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I cannot comment on the Porsche tarmac handling as we didn't test the car, or that stage.  We did test tarmac.

Despite how it looks to people, it doesn't feel like that when playing.  I will again say it's the best tarmac physics we've had, I like it.

I will also add that codies should look at the way the replay camera locks to the vehicle, it introduces weird floaty effect and at first seems to be the car floating.
If they made the camera track the road with the car moving in frame, it would look more natural, but the lock is on the vehicle.

Short version, stop elevation tracking of the car with the replay cams, restrict it to panning.

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versedi said:
Use streamable.com 
Thanks for the advice. Here it's. Polish stage from yesterday's Show vs. RL SS Baranowo from last year's Rally Poland.

https://streamable.com/77mbt

Great job man! 

This side by side make you appreciate how good DR2.0 looks on gravel. You can question that Jon almost outpaces J-M Latvala in an R5 though  ;)

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Thanks for the advice. Here it's. Polish stage from yesterday's Show vs. RL SS Baranowo from last year's Rally Poland.

https://streamable.com/77mbt

Damn that looks great. I wish they could make the stage as narrow and sketchy as the real life version though; but I'm sure majority of players wouldn't be able to complete it lol. 

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Thanks for the stream, was finally able to finish my replica of the DR2 Porsche livery :)
https://www.racedepartment.com/downloads/porsche-911-gt3-cup-2017-dirt-rally-2-0-livery.23864/

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I cannot comment on the Porsche tarmac handling as we didn't test the car, or that stage.  We did test tarmac.

Despite how it looks to people, it doesn't feel like that when playing.  I will again say it's the best tarmac physics we've had, I like it.

I will also add that codies should look at the way the replay camera locks to the vehicle, it introduces weird floaty effect and at first seems to be the car floating.
If they made the camera track the road with the car moving in frame, it would look more natural, but the lock is on the vehicle.

Short version, stop elevation tracking of the car with the replay cams, restrict it to panning.
Thank you very much for your answer. You say it feels different than it looks. I find that hard to believe since the way John has been driving confirms my worries atm the replay kicks in. I don't doubt his skills, nor the work Codies put in but tarmac stays very unconvincing and the whole gameplaysessions give it away. Even group b machines don't slide as the Porsche if compared to rl. That Porsche should be planted and grip. It simply doesn't do that in the stream and that is a serious issue which once more they seem incapable to get rid off. Surely when this game should at least be as sim as DR. I simply find it very worrying and I would like those worries are been taken away. 

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P308R said:
Thank you very much for your answer. You say it feels different than it looks. I find that hard to believe since the way John has been driving confirms my worries atm the replay kicks in. I don't doubt his skills, nor the work Codies put in but tarmac stays very unconvincing and the whole gameplaysessions give it away. Even group b machines don't slide as the Porsche if compared to rl. That Porsche should be planted and grip. It simply doesn't do that in the stream and that is a serious issue which once more they seem incapable to get rid off. Surely when this game should at least be as sim as DR. I simply find it very worrying and I would like those worries are been taken away. 

I understand the argument, but they explicitly stated he was running on hard tires with a looser setup specifically to make it more slippy and so he could slide. That was my big issue with D4's physics; the RWD cars handled terribly on all surfaces and felt way too grippy. Breaking the rear tires loose was a chore and never felt right, it would just randomly happen or grip back in out of the blue. The new system looks way more consistent in the slip, and it looked to handle like I would expect a tuned rally car to handle when the goal was to powerslide like it's mario kart aiming for the purple boost. Jon was able to break the back end lose on command and get it straight again cleanly where it should be gripping again. I have high hopes for these physics, they look really good to me with my few hundred hours in DR with only RWD - and another hundred or so in the AWDs. 

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Lol, there are a lot of people here talking about game physics just by seeing a gameplay, talking about setups etc, just be calm and test it by yourself

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for sure "looks" can be deceiving.I personally hope that the tarmac is good this time , so i dont have to avoid tarmac like i did in Dirt Rally.
That Porsche looks amazing and so do the tracks.

