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Being a bit younget I'm guessing from yous the s12b is my first real iconic car from rallys,along with the older wrc cars corrola, focous,s9 and other icons like mk2 escort, civics,evos and twincams, i was a bit late joining the rally scene do

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I hope we will get Rally content for first two stages of season 2,  and last stage of season 2 should be RX content.

because if sale number is indicator (and it was hint more then once at this), then most likley there wont be season 3 and 4..

I hope i am wrong and they keep updating game after season 2.

but the truth is: 

its dissapointed to not to see Dirt Rally 2.0 in montly or weekly salenumber list (not even on digital), if you look at any list, the game is not even in top 40! (and there where more than 3 times that game did  reduce prices for sale time) last time Dirt rally 2.0 was on top 40 list was 3rd week after release..

 

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14 hours ago, JZStudios said:

Wait a second... the front bumper got wet...

 

I'd argue the Subaru or Lancer. Lots of people don't know old cars. I'd like to think my mom would be a good reference for what's iconic since she knows nothing, but... she's about as good as Sgt. Schultz.

Image result for schultz i know nothing

Once (Back in the 80's-90's) she was driving with my dad, saw a BMW M-series and said "Those poor people in those boxy cars." My dad got whiplash.

We were also leaving a car show one time and she said "I don't know why people spend so much money on cars, it's just a bunch of metal." Naturally my dad's response was "Eh, the Mona Lisa, it's just a bunch of paint on a canvas."

 

Had to re-read, thought the picture WAS your Mom 🤣

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Posted (edited)
1 hour ago, Riggs said:

https://steamdb.info/app/690790/graphs/

I was expecting it to be well over the 100.000 gap by now tbh. Steam reviews keep going down.

if you look at this: 

https://steamdb.info/app/310560/graphs/

 

it made me wanna cry,  i suspect dirt rally franchise wouldn't have a bright future and it's a shame,as there is no other rally game greater then dirt rally 2.0 😢

Edited by teknoid85
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Posted (edited)

Well, we still have a few points in our favor:

- DR1 has been out for longer, was cheaper to get in EA and had several sales. So the direct cash-in in DR2's launch could've been bigger.

- Much higher reviews, despite it being inferior to DR2 now. I think DR2 is paying the price for the current FFB, massive bug list and poor rain/night visibility, together with a few other issues.

What I hope is that after these issues get dealt with, people start changing their mind and actually realize the masterpiece this game is. The current content rollout throughout season 2 will also help to keep the game alive and earn some more people's interest, not to mention I'm counting to see an increase of playerbase when Leagues/Clubs get implement and eSports are announced.

And don't forget VR in summer. There's still alot to come and a lot of sales to be made. What I can say for now, is that the current review score in Steam doesn't match the game's quality at all and people might be mislead.

Edited by Riggs
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Let's not forget that there are 2 mystery locations in the Deposit section of DR 2.0's SteamDB page. It's quite likely we will get at least a Season 3.

You also have to consider consoles, don't base it purely off Steam charts. DR 2.0 had a rocky launch but I highly doubt Codemasters is going to leave it after Season 2. I recall devs in the Discord server saying that they have a lot of stuff planned for the future.

steamdb2.png

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36 minutes ago, StratosZero said:

Let's not forget that there are 2 mystery locations in the Deposit section of DR 2.0's SteamDB page. It's quite likely we will get at least a Season 3.

You also have to consider consoles, don't base it purely off Steam charts. DR 2.0 had a rocky launch but I highly doubt Codemasters is going to leave it after Season 2. I recall devs in the Discord server saying that they have a lot of stuff planned for the future.

steamdb2.png

SIX RX LOCATIONS???? are u kidding???    lets pray god for not make this happen 😝

instead i hope for the remaining 3dr1  locations+ 2 new rallys

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13 hours ago, Murikka said:

I'm only 27, but still the most iconic rally car for me is mk2 Escort, but most iconic rally class is group b. 

I grew up around mk2 Escorts and my favorite TV show as a kid was a Finnish motorsport tv show where they had history part in the end of every episode, so I saw old videos of those cars quite lot. 

And old Escorts are still hugely popular rally cars here.

I could talk all day about cars, especially older cars. Old American cars(GM) and euro Fords are my weakness. :classic_laugh: I still need to get mk2 Escort, before prices gets even more ridiculous.

