitter.com/justbiglee/status/606392087282610177

https://twitter.com/FIAWorldRX/status/606392942798905344
What a tease! I'm really, really, keen to see what rallycross content they've got in the game. 
Same, in my opinion rallycross was by far the best content in DiRT 3. Had so much fun with league mates in that mode.

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TPJP said:

Somebody also managed to snap a video, looking good:

https://www.youtube.com/watch?v=JxhH3jZHX0Y

1:14 -  Ohh, thats some wide road righ there, it loks more like a higway or airport, not forest road.. (some small comparsion
I am a little disappointed with those track...

BTW: I know its early acces.. but i dont like your prorites, its simulator so you could firstly work with physic, but now the ffb patch its still in waiting and our physic suggestions are stil in the unknow.. you dont even answered (its better idea than deleting the threads and saying "..our game have the best physic, so sh-] up, otherwise you will be banned.." like Project Cars devs, but i would like to see your opinion) When i heard its simulator, I bought the game and was exepting proper FFB and physic, not the graphics and track, cars.. i dont mean you should dont work with this stuff, but your prority should be the physic! 

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The locations were all visited and road width measurements were taken, so they are accurate to real world locations

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TPJP said:

Somebody also managed to snap a video, looking good:

https://www.youtube.com/watch?v=JxhH3jZHX0Y

1:14 -  Ohh, thats some wide road righ there, it loks more like a higway or airport, not forest road.. (some small comparsion
I am a little disappointed with those track...

BTW: I know its early acces.. but i dont like your prorites, its simulator so you could firstly work with physic, but now the ffb patch its still in waiting and our physic suggestions are stil in the unknow.. you dont even answered (its better idea than deleting the threads and saying "..our game have the best physic, so sh-] up, otherwise you will be banned.." like Project Cars devs, but i would like to see your opinion) When i heard its simulator, I bought the game and was exepting proper FFB and physic, not the graphics and track, cars.. i dont mean you should dont work with this stuff, but your prority should be the physic! 
The content is planned out months in advance and is made by a team of artists and designers who work independantly to the simulation team. 
The simulation team are working on the FFB as their priority and there will be an update coming soon. 
Game development is a complex process involving a lot of people with very different skills. The rest of the team have plenty to be working on while the simulation team are focusing on those areas.
Trust me, if we didn't see it as a priority then we wouldn't have even be working on those areas because there is plenty of other things we could be working on. We do care and we are listening but we cannot respond to every thread because we have a lot of work to do improving the game. 

Thank you for buying the game in early access, it means a lot to know that people care. We are listening and we are working hard to make improvements but these things do take time to get right so please be patient.

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RallyDriven: I wanna see that ok. 5,5 metres wide road in the forest on the google maps, could you give me the coordinates ? :)
I recommend you to watch some rally germany onboards and compare it to the game..

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RallyDriven: I wanna see that ok. 5,5 metres wide road in the forest on the google maps, could you give me the coordinates ? :)
I recommend you to watch some rally germany onboards and compare it to the game..
Panzerplatte is part of the Baumholder military training grounds.
Yes plenty of it is narrow, but some of the roads have to accommodate heavy military equipment, including tanks. It's not all barely wide enough for a single car.
Some of the roads are so wide and fast they create chicanes on them. 
For example
http://i.ytimg.com/vi/t69QXPQr6x0/maxresdefault.jpg
The road there is at least 6 car widths, nevermind metres.

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Yea, but this is only one stage, and its very typical because its ".. part of the Baumholder military training grounds. .." , other stages in this rally are very narrow, like on this onboard.

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RallyDriven: I wanna see that ok. 5,5 metres wide road in the forest on the google maps, could you give me the coordinates ? :)
I recommend you to watch some rally germany onboards and compare it to the game..
http://goo.gl/maps/evSI2

The road is hard to see from Satellite as trees are covering it a bit. 

We watch plenty of onboard footage when making our stages but we spend more time actually at the location of the stage measuring track widths and taking tens of thousands of photographs. Baumholder was really special as we had to be escorted around to avoid tank training exercises. 
Onboard video can be really deceptive as the Field of View can distort measurements so we use a tape measure when we go to the locations to make sure we get it just right. 
I hope that clarifies things. 

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I remember you telling me back in February that if anyone complains about the roads being too wide, you'd play your trump card of using a tape measure to get the exact width of the road correct. Glad to finally see it being played :smiley: 

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Yea, but this is only one stage, and its very typical because its ".. part of the Baumholder military training grounds. .." , other stages in this rally are very narrow, like on this onboard.
That's a completely different stage. I'd really like to see one of the narrow vineyard stages, but I'd also love to tackle the tricky panzerplatte

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