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The DS21 is a cruise ship, but it could have a top speed advantage over the Fulvia and the Mini. (?)

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Posted (edited)
40 minutes ago, richie said:

The DS21 is a cruise ship, but it could have a top speed advantage over the Fulvia and the Mini. (?)

The DS21 is all about driving a stage in comfort and luxury. Who cares if other cars are faster? You’re better than those... lesser people.

Edited by afahoy
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With the end of season one just a week away I wonder how soon we can expect to see what is on the cards for season two? 

(I hope the Group B rallycross cars are going to come early in the second season!)

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Posted (edited)
38 minutes ago, afahoy said:

The DS21 is all about driving a stage in comfort and luxury. Who cares if other cars are faster? You’re better than those poor people.

Haha, absolutely. We're not driving a stage in the DS21 at Monte Carlo, we're going to the casino! :classic_laugh:

Edited by richie

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20 minutes ago, tbtstt said:

With the end of season one just a week away I wonder how soon we can expect to see what is on the cards for season two? 

(I hope the Group B rallycross cars are going to come early in the second season!)

There's still Rally Germany to come at the end of may, so still about 4 weeks or so to go for season 1

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7 minutes ago, sqdstr said:

There's still Rally Germany to come at the end of may, so still about 4 weeks or so to go for season 1

Oh yeah! Was completely forgetting that! Maybe a few weeks for the season two plan then... 

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hopefully we get news of maybe wales or new events after that. i do miss sweet lamb. :classic_biggrin:

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Posted (edited)

Well look what popped up in the gossip discord

 Germany_Sunset_2.jpg

Edited by KingOfCoins
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14 minutes ago, dgeesi0 said:

hopefully we get news of maybe wales or new events after that. i do miss sweet lamb. :classic_biggrin:

i miss fourketa kourva !!!!  greece is nr. 1 for me  in dr1

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As a deluxe owner, I already paid for season two, I would like to know one month before the end of season one what will happen in season two
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There's also a lot of text regarding FFB, Clubs and other things people will find useful reading on the DiRTy Gossip Discord, specially from whom it's coming from. It was posted today.

Here's a little batch ^^

image.thumb.png.644359464d79e330d366f71c76c76e4f.png

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2 hours ago, afahoy said:

The DS21 is all about driving a stage in comfort and luxury. Who cares if other cars are faster? You’re better than those... lesser people.

2zwa67.jpg

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Really like Sweden, Awesome feeling.

But I also have to voice something and ask:

Is there any change in Water-effects coming down the road? Currently it looks, well, quite s*** compared to the previous titles. Whenever driving through the puddles in USA I expect some awesome water-splash like since DiRT 2 was a staple of the series, just to be disappointed by some drops on the screen. And heavy rain looks like it is raining Laser-blaster-fire.

Can someone find a video of real life heavy rain onboard?

Cause as far as I can tell from real life experience and some searching the main difficulty for the eyes in rain are the drops ON the screen and the moving wipers. You can't really see any lines in the sky of falling water, no?

 

 

Or is there some hidden ingame setting to adjust how the water splashes and rain looks?

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When the hell do you solve the problem of graphics on lower-power consoles ???:classic_wacko:

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Posted (edited)
5 hours ago, afahoy said:

The DS21 is all about driving a stage in comfort and luxury. Who cares if other cars are faster? You’re better than those... lesser people.

Really? I hauled ass in the DS21 and much prefer it to the other cars in the class. Maybe your doing it wrong.

 

3 hours ago, KingOfCoins said:

Well look what popped up in the gossip discord

 Germany_Sunset_2.jpg

Oh hey, that's finally been teased? Meh. I'm still waiting for something I haven't seen.

Edit* Although it should help us testers  decide something when it does finally come out, because whispers and secrets.

Edited by JZStudios

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Germany looks good, think for season 2 Wales and Finland will come too as there the only flags in the game stages that don't have events yet, no irish stages is disappointing but hopefully some new events rather than just upgraded dr1 locations, think the 2001 subaru wrc will come in season 2 along with group b rx and lydenn hill teased at by Jon Armstrong, be nice to see more grass roots cars and wrcs

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The Peugeot 206 gossip can't be unseen, and the Focus 2001 better come with that Subby 2001 😄 We might have Greece as well, because budget-wise it's way more feasible than a new rally, however I'm still hoping for Portugal and Corsica. 3 tarmac rallies would do just great.

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Posted (edited)
6 minutes ago, Riggs said:

The Peugeot 206 gossip can't be unseen, and the Focus 2001 better come with that Subby 2001 😄 We might have Greece as well, because budget-wise it's way more feasible than a new rally, however I'm still hoping for Portugal and Corsica. 3 tarmac rallies would do just great.