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P308R said:
The handling on tarmac just looks wrong! Why does it slide around like it is almost on on gravel. Very disappointed  :'( Also you don't get rid of the aweful pivoting of the cars which has been haunting you guys for years . The bonus stream was nice but it even reduced more my interest. Something is off and beyond broken up to this point. Tracks and environment look great  <3
It’s called driver Showboating!  You could make a real 911 do that, what’s wrong with making the game one do it? lol
Against the clock, it’s not the fastest way through the stage, but it’s the most fun.  You can dial as much or as little under/oversteer into a chassis with setup.

Ill put this into a bit of context for you all.  
iRacing is meant to be the dogs balls as far as simulation goes.  If you initiate a slide in iRacing, you lose all intuitive control and need to either stomp on the brakes OR pray you are staying on the track.

Here, we have a real life Rally driver drifting & power-sliding corners in a RWD supercar at will and in a controlled manor, and you numpties are calling it Arcade???  LOactualL




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You are missing the point. The Dirt games have been heavily criticised for their tarmac physics. Now we have a new game and nothing is done to actually take away the previous concerns instead we 'showboat' around as you call it. If you want to show that those physics have actually improved, you should show that. What I would love to see is that Codies show off a vidéo on tarmac where you drive the car properly and tidy without the showboating. Actually bring something in to take away those longstanding worries. 

That's how I want the car to bé show:
https://youtu.be/aYwZdtOMJGU

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I'm sure setup will make a difference, but to make it shoot straight as it should on tarmac, I would have to expect setup changes I have not yet seen in a Dirt game.

Looking at the replay, the car is bordering on a drift car, not a rally car pushing for the fastest times.

I don't think it has gotten worse than the previous games, and that is perfectly fine by me. I think it will be satisfying and believable to an extent. I play these games for the loose surface physics mainly, and that sure looks excellent, and I'm already sold on that.

However, people who are looking for authentic handling on tarmac definitely have good reason to be concerned.

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Thank you for the videos and your hard work on the game. It really shows! The production value of everything is just amazing and you see so much love in the little details.

Its now over 600 hours in DR1 from day one and challenge accepted to beat this with DR2!

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P308R said:
You are missing the point. The Dirt games have been heavily criticised for their tarmac physics. Now we have a new game and nothing is done to actually take away the previous concerns instead we 'showboat' around as you call it. If you want to show that those physics have actually improved, you should show that. What I would love to see is that Codies show off a vidéo on tarmac where you drive the car properly and tidy without the showboating. Actually bring something in to take away those longstanding worries. 

That's how I want the car to bé show:
https://youtu.be/aYwZdtOMJGU
I think it’s you that’s missing the point.  If any game is driven tidy, what use is watching a video?  The car isn’t doing anything but driving through a stage.  Could be iRacing, AC, DiRT, PCars2, Ridge Racer or any great or rubbish title.  If you aren’t pushing the physics model, you aren’t really seeing it in action.  It’s just animated cars & roads.  It’s when you push the physics beyond normality and grip, you see what it’s really capable of.  
Driftng a simulation of a car and controlling a slide requires a pretty accurate and complex physics model.

You have posted a real life video of a guy driving a Real Porsche and he’s on 25% throttle for every corner and flat out on corner exit.  He’s afraid to push - or he’d be as sideways as Jon is in his streams....

If you aren’t grasping that, I feel you might have a scarily simplified and finite understanding of just how much physics can be pushed, both in real life and in DiRT Rally 2.0.

have a watch at the following video.  ALL real cars & real drivers.  None of the cars are fitted with an ‘Arcade’ ECU mode or ‘Dirt4’ Traction control system.  The guys are just driving the cars for the crowd and not the stage times....

https://youtu.be/g3ewdySCpl4

Once you’ve finished, I’ll reiterate - Let that sink in a little....



DiRT Rally 2.0 is more simulation that your head can understand it seems....

 ;) 

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Question: in DR we could do stages just against ourselves. In that case would the conditions always be optimal (because you're alone) or would we be able to choose the level of degradation? Just a thought.