Mk.2 Escort is a very iconic rally car, and it would be very high on my list, but it is well known only between rally fans, as the general public doesn't really associate it with rallying. 

Also, the Escort had quite a rivalry with Lancias at his times, so here in Italy the Stratos is considered more iconic

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1 minute ago, carpa said:

Mk.2 Escort is a very iconic rally car, and it would be very high on my list, but it is well known only between rally fans, as the general public doesn't really associate it with rallying. 

Also, the Escort had quite a rivalry with Lancias at his times, so here in Italy the Stratos is considered more iconic

Yea I think it goes by country pretty much. Here Escorts are well known as they are still common in rally and in other motorsport. And Escort was a popular car here as a road car back then when those was new. 

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I can't for the life of me work out why CM haven't quickly improved the N00b experience of the game by:

1. Bringing back tool-tips/explanations for all the various game options (new players are going to know what steering linearity is?)

2. Halting all night-time+heavy-rain stages until they fixed the awful graphics

3. A simple, separate off-line career mode with difficulty options

This would have been possible in the first week, and in fact could easily have been before release.

I would have added some more 'pizzazz' to career mode, you know, e-mails, etc - anything to make players 'feel good' or engaged after racing. We here on the boards are simmers, so we don't care for that. But gamers need it. And gamers are essential for sales.

Oh. and the forced wide FoV hasn't helped, in terms of making things unnaturally difficult on the consoles (making players like me use the zoom function on their tvs to compensate!)

Anyway, hoping for the best in terms of sales for the next year. If this winds up like RBR all over again, it will make me wonder if our favourite hobby is cursed somehow. Both games were masterpieces of simulation for their era, and both struggled badly with mainstream acceptance. Both made crucial, simple mistakes especially in the presentation to ordinary gamers.

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Posted (edited)

Well, we already know the DR2 team is down to a skeleton crew with the key devs having been moved to other Codies projects. At this point, I don't think we'll see any of these requested fixes aside from maybe FFB and bug fixes for critical/game-breaking bugs. The rest of their effort will be wrapping up DLC through Season 2. 

Edited by ShodanCat
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32 minutes ago, ShodanCat said:

Well, we already know the DR2 team is down to a skeleton crew with the key devs having been moved to other Codies projects. At this point, I don't think we'll see any of these requested fixes aside from maybe FFB and bug fixes for critical/game-breaking bugs. The rest of their effort will be wrapping up DLC through Season 2. 

i found this funny, it looks like you are talking about fallout 76

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There's no point in keeping a full team once the game has been made. It would only show poor human resources management. What takes a lot to make is a game's core and base platform. Once that is done, a smaller team is enough to keep adding content to it and fix the bugs.

The problem is, CM weren't expecting this game to be full of bugs in the first place and some of the important people who worked on these features (like FFB, etc) have been re-allocated to other projects, specially F1 which is due to release in less than 2 months. So it's quite normal that every aspect can't be touched in a single patch.

Anyway, this is just me talking, I don't work in CM, but that's what makes sense in a studio point of view.

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Nah mate, if you want to keep the game healthy you keep the resources. Look what we got a few month down the line. Its not much. 

(The dlc content was for sure already done when the game released, or most of it).

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The content rollout rate is fine. What's taking more time is the bug fixing, but even then they've been fixing a lot of stuff.

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Posted (edited)
1 hour ago, Riggs said:

There's no point in keeping a full team once the game has been made. It would only show poor human resources management. What takes a lot to make is a game's core and base platform. Once that is done, a smaller team is enough to keep adding content to it and fix the bugs.

The problem is, CM weren't expecting this game to be full of bugs in the first place and some of the important people who worked on these features (like FFB, etc) have been re-allocated to other projects, specially F1 which is due to release in less than 2 months. So it's quite normal that every aspect can't be touched in a single patch.

Anyway, this is just me talking, I don't work in CM, but that's what makes sense in a studio point of view.

Yes, it's definitely standard industry practice to keep a much smaller team on a project once it's gone live since the heaviest workloads of the development process have been completed. However, what's not standard is to shuffle the human resources before significant feedback has even been addressed.

Edited by ShodanCat
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2 hours ago, Jake Cushing said:

I can't for the life of me work out why CM haven't quickly improved the N00b experience of the game by:

1. Bringing back tool-tips/explanations for all the various game options (new players are going to know what steering linearity is?)