206 and a Toyota 😂would like Corsica tight and twisty with little room for error , ds3 and fiesta would be a treat too, think kit cars will come back too, stones and gravel pulled out on tarmac stages too would be great

 

Edited by Chewy21398

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Posted (edited)

I wanted the Corolla at least. Many desire the Celica and I would love to have it as well, but I have to give the Corolla the priority for personal liking reasons and Sainz ❤️ 

Plus it would be another car to join the late 90s early 2000s party.

Edited by Riggs
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On 4/30/2019 at 9:00 AM, JZStudios said:

Well everyone else but me seems to be having a grand ol time with the controller. I recently played Grid 2, Dirt Showdown... shudder..., Burnout Paradise, Flatout 2, and when I go to my buddies house I play Forza 7 and the Horizon games and have zero issues in any of those. I don't know what it apparently is about my setup, but I hate the way DR2 plays with a pad and I frankly find it boring and... easy... (maybe there WAS a secret physics change :classic_unsure:)with a wheel. Haven't played it much as a result.

I mean, okay, I haven't tried Sweden with a wheel, but I tried a daily or weekly on it with a controller and it was bloody awful. Monte was... okay. Manageable at least.

I agree with you that pad handling is missing something. Had no problems in dr1, felt intuitive and could predict and sense car behaviour. In Dr2, while it's serviceable, it doesn't give me the same confidence or make me want to try it just one more time. That addictive factor has gone 😢

I do feel though it's a combination of track design and handling. So I don't know if it'll be addressed (or if it needs to be at all. After all, I could just have gotten so bad at playing games between dr1 and dr2.)

Rather than ranting, I'll list things that I feel could improve pad handling:

- better feeling when driving on positive or negative camber. Most cars seem to just snap their rear end on positive camber with no feedback. However anticipating this and going into the corner and correcting it has this strange sensation of the car either auto correcting therefore interferes with my manual attempt to correct or drifting wide, feeling floaty at times with no ffb. 

- related to the above, but worth mentioning separately is the general observation that tracks seem more cambered and varying in elevation than in dr1. I guess with a wheel you'd feel the steering drag and can actively prevent it, but on a pad there's no such thing, so I mostly react to visual clues, which affect my reaction times. I think the camera and surface detail could be improved to combat this but not sure how to solve this one. (Again, not saying it needs fixing, just a personal view)

- further testing on game pad. I feel this title was developed primarily to the wheel user base. While working on dirt rally 1, I specifically recall a lot of pad testing being done daily (yes I worked as a front end engineer in dr1 and spent countless after work hours testing the game on pad). It may be that the same level of testing has been done to this title, however I feel it could do with a focus test session on all vehicle track combo. Crucially, I still play the games with a standard wired x360 controller. It maybe that this has now become non standard and therefore has been dropped in favor of x1 pad for majority of the testing and balancing. I'm speculating here so likely to be wrong, but pointing out the fact that diff pads could be reason why some peeps like the handling and some don't.

- I should get a wheel. To counter the above point in balance, the game may have taken a significant enough step in the underlying systems that I'm no longer able to enjoy the experience on a pad as well as I did with Dr1. (I set some top 100 times on pc and on ps4 which I think is decent enough to qualify as 'good' player).

I've come to accept dr2 as an evolution that leaves some gamers behind because they were on the fringe of sim games (me being one) and gained a lot more because it's now falling into the sim bracket a lot more. If this is the perception, in ok with it. I just wish I could enjoy this game on a game pad because, well it's CMR at its heart and I grew up playing this series on game pads. 

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27 minutes ago, MrSpanky said:

*snip*

It's interesting to hear your feedback about this, because I personally find the gamepad handling to be FAR better in DR2 than DR1. It was always very difficult for me to catch slides and "powersteer" through corners in RWD cars in DR1, but in DR2 I can beautifully link drift after drift. It's still not as good or as intuitive as Forza IMO but it's getting close. Wreckfest is another fantastic example of how to tune gamepad handling in a realistic racing game (and before you laugh at me saying "realistic" regarding Wreckfest, don't knock it till you try it - the physics/handling in Wreckfest are actually fantastic.)

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Posted (edited)

I found this post below (by Christina in a redit forum) on the current situation of developing fixes and additional features, to be quite interesting and informative...

 

__________________________________________________________________________________________________________

Hey all, although my hands are a little tied in responding as openly as I'd like to, I'll do my best to tackle some of the above. /u/madpew has condensed the issues you're talking about somewhere a little lower down the thread, so I'll use that to structure my response:

"We're not fixing FFB as it's not broken for us"

We're definitely making changes in this area - but OP is right that we had to do a lot of investigative work and talk to a lot of people to ascertain what was 'missing'. Also, as we've alluded to elsewhere - not everyone has been affected/been discontent with the FFB out of the box, so we've had to discuss about how to implement it as well (and that's still something we're trying to define). Please bear in mind that we also have a wealth of data here about people's wheels, settings, etc - so it's all a big balancing act to please as many people as possible.