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KevM said:
P308R said:
You are missing the point. The Dirt games have been heavily criticised for their tarmac physics. Now we have a new game and nothing is done to actually take away the previous concerns instead we 'showboat' around as you call it. If you want to show that those physics have actually improved, you should show that. What I would love to see is that Codies show off a vidéo on tarmac where you drive the car properly and tidy without the showboating. Actually bring something in to take away those longstanding worries. 

That's how I want the car to bé show:
https://youtu.be/aYwZdtOMJGU

You have posted a real life video of a guy driving a Real Porsche and he’s on 25% throttle for every corner and flat out on corner exit.  He’s afraid to push - or he’d be as sideways as Jon is in his streams....


 ;) 

That guy being Nurburgring and Le Mans 24 Hour winner, Pike's Peak record holder and Porsche works driver Romain Dumas.

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Question: in DR we could do stages just against ourselves. In that case would the conditions always be optimal (because you're alone) or would we be able to choose the level of degradation? Just a thought.
I think they said time trials were never going to have road degradation because everybody needs to have the exact same race.

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toninus said:
Greece and Wales were quite right in DR, but not much color to expect from grass lands and dark pine forests.
Finland also was right yet very colorful.
But I agree that Germany and Monte-Carlo were looking a bit toned down.
That's weird, I always thought Germany looked like peak summer regardless, and Monte captured cold January temperatures well. There's a good mod for Assetto Corsa which has different lighting depending on the temperature setting.

https://youtu.be/P9aoq0s6SoI?t=230

(3 mins 50 secs in, if it doesn't embed the timestamp)
Monte colors are way too pale in DR. Vegetation and wet rocks should be way darker.
Look at this vid of Ogier test drive for example : https://www.youtube.com/watch?v=0JAXHsbyRGE

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versedi said:
Use streamable.com 
Thanks for the advice. Here it's. Polish stage from yesterday's Show vs. RL SS Baranowo from last year's Rally Poland.

https://streamable.com/77mbt

Thanks mate, really nice comparison.

What stands out for me and worries me a bit now - there are banks everywhere while IRL it's just tall grass and the shorter was cut by cars cutting and gravel flowing behindf them. I hope those banks won't behavior how they did in DR on GB.

You can see people standing in the grass where it reaches their ankles and you can see the grass that was cut further from the road to allow spectators to travel on foot more convieniently. That's how it is on rallies here.



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And here I'm just wondering, has the driver always been right-foot braking in the Dirt games and I just haven't noticed, or is that particular to the Porsche?

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dwkGravey said:
And here I'm just wondering, has the driver always been right-foot braking in the Dirt games and I just haven't noticed, or is that particular to the Porsche?

It was always like that if I remember correctly

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It’s difficult to judge the handling without knowing the setup. Jon was driving very aggressively, and obviously knew the stage very well as he was sending it in early and setting up for every corner perfectly (he either knows it well or he’s the best rally driver ever). The fact that you can slide like that looks pretty promising, I haven’t seen many driving sims that do tarmac power sliding that well. At the same time it would be good to see that on the right tyres and setup so that the car can be driven smoothly and quickly

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So the stages seem to be a tiny bit longer than DR actually. Judging by the times and by the odometer, which is in Miles (speed is in MPH), this leads to these lengths for streamed Stages:
Spain with RGT: roughly 13.68 km
Poland with R5: quite exactly 16.09 km
New Zealand with Escort/Golf: 11.43 km
Argentina with Escort/Golf: 8.255 km (shows exactly '5.13 mi' in the loading screen)



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Poland:
1. We're not afraid to make a difficult game -> widens the stage.
2. The same problem that happend to wales in D4. It's not green enough. What's with the yellowish foliage hue?

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Poland:
1. We're not afraid to make a difficult game -> widens the stage.
2. The same problem that happend to wales in D4. It's not green enough. What's with the yellowish foliage hue?
It is probably just perspective from the real life on board cameras compared to the game.

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Poland:
1. We're not afraid to make a difficult game -> widens the stage.
2. The same problem that happend to wales in D4. It's not green enough. What's with the yellowish foliage hue?
It is probably just perspective from the real life on board cameras compared to the game.
It's very very hard to judge width vs width from two different camera perspectives yes. There are so many factors in how you perceive the road. 

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