2. Halting all night-time+heavy-rain stages until they fixed the awful graphics

3. A simple, separate off-line career mode with difficulty options

This would have been possible in the first week, and in fact could easily have been before release.

I would have added some more 'pizzazz' to career mode, you know, e-mails, etc - anything to make players 'feel good' or engaged after racing. We here on the boards are simmers, so we don't care for that. But gamers need it. And gamers are essential for sales.

Oh. and the forced wide FoV hasn't helped, in terms of making things unnaturally difficult on the consoles (making players like me use the zoom function on their tvs to compensate!)

Anyway, hoping for the best in terms of sales for the next year. If this winds up like RBR all over again, it will make me wonder if our favourite hobby is cursed somehow. Both games were masterpieces of simulation for their era, and both struggled badly with mainstream acceptance. Both made crucial, simple mistakes especially in the presentation to ordinary gamers.

Codies, and some other devs too, seem to suffer from the simulator syndrome. Basically, they (and some parts of the community, mostly not here) think that a simulator is a serious and focused experience and therefore ANY chance of light-hearted modes or in-between events immersion is pointless and should be avoided.

I think all of these programmes are first and foremost GAMES, and  therefore should try to be funny and entertaining. And a part of me still wants party modes like in the older DiRTs, but with those new physics 

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6 hours ago, gfRally said:

 

Had to re-read, thought the picture WAS your Mom 🤣

... She's not the prettiest woman I admit, but she is my mother all the same. Not quite the "face only a mother could love..."

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3 hours ago, Jake Cushing said:

I can't for the life of me work out why CM haven't quickly improved the N00b experience of the game by:

1. Bringing back tool-tips/explanations for all the various game options (new players are going to know what steering linearity is?)

2. Halting all night-time+heavy-rain stages until they fixed the awful graphics

3. A simple, separate off-line career mode with difficulty options

This would have been possible in the first week, and in fact could easily have been before release.

I would have added some more 'pizzazz' to career mode, you know, e-mails, etc - anything to make players 'feel good' or engaged after racing. We here on the boards are simmers, so we don't care for that. But gamers need it. And gamers are essential for sales.

Oh. and the forced wide FoV hasn't helped, in terms of making things unnaturally difficult on the consoles (making players like me use the zoom function on their tvs to compensate!)

Anyway, hoping for the best in terms of sales for the next year. If this winds up like RBR all over again, it will make me wonder if our favourite hobby is cursed somehow. Both games were masterpieces of simulation for their era, and both struggled badly with mainstream acceptance. Both made crucial, simple mistakes especially in the presentation to ordinary gamers.

Steering linearity is pretty standard in every racing game.

And I just about despise all of the camera angles in game. They're very not good. I don't know why they changed them, even the chase cam is worse than the older games.

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someone made a cam mod tool like i suggested could be done recently. you can have free cam in it and various other angles. i just wish we could have this in by default. obviously the resources probably just dont define it worth being added . which is a shame. also very important for social media and the likes.better pictures = more interest in game. the camera angles in dirt rally 2.0 and there positions are actually worse than previous dirt games. which i really cant understand why.

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28 minutes ago, dgeesi0 said:

someone made a cam mod tool like i suggested could be done recently. you can have free cam in it and various other angles. i just wish we could have this in by default. obviously the resources probably just dont define it worth being added . which is a shame. also very important for social media and the likes.better pictures = more interest in game. the camera angles in dirt rally 2.0 and there positions are actually worse than previous dirt games. which i really cant understand why.

F1 games from 2016 onwards have camera settings for TV onboard, TV onboard (offset) and Cockpit, but not for chase cam. The equivalent cameras in DiRT would be interior, dashcam and bonnet camera (sort of). It would be nice to have such an option (yes, FOV slider is included) 

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Posted (edited)

The dashcam could be easily adjusted in a patch. They should actually do it at some point, because the way it is there's barely any difference from the cockpit one and having to use mods to achieve a similar DR1 dash is silly.

Edited by Riggs
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Just taken the Mk.2 Focus and Impreza S14 for a quick spin. On default settings I am getting better times on gravel and tarmac with the Focus, first runs in the Focus were also very close to my quickest 2000cc times (in the C4). 

Be interested to see how everyone gets on! 

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