In terms of the process of how we refine and change FFB; it’s something that needed key individuals in the studio to be given the time to look at in detail, whilst also trying to balance this against giving them the time to fix other issues and work on upcoming features. There are also a lot less people available to take part in this process now the game's out, as the service team is smaller than the base game team. There are demands from all areas of the company, with numerous projects going on and F1 2019 launching two months earlier than ever before. In that respect, it's something that's ended up taking us a little longer to tackle, just by sheer number of people available - and that's something we're really sorry about. Throw into the mix that we want to get it validated by pro drivers, and you can see how the weeks have gotten away from us.

And finally, just on the point of FFB: with DiRT Rally 2.0 we very much focused on simulating the effects that come through the front wheels as purely as possible, and we (and external validators) were pleased with how authentic the simulation felt in that regard. However on previous games, rather than just science, we used a little more art in some of the effects (especially with regards to the chassis effects, environmental effects, etc) - and that's the area where we've seen the most feedback.

We didn't think we were launching it 'broken' and felt we had achieved and validated a realistic representation of steering feedback when driving a rally car. The sheer volume of [negative] feedback we've had definitely took us by surprise, and it's taken us a considerable amount of time to find something that a/ tackles the feedback we've had, and b/ is still an improvement on all previous iterations of DiRT games. We're getting there, and I look forward to sharing with you in the coming weeks when these changes/options will arrive. Our car handling team have done an absolutely stellar job when it comes to DiRT, and they've been valiant in going through the more nuanced feedback we've received about how it feels.

"We're not adding clubs because there aren't enough players in this game"

Clubs is in for testing now. It's very likely Clubs will arrive in June - which we know is late, and it's disappointing because the same thing happened with DiRT 4's Clubs coming quite late post-launch - but it's a huge undertaking to get right. We have also needed to refactor the backend RaceNet system and make significant changes to the web interface as a result. However, we're seeing some brilliant retention numbers despite the lateness of this feature, and we're confident it'll be more than ready to provide infrastructure for our competitive plans later this year (as well as all your plans).

Just while we're on competitive - the next update will include human-only MP rallycross. We've always been listening, and that comes later this month in Update 1.4.

"We only push out the DLC we promised because that makes us money while fixes don't"

The health, longevity and player sentiment is just as important to the commercial stuff as DLC is. There's no point releasing DLC if people aren't playing the game - if no-one's playing it, who's going to buy DLC? And conversely, who will let us make DLC if no-one's buying it? Plainly: everyone who's worked on DR2.0 loves it and wants to make more for it for as long as we're allowed!

But back to the main issue raised: the new environments are made by our amazing Environment Artists and Level Design team, and the vehicles are made by our Vehicle Artists. It's a predominantly different set of skillsets that tackle the bugs. However, player satisfaction and happiness is just critical to our commercial goals as DLC.

"We're working on VR instead"

"We're not working on VR because of other fixes"

We're working with an external development company to make this. There's a VR build in the studio right now - the lion's share of work is done, and we're onto looking at comfort features. More on that soon!

Edited by Rygar86
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Top class answers, those, exactly the sort of in depth response we were looking for on a lot of those points. Now, if we could get an answer about lighting and one about weather/times, that would be perfect...

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Posted (edited)

For those who mentioned not using their wheels because of the massive effort required to set it up each time, I totally agree and was in the same boat. Every time I set it up at my desk it would take me ages and just be a mess of cords and then I would leave it there for days so I could play Dirt Rally not wanting to take it off knowing how much effort it was to pack up too.

But of course I was forced to eventually and then I would not play again for days because I dreaded the chore of setting it all up again just to play a few stages. It really sucked and made me think I would hardly ever use the wheel and enjoy the game and that it was basically a waste of money and time to get a wheel despite how much I loved using it.

But then I found a solution with the Wheel Stand Pro (link below) and after spending quite a bit of time setting my wheel up on it and I had all things adjusted and all cables perfectly routed, I could then use it just the way I needed.

The end result is that it makes a very compact setup (when folded) that can fit in most closets and takes very little room considering what it is. But the best part is that (and I timed it) from storage to fully setup and ready to race, it only takes me 90 seconds! And same again to put away.

So it means there is never a limitation to using the wheel even if I only have half an hour to an hour for a few stages. So for me it was worth the money so my wheel didnt go to waste and to avoid all the frustration.

It may not look it but its remarably stable especially when pushed up against the edge of the desk, so no complaints there, and overall for those needing a solution like this that you could also use in your loungeroom etc, I would highly recomend it.

Hope that helps...

https://www.wheelstandpro.com/ideas

Edited by Rygar86

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